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-rw-r--r--ChangeLog6
-rw-r--r--pbuildd/README8
-rwxr-xr-xpbuildd/build-agent.sh23
-rwxr-xr-xpbuildd/remote-buildd.sh98
4 files changed, 135 insertions, 0 deletions
diff --git a/ChangeLog b/ChangeLog
index e2236f5..17137df 100644
--- a/ChangeLog
+++ b/ChangeLog
@@ -1,3 +1,9 @@
+2004-08-12 Junichi Uekawa <dancer@debian.org>
+
+ * pbuildd/remote-buildd.sh: files from 'compiler' distributed pbuilder setup
+ * pbuildd/build-agent.sh: files from 'compiler'
+ * pbuildd/README: Added
+
2004-08-08 Junichi Uekawa <dancer@debian.org>
* pbuildd/buildd.sh: Applied patch from Roland Stigge.
diff --git a/pbuildd/README b/pbuildd/README
new file mode 100644
index 0000000..cc2828c
--- /dev/null
+++ b/pbuildd/README
@@ -0,0 +1,8 @@
+This directory contains examples for running pbuilder on
+multiple hosts.
+
+This is the configuration used in 'compiler' system.
+
+
+build-agent.sh -- the agent on the master side
+remote-buildd.sh -- the buildd
diff --git a/pbuildd/build-agent.sh b/pbuildd/build-agent.sh
new file mode 100755
index 0000000..3864e82
--- /dev/null
+++ b/pbuildd/build-agent.sh
@@ -0,0 +1,23 @@
+#!/bin/bash
+# accept host name as $1
+# return unbuilt package, and reserve the package for building.
+
+# exit 1 if no more package is available.
+# 2004 1 12, Junichi Uekawa
+
+
+cd /game/buildd/
+
+#build agent for pbuilder
+for A in $( zcat /mirror/debian/dists/sid/main/source/Sources.gz | sed -n 's/^Package: //p' | cut -d\ -f1|sort | uniq | bogosort -n ); do
+ #waitingroutine
+ if [ $(find -name $A.log | wc -l ) != "0" ]; then
+ echo Already build tried for "$A" >&2
+ else
+ echo $A
+ echo "$1 $(date)" > WORKING/$A.log
+ exit 0
+ fi
+done
+exit 1
+
diff --git a/pbuildd/remote-buildd.sh b/pbuildd/remote-buildd.sh
new file mode 100755
index 0000000..4fc4d81
--- /dev/null
+++ b/pbuildd/remote-buildd.sh
@@ -0,0 +1,98 @@
+#!/bin/bash
+# all-rebuilder script.
+# remote-agent. runs on remote machine and runs with master node.
+# 2004 01 12
+
+set -e
+
+. buildd-config.sh
+
+NOBUILDDEP=${BASEDIRECTORY}/FAILED/NOBUILDDEP
+FAILED=${BASEDIRECTORY}/FAILED
+DEPWAIT=${BASEDIRECTORY}/DEPWAIT
+SUCCESS=${BASEDIRECTORY}/SUCCESS
+DEPWAIT=${BASEDIRECTORY}/DEPWAIT
+mkdir "$FAILED" || true
+mkdir "$DEPWAIT" || true
+mkdir "$SUCCESS" || true
+mkdir "$DEPWAIT" || true
+mkdir ${BASEDIRECTORY}/WORKING || true
+mkdir ${BASEDIRECTORY}/STATUS || true
+mkdir "$NOBUILDDEP" || true
+BUILDRESULTDIR=${PWD}/RESULT-deb
+mkdir "$BUILDRESULTDIR" || true
+
+STATUSFILE=${BASEDIRECTORY}/STATUS/$(hostname)-$$
+BUILDTMP=${BASEDIRECTORY}/tmp-b-$(hostname)-$$
+
+function status () {
+ echo "$@" > $STATUSFILE
+ echo "$@"
+}
+
+function buildone() {
+ local PROGNAME="$1"
+ local LOGFILE=${BASEDIRECTORY}/WORKING/"$PROGNAME.log"
+
+
+ # this part needs to be atomic
+ status "considering $PROGNAME"
+ if grep "$PROGNAME" avoidlist; then
+ echo Skip.
+ return
+ fi
+ if echo "$PROGNAME" | grep "^kernel-image"; then
+ echo I hate kernel images.
+ return
+ fi
+
+ # end of atomic.
+
+ status "building $PROGNAME"
+ mkdir $BUILDTMP || true
+ (
+ cd $BUILDTMP
+ apt-get source -d $PROGNAME
+ if /usr/sbin/pbuilder build --hookdir "${HOOKDIR}" --buildresult . --logfile "$LOGFILE" *.dsc; then
+ scp "$LOGFILE" "$MASTER:$SUCCESS"
+ mv "$LOGFILE" "$SUCCESS"
+ echo Build successful
+ else
+ if grep "^E: pbuilder: Could not satisfy build-dependency." $LOGFILE > /dev/null; then
+ scp "$LOGFILE" "$MASTER:$DEPWAIT"
+ mv "$LOGFILE" "$DEPWAIT"
+ echo Dependency cannot be satisfied.
+ elif [ $(awk '/ -> Attempting to parse the build-deps/,/^ -> Finished parsing the build-deps/{print $0}' $LOGFILE | wc -l ) = "2" ]; then
+ echo "Missing build-deps"
+ scp "$LOGFILE" "$MASTER:$NOBUILDDEP"
+ mv "$LOGFILE" "$NOBUILDDEP"
+ elif grep '^E: Could not satisfy build-dependency' "$LOGFILE" > /dev/null ; then
+ echo "Build-dep wait"
+ scp "$LOGFILE" "$MASTER:$DEPWAIT"
+ mv "$LOGFILE" "$DEPWAIT"
+ else
+ cat "$LOGFILE" | fsh $MASTER mail -s "\"pbuilder-FTBFS [$(hostname)] $(basename $LOGFILE) \"" dancer-pbuildlog@netfort.gr.jp
+ scp "$LOGFILE" "$MASTER:$FAILED"
+ mv "$LOGFILE" "$FAILED"
+ echo Build failed
+ fi
+ fi
+ )
+ status "finished building $PROGNAME"
+ rm -rf $BUILDTMP;
+}
+
+
+$ROOTCOMMAND dselect update
+$ROOTCOMMAND /usr/sbin/pbuilder update
+#pbuilder-user-mode-linux update
+
+
+while sleep 1s; do
+ A=$( ssh $MASTER /game/buildd/build-agent.sh $(hostname ) );
+ if [ $? = 1 ]; then
+ exit ;
+ fi
+ buildone $A
+done
+