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author | Nicolas Graves <ngraves@ngraves.fr> | 2024-05-19 18:16:06 +0200 |
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committer | Maxim Cournoyer <maxim.cournoyer@gmail.com> | 2024-06-24 08:51:44 -0400 |
commit | c12a6e74192ca2d51386787ae7e939e03a09e17e (patch) | |
tree | 26dd075392204e44a43e60fbbc4ddf8c33fe60f2 /gnu/packages | |
parent | 7f1c40df92abcbe7a6e6da8592917b716db59c97 (diff) | |
download | guix-c12a6e74192ca2d51386787ae7e939e03a09e17e.tar guix-c12a6e74192ca2d51386787ae7e939e03a09e17e.tar.gz |
gnu: godot-lts: Improve package style.
* gnu/packages/game-development.scm (godot-lts): Re-indent and ensure
max column length to 79.
[arguments]: Use gexp.
Change-Id: I0bedb66a4e7e0ebe6242df885f1e687ce3a43ce0
Signed-off-by: Maxim Cournoyer <maxim.cournoyer@gmail.com>
Diffstat (limited to 'gnu/packages')
-rw-r--r-- | gnu/packages/game-development.scm | 166 |
1 files changed, 88 insertions, 78 deletions
diff --git a/gnu/packages/game-development.scm b/gnu/packages/game-development.scm index e64dcaac65..aff95d48a1 100644 --- a/gnu/packages/game-development.scm +++ b/gnu/packages/game-development.scm @@ -29,6 +29,7 @@ ;;; Copyright © 2022 Jai Vetrivelan <jaivetrivelan@gmail.com> ;;; Copyright © 2022 dan <i@dan.games> ;;; Copyright © 2023 John Kehayias <john.kehayias@protonmail.com> +;;; Copyright © 2024 Nicolas Graves <ngraves@ngraves.fr> ;;; ;;; This file is part of GNU Guix. ;;; @@ -1972,86 +1973,95 @@ games.") "vhacd" "xatlas"))) (for-each delete-file-recursively - (lset-difference string=? - (scandir ".") - (cons* "." ".." preserved-files))))))))) + (lset-difference + string=? + (scandir ".") + (cons* "." ".." preserved-files))))))))) (build-system scons-build-system) (arguments - `(#:scons-flags (list "platform=x11" "target=release_debug" - ;; Avoid using many of the bundled libs. - ;; Note: These options can be found in the SConstruct file. - "builtin_bullet=no" - "builtin_freetype=no" - "builtin_glew=no" - "builtin_libmpdec=no" - "builtin_libogg=no" - "builtin_libpng=no" - "builtin_libtheora=no" - "builtin_libvorbis=no" - "builtin_libvpx=no" - "builtin_libwebp=no" - "builtin_mbedtls=no" - "builtin_opus=no" - "builtin_pcre2=no" - "builtin_wslay=no" - "builtin_zlib=no" - "builtin_zstd=no") - #:tests? #f ; There are no tests - #:phases - (modify-phases %standard-phases - (add-after 'unpack 'scons-use-env - (lambda _ - ;; Scons does not use the environment variables by default, - ;; but this substitution makes it do so. - (substitute* "SConstruct" - (("env_base = Environment\\(tools=custom_tools\\)") - (string-append - "env_base = Environment(tools=custom_tools)\n" - "env_base = Environment(ENV=os.environ)"))))) - ;; Build headless tools, used for packaging games without depending on X. - (add-after 'build 'build-headless - (lambda* (#:key scons-flags #:allow-other-keys) - (apply invoke "scons" - `(,(string-append "-j" (number->string (parallel-job-count))) - "platform=server" ,@(delete "platform=x11" scons-flags))))) - (replace 'install - (lambda* (#:key inputs outputs #:allow-other-keys) - (let* ((out (assoc-ref outputs "out")) - (headless (assoc-ref outputs "headless")) - (zenity (assoc-ref inputs "zenity"))) - ;; Strip build info from filenames. - (with-directory-excursion "bin" - (for-each - (lambda (file) - (let ((dest (car (string-split (basename file) #\.)))) - (rename-file file dest))) - (find-files "." "godot.*\\.x11\\.opt\\.tools.*")) - (install-file "godot" (string-append out "/bin")) - (install-file "godot_server" (string-append headless "/bin"))) - ;; Tell the editor where to find zenity for OS.alert(). - (wrap-program (string-append out "/bin/godot") - `("PATH" ":" prefix (,(string-append zenity "/bin"))))))) - (add-after 'install 'wrap-ld-path - (lambda* (#:key inputs outputs #:allow-other-keys) - (let* ((out (assoc-ref outputs "out")) - (pulseaudio_path (string-append (assoc-ref inputs "pulseaudio") "/lib")) - (alas_lib_path (string-append (assoc-ref inputs "alsa-lib") "/lib"))) - (wrap-program (string-append out "/bin/godot") - `("LD_LIBRARY_PATH" ":" prefix (,pulseaudio_path ,alas_lib_path)))))) - (add-after 'install 'install-godot-desktop - (lambda* (#:key outputs #:allow-other-keys) - (let* ((out (assoc-ref outputs "out")) - (applications (string-append out "/share/applications")) - (icons (string-append out "/share/icons/hicolor"))) - (mkdir-p applications) - (copy-file "misc/dist/linux/org.godotengine.Godot.desktop" - (string-append applications "/godot.desktop")) - (for-each (lambda (icon dest) - (mkdir-p (dirname dest)) - (copy-file icon dest)) - '("icon.png" "icon.svg") - `(,(string-append icons "/256x256/apps/godot.png") - ,(string-append icons "/scalable/apps/godot.svg"))))))))) + (list + ;; Avoid using many of the bundled libs. + ;; Note: These options can be found in the SConstruct file. + #:scons-flags #~(list "platform=x11" "target=release_debug" + "builtin_bullet=no" + "builtin_freetype=no" + "builtin_glew=no" + "builtin_libmpdec=no" + "builtin_libogg=no" + "builtin_libpng=no" + "builtin_libtheora=no" + "builtin_libvorbis=no" + "builtin_libvpx=no" + "builtin_libwebp=no" + "builtin_mbedtls=no" + "builtin_opus=no" + "builtin_pcre2=no" + "builtin_wslay=no" + "builtin_zlib=no" + "builtin_zstd=no") + #:tests? #f ; There are no tests + #:phases + #~(modify-phases %standard-phases + (add-after 'unpack 'scons-use-env + (lambda _ + ;; Scons does not use the environment variables by default, + ;; but this substitution makes it do so. + (substitute* "SConstruct" + (("env_base = Environment\\(tools=custom_tools\\)") + (string-append + "env_base = Environment(tools=custom_tools)\n" + "env_base = Environment(ENV=os.environ)"))))) + ;; Build headless tools, to package games without depending on X. + (add-after 'build 'build-headless + (lambda* (#:key scons-flags #:allow-other-keys) + (apply invoke "scons" + `(,(string-append + "-j" (number->string (parallel-job-count))) + "platform=server" + ,@(delete "platform=x11" scons-flags))))) + (replace 'install + (lambda* (#:key inputs outputs #:allow-other-keys) + (let* ((out (assoc-ref outputs "out")) + (headless (assoc-ref outputs "headless")) + (zenity (assoc-ref inputs "zenity"))) + ;; Strip build info from filenames. + (with-directory-excursion "bin" + (for-each + (lambda (file) + (let ((dest (car (string-split (basename file) #\.)))) + (rename-file file dest))) + (find-files "." "godot.*\\.x11\\.opt\\.tools.*")) + (install-file "godot" (string-append out "/bin")) + (install-file "godot_server" + (string-append headless "/bin"))) + ;; Tell the editor where to find zenity for OS.alert(). + (wrap-program (string-append out "/bin/godot") + `("PATH" ":" prefix (,(string-append zenity "/bin"))))))) + (add-after 'install 'wrap-ld-path + (lambda* (#:key inputs outputs #:allow-other-keys) + (let* ((out (assoc-ref outputs "out")) + (pulseaudio_path (string-append + (assoc-ref inputs "pulseaudio") "/lib")) + (alas_lib_path (string-append + (assoc-ref inputs "alsa-lib") "/lib"))) + (wrap-program (string-append out "/bin/godot") + `("LD_LIBRARY_PATH" ":" prefix + (,pulseaudio_path ,alas_lib_path)))))) + (add-after 'install 'install-godot-desktop + (lambda* (#:key outputs #:allow-other-keys) + (let* ((out (assoc-ref outputs "out")) + (applications (string-append out "/share/applications")) + (icons (string-append out "/share/icons/hicolor"))) + (mkdir-p applications) + (copy-file "misc/dist/linux/org.godotengine.Godot.desktop" + (string-append applications "/godot.desktop")) + (for-each (lambda (icon dest) + (mkdir-p (dirname dest)) + (copy-file icon dest)) + '("icon.png" "icon.svg") + `(,(string-append icons "/256x256/apps/godot.png") + ,(string-append icons + "/scalable/apps/godot.svg"))))))))) (outputs '("out" "headless")) (native-inputs (list pkg-config)) |