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authorNicolas Goaziou <mail@nicolasgoaziou.fr>2022-09-13 22:38:35 +0200
committerNicolas Goaziou <mail@nicolasgoaziou.fr>2022-09-13 23:07:05 +0200
commitd8d5e2a88fe3c7de1fe4d02c6cafd585a808dde5 (patch)
tree08dc01415f3fc8e752fa5b4255f7230c3275ee49 /gnu/packages/patches
parenta24da5c8bc20950c19f129436e4c29c8b355fd89 (diff)
downloadguix-d8d5e2a88fe3c7de1fe4d02c6cafd585a808dde5.tar
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gnu: hedgewars: Update to 1.0.2.
* gnu/packages/games.scm (hedgewars): Update to 1.0.2. * gnu/packages/patches/hedgewars-network-bsd.patch: Delete file. * gnu/local.mk: Apply removal.
Diffstat (limited to 'gnu/packages/patches')
-rw-r--r--gnu/packages/patches/hedgewars-network-bsd.patch150
1 files changed, 0 insertions, 150 deletions
diff --git a/gnu/packages/patches/hedgewars-network-bsd.patch b/gnu/packages/patches/hedgewars-network-bsd.patch
deleted file mode 100644
index 311ce8bf09..0000000000
--- a/gnu/packages/patches/hedgewars-network-bsd.patch
+++ /dev/null
@@ -1,150 +0,0 @@
-From f813f3d5b63bb5be1b5e0b44930e77656c547aad Mon Sep 17 00:00:00 2001
-From: Jens Petersen <none@none>
-Date: Wed, 8 Jul 2020 17:02:45 +0300
-Subject: [PATCH] update server network
-
----
- gameServer/Actions.hs | 2 +-
- gameServer/CMakeLists.txt | 3 ++-
- gameServer/ClientIO.hs | 4 ++--
- gameServer/CoreTypes.hs | 2 +-
- gameServer/OfficialServer/checker.hs | 5 ++---
- gameServer/Utils.hs | 6 +-----
- gameServer/hedgewars-server.cabal | 3 ++-
- gameServer/hedgewars-server.hs | 5 +++--
- 8 files changed, 14 insertions(+), 16 deletions(-)
-
-diff --git a/gameServer/Actions.hs b/gameServer/Actions.hs
-index 125d6ea832..c42d17b9a9 100644
---- a/gameServer/Actions.hs
-+++ b/gameServer/Actions.hs
-@@ -709,7 +709,7 @@ processAction RestartServer = do
- args <- gets (runArgs . serverInfo)
- io $ do
- noticeM "Core" "Closing listening socket"
-- sClose sock
-+ close sock
- noticeM "Core" "Spawning new server"
- _ <- createProcess (proc "./hedgewars-server" args)
- return ()
-diff --git a/gameServer/CMakeLists.txt b/gameServer/CMakeLists.txt
-index 5f2c882563..e71650c70c 100644
---- a/gameServer/CMakeLists.txt
-+++ b/gameServer/CMakeLists.txt
-@@ -9,7 +9,8 @@ check_haskell_package_exists(base "Control.Exception" mask 1)
- check_haskell_package_exists(containers "Data.Map" size 1)
- check_haskell_package_exists(vector "Data.Vector" length 1)
- check_haskell_package_exists(bytestring "Data.ByteString" pack 1)
--check_haskell_package_exists(network "Network.BSD" getHostName 0)
-+check_haskell_package_exists(network "Network.Socket" defaultHints 0)
-+check_haskell_package_exists(network-bsd "Network.BSD" getHostName 0)
- check_haskell_package_exists(time "Data.Time" getCurrentTime 0)
- check_haskell_package_exists(mtl "Control.Monad.State" fix 1)
- check_haskell_package_exists(sandi "Codec.Binary.Base64" encode 1)
-diff --git a/gameServer/ClientIO.hs b/gameServer/ClientIO.hs
-index 46dd40ed9f..0c97bde932 100644
---- a/gameServer/ClientIO.hs
-+++ b/gameServer/ClientIO.hs
-@@ -23,7 +23,7 @@ import qualified Control.Exception as Exception
- import Control.Monad.State
- import Control.Concurrent.Chan
- import Control.Concurrent
--import Network
-+import Network.Socket hiding (recv)
- import Network.Socket.ByteString
- import qualified Data.ByteString.Char8 as B
- ----------------
-@@ -90,7 +90,7 @@ clientSendLoop s tId chan ci = do
- sendAll s $ B.unlines answer `B.snoc` '\n'
-
- if isQuit answer then
-- sClose s
-+ close s
- else
- clientSendLoop s tId chan ci
-
-diff --git a/gameServer/CoreTypes.hs b/gameServer/CoreTypes.hs
-index f547df483a..72f35807e3 100644
---- a/gameServer/CoreTypes.hs
-+++ b/gameServer/CoreTypes.hs
-@@ -23,7 +23,7 @@ import Control.Concurrent
- import Data.Word
- import qualified Data.Map as Map
- import Data.Time
--import Network
-+import Network.Socket
- import Data.Function
- import Data.ByteString.Char8 as B
- import Data.Unique
-diff --git a/gameServer/OfficialServer/checker.hs b/gameServer/OfficialServer/checker.hs
-index 37df3208b9..b4ecb8fc57 100644
---- a/gameServer/OfficialServer/checker.hs
-+++ b/gameServer/OfficialServer/checker.hs
-@@ -28,8 +28,7 @@ import System.Directory
- import Control.Monad.State
- import Control.Concurrent.Chan
- import Control.Concurrent
--import Network
--import Network.BSD
-+import Network.BSD hiding (recv)
- import Network.Socket hiding (recv, sClose)
- import Network.Socket.ByteString
- import qualified Data.ByteString.Char8 as B
-@@ -207,7 +206,7 @@ main = withSocketsDo . forever $ do
-
- Exception.bracket
- setupConnection
-- (\s -> noticeM "Core" "Shutting down" >> sClose s)
-+ (\s -> noticeM "Core" "Shutting down" >> close s)
- (session login password (d ++ "/.hedgewars") exeFullname dataPrefix)
- where
- setupConnection = do
-diff --git a/gameServer/Utils.hs b/gameServer/Utils.hs
-index 3d81b7f7c6..9fd80c01ba 100644
---- a/gameServer/Utils.hs
-+++ b/gameServer/Utils.hs
-@@ -41,11 +41,7 @@ import CoreTypes
-
-
- sockAddr2String :: SockAddr -> IO B.ByteString
--sockAddr2String (SockAddrInet _ hostAddr) = liftM B.pack $ inet_ntoa hostAddr
--sockAddr2String (SockAddrInet6 _ _ (a, b, c, d) _) =
-- return $ B.pack $ (foldr1 (.)
-- $ List.intersperse (':':)
-- $ concatMap (\n -> (\(a0, a1) -> [showHex a0, showHex a1]) $ divMod n 65536) [a, b, c, d]) []
-+sockAddr2String = liftM (B.pack . fromJust . fst) . getNameInfo [] True False
-
- maybeRead :: Read a => String -> Maybe a
- maybeRead s = case reads s of
-diff --git a/gameServer/hedgewars-server.cabal b/gameServer/hedgewars-server.cabal
-index 3c7f2418c9..9f764fd997 100644
---- a/gameServer/hedgewars-server.cabal
-+++ b/gameServer/hedgewars-server.cabal
-@@ -57,7 +57,8 @@ Executable checker
- containers,
- vector,
- bytestring,
-- network >= 2.3 && < 3.0,
-+ network >= 2.3,
-+ network-bsd,
- mtl >= 2,
- sandi,
- hslogger,
-diff --git a/gameServer/hedgewars-server.hs b/gameServer/hedgewars-server.hs
-index e47ae2891d..7e6ab8fa38 100644
---- a/gameServer/hedgewars-server.hs
-+++ b/gameServer/hedgewars-server.hs
-@@ -50,10 +50,11 @@ server si = do
- proto <- getProtocolNumber "tcp"
- E.bracket
- (socket AF_INET Stream proto)
-- sClose
-+ close
- (\sock -> do
- setSocketOption sock ReuseAddr 1
-- bindSocket sock (SockAddrInet (listenPort si) iNADDR_ANY)
-+ iNADDR_ANY <- addrAddress . head <$> getAddrInfo Nothing (Just "0") (Just (show (listenPort si)))
-+ bind sock iNADDR_ANY
- listen sock maxListenQueue
- startServer si{serverSocket = Just sock}
- )