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authorEfraim Flashner <efraim@flashner.co.il>2017-12-31 14:10:25 +0200
committerEfraim Flashner <efraim@flashner.co.il>2017-12-31 14:10:25 +0200
commit23de2e1d5f8f7548e6f73085de23d9964774edbf (patch)
treefab69d4bb55f275f14012a724b7cb14bd307b57f /gnu/packages/games.scm
parentec6ba5c1fe9308cbc18f06c99adcfe0d13396a18 (diff)
parent1c27f72fc2770d68243dd95b7c05adc3b2b02ea4 (diff)
downloadguix-23de2e1d5f8f7548e6f73085de23d9964774edbf.tar
guix-23de2e1d5f8f7548e6f73085de23d9964774edbf.tar.gz
Merge remote-tracking branch 'origin/master' into core-updates
Diffstat (limited to 'gnu/packages/games.scm')
-rw-r--r--gnu/packages/games.scm232
1 files changed, 225 insertions, 7 deletions
diff --git a/gnu/packages/games.scm b/gnu/packages/games.scm
index fb129d4393..b879fbd5a8 100644
--- a/gnu/packages/games.scm
+++ b/gnu/packages/games.scm
@@ -2,7 +2,7 @@
;;; Copyright © 2013 John Darrington <jmd@gnu.org>
;;; Copyright © 2013 Nikita Karetnikov <nikita@karetnikov.org>
;;; Copyright © 2014, 2015, 2016 David Thompson <dthompson2@worcester.edu>
-;;; Copyright © 2014, 2015, 2016 Eric Bavier <bavier@member.fsf.org>
+;;; Copyright © 2014, 2015, 2016, 2017 Eric Bavier <bavier@member.fsf.org>
;;; Copyright © 2014 Cyrill Schenkel <cyrill.schenkel@gmail.com>
;;; Copyright © 2014 Sylvain Beucler <beuc@beuc.net>
;;; Copyright © 2014, 2015 Ludovic Courtès <ludo@gnu.org>
@@ -17,7 +17,7 @@
;;; Copyright © 2015 Taylan Ulrich Bayırlı/Kammer <taylanbayirli@gmail.com>
;;; Copyright © 2016, 2017 Rodger Fox <thylakoid@openmailbox.org>
;;; Copyright © 2016 Manolis Fragkiskos Ragkousis <manolis837@gmail.com>
-;;; Copyright © 2016, 2017 ng0 <ng0@infotropique.org>
+;;; Copyright © 2016, 2017 ng0 <ng0@n0.is>
;;; Copyright © 2016 Albin Söderqvist <albin@fripost.org>
;;; Copyright © 2016, 2017 Kei Kebreau <kkebreau@posteo.net>
;;; Copyright © 2016 Alex Griffin <a@ajgrf.com>
@@ -32,6 +32,7 @@
;;; Copyright © 2017 Marius Bakke <mbakke@fastmail.com>
;;; Copyright © 2017 Rutger Helling <rhelling@mykolab.com>
;;; Copyright © 2017 Roel Janssen <roel@gnu.org>
+;;; Copyright © 2017 Nicolas Goaziou <mail@nicolasgoaziou.fr>
;;;
;;; This file is part of GNU Guix.
;;;
@@ -80,6 +81,7 @@
#:use-module (gnu packages glib)
#:use-module (gnu packages gnome)
#:use-module (gnu packages gperf)
+ #:use-module (gnu packages graphics)
#:use-module (gnu packages gtk)
#:use-module (gnu packages guile)
#:use-module (gnu packages imagemagick)
@@ -355,6 +357,56 @@ played. Freedoom complements the Doom engine with free levels, artwork, sound
effects and music to make a completely free game.")
(license license:bsd-3)))
+(define-public meandmyshadow
+ (package
+ (name "meandmyshadow")
+ (version "0.4")
+ (source (origin
+ (method url-fetch)
+ (uri (string-append "mirror://sourceforge/meandmyshadow/"
+ version "/meandmyshadow-" version
+ "-src.tar.gz"))
+ (sha256
+ (base32
+ "1dpb7s32b2psj5w3nr5kqibib8nndi86mw8gxp4hmxwrfiisf86d"))))
+ (build-system cmake-build-system)
+ (arguments
+ '(#:tests? #f ; there are no tests
+ #:phases
+ (modify-phases %standard-phases
+ (add-after 'unpack 'set-sdl'paths
+ (lambda* (#:key inputs #:allow-other-keys)
+ (substitute* "cmake/Modules/FindSDL_gfx.cmake"
+ (("/usr/local/include/SDL")
+ (string-append (assoc-ref inputs "sdl")
+ "/include/SDL")))
+ ;; Because SDL provides lib/libX11.so.6 we need to explicitly
+ ;; link with libX11, even though we're using the GL backend.
+ (substitute* "CMakeLists.txt"
+ (("\\$\\{X11_LIBRARIES\\}") "-lX11"))
+ )))))
+ (native-inputs
+ `(("pkg-config" ,pkg-config)))
+ (inputs
+ `(("sdl" ,(sdl-union (list sdl
+ sdl-image
+ sdl-gfx
+ sdl-mixer
+ sdl-ttf)))
+ ("libx11" ,libx11) ; needed by sdl's libX11
+ ("libarchive" ,libarchive)
+ ("openssl" ,openssl)
+ ("mesa" ,mesa)
+ ("glu" ,glu)
+ ("curl" ,curl)))
+ (home-page "http://meandmyshadow.sourceforge.net/")
+ (synopsis "Puzzle/platform game")
+ (description "Me and My Shadow is a puzzle/platform game in which you try
+to reach the exit by solving puzzles. Spikes, moving blocks, fragile blocks
+and much more stand between you and the exit. Record your moves and let your
+shadow mimic them to reach blocks you couldn't reach alone.")
+ (license license:gpl3+)))
+
(define-public knights
(package
(name "knights")
@@ -1471,7 +1523,7 @@ either by Infocom or created using the Inform compiler.")
(define-public retroarch
(package
(name "retroarch")
- (version "1.6.9")
+ (version "1.7.0")
(source
(origin
(method url-fetch)
@@ -1479,7 +1531,7 @@ either by Infocom or created using the Inform compiler.")
version ".tar.gz"))
(file-name (string-append name "-" version ".tar.gz"))
(sha256
- (base32 "1d3qbph59d43k10mprqm8h23143yji5mwjkciwynwa4xvsgydpb6"))))
+ (base32 "1waskzf99947yqs40n38s86m41jf5v7prvzf8pzfjxzpgyis8bxk"))))
(build-system gnu-build-system)
(arguments
'(#:tests? #f ; no tests
@@ -4978,9 +5030,8 @@ at their peak of economic growth and military prowess.
(modify-phases %standard-phases
(replace 'configure
(lambda* (#:key inputs outputs #:allow-other-keys)
- ;; At this point linenoise is meant to be included,
- ;; so we have to really copy it into the working directory
- ;; of s.
+ ;; Linenoise is meant to be included, so we have to
+ ;; copy it into the working directory.
(let* ((linenoise (assoc-ref inputs "linenoise"))
(noisepath (string-append linenoise "/include/linenoise"))
(out (assoc-ref outputs "out")))
@@ -5182,3 +5233,170 @@ It includes support for 64 bit CPUs, custom music playback, a new sound driver,
some graphical niceities, and numerous bug-fixes and other improvements.")
(home-page "http://quakespasm.sourceforge.net/")
(license license:gpl2+)))
+
+(define-public yamagi-quake2
+ (package
+ (name "yamagi-quake2")
+ (version "7.10")
+ (source
+ (origin
+ (method url-fetch)
+ (uri (string-append "https://deponie.yamagi.org/quake2/quake2-"
+ version ".tar.xz"))
+ (sha256
+ (base32
+ "0psinbg25mysd58k99s1n34w31w5hj1vppb39gdjb0zqi6sl6cps"))))
+ (build-system gnu-build-system)
+ (arguments
+ `(#:tests? #f
+ #:make-flags
+ (list "CC=gcc"
+ ;; link openAL instead of using dlopen at runtime
+ "DLOPEN_OPENAL=\"no\""
+ ;; an optional directory where it will look for quake2 data files
+ ;; in addition to the current working directory
+ "WITH_SYSTEMWIDE=yes"
+ "WITH_SYSTEMDIR=\"/opt/quake2\"")
+ #:phases
+ (modify-phases %standard-phases
+ (delete 'configure)
+ (replace 'install
+ (lambda* (#:key outputs #:allow-other-keys)
+ (let ((out (assoc-ref outputs "out")))
+ (mkdir-p (string-append out "/lib"))
+ (mkdir-p (string-append out "/bin"))
+ ;; The yamagi-quake2 binary must be in the same directory
+ ;; as it's engine libraries, but symlinking it to /bin is okay
+ ;; https://github.com/yquake2/yquake2/blob/master/stuff/packaging.md
+ (copy-recursively "release"
+ (string-append out "/lib/yamagi-quake2"))
+ (symlink (string-append out "/lib/yamagi-quake2/quake2")
+ (string-append out "/bin/yamagi-quake2"))
+ (symlink (string-append out "/lib/yamagi-quake2/q2ded")
+ (string-append out "/bin/yamagi-q2ded"))))))))
+ (inputs `(("sdl2" ,sdl2)
+ ("mesa" ,mesa)
+ ("libvorbis" ,libvorbis)
+ ("zlib" ,zlib)
+ ("openal" ,openal)))
+ (native-inputs `(("pkg-config" ,pkg-config)))
+ (synopsis "First person shooter engine based on quake2")
+ (description "Yamagi Quake II is an enhanced client for id Software's Quake II.
+The main focus is an unchanged single player experience like back in 1997,
+thus the gameplay and the graphics are unaltered. However the user may use one
+of the unofficial retexturing packs. In comparison with the official client,
+over 1000 bugs were fixed and an extensive code audit done,
+making Yamagi Quake II one of the most solid Quake II implementations available.")
+ (home-page "https://www.yamagi.org/quake2/")
+ (license (list license:gpl2+ ; game and server
+ (license:non-copyleft ; info-zip
+ "file://LICENSE"
+ "See Info-Zip section.")
+ license:public-domain)))) ; stb
+
+(define-public the-butterfly-effect
+ (package
+ (name "the-butterfly-effect")
+ (version "0.9.3.1")
+ (source
+ (origin
+ (method url-fetch)
+ (uri (string-append
+ "https://github.com/the-butterfly-effect/tbe/archive/"
+ "v" version ".tar.gz"))
+ (file-name (string-append name "-" version ".tar.gz"))
+ (sha256
+ (base32
+ "18qkp7fgdvyl3haqqa693mgyic7afsznsxgz98z9wn4csaqxsnby"))))
+ (build-system gnu-build-system)
+ (arguments
+ `(#:phases
+ (modify-phases %standard-phases
+ (delete 'configure)
+ ;; There is no "install" phase. By default, tbe is installed
+ ;; in the build directory. Provide our own installation.
+ (replace 'install
+ (lambda* (#:key outputs #:allow-other-keys)
+ (let* ((out (assoc-ref outputs "out"))
+ (bin (string-append out "/bin"))
+ (share (string-append out "/share")))
+ (install-file "usr/games/tbe" bin)
+ (mkdir-p share)
+ (copy-recursively "usr/share" share)
+ #t))))
+ ;; Test suite requires a running Xorg server. Even when
+ ;; provided, it fails with "D-Bus library appears to be
+ ;; incorrectly set up; failed to read machine uuid: Failed to
+ ;; open "/etc/machine-id": No such file or directory" along
+ ;; with multiple "QPainter:: ... Painter not active" warnings.
+ #:tests? #f))
+ (inputs
+ `(("qtbase" ,qtbase)
+ ("qtsvg" ,qtsvg)))
+ (native-inputs
+ `(("cmake" ,cmake)
+ ("gettext-minimal" ,gettext-minimal)
+ ("qttools" ,qttools)))
+ (synopsis "Realistic physics puzzle game")
+ (description "The Butterfly Effect (tbe) is a game that uses
+realistic physics simulations to combine lots of simple mechanical
+elements to achieve a simple goal in the most complex way possible.")
+ (home-page "http://the-butterfly-effect.org/")
+ ;; Main license is GPL2-only. However, artwork is distributed
+ ;; under various licenses, listed here.
+ (license (list license:gpl2 license:public-domain license:expat
+ license:cc-by-sa3.0 license:gpl3+ license:wtfpl2))))
+
+(define-public pioneer
+ (package
+ (name "pioneer")
+ (version "20171001")
+ (source (origin
+ (method url-fetch)
+ (uri (string-append "https://github.com/pioneerspacesim/pioneer/"
+ "archive/" version ".tar.gz"))
+ (file-name (string-append name "-" version ".tar.gz"))
+ (sha256
+ (base32
+ "1nxhx22swfqq6lfvcnpfm31wig3sjv5pp0rslj79nbxc7nyihh8m"))))
+ (build-system gnu-build-system)
+ (native-inputs
+ `(("autoconf" ,autoconf)
+ ("automake" ,automake)
+ ("pkg-config" ,pkg-config)))
+ (inputs
+ `(("assimp" ,assimp)
+ ("curl" ,curl)
+ ("freetype" ,freetype)
+ ("glu" ,glu)
+ ("libpng" ,libpng)
+ ("libsigc++" ,libsigc++)
+ ("libvorbis" ,libvorbis)
+ ("lua" ,lua-5.2) ;not compatible with 5.3
+ ("mesa" ,mesa)
+ ("sdl" ,(sdl-union (list sdl2 sdl2-image)))))
+ (arguments
+ `(#:tests? #f ;tests are broken
+ #:configure-flags (list "--with-external-liblua"
+ (string-append "PIONEER_DATA_DIR="
+ %output "/share/games/pioneer"))
+ #:phases (modify-phases %standard-phases
+ (add-after 'unpack 'bootstrap
+ (lambda _ (zero? (system* "sh" "bootstrap"))))
+ (add-before 'bootstrap 'fix-lua-check
+ (lambda _
+ (substitute* "configure.ac"
+ (("lua5.2")
+ (string-append "lua-" ,(version-major+minor
+ (package-version lua-5.2))))))))))
+ (home-page "http://pioneerspacesim.net")
+ (synopsis "Game of lonely space adventure")
+ (description
+ "Pioneer is a space adventure game set in our galaxy at the turn of the
+31st century. The game is open-ended, and you are free to eke out whatever
+kind of space-faring existence you can think of. Look for fame or fortune by
+exploring the millions of star systems. Turn to a life of crime as a pirate,
+smuggler or bounty hunter. Forge and break alliances with the various
+factions fighting for power, freedom or self-determination. The universe is
+whatever you make of it.")
+ (license license:gpl3)))