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author | Leo Prikler <leo.prikler@student.tugraz.at> | 2021-03-26 19:16:29 +0100 |
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committer | Maxim Cournoyer <maxim.cournoyer@gmail.com> | 2021-10-02 00:59:53 -0400 |
commit | 50ca41ad707de7b525c6cc40c22dc60751b0f274 (patch) | |
tree | 520be2f68db32d1a63418c61915b2455c24d6d9f /gnu/packages/audio.scm | |
parent | 7ba5ce94470847e7ec0f7c8b49432c1d0017dfb7 (diff) | |
download | guix-50ca41ad707de7b525c6cc40c22dc60751b0f274.tar guix-50ca41ad707de7b525c6cc40c22dc60751b0f274.tar.gz |
gnu: Move libgme to audio.scm.
* gnu/packages/music.scm (libgme): Move from here...
* gnu/packages/audio.scm (libgme): ... to here.
Signed-off-by: Maxim Cournoyer <maxim.cournoyer@gmail.com>
Diffstat (limited to 'gnu/packages/audio.scm')
-rw-r--r-- | gnu/packages/audio.scm | 44 |
1 files changed, 44 insertions, 0 deletions
diff --git a/gnu/packages/audio.scm b/gnu/packages/audio.scm index b746cd370d..690c31074d 100644 --- a/gnu/packages/audio.scm +++ b/gnu/packages/audio.scm @@ -302,6 +302,50 @@ Linux kernel.") (home-page "https://github.com/tinyalsa/tinyalsa") (license (license:non-copyleft "file:///NOTICE")))) +(define-public libgme + (package + (name "libgme") + (version "0.6.3") + (source (origin + (method url-fetch) + (uri (string-append "https://bitbucket.org/mpyne/game-music-emu/" + "downloads/game-music-emu-" version + ".tar.xz")) + (sha256 + (base32 + "07857vdkak306d9s5g6fhmjyxk7vijzjhkmqb15s7ihfxx9lx8xb")))) + (build-system cmake-build-system) + (arguments + '(#:tests? #f)) ; no check target + (home-page "https://bitbucket.org/mpyne/game-music-emu") + (synopsis "Video game music file playback library") + (description + "Game-music-emu is a collection of video game music file emulators that +support the following formats and systems: +@table @code +@item AY +ZX Spectrum/Asmtrad CPC +@item GBS +Nintendo Game Boy +@item GYM +Sega Genesis/Mega Drive +@item HES +NEC TurboGrafx-16/PC Engine +@item KSS +MSX Home Computer/other Z80 systems (doesn't support FM sound) +@item NSF/NSFE +Nintendo NES/Famicom (with VRC 6, Namco 106, and FME-7 sound) +@item SAP +Atari systems using POKEY sound chip +@item SPC +Super Nintendo/Super Famicom +@item VGM/VGZ +Sega Master System/Mark III, Sega Genesis/Mega Drive, BBC Micro +@end table") + (license (list license:lgpl2.1+ + ;; demo and player directories are under the Expat license + license:expat)))) + (define-public libopenmpt (package (name "libopenmpt") |