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authorKei Kebreau <kei@openmailbox.org>2017-08-06 19:58:55 -0400
committerKei Kebreau <kei@openmailbox.org>2017-08-16 11:28:12 -0400
commite664200c0c1bed8ae8412bcb227466902b8075b0 (patch)
tree06b41ef87a7579b96f3965440a030acadac66269
parentaf4db693dbb2413b910212ff6104f6086d8389fe (diff)
downloadguix-e664200c0c1bed8ae8412bcb227466902b8075b0.tar
guix-e664200c0c1bed8ae8412bcb227466902b8075b0.tar.gz
gnu: Add ltris.
* gnu/packages/games.scm (ltris): New variable.
-rw-r--r--gnu/packages/games.scm41
1 files changed, 41 insertions, 0 deletions
diff --git a/gnu/packages/games.scm b/gnu/packages/games.scm
index 436a885d6e..e0a212e15f 100644
--- a/gnu/packages/games.scm
+++ b/gnu/packages/games.scm
@@ -433,6 +433,47 @@ scriptable with Guile.")
Chess). It is similar to standard chess but this variant is far more complicated.")
(license license:gpl3+)))
+(define-public ltris
+ (package
+ (name "ltris")
+ (version "1.0.19")
+ (source
+ (origin
+ (method url-fetch)
+ (uri (string-append "http://prdownloads.sourceforge.net/lgames/"
+ name "-" version ".tar.gz"))
+ (sha256
+ (base32
+ "1895wv1fqklrj4apkz47rnkcfhfav7zjknskw6p0886j35vrwslg"))))
+ (build-system gnu-build-system)
+ (arguments
+ '(;; The code in LTris uses traditional GNU semantics for inline functions
+ #:configure-flags '("CFLAGS=-fgnu89-inline")
+ #:phases
+ (modify-phases %standard-phases
+ (add-after 'set-paths 'set-sdl-paths
+ (lambda* (#:key inputs #:allow-other-keys)
+ (setenv "CPATH"
+ (string-append (assoc-ref inputs "sdl-union")
+ "/include/SDL"))
+ #t)))))
+ (inputs
+ `(("sdl-union" ,(sdl-union (list sdl sdl-mixer)))))
+ (home-page "http://lgames.sourceforge.net/LTris/")
+ (synopsis "Tetris clone based on the SDL library")
+ (description
+ "LTris is a tetris clone: differently shaped blocks are falling down the
+rectangular playing field and can be moved sideways or rotated by 90 degree
+units with the aim of building lines without gaps which then disappear (causing
+any block above the deleted line to fall down). LTris has three game modes: In
+Classic you play until the stack of blocks reaches the top of the playing field
+and no new blocks can enter. In Figures the playing field is reset to a new
+figure each level and later on tiles and lines suddenly appear. In Multiplayer
+up to three players (either human or CPU) compete with each other sending
+removed lines to all opponents. There is also a Demo mode in which you can
+watch your CPU playing while enjoying a cup of tea!")
+ (license license:gpl2+)))
+
(define-public prboom-plus
(package
(name "prboom-plus")