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authorEfraim Flashner <efraim@flashner.co.il>2018-01-20 20:59:06 +0200
committerEfraim Flashner <efraim@flashner.co.il>2018-01-20 22:14:37 +0200
commitd6e8a84e2ac0990b6750b93f47d20e58e8488569 (patch)
tree376f22bb28ca5f73aceb061bf014ae40d6f7288c
parente32d302474ce7c24fae6906198032f4cdbab205c (diff)
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gnu: godot: Fix building on aarch64-linux.
* gnu/packages/game-development.scm (godot)[arguments]: Add a flag when building for aarch64-linux to build without threads.
-rw-r--r--gnu/packages/game-development.scm4
1 files changed, 4 insertions, 0 deletions
diff --git a/gnu/packages/game-development.scm b/gnu/packages/game-development.scm
index 4cd3804d19..0b08b04f51 100644
--- a/gnu/packages/game-development.scm
+++ b/gnu/packages/game-development.scm
@@ -1069,6 +1069,10 @@ games.")
(arguments
`(#:scons ,scons-python2
#:scons-flags (list "platform=x11"
+ ,@(if (string-prefix? "aarch64" (or (%current-target-system)
+ (%current-system)))
+ `("CCFLAGS=-DNO_THREADS")
+ '())
;; Avoid using many of the bundled libs.
;; Note: These options can be found in the SConstruct file.
"builtin_freetype=no"