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/* Copyright 2003 Roger Dingledine. */
/* See LICENSE for licensing information */
/* $Id$ */
/* See http://elvin.dstc.com/ListArchive/elvin-dev/archive/2001/09/msg00027.html
* for some approaches to asynchronous dns. We will want to switch once one of
* them becomes more commonly available.
*/
#include "or.h"
#include "tree.h"
#define MAX_ADDRESSLEN 256
#define MAX_DNSWORKERS 50
#define MIN_DNSWORKERS 3
#define MAX_IDLE_DNSWORKERS 10
int num_dnsworkers=0;
int num_dnsworkers_busy=0;
static void purge_expired_resolves(uint32_t now);
static int assign_to_dnsworker(connection_t *exitconn);
static void dns_found_answer(char *address, uint32_t addr);
int dnsworker_main(void *data);
static int spawn_dnsworker(void);
static void spawn_enough_dnsworkers(void);
struct pending_connection_t {
struct connection_t *conn;
struct pending_connection_t *next;
};
struct cached_resolve {
SPLAY_ENTRY(cached_resolve) node;
char address[MAX_ADDRESSLEN]; /* the hostname to be resolved */
uint32_t addr; /* in host order. I know I'm horrible for assuming ipv4 */
char state; /* 0 is pending; 1 means answer is valid; 2 means resolve failed */
#define CACHE_STATE_PENDING 0
#define CACHE_STATE_VALID 1
#define CACHE_STATE_FAILED 2
uint32_t expire; /* remove untouched items from cache after some time? */
struct pending_connection_t *pending_connections;
struct cached_resolve *next;
};
static SPLAY_HEAD(cache_tree, cached_resolve) cache_root;
static int compare_cached_resolves(struct cached_resolve *a,
struct cached_resolve *b) {
/* make this smarter one day? */
return strncasecmp(a->address, b->address, MAX_ADDRESSLEN);
}
SPLAY_PROTOTYPE(cache_tree, cached_resolve, node, compare_cached_resolves);
SPLAY_GENERATE(cache_tree, cached_resolve, node, compare_cached_resolves);
static void init_cache_tree(void) {
SPLAY_INIT(&cache_root);
}
void dns_init(void) {
init_cache_tree();
spawn_enough_dnsworkers();
}
static struct cached_resolve *oldest_cached_resolve = NULL; /* linked list, */
static struct cached_resolve *newest_cached_resolve = NULL; /* oldest to newest */
static void purge_expired_resolves(uint32_t now) {
struct cached_resolve *resolve;
/* this is fast because the linked list
* oldest_cached_resolve is ordered by when they came in.
*/
while(oldest_cached_resolve && (oldest_cached_resolve->expire < now)) {
resolve = oldest_cached_resolve;
log(LOG_DEBUG,"Forgetting old cached resolve (expires %lu)", (unsigned long)resolve->expire);
if(resolve->state == CACHE_STATE_PENDING) {
log_fn(LOG_WARN,"Expiring a dns resolve that's still pending. Forgot to cull it?");
/* XXX if resolve->pending_connections is used, then we're probably
* introducing bugs by closing resolve without notifying those streams.
*/
}
oldest_cached_resolve = resolve->next;
if(!oldest_cached_resolve) /* if there are no more, */
newest_cached_resolve = NULL; /* then make sure the list's tail knows that too */
SPLAY_REMOVE(cache_tree, &cache_root, resolve);
free(resolve);
}
}
/* See if we have a cache entry for 'exitconn->address'. if so,
* if resolve valid, put it into exitconn->addr and return 1.
* If resolve failed, return -1.
*
* Else, if seen before and pending, add conn to the pending list,
* and return 0.
*
* Else, if not seen before, add conn to pending list, hand to
* dns farm, and return 0.
*/
int dns_resolve(connection_t *exitconn) {
struct cached_resolve *resolve;
struct cached_resolve search;
struct pending_connection_t *pending_connection;
uint32_t now = time(NULL);
assert_connection_ok(exitconn, 0);
/* first take this opportunity to see if there are any expired
resolves in the tree.*/
purge_expired_resolves(now);
/* now check the tree to see if 'address' is already there. */
strncpy(search.address, exitconn->address, MAX_ADDRESSLEN);
search.address[MAX_ADDRESSLEN-1] = 0;
resolve = SPLAY_FIND(cache_tree, &cache_root, &search);
if(resolve) { /* already there */
switch(resolve->state) {
case CACHE_STATE_PENDING:
/* add us to the pending list */
pending_connection = tor_malloc(sizeof(struct pending_connection_t));
pending_connection->conn = exitconn;
pending_connection->next = resolve->pending_connections;
resolve->pending_connections = pending_connection;
log_fn(LOG_DEBUG,"Connection (fd %d) waiting for pending DNS resolve of '%s'",
exitconn->s, exitconn->address);
return 0;
case CACHE_STATE_VALID:
exitconn->addr = resolve->addr;
log_fn(LOG_DEBUG,"Connection (fd %d) found cached answer for '%s'",
exitconn->s, exitconn->address);
return 1;
case CACHE_STATE_FAILED:
return -1;
}
assert(0);
}
/* not there, need to add it */
resolve = tor_malloc_zero(sizeof(struct cached_resolve));
resolve->state = CACHE_STATE_PENDING;
resolve->expire = now + MAX_DNS_ENTRY_AGE;
strncpy(resolve->address, exitconn->address, MAX_ADDRESSLEN);
resolve->address[MAX_ADDRESSLEN-1] = 0;
/* add us to the pending list */
pending_connection = tor_malloc(sizeof(struct pending_connection_t));
pending_connection->conn = exitconn;
pending_connection->next = resolve->pending_connections;
resolve->pending_connections = pending_connection;
/* add us to the linked list of resolves */
if (!oldest_cached_resolve) {
oldest_cached_resolve = resolve;
} else {
newest_cached_resolve->next = resolve;
}
newest_cached_resolve = resolve;
SPLAY_INSERT(cache_tree, &cache_root, resolve);
return assign_to_dnsworker(exitconn);
}
static int assign_to_dnsworker(connection_t *exitconn) {
connection_t *dnsconn;
unsigned char len;
spawn_enough_dnsworkers(); /* respawn here, to be sure there are enough */
dnsconn = connection_get_by_type_state(CONN_TYPE_DNSWORKER, DNSWORKER_STATE_IDLE);
if(!dnsconn) {
log_fn(LOG_WARN,"no idle dns workers. Failing.");
dns_cancel_pending_resolve(exitconn->address);
return -1;
}
log_fn(LOG_DEBUG, "Connection (fd %d) needs to resolve '%s'; assigning to DNSWorker (fd %d)",
exitconn->s, exitconn->address, dnsconn->s);
free(dnsconn->address);
dnsconn->address = tor_strdup(exitconn->address);
dnsconn->state = DNSWORKER_STATE_BUSY;
num_dnsworkers_busy++;
len = strlen(dnsconn->address);
connection_write_to_buf(&len, 1, dnsconn);
connection_write_to_buf(dnsconn->address, len, dnsconn);
// log_fn(LOG_DEBUG,"submitted '%s'", exitconn->address);
return 0;
}
void connection_dns_remove(connection_t *conn)
{
struct pending_connection_t *pend, *victim;
struct cached_resolve search;
struct cached_resolve *resolve;
strncpy(search.address, conn->address, MAX_ADDRESSLEN);
search.address[MAX_ADDRESSLEN-1] = 0;
resolve = SPLAY_FIND(cache_tree, &cache_root, &search);
if(!resolve) {
log_fn(LOG_WARN,"Address '%s' is not pending. Dropping.", conn->address);
return;
}
assert(resolve->pending_connections);
assert_connection_ok(conn,0);
pend = resolve->pending_connections;
if(pend->conn == conn) {
resolve->pending_connections = pend->next;
free(pend);
log_fn(LOG_DEBUG, "Connection (fd %d) no longer waiting for resolve of '%s'",
conn->s, conn->address);
return;
} else {
for( ; pend->next; pend = pend->next) {
if(pend->next->conn == conn) {
victim = pend->next;
pend->next = victim->next;
free(victim);
log_fn(LOG_DEBUG, "Connection (fd %d) no longer waiting for resolve of '%s'",
conn->s, conn->address);
return; /* more are pending */
}
}
assert(0); /* not reachable unless onlyconn not in pending list */
}
}
/* Cancel all pending connections. Then cancel the resolve itself,
* and remove the 'struct cached_resolve' from the cache.
*/
void dns_cancel_pending_resolve(char *address) {
struct pending_connection_t *pend;
struct cached_resolve search;
struct cached_resolve *resolve, *tmp;
strncpy(search.address, address, MAX_ADDRESSLEN);
search.address[MAX_ADDRESSLEN-1] = 0;
resolve = SPLAY_FIND(cache_tree, &cache_root, &search);
if(!resolve) {
log_fn(LOG_WARN,"Address '%s' is not pending. Dropping.", address);
return;
}
assert(resolve->pending_connections);
/* mark all pending connections to fail */
log_fn(LOG_DEBUG, "Failing all connections waiting on DNS resolve of '%s'",
address);
while(resolve->pending_connections) {
pend = resolve->pending_connections;
/* This calls dns_cancel_pending_resolve, which removes pend
* from the list, so we don't have to do it. Beware of
* modify-while-iterating bugs hereabouts! */
connection_mark_for_close(pend->conn, END_STREAM_REASON_MISC);
assert(resolve->pending_connections != pend);
}
/* remove resolve from the linked list */
if(resolve == oldest_cached_resolve) {
oldest_cached_resolve = resolve->next;
if(oldest_cached_resolve == NULL)
newest_cached_resolve = NULL;
} else {
/* FFFF make it a doubly linked list if this becomes too slow */
for(tmp=oldest_cached_resolve; tmp && tmp->next != resolve; tmp=tmp->next) ;
assert(tmp); /* it's got to be in the list, or we screwed up somewhere else */
tmp->next = resolve->next; /* unlink it */
if(newest_cached_resolve == resolve)
newest_cached_resolve = tmp;
}
/* remove resolve from the tree */
SPLAY_REMOVE(cache_tree, &cache_root, resolve);
free(resolve);
}
static void dns_found_answer(char *address, uint32_t addr) {
struct pending_connection_t *pend;
struct cached_resolve search;
struct cached_resolve *resolve;
strncpy(search.address, address, MAX_ADDRESSLEN);
search.address[MAX_ADDRESSLEN-1] = 0;
resolve = SPLAY_FIND(cache_tree, &cache_root, &search);
if(!resolve) {
log_fn(LOG_INFO,"Resolved unasked address '%s'? Dropping.", address);
/* XXX Why drop? Just because we don't care now doesn't mean we shouldn't
* XXX cache the result for later. */
return;
}
if (resolve->state != CACHE_STATE_PENDING) {
log_fn(LOG_WARN, "Resolved '%s' which was already resolved; ignoring",
address);
return;
}
/* Removed this assertion: in fact, we'll sometimes get a double answer
* to the same question. This can happen when we ask one worker to resolve
* X.Y.Z., then we cancel the request, and then we ask another worker to
* resolve X.Y.Z. */
/* assert(resolve->state == CACHE_STATE_PENDING); */
resolve->addr = ntohl(addr);
if(resolve->addr)
resolve->state = CACHE_STATE_VALID;
else
resolve->state = CACHE_STATE_FAILED;
while(resolve->pending_connections) {
pend = resolve->pending_connections;
assert_connection_ok(pend->conn,time(NULL));
pend->conn->addr = resolve->addr;
if(resolve->state == CACHE_STATE_FAILED) {
/* This calls dns_cancel_pending_resolve, which removes pend
* from the list, so we don't have to do it. Beware of
* modify-while-iterating bugs hereabouts! */
connection_mark_for_close(pend->conn, END_STREAM_REASON_RESOLVEFAILED);
assert(resolve->pending_connections != pend);
} else {
connection_exit_connect(pend->conn);
resolve->pending_connections = pend->next;
free(pend);
}
}
}
/******************************************************************/
int connection_dns_finished_flushing(connection_t *conn) {
assert(conn && conn->type == CONN_TYPE_DNSWORKER);
connection_stop_writing(conn);
return 0;
}
int connection_dns_process_inbuf(connection_t *conn) {
uint32_t addr;
assert(conn && conn->type == CONN_TYPE_DNSWORKER);
if(conn->inbuf_reached_eof) {
log_fn(LOG_WARN,"Read eof. Worker dying.");
if(conn->state == DNSWORKER_STATE_BUSY) {
dns_cancel_pending_resolve(conn->address);
num_dnsworkers_busy--;
}
num_dnsworkers--;
connection_mark_for_close(conn,0);
return 0;
}
assert(conn->state == DNSWORKER_STATE_BUSY);
if(buf_datalen(conn->inbuf) < 4) /* entire answer available? */
return 0; /* not yet */
assert(buf_datalen(conn->inbuf) == 4);
connection_fetch_from_buf((char*)&addr,sizeof(addr),conn);
log_fn(LOG_DEBUG, "DNSWorker (fd %d) returned answer for '%s'",
conn->s, conn->address);
dns_found_answer(conn->address, addr);
free(conn->address);
conn->address = tor_strdup("<idle>");
conn->state = DNSWORKER_STATE_IDLE;
num_dnsworkers_busy--;
return 0;
}
int dnsworker_main(void *data) {
char address[MAX_ADDRESSLEN];
unsigned char address_len;
struct hostent *rent;
int *fdarray = data;
int fd;
close(fdarray[0]); /* this is the side of the socketpair the parent uses */
fd = fdarray[1]; /* this side is ours */
connection_free_all(); /* so the child doesn't hold the parent's fd's open */
/* XXX probably don't close all the fd's on MS_WINDOWS? */
for(;;) {
if(read(fd, &address_len, 1) != 1) {
log_fn(LOG_INFO,"read length failed. Child exiting.");
spawn_exit();
}
assert(address_len > 0);
if(read_all(fd, address, address_len) != address_len) {
log_fn(LOG_ERR,"read hostname failed. Child exiting.");
spawn_exit();
}
address[address_len] = 0; /* null terminate it */
rent = gethostbyname(address);
if (!rent) {
log_fn(LOG_INFO,"Could not resolve dest addr %s. Returning nulls.",address);
if(write_all(fd, "\0\0\0\0", 4) != 4) {
log_fn(LOG_ERR,"writing nulls failed. Child exiting.");
spawn_exit();
}
} else {
assert(rent->h_length == 4); /* break to remind us if we move away from ipv4 */
if(write_all(fd, rent->h_addr, 4) != 4) {
log_fn(LOG_INFO,"writing answer failed. Child exiting.");
spawn_exit();
}
log_fn(LOG_INFO,"Resolved address '%s'.",address);
}
}
return 0; /* windows wants this function to return an int */
}
static int spawn_dnsworker(void) {
int fd[2];
connection_t *conn;
if(tor_socketpair(AF_UNIX, SOCK_STREAM, 0, fd) < 0) {
log(LOG_ERR, "Couldn't construct socketpair: %s", strerror(errno));
exit(1);
}
spawn_func(dnsworker_main, (void*)fd);
log_fn(LOG_DEBUG,"just spawned a worker.");
close(fd[1]); /* we don't need the worker's side of the pipe */
conn = connection_new(CONN_TYPE_DNSWORKER);
set_socket_nonblocking(fd[0]);
/* set up conn so it's got all the data we need to remember */
conn->s = fd[0];
conn->address = tor_strdup("<unused>");
if(connection_add(conn) < 0) { /* no space, forget it */
log_fn(LOG_WARN,"connection_add failed. Giving up.");
connection_free(conn); /* this closes fd[0] */
return -1;
}
conn->state = DNSWORKER_STATE_IDLE;
connection_start_reading(conn);
return 0; /* success */
}
static void spawn_enough_dnsworkers(void) {
int num_dnsworkers_needed; /* aim to have 1 more than needed,
* but no less than min and no more than max */
connection_t *dnsconn;
/* XXX This may not be the best strategy. Maybe we should queue pending
* requests until the old ones finish or time out: otherwise, if
* the connection requests come fast enough, we never get any DNS done. -NM
* XXX But if we queue them, then the adversary can pile even more
* queries onto us, blocking legitimate requests for even longer.
* Maybe we should compromise and only kill if it's been at it for
* more than, e.g., 2 seconds. -RD
*/
if(num_dnsworkers_busy == MAX_DNSWORKERS) {
/* We always want at least one worker idle.
* So find the oldest busy worker and kill it.
*/
dnsconn = connection_get_by_type_state_lastwritten(CONN_TYPE_DNSWORKER,
DNSWORKER_STATE_BUSY);
assert(dnsconn);
log_fn(LOG_WARN, "%d DNS workers are spawned; all are busy. Killing one.",
MAX_DNSWORKERS);
connection_mark_for_close(dnsconn,0);
num_dnsworkers_busy--;
num_dnsworkers--;
}
if(num_dnsworkers_busy >= MIN_DNSWORKERS)
num_dnsworkers_needed = num_dnsworkers_busy+1;
else
num_dnsworkers_needed = MIN_DNSWORKERS;
while(num_dnsworkers < num_dnsworkers_needed) {
if(spawn_dnsworker() < 0) {
log(LOG_WARN,"spawn_enough_dnsworkers(): spawn failed!");
return;
}
num_dnsworkers++;
}
while(num_dnsworkers > num_dnsworkers_busy+MAX_IDLE_DNSWORKERS) { /* too many idle? */
/* cull excess workers */
log_fn(LOG_WARN,"%d of %d dnsworkers are idle. Killing one.",
num_dnsworkers-num_dnsworkers_needed, num_dnsworkers);
dnsconn = connection_get_by_type_state(CONN_TYPE_DNSWORKER, DNSWORKER_STATE_IDLE);
assert(dnsconn);
connection_mark_for_close(dnsconn,0);
num_dnsworkers--;
}
}
/*
Local Variables:
mode:c
indent-tabs-mode:nil
c-basic-offset:2
End:
*/
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