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-rw-r--r--gnu/packages/graphics.scm116
1 files changed, 13 insertions, 103 deletions
diff --git a/gnu/packages/graphics.scm b/gnu/packages/graphics.scm
index e09981dda0..7e3685482d 100644
--- a/gnu/packages/graphics.scm
+++ b/gnu/packages/graphics.scm
@@ -88,14 +88,14 @@
(define-public blender
(package
(name "blender")
- (version "2.81a")
+ (version "2.82")
(source (origin
(method url-fetch)
(uri (string-append "https://download.blender.org/source/"
"blender-" version ".tar.xz"))
(sha256
(base32
- "1zl0ar95qkxsrbqw9miz2hrjijlqjl06vg3clfk9rm7krr2l3b2j"))))
+ "0rgw8nilvn6k6r7p28y2l1rwpami1cc8xz473jaahn7wa4ndyah0"))))
(build-system cmake-build-system)
(arguments
(let ((python-version (version-major+minor (package-version python))))
@@ -127,11 +127,11 @@
(modify-phases %standard-phases
;; XXX This file doesn't exist in the Git sources but will probably
;; exist in the eventual 2.80 source tarball.
-; (add-after 'unpack 'fix-broken-import
-; (lambda _
-; (substitute* "release/scripts/addons/io_scene_fbx/json2fbx.py"
-; (("import encode_bin") "from . import encode_bin"))
-; #t))
+ (add-after 'unpack 'fix-broken-import
+ (lambda _
+ (substitute* "release/scripts/addons/io_scene_fbx/json2fbx.py"
+ (("import encode_bin") "from . import encode_bin"))
+ #t))
(add-after 'set-paths 'add-ilmbase-include-path
(lambda* (#:key inputs #:allow-other-keys)
;; OpenEXR propagates ilmbase, but its include files do not appear
@@ -176,95 +176,6 @@ compositing and motion tracking, even video editing and game creation. The
application can be customized via its API for Python scripting.")
(license license:gpl2+)))
-(define-public blender-2.79
- (package
- (name "blender")
- (version "2.79b")
- (source (origin
- (method url-fetch)
- (uri (string-append "https://download.blender.org/source/"
- "blender-" version ".tar.gz"))
- (sha256
- (base32
- "1g4kcdqmf67srzhi3hkdnr4z1ph4h9sza1pahz38mrj998q4r52c"))
- (patches (search-patches "blender-2.79-newer-ffmpeg.patch"
- "blender-2.79-python-3.7-fix.patch"))))
- (build-system cmake-build-system)
- (arguments
- (let ((python-version (version-major+minor (package-version python))))
- `(;; Test files are very large and not included in the release tarball.
- #:tests? #f
- #:configure-flags
- (list "-DWITH_CODEC_FFMPEG=ON"
- "-DWITH_CODEC_SNDFILE=ON"
- "-DWITH_CYCLES=ON"
- "-DWITH_DOC_MANPAGE=ON"
- "-DWITH_FFTW3=ON"
- "-DWITH_GAMEENGINE=ON"
- "-DWITH_IMAGE_OPENJPEG=ON"
- "-DWITH_INPUT_NDOF=ON"
- "-DWITH_INSTALL_PORTABLE=OFF"
- "-DWITH_JACK=ON"
- "-DWITH_MOD_OCEANSIM=ON"
- "-DWITH_PLAYER=ON"
- "-DWITH_PYTHON_INSTALL=OFF"
- "-DWITH_PYTHON_INSTALL=OFF"
- "-DWITH_SYSTEM_OPENJPEG=ON"
- (string-append "-DPYTHON_LIBRARY=python" ,python-version "m")
- (string-append "-DPYTHON_LIBPATH=" (assoc-ref %build-inputs "python")
- "/lib")
- (string-append "-DPYTHON_INCLUDE_DIR=" (assoc-ref %build-inputs "python")
- "/include/python" ,python-version "m")
- (string-append "-DPYTHON_VERSION=" ,python-version))
- #:phases
- (modify-phases %standard-phases
- (add-after 'unpack 'fix-broken-import
- (lambda _
- (substitute* "release/scripts/addons/io_scene_fbx/json2fbx.py"
- (("import encode_bin") "from . import encode_bin"))
- #t))
- (add-after 'set-paths 'add-ilmbase-include-path
- (lambda* (#:key inputs #:allow-other-keys)
- ;; OpenEXR propagates ilmbase, but its include files do not appear
- ;; in the CPATH, so we need to add "$ilmbase/include/OpenEXR/" to
- ;; the CPATH to satisfy the dependency on "half.h".
- (setenv "CPATH"
- (string-append (assoc-ref inputs "ilmbase")
- "/include/OpenEXR"
- ":" (or (getenv "CPATH") "")))
- #t))))))
- (inputs
- `(("boost" ,boost)
- ("jemalloc" ,jemalloc)
- ("libx11" ,libx11)
- ("openimageio" ,openimageio-1.7)
- ("openexr" ,openexr)
- ("ilmbase" ,ilmbase)
- ("openjpeg" ,openjpeg-1)
- ("libjpeg" ,libjpeg-turbo)
- ("libpng" ,libpng)
- ("libtiff" ,libtiff)
- ("ffmpeg" ,ffmpeg)
- ("fftw" ,fftw)
- ("jack" ,jack-1)
- ("libsndfile" ,libsndfile)
- ("freetype" ,freetype)
- ("glew" ,glew)
- ("openal" ,openal)
- ("python" ,python)
- ("zlib" ,zlib)))
- (home-page "https://blender.org/")
- (synopsis "3D graphics creation suite")
- (description
- "Blender is a 3D graphics creation suite. It supports the entirety of
-the 3D pipeline—modeling, rigging, animation, simulation, rendering,
-compositing and motion tracking, even video editing and game creation. The
-application can be customized via its API for Python scripting.
-
-NOTE: This older version of Blender is the last release that does not require
-OpenGL 3. It is retained for use with older computers.")
- (license license:gpl2+)))
-
(define-public assimp
(package
(name "assimp")
@@ -530,7 +441,7 @@ visual effects work for film.")
(define-public openscenegraph
(package
(name "openscenegraph")
- (version "3.6.4")
+ (version "3.6.5")
(source
(origin
(method git-fetch)
@@ -538,14 +449,13 @@ visual effects work for film.")
(url "https://github.com/openscenegraph/OpenSceneGraph")
(commit (string-append "OpenSceneGraph-" version))))
(sha256
- (base32
- "0x8hdbzw0b71j91fzp9cwmy9a7ava8v8wwyj8nxijq942vdx1785"))
+ (base32 "00i14h82qg3xzcyd8p02wrarnmby3aiwmz0z43l50byc9f8i05n1"))
(file-name (git-file-name name version))))
(properties
`((upstream-name . "OpenSceneGraph")))
(build-system cmake-build-system)
(arguments
- `(#:tests? #f ; no test target available
+ `(#:tests? #f ; no test target available
;; Without this flag, 'rd' will be added to the name of the
;; library binaries and break linking with other programs.
#:build-type "Release"
@@ -558,15 +468,15 @@ visual effects work for film.")
("unzip" ,unzip)))
(inputs
`(("giflib" ,giflib)
- ("libjpeg" ,libjpeg-turbo) ; Required for the JPEG texture plugin.
+ ("libjpeg" ,libjpeg-turbo) ; required for the JPEG texture plugin.
("jasper" ,jasper)
("librsvg" ,librsvg)
("libxrandr" ,libxrandr)
("ffmpeg" ,ffmpeg)
("mesa" ,mesa)))
- (synopsis "High performance real-time graphics toolkit")
+ (synopsis "High-performance real-time graphics toolkit")
(description
- "The OpenSceneGraph is a high performance 3D graphics toolkit
+ "The OpenSceneGraph is a high-performance 3D graphics toolkit
used by application developers in fields such as visual simulation, games,
virtual reality, scientific visualization and modeling.")
(home-page "http://www.openscenegraph.org")