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-rw-r--r--gnu/packages/game-development.scm77
1 files changed, 70 insertions, 7 deletions
diff --git a/gnu/packages/game-development.scm b/gnu/packages/game-development.scm
index 8f5b1fb0da..da3a850fed 100644
--- a/gnu/packages/game-development.scm
+++ b/gnu/packages/game-development.scm
@@ -8,6 +8,7 @@
;;; Copyright © 2016, 2017 Kei Kebreau <kei@openmailbox.org>
;;; Copyright © 2016 Ricardo Wurmus <rekado@elephly.net>
;;; Copyright © 2016 Julian Graham <joolean@gmail.com>
+;;; Copyright © 2017 Tobias Geerinckx-Rice <me@tobias.gr>
;;;
;;; This file is part of GNU Guix.
;;;
@@ -69,7 +70,7 @@
(define-public bullet
(package
(name "bullet")
- (version "2.85.1")
+ (version "2.86.1")
(source (origin
(method url-fetch)
(uri (string-append "https://github.com/bulletphysics/bullet3/"
@@ -77,7 +78,7 @@
(file-name (string-append name "-" version ".tar.gz"))
(sha256
(base32
- "0qpd37ws0xlxwy55dg058a5b4yw2jxiz09yyc3lc0frpa05pq5bf"))))
+ "0nghzcl84p8di215p7xj0gy1hyy072hw2xk9cnmav9hv6bjb4n60"))))
(build-system cmake-build-system)
(arguments
'(#:configure-flags (list (string-append
@@ -186,6 +187,68 @@ and network communications. A very thin client library can be embedded to
provide connectivity for client applications written in any language.")
(license license:gpl3+)))
+(define-public python-sge-pygame
+ (package
+ (name "python-sge-pygame")
+ (version "1.4.4")
+ (source
+ (origin
+ (method url-fetch)
+ (uri (pypi-uri "sge-pygame" version))
+ (sha256
+ (base32
+ "1qhrcja1igqkjjn1w425ni5f41mijdq5dpq0ymkhl29xxrf8hnx8"))))
+ (build-system python-build-system)
+ (propagated-inputs
+ `(("python-pygame" ,python-pygame)
+ ("python-six" ,python-six)))
+ (home-page "http://stellarengine.nongnu.org")
+ (synopsis "2D game engine for Python")
+ (description
+ "The SGE Game Engine (\"SGE\", pronounced like \"Sage\") is a
+general-purpose 2D game engine. It takes care of several details fro you so
+you can focus on the game itself. This makes more rapid game development
+possible, and it also makes the SGE easy to learn.")
+ (license license:lgpl3+)))
+
+(define-public python2-sge-pygame
+ (package-with-python2 python-sge-pygame))
+
+(define-public python-tmx
+ (package
+ (name "python-tmx")
+ (version "1.9.1")
+ (source
+ (origin
+ (method url-fetch)
+ (uri (string-append "mirror://savannah/python-tmx/tmx-"
+ version ".tar.gz"))
+ (sha256
+ (base32
+ "1is107sx3lr09dqjiyn10xqhyv5x54c2ryhys9mb9j3mxjbm227l"))))
+ (build-system python-build-system)
+ (propagated-inputs
+ `(("python-six" ,python-six)))
+ (home-page "http://python-tmx.nongnu.org")
+ (synopsis "Python library for the @code{Tiled} TMX format")
+ (description
+ "Python TMX reads and writes the @code{Tiled} TMX format in a simple way.
+This is useful for map editors or generic level editors, and it's also useful
+for using a map editor or generic level editor like Tiled to edit your game's
+levels.")
+ (license (list license:asl2.0
+ ;; Documentation (only available in the source tarball) is
+ ;; under the CC0 license.
+ license:cc0))))
+
+(define-public python2-tmx
+ (let ((python2-tmx (package-with-python2 python-tmx)))
+ (package
+ (inherit python2-tmx)
+ (propagated-inputs
+ `(("python2-pathlib" ,python2-pathlib)
+ ,@(package-propagated-inputs python2-tmx))))))
+
(define-public tiled
(package
(name "tiled")
@@ -253,7 +316,7 @@ clone.")
("libjpeg" ,libjpeg)
("libsndfile" ,libsndfile)
("openal" ,openal)))
- (home-page "http://www.sfml-dev.org")
+ (home-page "https://www.sfml-dev.org")
(synopsis "Simple and Fast Multimedia Library")
(description
"SFML provides a simple interface to the various computer components,
@@ -305,7 +368,7 @@ sounds from presets such as \"explosion\" or \"powerup\".")
(source (origin
(method url-fetch)
(uri (string-append
- "http://icculus.org/physfs/downloads/physfs-"
+ "https://icculus.org/physfs/downloads/physfs-"
version ".tar.bz2"))
(file-name (string-append name "-" version ".tar.gz"))
(sha256
@@ -318,7 +381,7 @@ sounds from presets such as \"explosion\" or \"powerup\".")
`(("zlib" ,zlib)))
(native-inputs
`(("doxygen" ,doxygen)))
- (home-page "http://icculus.org/physfs")
+ (home-page "https://icculus.org/physfs")
(synopsis "File system abstraction library")
(description
"PhysicsFS is a library to provide abstract access to various archives.
@@ -510,7 +573,7 @@ etc.")
(description "Aseprite is a tool for creating 2D pixel art for video
games. In addition to basic pixel editing features, Aseprite can assist in
the creation of animations, tiled graphics, texture atlases, and more.")
- (home-page "http://www.aseprite.org/")
+ (home-page "https://www.aseprite.org/")
(license license:gpl2+)))
(define-public qqwing
@@ -655,7 +718,7 @@ interface (API).")
("libsmpeg" ,libsmpeg)
("portmidi" ,portmidi)
("v4l-utils" ,v4l-utils)))
- (home-page "http://www.pygame.org")
+ (home-page "https://www.pygame.org")
(synopsis "SDL wrapper for Python")
(description "Pygame is a set of Python modules designed for writing games.
Pygame adds functionality on top of the excellent SDL library. This allows you