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-rw-r--r--gnu/packages/game-development.scm28
1 files changed, 8 insertions, 20 deletions
diff --git a/gnu/packages/game-development.scm b/gnu/packages/game-development.scm
index 62f6051e98..63ccd20470 100644
--- a/gnu/packages/game-development.scm
+++ b/gnu/packages/game-development.scm
@@ -435,7 +435,7 @@ support.")
(define-public tiled
(package
(name "tiled")
- (version "1.2.3")
+ (version "1.2.4")
(source (origin
(method git-fetch)
(uri (git-reference
@@ -444,7 +444,7 @@ support.")
(file-name (git-file-name name version))
(sha256
(base32
- "1nfyigfkl10n9r82p1qxhpr09jn2kwalh9n5r209bcaj8dxspph8"))))
+ "04v738h298pvcwb70mwd1r2yj7578f6gkfzs0165j9fqy7avwm18"))))
(build-system gnu-build-system)
(inputs
`(("qtbase" ,qtbase)
@@ -465,7 +465,7 @@ support.")
(let ((out (assoc-ref outputs "out")))
(invoke "qmake"
(string-append "PREFIX=" out))))))))
- (home-page "http://www.mapeditor.org/")
+ (home-page "https://www.mapeditor.org/")
(synopsis "Tile map editor")
(description
"Tiled is a general purpose tile map editor. It is meant to be used for
@@ -684,19 +684,17 @@ etc.")
(define-public allegro
(package
(name "allegro")
- (version "5.2.4.0")
+ (version "5.2.5.0")
(source (origin
(method url-fetch)
(uri (string-append "https://github.com/liballeg/allegro5/releases"
"/download/" version "/allegro-"
version ".tar.gz"))
- (patches (search-patches
- "allegro-mesa-18.2.5-and-later.patch"))
(sha256
(base32
- "1w9a5yqi5q03b2qvmx5ff90paz0xbr9cy7i7f0xiqa65ava66q9l"))))
+ "06dpkfnac8w3pq36834nn2iij3ajz6prladqd0w92lq39aiqv5jr"))))
(build-system cmake-build-system)
- (arguments `(#:tests? #f)) ; there are no tests
+ (arguments `(#:tests? #f)) ; there are no tests
(inputs
;; FIXME: Add the following optional inputs: xinput2, opensl, dumb
`(("flac" ,flac)
@@ -1321,24 +1319,15 @@ a 2D editor view.")
(define-public guile-chickadee
(package
(name "guile-chickadee")
- (version "0.3.0")
+ (version "0.4.0")
(source (origin
(method url-fetch)
(uri (string-append "https://files.dthompson.us/chickadee/"
"chickadee-" version ".tar.gz"))
(sha256
(base32
- "0jl223dybsj5gvs7z4q60gnafj1b7kgi5mx0kj58m5knrp8qwg5h"))))
+ "1fdicsgls5cp0yffcm5vjmav67gv9bxhz1s3jvdvinspxb485x7l"))))
(build-system gnu-build-system)
- (arguments
- '(#:make-flags '("GUILE_AUTO_COMPILE=0")
- #:phases
- (modify-phases %standard-phases
- (add-before 'configure 'patch-godir
- (lambda _
- ;; Install compiled '.go' files into the site directory.
- (substitute* "Makefile.in"
- (("/ccache") "/site-ccache")))))))
(propagated-inputs
`(("guile-opengl" ,guile-opengl)
("guile-sdl2" ,guile-sdl2)))
@@ -1521,5 +1510,4 @@ the original, ioquake3 has been cleaned up, bugs have been fixed and features
added. The permanent goal is to create the open source Quake 3 distribution
upon which people base their games, ports to new platforms, and other
projects.")
- (supported-systems '("x86_64-linux" "i686-linux"))
(license license:gpl2))))