diff options
-rw-r--r-- | gnu/packages/game-development.scm | 21 |
1 files changed, 17 insertions, 4 deletions
diff --git a/gnu/packages/game-development.scm b/gnu/packages/game-development.scm index bbc9cbc0bd..47fc9a72a7 100644 --- a/gnu/packages/game-development.scm +++ b/gnu/packages/game-development.scm @@ -78,6 +78,7 @@ #:use-module (gnu packages multiprecision) #:use-module (gnu packages music) #:use-module (gnu packages ncurses) + #:use-module (gnu packages pcre) #:use-module (gnu packages pkg-config) #:use-module (gnu packages pulseaudio) #:use-module (gnu packages python) @@ -1521,15 +1522,19 @@ games.") ;; of these may be modified; see "thirdparty/README.md". (with-directory-excursion "thirdparty" (for-each delete-file-recursively - '("freetype" + '("bullet" + "freetype" "libogg" "libpng" "libtheora" "libvorbis" "libvpx" "libwebp" + "mbedtls" "opus" - "zlib")) + "pcre2" + "zlib" + "zstd")) #t))))) (build-system scons-build-system) (arguments @@ -1541,6 +1546,7 @@ games.") '()) ;; Avoid using many of the bundled libs. ;; Note: These options can be found in the SConstruct file. + "builtin_bullet=no" "builtin_freetype=no" "builtin_glew=no" "builtin_libmpdec=no" @@ -1550,8 +1556,11 @@ games.") "builtin_libvorbis=no" "builtin_libvpx=no" "builtin_libwebp=no" + "builtin_mbedtls=no" "builtin_opus=no" - "builtin_zlib=no") + "builtin_pcre2=no" + "builtin_zlib=no" + "builtin_zstd=no") #:tests? #f ; There are no tests #:phases (modify-phases %standard-phases @@ -1598,6 +1607,7 @@ games.") #t)))))) (native-inputs `(("pkg-config" ,pkg-config))) (inputs `(("alsa-lib" ,alsa-lib) + ("bullet" ,bullet) ("freetype" ,freetype) ("glew" ,glew) ("glu" ,glu) @@ -1610,9 +1620,12 @@ games.") ("libxi" ,libxi) ("libxinerama" ,libxinerama) ("libxrandr" ,libxrandr) + ("mbedtls" ,mbedtls-apache) ("mesa" ,mesa) ("opusfile" ,opusfile) - ("pulseaudio" ,pulseaudio))) + ("pcre2" ,pcre2) + ("pulseaudio" ,pulseaudio) + ("zstd" ,zstd "lib"))) (home-page "https://godotengine.org/") (synopsis "Advanced 2D and 3D game engine") (description |