diff options
-rw-r--r-- | gnu/packages/games.scm | 143 |
1 files changed, 72 insertions, 71 deletions
diff --git a/gnu/packages/games.scm b/gnu/packages/games.scm index 842d2bc4f5..e4ce528927 100644 --- a/gnu/packages/games.scm +++ b/gnu/packages/games.scm @@ -444,81 +444,82 @@ tired of cows, a variety of other ASCII-art messengers are available.") (define-public freedoom (package - (name "freedoom") - (version "0.11.3") - (source - (origin - (method git-fetch) - (uri (git-reference - (url "https://github.com/freedoom/freedoom.git") - (commit (string-append "v" version)))) - (file-name (git-file-name name version)) - (sha256 - (base32 "0k4dlgr82qk6i7dchp3nybq6awlfag2ivy3zzl1v6vhcrnbvssgl")))) - (build-system gnu-build-system) - (arguments - '(#:make-flags `(,(string-append "prefix=" (assoc-ref %outputs "out"))) - #:parallel-build? #f - #:tests? #f ; no check target - #:phases - (modify-phases %standard-phases - (delete 'bootstrap) - (replace 'configure - (lambda* (#:key inputs outputs #:allow-other-keys) - (let* ((dejavu (assoc-ref inputs "font-dejavu")) - (freedoom (assoc-ref outputs "out")) - (wad-dir (string-append freedoom "/share/games/doom"))) - ;; Replace the font-searching function in a shell - ;; script with a direct path to the required font. - ;; This is necessary because ImageMagick can only find the - ;; most basic fonts while in the build environment. - (substitute* "graphics/titlepic/create_caption" - (("font=\\$\\(find_font.*$") - (string-append - "font=" dejavu - "/share/fonts/truetype/DejaVuSansCondensed-Bold.ttf\n"))) - ;; Make icon creation reproducible. - (substitute* "dist/Makefile" - (("freedm.png") - "-define png:exclude-chunks=date freedm.png") - (("freedoom1.png") - "-define png:exclude-chunks=date freedoom1.png") - (("freedoom2.png") - "-define png:exclude-chunks=date freedoom2.png")) - ;; Make sure that the install scripts know where to find - ;; the appropriate WAD files. - (substitute* "dist/freedoom" - (("IWAD=freedm.wad") - (string-append "IWAD=" wad-dir "/freedm.wad")) - (("IWAD=freedoom1.wad") - (string-append "IWAD=" wad-dir "/freedoom1.wad")) - (("IWAD=freedoom2.wad") - (string-append "IWAD=" wad-dir "/freedoom2.wad"))) - #t)))))) - (native-inputs - `(("asciidoc" ,asciidoc) - ("deutex" ,deutex) - ("font-dejavu" ,font-dejavu) - ("imagemagick" ,imagemagick) - ("python" ,python-2))) - (inputs - `(("prboom-plus" ,prboom-plus))) - (home-page "https://freedoom.github.io/") - (synopsis "Free content game based on the Doom engine") - (native-search-paths - (list (search-path-specification - (variable "DOOMWADDIR") - (files '("share/games/doom"))) - (search-path-specification - (variable "DOOMWADPATH") - (files '("share/games/doom"))))) - (description - "The Freedoom project aims to create a complete free content first person + (name "freedoom") + (version "0.11.3") + (source + (origin + (method git-fetch) + (uri (git-reference + (url "https://github.com/freedoom/freedoom.git") + (commit (string-append "v" version)))) + (file-name (git-file-name name version)) + (sha256 + (base32 "0k4dlgr82qk6i7dchp3nybq6awlfag2ivy3zzl1v6vhcrnbvssgl")))) + (build-system gnu-build-system) + (arguments + '(#:make-flags + (list (string-append "prefix=" (assoc-ref %outputs "out"))) + #:parallel-build? #f + #:tests? #f ; no check target + #:phases + (modify-phases %standard-phases + (delete 'bootstrap) + (replace 'configure + (lambda* (#:key inputs outputs #:allow-other-keys) + (let* ((dejavu (assoc-ref inputs "font-dejavu")) + (freedoom (assoc-ref outputs "out")) + (wad-dir (string-append freedoom "/share/games/doom"))) + ;; Replace the font-searching function in a shell + ;; script with a direct path to the required font. + ;; This is necessary because ImageMagick can only find the + ;; most basic fonts while in the build environment. + (substitute* "graphics/titlepic/create_caption" + (("font=\\$\\(find_font.*$") + (string-append + "font=" dejavu + "/share/fonts/truetype/DejaVuSansCondensed-Bold.ttf\n"))) + ;; Make icon creation reproducible. + (substitute* "dist/Makefile" + (("freedm.png") + "-define png:exclude-chunks=date freedm.png") + (("freedoom1.png") + "-define png:exclude-chunks=date freedoom1.png") + (("freedoom2.png") + "-define png:exclude-chunks=date freedoom2.png")) + ;; Make sure that the install scripts know where to find + ;; the appropriate WAD files. + (substitute* "dist/freedoom" + (("IWAD=freedm.wad") + (string-append "IWAD=" wad-dir "/freedm.wad")) + (("IWAD=freedoom1.wad") + (string-append "IWAD=" wad-dir "/freedoom1.wad")) + (("IWAD=freedoom2.wad") + (string-append "IWAD=" wad-dir "/freedoom2.wad"))) + #t)))))) + (native-inputs + `(("asciidoc" ,asciidoc) + ("deutex" ,deutex) + ("font-dejavu" ,font-dejavu) + ("imagemagick" ,imagemagick) + ("python" ,python-2))) + (inputs + `(("prboom-plus" ,prboom-plus))) + (home-page "https://freedoom.github.io/") + (synopsis "Free content game based on the Doom engine") + (native-search-paths + (list (search-path-specification + (variable "DOOMWADDIR") + (files '("share/games/doom"))) + (search-path-specification + (variable "DOOMWADPATH") + (files '("share/games/doom"))))) + (description + "The Freedoom project aims to create a complete free content first person shooter game. Freedoom by itself is just the raw material for a game: it must be paired with a compatible game engine (such as @code{prboom-plus}) to be played. Freedoom complements the Doom engine with free levels, artwork, sound effects and music to make a completely free game.") - (license license:bsd-3))) + (license license:bsd-3))) (define-public freedroidrpg (package |