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authorSharlatan Hellseher <sharlatanus@gmail.com>2021-06-24 12:06:28 +0200
committerGuillaume Le Vaillant <glv@posteo.net>2021-06-24 14:22:09 +0200
commitd09184ce2eafd1c5f7d4d1962c44b0becfaede16 (patch)
tree0594bdf996d028b0b65fbed0061f8d5dae8bbfd4 /gnu
parent47a17a9dc01887afef99fcfd0ed044703a35c019 (diff)
downloadguix-d09184ce2eafd1c5f7d4d1962c44b0becfaede16.tar
guix-d09184ce2eafd1c5f7d4d1962c44b0becfaede16.tar.gz
gnu: Add cl-gamepad.
* gnu/packages/lisp-xyz.scm (cl-gamepad, ecl-cl-gamepad, sbcl-cl-gamepad): New variables. Co-authored-by: Guillaume Le Vaillant <glv@posteo.net>
Diffstat (limited to 'gnu')
-rw-r--r--gnu/packages/lisp-xyz.scm72
1 files changed, 72 insertions, 0 deletions
diff --git a/gnu/packages/lisp-xyz.scm b/gnu/packages/lisp-xyz.scm
index e6de6ae136..7fb9290502 100644
--- a/gnu/packages/lisp-xyz.scm
+++ b/gnu/packages/lisp-xyz.scm
@@ -90,6 +90,7 @@
#:use-module (gnu packages web)
#:use-module (gnu packages webkit)
#:use-module (gnu packages xdisorg)
+ #:use-module (gnu packages xorg)
#:use-module (ice-9 match)
#:use-module (srfi srfi-1)
#:use-module (srfi srfi-19))
@@ -17790,3 +17791,74 @@ C Library.")
(define-public cl-sdl2
(sbcl-package->cl-source-package sbcl-sdl2))
+
+(define-public sbcl-cl-gamepad
+ (let ((commit "7e12137927b42db064ffbf9ea34bd4790ad4bb33")
+ (revision "1"))
+ (package
+ (name "sbcl-cl-gamepad")
+ (version (git-version "3.0.0" revision commit))
+ (source
+ (origin
+ (method git-fetch)
+ (uri (git-reference
+ (url "https://github.com/Shirakumo/cl-gamepad")
+ (commit commit)))
+ (file-name (git-file-name "cl-gamepad" version))
+ (sha256
+ (base32 "1gzx590i7s81qmramnjvfzrrq5yppas8yxqq1jl3yzqhhjwjfvkd"))))
+ (build-system asdf-build-system/sbcl)
+ (arguments
+ `(#:phases
+ (modify-phases %standard-phases
+ (add-after 'unpack 'patch-evdev-lib-path
+ (lambda* (#:key inputs #:allow-other-keys)
+ (substitute* "evdev-cffi.lisp"
+ (("libevdev.so" all)
+ (string-append (assoc-ref inputs "libevdev")
+ "/lib/" all)))))
+ ;; Here we use a custom build phase to work around a compilation bug.
+ ;; Using 'asdf:compile-system' fails, but using 'asdf:load-system'
+ ;; succeeds (and also compiles the system).
+ ;; See https://github.com/Shirakumo/cl-gamepad/issues/8
+ (replace 'build
+ (lambda* (#:key outputs #:allow-other-keys)
+ (let* ((out (assoc-ref outputs "out"))
+ (source-path (string-append out
+ "/share/common-lisp/"
+ (%lisp-type)))
+ (translations `((,source-path
+ :**/ :*.*.*)
+ (,(string-append out
+ "/lib/common-lisp/"
+ (%lisp-type))
+ :**/ :*.*.*))))
+ (setenv "ASDF_OUTPUT_TRANSLATIONS"
+ (format #f "~S" `(:output-translations
+ ,translations
+ :inherit-configuration)))
+ (setenv "HOME" (assoc-ref outputs "out"))
+ (with-directory-excursion (string-append source-path
+ "/cl-gamepad")
+ (invoke (%lisp-type)
+ "--eval" "(require :asdf)"
+ "--eval" "(asdf:load-asd (truename \"cl-gamepad.asd\"))"
+ "--eval" "(asdf:load-system :cl-gamepad)"
+ "--eval" "(quit)"))))))))
+ (inputs
+ `(("cffi" ,sbcl-cffi)
+ ("documentation-utils" ,sbcl-documentation-utils)
+ ("libevdev" ,libevdev)
+ ("trivial-features" ,sbcl-trivial-features)))
+ (home-page "https://shirakumo.github.io/cl-gamepad/")
+ (synopsis "Library for access to gamepads and joystick input devices")
+ (description
+ "This is a library to provide cross-platform access to gamepads,
+joysticks, and other such HID devices.")
+ (license license:zlib))))
+
+(define-public ecl-cl-gamepad
+ (sbcl-package->ecl-package sbcl-cl-gamepad))
+
+(define-public cl-gamepad
+ (sbcl-package->cl-source-package sbcl-cl-gamepad))