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author | Pierre Neidhardt <mail@ambrevar.xyz> | 2019-12-15 15:58:34 +0100 |
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committer | Pierre Neidhardt <mail@ambrevar.xyz> | 2020-01-03 18:31:04 +0100 |
commit | 7158fe4ded47a599ceb8d556132ba83fcc686962 (patch) | |
tree | 1087a74b34522d9802eae93c8842f7060ae634d2 /gnu | |
parent | bea58fa1599b0e579079a4008067b155e75800f3 (diff) | |
download | guix-7158fe4ded47a599ceb8d556132ba83fcc686962.tar guix-7158fe4ded47a599ceb8d556132ba83fcc686962.tar.gz |
gnu: Add fna.
* gnu/packages/game-development.scm (fna): New variable.
Diffstat (limited to 'gnu')
-rw-r--r-- | gnu/packages/game-development.scm | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/gnu/packages/game-development.scm b/gnu/packages/game-development.scm index 4dc56f43ac..cfe271075a 100644 --- a/gnu/packages/game-development.scm +++ b/gnu/packages/game-development.scm @@ -71,6 +71,7 @@ #:use-module (gnu packages linux) #:use-module (gnu packages lua) #:use-module (gnu packages m4) + #:use-module (gnu packages mono) #:use-module (gnu packages mp3) #:use-module (gnu packages multiprecision) #:use-module (gnu packages music) @@ -1903,3 +1904,55 @@ projects.") hardware from multiple vendors without requiring that applications have specific knowledge of the hardware they are targeting.") (license license:bsd-3))) + +(define-public fna + (package + (name "fna") + (version "19.12.01") + (source + (origin + (method git-fetch) + (uri (git-reference + (url "https://github.com/FNA-XNA/FNA.git") + (commit version))) + (file-name (git-file-name name version)) + (sha256 + (base32 "1vdyi9hac24fqcs8kpj6yk36bf5rrl4dvlvdd9fc701fawcf6lrr")))) + (build-system gnu-build-system) + (arguments + '(#:tests? #f ; No tests. + #:phases + (modify-phases %standard-phases + (add-after 'unpack 'link-dep-src + (lambda* (#:key inputs #:allow-other-keys) + (let ((sdl2 (assoc-ref inputs "sdl2-cs-src")) + (mojoshader (assoc-ref inputs "mojoshader-src")) + (faudio (assoc-ref inputs "faudio-src")) + (theorafile (assoc-ref inputs "theorafile-src"))) + (symlink (string-append sdl2 "/src") "lib/SDL2-CS/src") + (symlink (string-append mojoshader "/csharp") "lib/MojoShader/csharp") + (symlink (string-append faudio "/csharp") "lib/FAudio/csharp") + (symlink (string-append theorafile "/csharp") "lib/Theorafile/csharp")))) + (delete 'configure) + (replace 'build + (lambda _ + (invoke "make" "release"))) + (replace 'install + (lambda* (#:key outputs #:allow-other-keys) + (let ((out (assoc-ref outputs "out"))) + (install-file "bin/Release/FNA.dll" (string-append out "/lib")) + #t)))))) + (native-inputs + `(("mono" ,mono))) + (inputs `(("sdl2-cs-src" ,(package-source sdl2-cs)) + ("mojoshader-src" ,(package-source mojoshader-cs)) + ("faudio-src" ,(package-source faudio)) + ("theorafile-src" ,(package-source theorafile)))) + (home-page "https://fna-xna.github.io/") + (synopsis "Accuracy-focused XNA4 reimplementation") + (description "FNA is a Microsoft XNA Game Studio 4.0 reimplementation that +focuses solely on developing a fully accurate XNA4 runtime for the desktop.") + (license (list license:ms-pl ; FNA + license:lgpl2.1 ; LzxDecoder.cs + ;; Mono.Xna: + license:expat)))) |