diff options
author | Paul van der Walt <paul@denknerd.org> | 2015-10-16 14:53:49 +0200 |
---|---|---|
committer | Paul van der Walt <paul@denknerd.org> | 2015-10-23 09:10:52 +0200 |
commit | b784e8c5029d3cb623971288c98624460f830c47 (patch) | |
tree | e57a4cdccf8c4ea6602219005ea586562fbf3704 /gnu | |
parent | bce030840d597df195630a6883841c917da4ec75 (diff) | |
download | guix-b784e8c5029d3cb623971288c98624460f830c47.tar guix-b784e8c5029d3cb623971288c98624460f830c47.tar.gz |
gnu: Add ghc-sdl.
* gnu/packages/haskell.scm (ghc-sdl): New variable.
Diffstat (limited to 'gnu')
-rw-r--r-- | gnu/packages/haskell.scm | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/gnu/packages/haskell.scm b/gnu/packages/haskell.scm index 1d0dd1aea1..5da52e0be3 100644 --- a/gnu/packages/haskell.scm +++ b/gnu/packages/haskell.scm @@ -31,6 +31,7 @@ #:use-module (gnu packages compression) #:use-module (gnu packages elf) #:use-module (gnu packages gl) + #:use-module (gnu packages sdl) #:use-module (gnu packages bootstrap) #:use-module (gnu packages zip) #:use-module (gnu packages gcc) @@ -849,6 +850,40 @@ objects, e.g. a texture object name in OpenGL or a buffer object name in OpenAL.") (license bsd-3))) +(define-public ghc-sdl + (package + (name "ghc-sdl") + (version "0.6.5.1") + (source + (origin + (method url-fetch) + (uri (string-append + "http://hackage.haskell.org/package/SDL/SDL-" + version + ".tar.gz")) + (sha256 + (base32 + "1sa3zx3vrs1gbinxx33zwq0x2bsf3i964bff7419p7vzidn36k46")))) + (build-system haskell-build-system) + (arguments + `(#:phases + (modify-phases %standard-phases + (add-after + 'unpack 'fix-/bin/sh + (lambda _ + ;; Use `sh', not `/bin/sh'. + (setenv "CONFIG_SHELL" "sh")))))) + (inputs + `(("sdl" ,sdl))) + (home-page "https://hackage.haskell.org/package/SDL") + (synopsis "LibSDL for Haskell") + (description "Simple DirectMedia Layer (libSDL) is a cross-platform +multimedia library designed to provide low level access to audio, keyboard, +mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer. It is used +by MPEG playback software, emulators, and many popular games, including the +award winning Linux port of \"Civilization: Call To Power.\"") + (license bsd-3))) + (define-public ghc-half (package (name "ghc-half") |