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author | Manolis Ragkousis <manolis837@gmail.com> | 2018-04-15 13:05:54 +0300 |
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committer | Manolis Ragkousis <manolis837@gmail.com> | 2018-04-15 15:17:21 +0300 |
commit | fdb61400a0588fa281b29a1791090dd6f35f815b (patch) | |
tree | 143e2163f383c35c608a40d1afea8b764cfbebff /gnu/packages/patches | |
parent | 3b4f3ff7eefa01adafd928c08f1655ea898f0c7e (diff) | |
download | guix-fdb61400a0588fa281b29a1791090dd6f35f815b.tar guix-fdb61400a0588fa281b29a1791090dd6f35f815b.tar.gz |
gnu: mupen64plus-video-z64: Fix glew.h location.
* gnu/packages/patches/mupen64plus-video-z64-glew-correct-path.patch: New file.
* gnu/local.mk (dist_patch_DATA): Add it.
* gnu/packages/emulators.scm (mupen64plus-video-z64)[source]: Use it.
Diffstat (limited to 'gnu/packages/patches')
-rw-r--r-- | gnu/packages/patches/mupen64plus-video-z64-glew-correct-path.patch | 36 |
1 files changed, 36 insertions, 0 deletions
diff --git a/gnu/packages/patches/mupen64plus-video-z64-glew-correct-path.patch b/gnu/packages/patches/mupen64plus-video-z64-glew-correct-path.patch new file mode 100644 index 0000000000..c3fcfbbd0e --- /dev/null +++ b/gnu/packages/patches/mupen64plus-video-z64-glew-correct-path.patch @@ -0,0 +1,36 @@ +From 21507b3600c616bca7049004eb518cf11f45f299 Mon Sep 17 00:00:00 2001 +From: "Anthony J. Bentley" <anthony@cathet.us> +Date: Sun, 7 Jun 2015 02:41:28 -0600 +Subject: [PATCH] Correct the path to the GLEW header. + +--- + src/glshader.cpp | 2 +- + src/rgl.h | 2 +- + 2 files changed, 2 insertions(+), 2 deletions(-) + +diff --git a/src/glshader.cpp b/src/glshader.cpp +index 4729945..a8947ea 100644 +--- a/src/glshader.cpp ++++ b/src/glshader.cpp +@@ -23,7 +23,7 @@ + #include <stdio.h> + #include <string.h> + #include "rgl_assert.h" +-#include <glew.h> ++#include <GL/glew.h> + #if defined(__MACOSX__) + #include <OpenGL/gl.h> + #include <OpenGL/glext.h> +diff --git a/src/rgl.h b/src/rgl.h +index c15f93f..1748406 100644 +--- a/src/rgl.h ++++ b/src/rgl.h +@@ -26,7 +26,7 @@ + #include "rgl_assert.h" + #include "rdp.h" + +-#include <glew.h> ++#include <GL/glew.h> + #if defined(__MACOSX__) + #include <OpenGL/gl.h> + #elif defined(__MACOS__) |