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authorSharlatan Hellseher <sharlatanus@gmail.com>2021-04-03 21:57:54 +0100
committerGuillaume Le Vaillant <glv@posteo.net>2021-04-05 14:26:57 +0200
commitacaf97abae63f664d20c38e88d46ae529b249e8f (patch)
tree3050ee0fccd48b79f5ae407acd2339551ffe9ae3 /gnu/packages/lisp-xyz.scm
parent17c11ae958e5d444549aa4c7589565c092d2ea82 (diff)
downloadguix-acaf97abae63f664d20c38e88d46ae529b249e8f.tar
guix-acaf97abae63f664d20c38e88d46ae529b249e8f.tar.gz
gnu: Add cl-shadow.
* gnu/packages/lisp-xyz.scm (sbcl-shadow, cl-shadow, ecl-shadow): New variables. Signed-off-by: Guillaume Le Vaillant <glv@posteo.net>
Diffstat (limited to 'gnu/packages/lisp-xyz.scm')
-rw-r--r--gnu/packages/lisp-xyz.scm39
1 files changed, 39 insertions, 0 deletions
diff --git a/gnu/packages/lisp-xyz.scm b/gnu/packages/lisp-xyz.scm
index 718d7c429f..ae6f1b204d 100644
--- a/gnu/packages/lisp-xyz.scm
+++ b/gnu/packages/lisp-xyz.scm
@@ -15646,3 +15646,42 @@ OpenGL (Mesa), GLU and GLUT (FreeGLUT) APIs using CFFI.")
(define-public cl-opengl
(sbcl-package->cl-source-package sbcl-cl-opengl))
+
+(define-public sbcl-shadow
+ (let ((commit "b2031adbfba3579b48c9d39ad997e19b79b6852f")
+ (revision "1"))
+ (package
+ (name "sbcl-shadow")
+ (version (git-version "0.0.0" revision commit))
+ (source
+ (origin
+ (method git-fetch)
+ (uri (git-reference
+ (url "https://git.mfiano.net/mfiano/shadow")
+ (commit commit)))
+ (file-name (git-file-name "shadow" version))
+ (sha256
+ (base32 "0w1i734gkdkziin74ql2nhx7jdjxx02ylssaa6qdrvnj4br1124a"))))
+ (build-system asdf-build-system/sbcl)
+ (inputs
+ `(("cffi" ,sbcl-cffi)
+ ("cl-opengl" ,sbcl-cl-opengl)
+ ("glsl-packing" ,sbcl-glsl-packing)
+ ("golden-utils" ,sbcl-golden-utils)
+ ("static-vectors" ,sbcl-static-vectors)
+ ("varjo" ,sbcl-varjo)))
+ (home-page "https://git.mfiano.net/mfiano/shadow")
+ (synopsis "Management system for OpenGL shader programs")
+ (description
+ "This package provides a Common Lisp library for defining OpenGL shader
+programs. There are also functions for referencing shader programs by name,
+querying for basic information about them, modifying uniform variables
+throughout the lifecycle of an OpenGL application, and managing certain OpenGL
+buffer object types (UBO, SSBO currently).")
+ (license license:expat))))
+
+(define-public ecl-shadow
+ (sbcl-package->ecl-package sbcl-shadow))
+
+(define-public cl-shadow
+ (sbcl-package->cl-source-package sbcl-shadow))