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author | Marius Bakke <mbakke@fastmail.com> | 2018-12-22 15:26:30 +0100 |
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committer | Marius Bakke <mbakke@fastmail.com> | 2018-12-22 15:26:30 +0100 |
commit | f30830b2e67d973f2363903dbe5b27269da1901a (patch) | |
tree | 851a3a361cde2e083c418c54a1932bd57096c5a0 /gnu/packages/games.scm | |
parent | 34f1838f04c7c359da8dbba86817499630ce7f01 (diff) | |
parent | 25ec3684e3529fae290d389ba11755c7e7c016ea (diff) | |
download | guix-f30830b2e67d973f2363903dbe5b27269da1901a.tar guix-f30830b2e67d973f2363903dbe5b27269da1901a.tar.gz |
Merge branch 'master' into staging
Diffstat (limited to 'gnu/packages/games.scm')
-rw-r--r-- | gnu/packages/games.scm | 78 |
1 files changed, 73 insertions, 5 deletions
diff --git a/gnu/packages/games.scm b/gnu/packages/games.scm index 04521d399a..7b8d2f1bae 100644 --- a/gnu/packages/games.scm +++ b/gnu/packages/games.scm @@ -146,9 +146,11 @@ #:use-module (gnu packages xml) #:use-module (gnu packages messaging) #:use-module (gnu packages networking) + #:use-module (guix build-system glib-or-gtk) #:use-module (guix build-system gnu) #:use-module (guix build-system go) #:use-module (guix build-system haskell) + #:use-module (guix build-system meson) #:use-module (guix build-system python) #:use-module (guix build-system cmake) #:use-module (guix build-system trivial)) @@ -573,7 +575,7 @@ automata. The following features are available: (define-public meandmyshadow (package (name "meandmyshadow") - (version "0.5") + (version "0.5a") (source (origin (method url-fetch) (uri (string-append "mirror://sourceforge/meandmyshadow/" @@ -581,10 +583,7 @@ automata. The following features are available: "-src.tar.gz")) (sha256 (base32 - "1b6qf83vdfv8jwn2jq9ywmda2qn2f5914i7mwfy04m17wx593m3m")) - (patches (search-patches - ;; This will not be needed in the next release. - "meandmyshadow-define-paths-earlier.patch")))) + "0i98v6cgmpsxy7mbb0s2y6f6qq6mkwzk2nrv1nz39ncf948aky2h")))) (build-system cmake-build-system) (arguments `(#:tests? #f)) ; there are no tests @@ -5877,3 +5876,72 @@ libraries. AIFF sound effects and music in MOD and OGG formats are supported when packaged in Blorb container files or optionally from individual files.") (home-page "http://frotz.sourceforge.net") (license license:gpl2+)))) + +(define-public libmanette + (package + (name "libmanette") + (version "0.2.1") + (source (origin + (method url-fetch) + (uri (string-append "mirror://gnome/sources/" name "/" + (version-major+minor version) "/" + name "-" version ".tar.xz")) + (sha256 + (base32 + "14vqz30p4693yy3yxs0gj858x25sl2kawib1g9lj8g5frgl0hd82")))) + (build-system meson-build-system) + (native-inputs + `(("glib" ,glib "bin") ; for glib-compile-resources + ("gobject-introspection" ,gobject-introspection) + ("pkg-config" ,pkg-config) + ("vala" ,vala))) + (inputs + `(("libevdev" ,libevdev) + ("libgudev" ,libgudev))) + (home-page "https://wiki.gnome.org/Apps/Games") + (synopsis "Game controller library") + (description "Libmanette is a small GObject library giving you simple +access to game controllers. It supports the de-facto standard gamepads as +defined by the W3C standard Gamepad specification or as implemented by the SDL +GameController.") + (license license:lgpl2.1+))) + +(define-public quadrapassel + (package + (name "quadrapassel") + (version "3.31.3") + (source (origin + (method url-fetch) + (uri (string-append "mirror://gnome/sources/" name "/" + (version-major+minor version) "/" + name "-" version ".tar.xz")) + (sha256 + (base32 + "08i01nsgfb502xzzrrcxxbs7awb0j1h4c08vmj0j18ipa1sz8vb8")))) + (build-system glib-or-gtk-build-system) + (native-inputs + `(("desktop-file-utils" ,desktop-file-utils) ;for desktop-file-validate + ("gettext" ,gnu-gettext) + ("glib" ,glib "bin") ;for glib-compile-resources + ("itstool" ,itstool) + ("libxml2" ,libxml2) ;for xmllint + ("pkg-config" ,pkg-config) + ("vala" ,vala))) + (inputs + `(("clutter" ,clutter) + ("clutter-gtk" ,clutter-gtk) + ("gtk+" ,gtk+) + ("libcanberra" ,libcanberra) + ("libmanette" ,libmanette) + ("librsvg" ,librsvg))) + (home-page "https://wiki.gnome.org/Apps/Quadrapassel") + (synopsis "GNOME version of Tetris") + (description "Quadrapassel comes from the classic falling-block game, +Tetris. The goal of the game is to create complete horizontal lines of +blocks, which will disappear. The blocks come in seven different shapes made +from four blocks each: one straight, two L-shaped, one square, and two +S-shaped. The blocks fall from the top center of the screen in a random +order. You rotate the blocks and move them across the screen to drop them in +complete lines. You score by dropping blocks fast and completing lines. As +your score gets higher, you level up and the blocks fall faster.") + (license license:gpl2+))) |