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author | Eric Bavier <bavier@member.fsf.org> | 2021-01-23 16:40:47 -0600 |
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committer | Eric Bavier <bavier@member.fsf.org> | 2021-01-23 16:40:47 -0600 |
commit | 7ee917d0cf22752d48df1ffaff0e03c72208ae25 (patch) | |
tree | b9b71a43f573785e36bd940182ec4364878e3722 /gnu/packages/games.scm | |
parent | 041b1218e524a986b0bd0841f78c3308bff15024 (diff) | |
download | guix-7ee917d0cf22752d48df1ffaff0e03c72208ae25.tar guix-7ee917d0cf22752d48df1ffaff0e03c72208ae25.tar.gz |
gnu: Add Trigger Rally.
* gnu/packages/games.scm (trigger-rally): New variable.
Diffstat (limited to 'gnu/packages/games.scm')
-rw-r--r-- | gnu/packages/games.scm | 89 |
1 files changed, 88 insertions, 1 deletions
diff --git a/gnu/packages/games.scm b/gnu/packages/games.scm index ee1571e624..37fa926368 100644 --- a/gnu/packages/games.scm +++ b/gnu/packages/games.scm @@ -2,7 +2,7 @@ ;;; Copyright © 2013 John Darrington <jmd@gnu.org> ;;; Copyright © 2013 Nikita Karetnikov <nikita@karetnikov.org> ;;; Copyright © 2014, 2016 David Thompson <dthompson2@worcester.edu> -;;; Copyright © 2014, 2015, 2016, 2017, 2018, 2019, 2020 Eric Bavier <bavier@posteo.net> +;;; Copyright © 2014, 2015, 2016, 2017, 2018, 2019, 2020, 2021 Eric Bavier <bavier@posteo.net> ;;; Copyright © 2014 Cyrill Schenkel <cyrill.schenkel@gmail.com> ;;; Copyright © 2014 Sylvain Beucler <beuc@beuc.net> ;;; Copyright © 2014, 2015, 2018, 2019 Ludovic Courtès <ludo@gnu.org> @@ -2459,6 +2459,93 @@ available, as well as a single-player mode with AI-controlled ships.") "$(call ZIP) -X")) #t)))) +(define-public trigger-rally + (package + (name "trigger-rally") + (version "0.6.6.1") + (source + (origin + (method url-fetch) + (uri (string-append "mirror://sourceforge/trigger-rally/" + "trigger-" version "/" + "trigger-rally-" version ".tar.gz")) + (sha256 + (base32 + "016bc2hczqscfmngacim870hjcsmwl8r3aq8x03vpf22s49nw23z")))) + (build-system gnu-build-system) + (inputs + `(("freealut" ,freealut) + ("glew" ,glew) + ("glu" ,glu) + ("mesa" ,mesa) + ("openal" ,openal) + ("physfs" ,physfs) + ("sdl" ,(sdl-union (list sdl2 sdl2-image))) + ("tinyxml2" ,tinyxml2))) + (arguments + `(#:make-flags (list (string-append "prefix=" %output) + "bindir=$(prefix)/bin" + "datadir=$(datarootdir)" + "OPTIMS=-Ofast") + #:tests? #f ; No tests present + #:phases + (modify-phases %standard-phases + (delete 'configure) + (add-before 'build 'cd-src + (lambda _ (chdir "src"))) + (add-before 'build 'remove-timestamps + (lambda _ + (substitute* (list "Trigger/menu.cpp" + "PEngine/app.cpp") + ((".*__DATE__.*") "")))) + (add-before 'build 'make-verbose + (lambda _ + (substitute* "GNUmakefile" + (("@\\$\\(CXX\\)") "$(CXX)")))) + (add-after 'build 'set-data-path + (lambda* (#:key outputs #:allow-other-keys) + (let ((out (assoc-ref outputs "out"))) + (substitute* "../bin/trigger-rally.config.defs" + (("<data path=\"C:[^\"]*\"") + (string-append "<data path=\"" out "/share/trigger-rally\"")))))) + (add-after 'install 'create-desktop-entry + (lambda* (#:key outputs #:allow-other-keys) + (let* ((out (assoc-ref outputs "out")) + (apps (string-append out "/share/applications"))) + (mkdir-p apps) + (with-output-to-file + (string-append apps "/trigger-rally.desktop") + (lambda () + (format #t ; Borrowed from Debian package + "[Desktop Entry]~@ + Name=Trigger Rally~@ + Icon=trigger-rally~@ + Comment=3D rally racing car game~@ + Comment[de]=3D Rally-Autorennen~@ + Comment[fr_FR]=un jeu de rally en 3D~@ + Comment[ro_RO]=Un joc în 3D cu curse de raliu~@ + Exec=~a/bin/trigger-rally~@ + Terminal=false~@ + StartupNotify=false~@ + Type=Application~@ + TryExec=~:*~a/bin/trigger-rally~@ + Categories=Game;ArcadeGame;~@ + Keywords=racing;tracks;~@ + Keywords[de]=Rennstrecke;~%" + out))))))))) + (home-page "http://trigger-rally.sourceforge.net") + (synopsis "Fast-paced single-player racing game") + (description "Trigger-rally is a 3D rally simulation with great physics +for drifting on over 200 maps. Different terrain materials like dirt, +asphalt, sand, ice, etc. and various weather, light, and fog conditions give +this rally simulation the edge over many other games. You need to make it +through the maps in often tight time limits and can further improve by beating +the recorded high scores. All attached single races must be finished in time +in order to win an event, unlocking additional events and cars. Most maps are +equipped with spoken co-driver notes and co-driver icons.") + (license license:cc0 ;textures and audio in data.zip + license:gpl2+))) + (define-public ufo2map (package (name "ufo2map") |