aboutsummaryrefslogtreecommitdiff
path: root/gnu/packages/game-development.scm
diff options
context:
space:
mode:
authorPierre Neidhardt <mail@ambrevar.xyz>2019-05-23 18:54:27 +0200
committerPierre Neidhardt <mail@ambrevar.xyz>2019-05-23 18:55:21 +0200
commite4ff9dffe7cc0902dba87f2ce1d5cb884cf33785 (patch)
treeb2995d005ba4fb00c8222cc8cb52d0fe36e4c556 /gnu/packages/game-development.scm
parentcee9b0566d7b1afc425cb103ef31bc752406f280 (diff)
downloadguix-e4ff9dffe7cc0902dba87f2ce1d5cb884cf33785.tar
guix-e4ff9dffe7cc0902dba87f2ce1d5cb884cf33785.tar.gz
gnu: Add ioquake3.
* gnu/packages/game-development.scm (ioquake3): New variable.
Diffstat (limited to 'gnu/packages/game-development.scm')
-rw-r--r--gnu/packages/game-development.scm60
1 files changed, 60 insertions, 0 deletions
diff --git a/gnu/packages/game-development.scm b/gnu/packages/game-development.scm
index 7c47132cce..62f6051e98 100644
--- a/gnu/packages/game-development.scm
+++ b/gnu/packages/game-development.scm
@@ -46,6 +46,7 @@
#:use-module (gnu packages)
#:use-module (gnu packages audio)
#:use-module (gnu packages autotools)
+ #:use-module (gnu packages base)
#:use-module (gnu packages boost)
#:use-module (gnu packages compression)
#:use-module (gnu packages curl)
@@ -1463,3 +1464,62 @@ collection of handy utility functions. All are 100% portable across nearly
all modern computing platforms. Each library component is fairly independent
of the others")
(license license:lgpl2.0+)))
+
+(define-public ioquake3
+ ;; We follow master since it seems that there won't be releases after 1.3.6.
+ (let ((commit "95b9cab4d644fa3bf757cfff821cc4f7d76e38b0"))
+ (package
+ (name "ioquake3")
+ (version (git-version "1.3.6" "1" commit))
+ (source
+ (origin
+ (method git-fetch)
+ (uri (git-reference
+ (url "https://github.com/ioquake/ioq3.git")
+ (commit commit)))
+ (file-name (git-file-name name version))
+ (sha256
+ (base32
+ "1vflk028z9gccg5yfi5451y1k5wxjdh3qbhjf4x6r7w2pzlxh16z"))))
+ (build-system gnu-build-system)
+ (inputs
+ `(("sdl2" ,sdl2)
+ ("libjpeg" ,libjpeg)
+ ("openal" ,openal)
+ ("curl" ,curl)
+ ("opusfile" ,opusfile)
+ ("opus" ,opus)
+ ("libvorbis" ,libvorbis)
+ ("freetype" ,freetype)
+ ("libogg" ,libogg)))
+ (native-inputs
+ `(("which" ,which) ; Else SDL_version.h won't be found.
+ ("pkg-config" ,pkg-config)))
+ (arguments
+ '(#:tests? #f ; No tests.
+ #:make-flags '("CC=gcc"
+ "USE_INTERNAL_LIBS=0"
+ "USE_FREETYPE=1"
+ "USE_RENDERER_DLOPEN=0"
+ "USE_OPENAL_DLOPEN=0"
+ "USE_CURL_DLOPEN=0")
+ #:phases
+ (modify-phases %standard-phases
+ (delete 'configure)
+ (replace 'install
+ (lambda* (#:key outputs #:allow-other-keys)
+ (invoke "make" "copyfiles" "CC=gcc"
+ "USE_INTERNAL_LIBS=0"
+ (string-append "COPYDIR="
+ (assoc-ref outputs "out")
+ "/bin")))))))
+ (home-page "https://ioquake3.org/")
+ (synopsis "FPS game engine based on Quake 3")
+ (description "ioquake3 is a free software first person shooter engine
+based on the Quake 3: Arena and Quake 3: Team Arena source code. Compared to
+the original, ioquake3 has been cleaned up, bugs have been fixed and features
+added. The permanent goal is to create the open source Quake 3 distribution
+upon which people base their games, ports to new platforms, and other
+projects.")
+ (supported-systems '("x86_64-linux" "i686-linux"))
+ (license license:gpl2))))