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author | Tobias Geerinckx-Rice <me@tobias.gr> | 2022-08-14 02:00:02 +0200 |
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committer | Tobias Geerinckx-Rice <me@tobias.gr> | 2022-08-14 02:00:01 +0200 |
commit | 160de94418f255b217670a58eee4350e0f73848d (patch) | |
tree | 8b784736a495822ffc501cc12e4bd55ea8c08596 | |
parent | ed0266fcaeb120155950eacbf264c389de187a37 (diff) | |
download | guix-160de94418f255b217670a58eee4350e0f73848d.tar guix-160de94418f255b217670a58eee4350e0f73848d.tar.gz |
gnu: dhewm3: Update to 1.5.2.
* gnu/packages/game-development.scm (dhewm3): Update to 1.5.2.
[arguments]: Don't explicitly return #t from phases.
[inputs]: Remove libjpeg-turbo, libogg, and libvorbis.
-rw-r--r-- | gnu/packages/game-development.scm | 10 |
1 files changed, 3 insertions, 7 deletions
diff --git a/gnu/packages/game-development.scm b/gnu/packages/game-development.scm index 3e0301a199..1c94480092 100644 --- a/gnu/packages/game-development.scm +++ b/gnu/packages/game-development.scm @@ -2651,7 +2651,7 @@ game engine. id Tech 2 is the engine originally behind Quake 2.") (define-public dhewm3 (package (name "dhewm3") - (version "1.5.1") + (version "1.5.2") (source (origin (method url-fetch) (uri (string-append @@ -2659,7 +2659,7 @@ game engine. id Tech 2 is the engine originally behind Quake 2.") version "/dhewm3-" version "-src.tar.xz")) (sha256 (base32 - "0s2brx6wyljhjbpli97iy4lc4fqqsvdc09raz8njg0vgzcsiyrri")))) + "10p0w1x5wx9b7d8mzvb6yqjia9prhkjwz04vbvphy8p383r33am6")))) (build-system cmake-build-system) (arguments `(#:tests? #f ; No tests. @@ -2667,13 +2667,9 @@ game engine. id Tech 2 is the engine originally behind Quake 2.") (modify-phases %standard-phases (add-after 'unpack 'change-to-build-dir (lambda _ - (chdir "neo") - #t))))) + (chdir "neo")))))) (inputs `(("curl" ,curl) - ("libjpeg" ,libjpeg-turbo) - ("libogg" ,libogg) - ("libvorbis" ,libvorbis) ("libx11" ,libx11) ("openal" ,openal) ("sdl2" ,sdl2) |