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authorEfraim Flashner <efraim@flashner.co.il>2018-01-16 23:08:48 +0200
committerEfraim Flashner <efraim@flashner.co.il>2018-01-17 09:55:15 +0200
commit9b811f690c3927f11673a6470636412c2badeb2a (patch)
treeb1620487804a7e3fc3505f75bbb9f6f8e3f76c1e
parent1297bc058804ab659a4ba1db455f65fe0a04cf96 (diff)
downloadguix-9b811f690c3927f11673a6470636412c2badeb2a.tar
guix-9b811f690c3927f11673a6470636412c2badeb2a.tar.gz
gnu: bullet: Update to 2.87.
* gnu/packages/game-development.scm (bullet): Update to 2.87. [home-page]: Update to new home-page.
-rw-r--r--gnu/packages/game-development.scm8
1 files changed, 4 insertions, 4 deletions
diff --git a/gnu/packages/game-development.scm b/gnu/packages/game-development.scm
index 00371d6d61..b719803934 100644
--- a/gnu/packages/game-development.scm
+++ b/gnu/packages/game-development.scm
@@ -4,7 +4,7 @@
;;; Copyright © 2015 Ludovic Courtès <ludo@gnu.org>
;;; Copyright © 2015 Alex Kost <alezost@gmail.com>
;;; Copyright © 2015, 2016, 2017 David Thompson <davet@gnu.org>
-;;; Copyright © 2016, 2017 Efraim Flashner <efraim@flashner.co.il>
+;;; Copyright © 2016, 2017, 2018 Efraim Flashner <efraim@flashner.co.il>
;;; Copyright © 2016, 2017 Kei Kebreau <kkebreau@posteo.net>
;;; Copyright © 2016 Ricardo Wurmus <rekado@elephly.net>
;;; Copyright © 2016, 2017 Julian Graham <joolean@gmail.com>
@@ -83,7 +83,7 @@
(define-public bullet
(package
(name "bullet")
- (version "2.86.1")
+ (version "2.87")
(source (origin
(method url-fetch)
(uri (string-append "https://github.com/bulletphysics/bullet3/"
@@ -91,7 +91,7 @@
(file-name (string-append name "-" version ".tar.gz"))
(sha256
(base32
- "0nghzcl84p8di215p7xj0gy1hyy072hw2xk9cnmav9hv6bjb4n60"))))
+ "15azjc1jj8ak9ad7c5sbp9nv5gpqjsa0s9pc0bwy63w490f1b323"))))
(build-system cmake-build-system)
(arguments
'(#:configure-flags (list (string-append
@@ -102,7 +102,7 @@
`(("glu" ,glu)
("libx11" ,libx11)
("mesa" ,mesa)))
- (home-page "http://bulletphysics.org/")
+ (home-page "https://pybullet.org/wordpress/")
(synopsis "3D physics engine library")
(description
"Bullet is a physics engine library usable for collision detection. It