Commit message (Collapse) | Author | Age | |
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* | Use a 64-bit type to hold sockets on win64. | Nick Mathewson | 2011-05-23 |
| | | | | | | | | | | | | | On win64, sockets are of type UINT_PTR; on win32 they're u_int; elsewhere they're int. The correct windows way to check a socket for being set is to compare it with INVALID_SOCKET; elsewhere you see if it is negative. On Libevent 2, all callbacks take sockets as evutil_socket_t; we've been passing them int. This patch should fix compilation and correctness when built for 64-bit windows. Fixes bug 3270. | ||
* | Bump copyright statements to 2011 (0.2.2) | Nick Mathewson | 2011-01-03 |
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* | Remove unused function declarations | Sebastian Hahn | 2010-08-17 |
| | | | | | | Also remove some #if 0'd code from the unit tests for buffers. The code was killed in e6794e58081af773073c266e23fe3ab2ebecdb7e (5 years ago), and is now broken anyways. | ||
* | Create buffers.h | Sebastian Hahn | 2010-07-27 |