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+The Onion Routing (TOR) Frequently Asked Questions
+--------------------------------------------------
+
+1. General.
+
+1.1. What is tor?
+
+Tor is an implementation of version 2 of Onion Routing.
+
+Onion Routing is a connection-oriented anonymizing communication
+service. Users build a layered block of asymmetric encryptions
+(an "onion") which describes a source-routed path through a set of
+nodes. Those nodes build a "virtual circuit" through the network, in which
+each node knows its predecessor and successor, but no others. Traffic
+flowing down the circuit is unwrapped by a symmetric key at each node
+which reveals the downstream node.
+
+Basically tor provides a distributed network of servers ("onion
+routers"). Users bounce their tcp streams (web traffic, ftp, ssh, etc)
+around the routers, and recipients, observers, and even the routers
+themselves have difficulty tracking the source of the stream.
+
+1.2. Why's it called tor?
+
+Because tor is the onion routing system. I kept telling people I was
+working on onion routing, and they said "Neat. Which one?" Even if onion
+routing has become a standard household term, this is the actual onion
+routing project, started out of the Naval Research Lab.
+
+(Theories about recursive acronyms are ok too.)
+
+
+2. Compiling and installing.
+
+[Read the README file for now; check back here once we've got packages/etc
+for you.]
+
+
+3. Running tor.
+
+3.1. What's this about roles? What kind of server should I run?
+
+The same executable ("or") functions as both client and server, depending
+on the value of the config variable named 'Role'. Role represents a
+combination of which tasks this particular tor server will do. The default
+Role (role 15) is an onion router: it listens for onion routers, listens
+for onion proxies, listens for application proxies, and it connects to
+all other onion routers it learns about. A directory server (role 63)
+does all of the above and also serves directory requests. A simple
+onion proxy, on the other hand (role 8), only listens for application
+proxies. See part 3.1 of the HACKING document for more technical details.
+
+3.2. So I can just run a full onion router and join the network?
+
+No. Users should run just an onion proxy (use the 'oprc' config file).
+If you start up a full onion router, the rest of the routers in the
+system won't recognize you, so they will reject your handshake attempts.
+
+3.3. How do I join the network then?
+
+If you just want to use the onion routing network, you can run a proxy
+and you're all set. If you want to run a router, you must convince
+the directory server operators (currently arma@mit.edu) that you're a
+trustworthy person. From there, the operators add you to the directory,
+which propagates out to the rest of the network. All nodes will know
+about you within an hour.
+
+3.4. I want to run a directory server too.
+
+If you run a very reliable node, you plan to be around for a long time,
+and you want to spend some time ensuring that router operators are
+people we know and like, we may want you to run a directory server
+too. We must manually add you to the 'dirservers' file that's part of
+the distribution; users will only know about you when they upgrade to
+a new version. Of course, you can always just start up your router as a
+directory server too --- but users won't know to ask you for directories,
+and more importantly, you'll never learn from the real directory servers
+about recently joined routers.
+
+
+4. Development.
+
+4.1. Who's doing this?
+
+4.2. Can I help?
+
+4.3. I've got a bug.
+
+
+5. Anonymity.
+
+5.1. So I'm totally anonymous if I use tor?
+
+5.2. Where can I learn more about anonymity?
+
+
+6. Comparison to related projects.
+
+6.1. Onion Routing.
+
+Tor *is* onion routing.
+
+6.2. Freedom.
+
+
+7. Protocol and application support.
+
+7.1. http? ftp? udp? socks? mozilla?
+
+
+
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+
+0. Intro.
+Onion Routing is still very much in development stages. This document
+aims to get you started in the right direction if you want to understand
+the code, add features, fix bugs, etc.
+
+Read the README file first, so you can get familiar with the basics.
+
+1. The programs.
+
+1.1. "or". This is the main program here. It functions as both a server
+and a client, depending on which config file you give it. ...
+
+2. The pieces.
+
+2.1. Routers. Onion routers, as far as the 'or' program is concerned,
+are a bunch of data items that are loaded into the router_array when
+the program starts. After it's loaded, the router information is never
+changed. When a new OR connection is started (see below), the relevant
+information is copied from the router struct to the connection struct.
+
+2.2. Connections. A connection is a long-standing tcp socket between
+nodes. A connection is named based on what it's connected to -- an "OR
+connection" has an onion router on the other end, an "OP connection" has
+an onion proxy on the other end, an "exit connection" has a website or
+other server on the other end, and an "AP connection" has an application
+proxy (and thus a user) on the other end.
+
+2.3. Circuits. A circuit is a single conversation between two
+participants over the onion routing network. One end of the circuit has
+an AP connection, and the other end has an exit connection. AP and exit
+connections have only one circuit associated with them (and thus these
+connection types are closed when the circuit is closed), whereas OP and
+OR connections multiplex many circuits at once, and stay standing even
+when there are no circuits running over them.
+
+2.4. Cells. Some connections, specifically OR and OP connections, speak
+"cells". This means that data over that connection is bundled into 128
+byte packets (8 bytes of header and 120 bytes of payload). Each cell has
+a type, or "command", which indicates what it's for.
+
+
+3. Important parameters in the code.
+
+3.1. Role.
+
+
+4. Robustness features.
+
+4.1. Bandwidth throttling. Each cell-speaking connection has a maximum
+bandwidth it can use, as specified in the routers.or file. Bandwidth
+throttling occurs on both the sender side and the receiving side. The
+sending side sends cells at regularly spaced intervals (e.g., a connection
+with a bandwidth of 12800B/s would queue a cell every 10ms). The receiving
+side protects against misbehaving servers that send cells more frequently,
+by using a simple token bucket:
+
+Each connection has a token bucket with a specified capacity. Tokens are
+added to the bucket each second (when the bucket is full, new tokens
+are discarded.) Each token represents permission to receive one byte
+from the network --- to receive a byte, the connection must remove a
+token from the bucket. Thus if the bucket is empty, that connection must
+wait until more tokens arrive. The number of tokens we add enforces a
+longterm average rate of incoming bytes, yet we still permit short-term
+bursts above the allowed bandwidth. Currently bucket sizes are set to
+ten seconds worth of traffic.
+
+The bandwidth throttling uses TCP to push back when we stop reading.
+We extend it with token buckets to allow more flexibility for traffic
+bursts.
+
+4.2. Data congestion control. Even with the above bandwidth throttling,
+we still need to worry about congestion, either accidental or intentional.
+If a lot of people make circuits into same node, and they all come out
+through the same connection, then that connection may become saturated
+(be unable to send out data cells as quickly as it wants to). An adversary
+can make a 'put' request through the onion routing network to a webserver
+he owns, and then refuse to read any of the bytes at the webserver end
+of the circuit. These bottlenecks can propagate back through the entire
+network, mucking up everything.
+
+To handle this congestion, each circuit starts out with a receive
+window at each node of 100 cells -- it is willing to receive at most 100
+cells on that circuit. (It handles each direction separately; so that's
+really 100 cells forward and 100 cells back.) The edge of the circuit
+is willing to create at most 100 cells from data coming from outside the
+onion routing network. Nodes in the middle of the circuit will tear down
+the circuit if a data cell arrives when the receive window is 0. When
+data has traversed the network, the edge node buffers it on its outbuf,
+and evaluates whether to respond with a 'sendme' acknowledgement: if its
+outbuf is not too full, and its receive window is less than 90, then it
+queues a 'sendme' cell backwards in the circuit. Each node that receives
+the sendme increments its window by 10 and passes the cell onward.
+
+In practice, all the nodes in the circuit maintain a receive window
+close to 100 except the exit node, which stays around 0, periodically
+receiving a sendme and reading 10 more data cells from the webserver.
+In this way we can use pretty much all of the available bandwidth for
+data, but gracefully back off when faced with multiple circuits (a new
+sendme arrives only after some cells have traversed the entire network),
+stalled network connections, or attacks.
+
+We don't need to reimplement full tcp windows, with sequence numbers,
+the ability to drop cells when we're full etc, because the tcp streams
+already guarantee in-order delivery of each cell. Rather than trying
+to build some sort of tcp-on-tcp scheme, we implement this minimal data
+congestion control; so far it's enough.
+
+4.3. Router twins. In many cases when we ask for a router with a given
+address and port, we really mean a router who knows a given key. Router
+twins are two or more routers that all share the same private key. We thus
+give routers extra flexibility in choosing the next hop in the circuit: if
+some of the twins are down or slow, it can choose the more available ones.
+
+Currently the code tries for the primary router first, and if it's down,
+chooses the first available twin.
+