diff options
Diffstat (limited to 'vendor/github.com/hashicorp/terraform/terraform/shadow_components.go')
-rw-r--r-- | vendor/github.com/hashicorp/terraform/terraform/shadow_components.go | 273 |
1 files changed, 273 insertions, 0 deletions
diff --git a/vendor/github.com/hashicorp/terraform/terraform/shadow_components.go b/vendor/github.com/hashicorp/terraform/terraform/shadow_components.go new file mode 100644 index 00000000..116cf84f --- /dev/null +++ b/vendor/github.com/hashicorp/terraform/terraform/shadow_components.go @@ -0,0 +1,273 @@ +package terraform + +import ( + "fmt" + "sync" + + "github.com/hashicorp/go-multierror" + "github.com/hashicorp/terraform/helper/shadow" +) + +// newShadowComponentFactory creates a shadowed contextComponentFactory +// so that requests to create new components result in both a real and +// shadow side. +func newShadowComponentFactory( + f contextComponentFactory) (contextComponentFactory, *shadowComponentFactory) { + // Create the shared data + shared := &shadowComponentFactoryShared{contextComponentFactory: f} + + // Create the real side + real := &shadowComponentFactory{ + shadowComponentFactoryShared: shared, + } + + // Create the shadow + shadow := &shadowComponentFactory{ + shadowComponentFactoryShared: shared, + Shadow: true, + } + + return real, shadow +} + +// shadowComponentFactory is the shadow side. Any components created +// with this factory are fake and will not cause real work to happen. +// +// Unlike other shadowers, the shadow component factory will allow the +// shadow to create _any_ component even if it is never requested on the +// real side. This is because errors will happen later downstream as function +// calls are made to the shadows that are never matched on the real side. +type shadowComponentFactory struct { + *shadowComponentFactoryShared + + Shadow bool // True if this should return the shadow + lock sync.Mutex +} + +func (f *shadowComponentFactory) ResourceProvider( + n, uid string) (ResourceProvider, error) { + f.lock.Lock() + defer f.lock.Unlock() + + real, shadow, err := f.shadowComponentFactoryShared.ResourceProvider(n, uid) + var result ResourceProvider = real + if f.Shadow { + result = shadow + } + + return result, err +} + +func (f *shadowComponentFactory) ResourceProvisioner( + n, uid string) (ResourceProvisioner, error) { + f.lock.Lock() + defer f.lock.Unlock() + + real, shadow, err := f.shadowComponentFactoryShared.ResourceProvisioner(n, uid) + var result ResourceProvisioner = real + if f.Shadow { + result = shadow + } + + return result, err +} + +// CloseShadow is called when the _real_ side is complete. This will cause +// all future blocking operations to return immediately on the shadow to +// ensure the shadow also completes. +func (f *shadowComponentFactory) CloseShadow() error { + // If we aren't the shadow, just return + if !f.Shadow { + return nil + } + + // Lock ourselves so we don't modify state + f.lock.Lock() + defer f.lock.Unlock() + + // Grab our shared state + shared := f.shadowComponentFactoryShared + + // If we're already closed, its an error + if shared.closed { + return fmt.Errorf("component factory shadow already closed") + } + + // Close all the providers and provisioners and return the error + var result error + for _, n := range shared.providerKeys { + _, shadow, err := shared.ResourceProvider(n, n) + if err == nil && shadow != nil { + if err := shadow.CloseShadow(); err != nil { + result = multierror.Append(result, err) + } + } + } + + for _, n := range shared.provisionerKeys { + _, shadow, err := shared.ResourceProvisioner(n, n) + if err == nil && shadow != nil { + if err := shadow.CloseShadow(); err != nil { + result = multierror.Append(result, err) + } + } + } + + // Mark ourselves as closed + shared.closed = true + + return result +} + +func (f *shadowComponentFactory) ShadowError() error { + // If we aren't the shadow, just return + if !f.Shadow { + return nil + } + + // Lock ourselves so we don't modify state + f.lock.Lock() + defer f.lock.Unlock() + + // Grab our shared state + shared := f.shadowComponentFactoryShared + + // If we're not closed, its an error + if !shared.closed { + return fmt.Errorf("component factory must be closed to retrieve errors") + } + + // Close all the providers and provisioners and return the error + var result error + for _, n := range shared.providerKeys { + _, shadow, err := shared.ResourceProvider(n, n) + if err == nil && shadow != nil { + if err := shadow.ShadowError(); err != nil { + result = multierror.Append(result, err) + } + } + } + + for _, n := range shared.provisionerKeys { + _, shadow, err := shared.ResourceProvisioner(n, n) + if err == nil && shadow != nil { + if err := shadow.ShadowError(); err != nil { + result = multierror.Append(result, err) + } + } + } + + return result +} + +// shadowComponentFactoryShared is shared data between the two factories. +// +// It is NOT SAFE to run any function on this struct in parallel. Lock +// access to this struct. +type shadowComponentFactoryShared struct { + contextComponentFactory + + closed bool + providers shadow.KeyedValue + providerKeys []string + provisioners shadow.KeyedValue + provisionerKeys []string +} + +// shadowResourceProviderFactoryEntry is the entry that is stored in +// the Shadows key/value for a provider. +type shadowComponentFactoryProviderEntry struct { + Real ResourceProvider + Shadow shadowResourceProvider + Err error +} + +type shadowComponentFactoryProvisionerEntry struct { + Real ResourceProvisioner + Shadow shadowResourceProvisioner + Err error +} + +func (f *shadowComponentFactoryShared) ResourceProvider( + n, uid string) (ResourceProvider, shadowResourceProvider, error) { + // Determine if we already have a value + raw, ok := f.providers.ValueOk(uid) + if !ok { + // Build the entry + var entry shadowComponentFactoryProviderEntry + + // No value, initialize. Create the original + p, err := f.contextComponentFactory.ResourceProvider(n, uid) + if err != nil { + entry.Err = err + p = nil // Just to be sure + } + + if p != nil { + // Create the shadow + real, shadow := newShadowResourceProvider(p) + entry.Real = real + entry.Shadow = shadow + + if f.closed { + shadow.CloseShadow() + } + } + + // Store the value + f.providers.SetValue(uid, &entry) + f.providerKeys = append(f.providerKeys, uid) + raw = &entry + } + + // Read the entry + entry, ok := raw.(*shadowComponentFactoryProviderEntry) + if !ok { + return nil, nil, fmt.Errorf("Unknown value for shadow provider: %#v", raw) + } + + // Return + return entry.Real, entry.Shadow, entry.Err +} + +func (f *shadowComponentFactoryShared) ResourceProvisioner( + n, uid string) (ResourceProvisioner, shadowResourceProvisioner, error) { + // Determine if we already have a value + raw, ok := f.provisioners.ValueOk(uid) + if !ok { + // Build the entry + var entry shadowComponentFactoryProvisionerEntry + + // No value, initialize. Create the original + p, err := f.contextComponentFactory.ResourceProvisioner(n, uid) + if err != nil { + entry.Err = err + p = nil // Just to be sure + } + + if p != nil { + // For now, just create a mock since we don't support provisioners yet + real, shadow := newShadowResourceProvisioner(p) + entry.Real = real + entry.Shadow = shadow + + if f.closed { + shadow.CloseShadow() + } + } + + // Store the value + f.provisioners.SetValue(uid, &entry) + f.provisionerKeys = append(f.provisionerKeys, uid) + raw = &entry + } + + // Read the entry + entry, ok := raw.(*shadowComponentFactoryProvisionerEntry) + if !ok { + return nil, nil, fmt.Errorf("Unknown value for shadow provisioner: %#v", raw) + } + + // Return + return entry.Real, entry.Shadow, entry.Err +} |