import javax.swing.event.EventListenerList; import java.util.ArrayList; import java.util.Arrays; import java.util.Iterator; // TODO: Loads of threads in this class, make sure everything is thread safe. public class PunchingBag implements Runnable { boolean ledsChanged = false; final public int ledHeight = 20; final public int ledWidth = 9; private byte[] rawLeds = new byte[6 * 8]; private Colour[][] leds = new Colour[ledWidth][ledHeight]; private byte[] ledGridIntensities = new byte[6]; final public int buttonHeight = 19; final public int buttonWidth = 8; private boolean[][] buttons = new boolean[buttonWidth][buttonHeight]; boolean buttonsChanged = false; private ArrayList runningEffects = new ArrayList(); ButtonArduino buttonArduino = new ButtonArduino(); public enum Colour { None, Red, Yellow, Green }; // Is there a better class for this? One that it is not a swing class. private EventListenerList buttonListenerList = new EventListenerList(); private EventListenerList ledListenerList = new EventListenerList(); private EventListenerList accelListenerList = new EventListenerList(); public PunchingBag() { new Thread(this).start(); } /** * Adds an ActionListener to the button. * * @param l * the ActionListener to be added */ public void addButtonListener(ButtonListener l) { buttonListenerList.add(ButtonListener.class, l); } public void addLEDChangeListener(LEDListener l) { ledListenerList.add(LEDListener.class, l); } public void addLEDChangeListener(AccelListener l) { accelListenerList.add(AccelListener.class, l); } public Colour getLED(int x, int y) { return leds[x][y]; } public boolean setLED(int x, int y, Colour colour) { if (x >= 0 && x < ledWidth && y >= 0 && y < ledHeight) { if (leds[x][y] != colour) { leds[x][y] = colour; ledsChanged = true; } return true; } else { return false; } } void CircleExpand(int x, int y, int intensity) { runningEffects.add(new CircleExpand(x, y, 100)); } abstract class Effect { long lastRefresh = 0; boolean stop = false; // int refreshRate = 60; // Times per second to refresh public void stop() { stop = true; } abstract public void draw(); } class CircleExpand extends Effect { final int x; final int y; int intensity; boolean drawnSomething = true; float currentRadius = 0; public CircleExpand(int x, int y, int intensity) { this.x = x; this.y = y; this.intensity = intensity; } public void draw() { Colour colour; if (intensity >= 10) { colour = Colour.Red; } else if (intensity >= 5) { colour = Colour.Yellow; } else { colour = Colour.Green; } intensity -= 5; currentRadius += 0.1 + 0.1 + (currentRadius / 20); // currentRadius += 0.01; // longhand: currentRadius = currentRadius + 0.1 + (currentRadius / // 10); if (!DrawEllipse(x, y, (int) currentRadius, (int) currentRadius, colour)) stop = true; } } public boolean DrawEllipse(int x, int y, int radx, int rady, Colour colour) { if (radx == 0 && rady == 0) { return setLED(x, y, colour); } boolean doneSomething = false; int dx = 0, dy = rady; /* first quadrant from top left to bottom right */ int a2 = radx * radx, b2 = rady * rady; int err = b2 - (2 * rady - 1) * a2, e2; /* error value in the first step */ do { if (setLED(x + dx, y + dy, colour)) {/* I. Quadrant */ doneSomething = true; } if (setLED(x - dx, y + dy, colour)) {/* II. Quadrant */ doneSomething = true; } if (setLED(x - dx, y - dy, colour)) {/* III. Quadrant */ doneSomething = true; } if (setLED(x + dx, y - dy, colour)) {/* IV. Quadrant */ doneSomething = true; } e2 = 2 * err; if (e2 < (2 * dx + 1) * b2) { dx++; err += (2 * dx + 1) * b2; } if (e2 > -(2 * dy - 1) * a2) { dy--; err -= (2 * dy - 1) * a2; } } while (dy >= 0); while (dx++ < radx) { /* correction for flat ellipses (b=1) */ if (setLED(x + dx, y, colour)) { doneSomething = true; } if (setLED(x - dx, y, colour)) { doneSomething = true; } } return doneSomething; } private void calculateRawLeds() { for (int y = 0; y <= 18; y++) { for (int x = 0; x <= 6; x++) { if ((y % 2) == 0) { if (leds[x][y] == Colour.Green || leds[x][y] == Colour.Yellow) { rawLeds[(int) Math.floor(y / 4)] = (byte) (rawLeds[(int) Math .floor(y / 4)] | (1 << (7 - x))); } } else { if (leds[x][y] == Colour.Red || leds[x][y] == Colour.Yellow) { rawLeds[(int) Math.floor(y / 4)] = (byte) (rawLeds[(int) Math .floor(y / 4)] | (1 << (7 - x))); } } } } int x = 7; // TODO: Complete and test, or rethink the following? for (int startY = 0; startY <= 4; startY++) { for (int y = 0; y <= 3; y++) { if (leds[x][startY + (y * 4)] == Colour.Red || leds[x][startY + (y * 4)] == Colour.Yellow) { rawLeds[(5 * 8) + startY] = (byte) (rawLeds[(int) Math .floor(y / 4)] | (1 << (7 - x))); } if (leds[x][y] == Colour.Green || leds[x][y] == Colour.Yellow) { rawLeds[(int) Math.floor(y / 4)] = (byte) (rawLeds[(int) Math .floor(y / 4)] | (1 << (7 - x))); } } } } /* Clears the led grid and stops all running effects */ void clearLEDGrid() { /* * for (Iterator iter = runningEffects.iterator(); * iter.hasNext();) { ((Effect) iter.next()).stop(); } */ for (int x = 0; x < ledWidth; x++) { for (int y = 0; y < ledHeight; y++) { leds[x][y] = Colour.None; } } // Arrays.fill(leds,Colour.None); } public void setLEDGridIntensity(byte grid, byte intensity) { ledGridIntensities[grid] = intensity; } public void setLEDIntensities(byte intensity) { Arrays.fill(ledGridIntensities, intensity); } public void buttonPressed(int x, int y) { buttons[x][y] = true; buttonsChanged = true; } public void run() { while (true) { synchronized (runningEffects) { // Should prevent // ConcurrentModificationException's // (havent managed to produce one // though for (Iterator iter = runningEffects.iterator(); iter .hasNext();) { Effect ef = (Effect) iter.next(); if (ef.stop) { iter.remove(); } else {// if ((ef.lastRefresh + (1000 / ef.refreshRate)) <= // Systems.currentTimeMillis()) { ef.draw(); ef.lastRefresh = System.currentTimeMillis(); } } } if (ledsChanged) { LEDListener[] LEDListeners = ledListenerList .getListeners(LEDListener.class); for (int i = 0; i < ledListenerList.getListenerCount(); i++) { LEDListeners[i].LEDchanged(); } } if (buttonsChanged) { ButtonListener[] buttonListeners = buttonListenerList .getListeners(ButtonListener.class); for (int i = 0; i < buttonListenerList.getListenerCount(); i++) { for (int x = 0; x < buttonWidth; x++) { for (int y = 0; y < buttonHeight; y++) { if (buttons[x][y]) buttonListeners[i].buttonPressed(x, y); } } } } // TODO: Hack? for (int x = 0; x < buttonWidth; x++) { for (int y = 0; y < buttonHeight; y++) { buttons[x][y] = false; } } // TODO: Hack? clearLEDGrid(); try { Thread.sleep(1000 / 60); } catch (InterruptedException e) { e.printStackTrace(); } } } }