From d32662fe2f461a38cc0e99951dfe9f82316a936c Mon Sep 17 00:00:00 2001 From: Adam Martindale Date: Fri, 2 Sep 2011 14:14:09 +0100 Subject: Renamed CirclePulsate class and added Draw Ellipse --- PunchingBag/src/PunchingBag.java | 67 +++++++++++++++++++++++++++------------- 1 file changed, 46 insertions(+), 21 deletions(-) diff --git a/PunchingBag/src/PunchingBag.java b/PunchingBag/src/PunchingBag.java index 2efe903..7e04d33 100644 --- a/PunchingBag/src/PunchingBag.java +++ b/PunchingBag/src/PunchingBag.java @@ -2,7 +2,7 @@ import javax.swing.event.EventListenerList; import java.util.Arrays; public class PunchingBag implements Runnable { - private byte[] rawLeds = new byte[6*8]; + private byte[] rawLeds = new byte[6 * 8]; private Colour[][] leds = new Colour[9][20]; private byte[] ledGridIntensities = new byte[6]; private boolean[][] buttons = new boolean[8][19]; @@ -27,22 +27,25 @@ public class PunchingBag implements Runnable { public void addButtonListener(ButtonListener l) { buttonListenerList.add(ButtonListener.class, l); } - - public void setLED(byte x, byte y, Colour colour) { - leds[x][y] = colour; + + public void setLED(int i, int j, Colour colour) { + leds[i][j] = colour; } - public void drawRipple(byte x, byte y, byte intensity) { - new Ripple(x, y, intensity); + void CircleExpand(int x, int y, int delay, Colour colour) { + for (int i = 0; i <= 15; i++) { + DrawEllipse(x, y, i, i, colour); + + } } - class Ripple implements Runnable { + class CircleExpand implements Runnable { double currentWidth; final byte x; final byte y; byte intensity; - public Ripple(byte x, byte y, byte intensity) { + public CircleExpand(byte x, byte y, byte intensity) { this.x = x; this.y = y; this.intensity = intensity; @@ -67,8 +70,8 @@ public class PunchingBag implements Runnable { drawnSomething = false; for (double i = 0; i < 360; i++) { - //int x = x + (int) Math.round(currentWidth * Math.cos(i)); - //int y = y + (int) Math.round(currentWidth * Math.sin(i)); + // int x = x + (int) Math.round(currentWidth * Math.cos(i)); + // int y = y + (int) Math.round(currentWidth * Math.sin(i)); if (x >= 0 && x <= 8 && y >= 0 && y <= 19) { setLED(x, y, colour); @@ -79,7 +82,7 @@ public class PunchingBag implements Runnable { currentWidth += 0.1 + (currentWidth / 10); try { - Thread.sleep(1000/60); + Thread.sleep(1000 / 60); } catch (InterruptedException e) { e.printStackTrace(); } @@ -88,17 +91,38 @@ public class PunchingBag implements Runnable { } + public void DrawEllipse(int x, int y, int radx, int rady, Colour colour) { + if (radx == 0 && rady == 0) { + setLED(x, y, colour); + return; + } + int dx = 0, dy = rady; /* first quadrant from top left to bottom right */ + int a2 = radx * radx, b2 = rady * rady; + int err = b2 - (2 * rady - 1) * a2, e2; /* error value in the first step */ -void CirclePulsate (int x, int y) -{ -for ( int i= 0 ; i<= 15 ; i++ ) { -/*matrix. Clear ( ) ; -matrix. DrawEllipse ( AS1107:: Maxx / x , y ,i,i ) ; -matrix. Update ( ) ; -delay ( d ) ;*/ -} -} + do { + setLED(x + dx, y + dy, colour); /* I. Quadrant */ + setLED(x - dx, y + dy, colour); /* II. Quadrant */ + setLED(x - dx, y - dy, colour); /* III. Quadrant */ + setLED(x + dx, y - dy, colour); /* IV. Quadrant */ + + e2 = 2 * err; + if (e2 < (2 * dx + 1) * b2) { + dx++; + err += (2 * dx + 1) * b2; + } + if (e2 > -(2 * dy - 1) * a2) { + dy--; + err -= (2 * dy - 1) * a2; + } + } while (dy >= 0); + + while (dx++ < radx) { /* correction for flat ellipses (b=1) */ + setLED(x + dx, y, colour); + setLED(x - dx, y, colour); + } + } public void addLEDChangeListener(ButtonListener l) { ledListenerList.add(ButtonListener.class, l); @@ -125,7 +149,8 @@ delay ( d ) ;*/ // TODO: Complete and test, or rethink the following? for (int startY = 0; startY <= 4; startY++) { for (int y = 0; y <= 3; y++) { - if (leds[x][startY + (y * 4)] == Colour.Red || leds[x][startY + (y * 4)] == Colour.Yellow) { + if (leds[x][startY + (y * 4)] == Colour.Red + || leds[x][startY + (y * 4)] == Colour.Yellow) { rawLeds[(5 * 8) + startY] = (byte) (rawLeds[(int) Math .floor(y / 4)] | (1 << (7 - x))); } -- cgit v1.2.3