;;; GNU Guix --- Functional package management for GNU ;;; Copyright © 2013 John Darrington ;;; Copyright © 2013 Nikita Karetnikov ;;; Copyright © 2014, 2015, 2016 David Thompson ;;; Copyright © 2014, 2015, 2016 Eric Bavier ;;; Copyright © 2014 Cyrill Schenkel ;;; Copyright © 2014 Sylvain Beucler ;;; Copyright © 2014, 2015 Ludovic Courtès ;;; Copyright © 2014, 2015, 2016 Sou Bunnbu ;;; Copyright © 2014, 2015 Mark H Weaver ;;; Copyright © 2015, 2016 Andreas Enge ;;; Copyright © 2015 David Hashe ;;; Copyright © 2015, 2017 Christopher Allan Webber ;;; Copyright © 2015, 2016, 2017 Ricardo Wurmus ;;; Copyright © 2015, 2016, 2017 Alex Kost ;;; Copyright © 2015 Paul van der Walt ;;; Copyright © 2015 Taylan Ulrich Bayırlı/Kammer ;;; Copyright © 2016, 2017 Rodger Fox ;;; Copyright © 2016 Manolis Fragkiskos Ragkousis ;;; Copyright © 2016, 2017 ng0 ;;; Copyright © 2016 Albin Söderqvist ;;; Copyright © 2016 Kei Kebreau ;;; Copyright © 2016 Alex Griffin ;;; Copyright © 2016 Efraim Flashner ;;; Copyright © 2016 Jan Nieuwenhuizen ;;; Copyright © 2016 Steve Webber ;;; Copyright © 2017 Adonay "adfeno" Felipe Nogueira ;;; ;;; This file is part of GNU Guix. ;;; ;;; GNU Guix is free software; you can redistribute it and/or modify it ;;; under the terms of the GNU General Public License as published by ;;; the Free Software Foundation; either version 3 of the License, or (at ;;; your option) any later version. ;;; ;;; GNU Guix is distributed in the hope that it will be useful, but ;;; WITHOUT ANY WARRANTY; without even the implied warranty of ;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ;;; GNU General Public License for more details. ;;; ;;; You should have received a copy of the GNU General Public License ;;; along with GNU Guix. If not, see . (define-module (gnu packages games) #:use-module (ice-9 match) #:use-module ((guix licenses) #:prefix license:) #:use-module (guix utils) #:use-module (guix packages) #:use-module (guix download) #:use-module (guix git-download) #:use-module (guix svn-download) #:use-module (gnu packages) #:use-module (gnu packages algebra) #:use-module (gnu packages autotools) #:use-module (gnu packages backup) #:use-module (gnu packages base) #:use-module (gnu packages admin) #:use-module (gnu packages audio) #:use-module (gnu packages avahi) #:use-module (gnu packages boost) #:use-module (gnu packages fltk) #:use-module (gnu packages fribidi) #:use-module (gnu packages game-development) #:use-module (gnu packages gettext) #:use-module (gnu packages ghostscript) #:use-module (gnu packages gl) #:use-module (gnu packages glib) #:use-module (gnu packages gnome) #:use-module (gnu packages gperf) #:use-module (gnu packages gtk) #:use-module (gnu packages guile) #:use-module (gnu packages libcanberra) #:use-module (gnu packages libunwind) #:use-module (gnu packages haskell) #:use-module (gnu packages mp3) #:use-module (gnu packages icu4c) #:use-module (gnu packages image) #:use-module (gnu packages ncurses) #:use-module (gnu packages netpbm) #:use-module (gnu packages ocaml) #:use-module (gnu packages python) #:use-module (gnu packages readline) #:use-module (gnu packages xorg) #:use-module (gnu packages pkg-config) #:use-module (gnu packages databases) #:use-module (gnu packages sdl) #:use-module (gnu packages texinfo) #:use-module (gnu packages check) #:use-module (gnu packages fonts) #:use-module (gnu packages fontutils) #:use-module (gnu packages gstreamer) #:use-module (gnu packages bash) #:use-module (gnu packages perl) #:use-module (gnu packages qt) #:use-module (gnu packages compression) #:use-module (gnu packages pulseaudio) #:use-module (gnu packages linux) #:use-module (gnu packages zip) #:use-module (gnu packages xiph) #:use-module (gnu packages curl) #:use-module (gnu packages lua) #:use-module (gnu packages video) #:use-module (gnu packages xml) #:use-module (gnu packages tcl) #:use-module (gnu packages xdisorg) #:use-module (gnu packages tls) #:use-module (gnu packages pcre) #:use-module (gnu packages cyrus-sasl) #:use-module (guix build-system gnu) #:use-module (guix build-system haskell) #:use-module (guix build-system python) #:use-module (guix build-system cmake) #:use-module (guix build-system trivial)) (define-public gnubg (package (name "gnubg") (version "1.02") (source (origin (method url-fetch) (uri (string-append "http://files.gnubg.org/media/sources/gnubg-release-" version ".000-sources." "tar.gz")) (sha256 (base32 "015mvjk2iw1cg1kxwxfnvp2rxb9cylf6yc39i30fdy414k07zkky")))) (build-system gnu-build-system) (inputs `(("glib" ,glib) ("readline" ,readline) ("gtk+" ,gtk+-2) ("mesa" ,mesa) ("glu" ,glu) ("gtkglext" ,gtkglext) ("sqlite" ,sqlite) ("libcanberra" ,libcanberra))) (native-inputs `(("python-2" ,python-2) ("pkg-config" ,pkg-config))) (home-page "http://gnubg.org") (synopsis "Backgammon game") (description "The GNU backgammon application can be used for playing, analyzing and teaching the game. It has an advanced evaluation engine based on artificial neural networks suitable for both beginners and advanced players. In addition to a command-line interface, it also features an attractive, 3D representation of the playing board.") (license license:gpl3+))) (define-public gnubik (package (name "gnubik") (version "2.4.2") (source (origin (method url-fetch) (uri (string-append "mirror://gnu/gnubik/gnubik-" version ".tar.gz")) (sha256 (base32 "0mhpfnxzbns0wfrsjv5vafqr34770rbvkmdzxk0x0aq67hb3zyl5")))) (build-system gnu-build-system) (inputs `(("gtk+" ,gtk+-2) ("mesa" ,mesa) ("glu" ,glu) ("libx11" ,libx11) ("guile" ,guile-2.0) ("gtkglext" ,gtkglext))) (native-inputs `(("gettext" ,gettext-minimal) ("pkg-config" ,pkg-config))) (home-page "https://www.gnu.org/software/gnubik/") (synopsis "3d Rubik's cube game") (description "GNUbik is a puzzle game in which you must manipulate a cube to make each of its faces have a uniform color. The game is customizable, allowing you to set the size of the cube (the default is 3x3) or to change the colors. You may even apply photos to the faces instead of colors. The game is scriptable with Guile.") (license license:gpl3+))) (define-public gnushogi (package (name "gnushogi") (version "1.4.2") (source (origin (method url-fetch) (uri (string-append "mirror://gnu/gnushogi/gnushogi-" version ".tar.gz")) (sha256 (base32 "0a9bsl2nbnb138lq0h14jfc5xvz7hpb2bcsj4mjn6g1hcsl4ik0y")))) (arguments `(#:tests? #f)) ;; No check target. (build-system gnu-build-system) (home-page "http://www.gnu.org/software/gnushogi/") (synopsis "The game of Shogi (Japanese chess)") (description "GNU Shogi is a program that plays the game Shogi (Japanese Chess). It is similar to standard chess but this variant is far more complicated.") (license license:gpl3+))) (define-public xshogi (package (name "xshogi") (version "1.4.2") (source (origin (method url-fetch) (uri (string-append "mirror://gnu/gnushogi/xshogi-" version ".tar.gz")) (sha256 (base32 "1dns0nhymak44by18sv48m4xb2skiwbi2i3nb9hl6w9iwd2i2brf")))) (build-system gnu-build-system) (inputs `(("libxaw" ,libxaw) ("libxt" ,libxt))) (home-page "http://www.gnu.org/software/gnushogi/") (synopsis "User interface for @code{gnushogi}") (description "A graphical user interface for the package @code{gnushogi}.") ;; Contains a copy of GPLv3 but the licence notices simply ;; state "GNU General Public Licence" without specifying a version. (license license:gpl1+))) (define-public abbaye (package (name "abbaye") (version "2.0.1") (source (origin (method url-fetch) (uri (string-append "https://github.com/nevat/abbayedesmorts-gpl/" "archive/v" version ".tar.gz")) (file-name (string-append name "-" version ".tar.gz")) (sha256 (base32 "1a67b0hq6271dd7pvwndjq29cwn2n8gawwz17xafa3k1hrhf8vw3")) (modules '((guix build utils))) (snippet ;; Unbundle fonts. '(delete-file-recursively "fonts")))) (build-system gnu-build-system) (arguments '(#:make-flags '("CC=gcc") #:phases (modify-phases %standard-phases (add-after 'set-paths 'set-sdl-paths (lambda* (#:key inputs #:allow-other-keys) (setenv "CPATH" (string-append (assoc-ref inputs "sdl-union") "/include/SDL")))) (add-after 'patch-source-shebangs 'patch-makefile (lambda* (#:key outputs #:allow-other-keys) ;; Replace /usr with package output directory. (substitute* "Makefile" (("/usr") (assoc-ref outputs "out"))))) (add-before 'install 'make-install-dirs (lambda* (#:key outputs #:allow-other-keys) (let ((prefix (assoc-ref outputs "out"))) ;; Create directories that the makefile assumes exist. (mkdir-p (string-append prefix "/bin")) (mkdir-p (string-append prefix "/share/applications")) (mkdir-p (string-append prefix "/share/pixmaps"))))) ;; No configure script. (delete 'configure)) #:tests? #f)) ;; No check target. (native-inputs `(("pkg-config" ,pkg-config))) (inputs `(("sdl-union" ,(sdl-union (list sdl2 sdl2-image sdl2-mixer))))) (home-page "https://github.com/nevat/abbayedesmorts-gpl") (synopsis "GNU/Linux port of the indie game \"l'Abbaye des Morts\"") (description "L'Abbaye des Morts is a 2D platform game set in 13th century France. The Cathars, who preach about good Christian beliefs, were being expelled by the Catholic Church out of the Languedoc region in France. One of them, called Jean Raymond, found an old church in which to hide, not knowing that beneath its ruins lay buried an ancient evil.") (license license:gpl3))) (define-public angband (package (name "angband") (version "4.0.5") (source (origin (method url-fetch) (uri (string-append "http://rephial.org/downloads/4.0/" "angband-" version ".tar.gz")) (sha256 (base32 "0lpq2kms7hp421vrasx2bkkn9w08kr581ldwik3v0hlq6h7rlxhd")) (modules '((guix build utils))) (snippet ;; So, some of the sounds/graphics/tilesets are under different ;; licenses... some of them even nonfree! This is a console-only ;; version of this package so we just remove them. ;; In the future, if someone tries to make a graphical variant of ;; this package, they can deal with that mess themselves. :) '(begin (for-each (lambda (subdir) (let ((lib-subdir (string-append "lib/" subdir))) (delete-file-recursively lib-subdir))) '("fonts" "icons" "sounds" "tiles")) (substitute* "lib/Makefile" ;; And don't try to invoke makefiles in the directories we removed (("gamedata customize help screens fonts tiles sounds icons user") "gamedata customize help screens user")))))) (build-system gnu-build-system) (arguments `(#:tests? #f ;no check target #:configure-flags (list (string-append "--bindir=" %output "/bin")) #:phases (modify-phases %standard-phases (add-after 'unpack 'autogen.sh (lambda _ (substitute* "acinclude.m4" (("ncursesw5-config") "ncursesw6-config")) (zero? (system* "sh" "autogen.sh"))))))) (native-inputs `(("autoconf" ,autoconf) ("automake" ,automake))) (inputs `(("ncurses" ,ncurses))) (home-page "http://rephial.org/") (synopsis "Dungeon exploration roguelike") (description "Angband is a Classic dungeon exploration roguelike. Explore the depths below Angband, seeking riches, fighting monsters, and preparing to fight Morgoth, the Lord of Darkness.") (license license:gpl2))) (define-public pingus (package (name "pingus") (version "0.7.6") (source (origin (method url-fetch) (uri (string-append "https://github.com/Pingus/pingus/archive/v" version ".tar.gz")) (file-name (string-append name "-" version ".tar.gz")) (sha256 (base32 "0r9v6as5vi7skvvy7b0fcaimhdlzmik64pyy68plgljhsghqkkf4")) (patches (search-patches "pingus-sdl-libs-config.patch")))) (build-system gnu-build-system) (native-inputs `(("pkg-config" ,pkg-config) ("scons" ,scons))) (inputs `(("sdl" ,sdl) ("sdl-image" ,sdl-image) ("sdl-mixer" ,sdl-mixer) ("mesa" ,mesa) ("glu" ,glu) ("libpng" ,libpng) ("boost" ,boost))) (arguments '(#:tests? #f ;no check target #:phases (alist-delete 'configure (alist-replace 'install (lambda* (#:key outputs #:allow-other-keys) (zero? (system* "make" "install" (string-append "PREFIX=" (assoc-ref outputs "out"))))) %standard-phases)))) (home-page "http://pingus.seul.org/welcome.html") (synopsis "Lemmings clone") (description "Pingus is a free Lemmings-like puzzle game in which the player takes command of a bunch of small animals and has to guide them through levels. Since the animals walk on their own, the player can only influence them by giving them commands, like build a bridge, dig a hole, or redirect all animals in the other direction. Multiple such commands are necessary to reach the level's exit. The game is presented in a 2D side view.") ;; Some source files are under bsd-3 and gpl2+ licenses. (license license:gpl3+))) (define-public talkfilters (package (name "talkfilters") (version "2.3.8") (source (origin (method url-fetch) (uri (string-append "http://www.hyperrealm.com/" name "/" name "-" version ".tar.gz")) (sha256 (base32 "19nc5vq4bnkjvhk8srqddzhcs93jyvpm9r6lzjzwc1mgf08yg0a6")))) (build-system gnu-build-system) (home-page "http://www.gnu.org/software/talkfilters") (synopsis "Convert English text to humorous dialects") (description "The GNU Talk Filters are programs that convert English text into stereotyped or otherwise humorous dialects. The filters are provided as a C library, so they can easily be integrated into other programs.") (license license:gpl2+))) (define-public cmatrix (package (name "cmatrix") (version "1.2a") (source (origin (method url-fetch) (uri (string-append "http://www.asty.org/cmatrix/dist/cmatrix-" version ".tar.gz")) (sha256 (base32 "0k06fw2n8nzp1pcdynhajp5prba03gfgsbj91bknyjr5xb5fd9hz")))) (build-system gnu-build-system) (arguments '(#:phases (alist-replace 'configure (lambda* (#:key outputs #:allow-other-keys) ;; This old `configure' script doesn't support ;; variables passed as arguments. (let ((out (assoc-ref outputs "out"))) (setenv "CONFIG_SHELL" (which "bash")) (zero? (system* "./configure" (string-append "--prefix=" out))))) %standard-phases))) (inputs `(("ncurses" ,ncurses))) (home-page "http://www.asty.org/cmatrix") (synopsis "Simulate the display from \"The Matrix\"") (description "CMatrix simulates the display from \"The Matrix\" and is based on the screensaver from the movie's website. It works with terminal settings up to 132x300 and can scroll lines all at the same rate or asynchronously and at a user-defined speed.") (license license:gpl2+))) (define-public chess (package (name "chess") (version "6.2.4") (source (origin (method url-fetch) (uri (string-append "mirror://gnu/chess/gnuchess-" version ".tar.gz")) (sha256 (base32 "1vw2w3jwnmn44d5vsw47f8y70xvxcsz9m5msq9fgqlzjch15qhiw")))) (build-system gnu-build-system) (home-page "https://www.gnu.org/software/chess") (synopsis "Full chess implementation") (description "GNU Chess is a chess engine. It allows you to compete against the computer in a game of chess, either through the default terminal interface or via an external visual interface such as GNU XBoard.") (license license:gpl3+))) (define freedink-engine (package (name "freedink-engine") (version "108.4") (source (origin (method url-fetch) (uri (string-append "mirror://gnu/freedink/freedink-" version ".tar.gz")) (sha256 (base32 "08c51imfjfcydm7h0va09z8qfw5nc837bi2x754ni2z737hb5kw2")))) (build-system gnu-build-system) (arguments `(#:configure-flags '("--disable-embedded-resources"))) (native-inputs `(("gettext" ,gettext-minimal) ("pkg-config" ,pkg-config))) (inputs `(("sdl" ,sdl) ("sdl-image" ,sdl-image) ("sdl-mixer" ,sdl-mixer) ("sdl-ttf" ,sdl-ttf) ("sdl-gfx" ,sdl-gfx) ("fontconfig" ,fontconfig) ("check" ,check))) (home-page "http://www.gnu.org/software/freedink/") (synopsis "Twisted adventures of young pig farmer Dink Smallwood") (description "GNU FreeDink is a free and portable re-implementation of the engine for the role-playing game Dink Smallwood. It supports not only the original game data files but it also supports user-produced game mods or \"D-Mods\". To that extent, it also includes a front-end for managing all of your D-Mods.") (license license:gpl3+))) (define freedink-data (package (name "freedink-data") (version "1.08.20140901") (source (origin (method url-fetch) (uri (string-append "mirror://gnu/freedink/freedink-data-" version ".tar.gz")) (sha256 (base32 "04f1aa8gfz30qkgv7chjz5n1s8v5hbqs01h2113cq1ylm3isd5sp")))) (build-system gnu-build-system) (arguments `(#:phases (alist-delete 'configure (alist-delete 'check %standard-phases)) #:make-flags (list (string-append "PREFIX=" (assoc-ref %outputs "out"))))) (home-page "http://www.gnu.org/software/freedink/") (synopsis "Game data for GNU Freedink") (description "This package contains the game data of GNU Freedink.") (license license:gpl3+))) ;; TODO: Add freedink-dfarc when there's a wxWidgets package. (define-public freedink ;; This is a wrapper that tells the engine where to find the data. (package (inherit freedink-engine) (name "freedink") (build-system trivial-build-system) (arguments '(#:builder (begin (use-modules (guix build utils)) (let* ((output (assoc-ref %outputs "out")) (bin (string-append output "/bin")) (executable (string-append bin "/freedink"))) (mkdir-p bin) (call-with-output-file executable (lambda (port) (format port "#!~a/bin/sh exec ~a/bin/freedink -refdir ~a/share/dink\n" (assoc-ref %build-inputs "bash") (assoc-ref %build-inputs "engine") (assoc-ref %build-inputs "data")) (chmod port #o777))))) #:modules ((guix build utils)))) (inputs `(("engine" ,freedink-engine) ("data" ,freedink-data) ("bash" ,bash))) (native-inputs '()))) (define-public xboard (package (name "xboard") (version "4.9.1") (source (origin (method url-fetch) (uri (string-append "mirror://gnu/xboard/xboard-" version ".tar.gz")) (sha256 (base32 "1mkh36xnnacnz9r00b5f9ld9309k32jv6mcavklbdnca8bl56bib")))) (build-system gnu-build-system) (inputs `(("gtk+" ,gtk+-2) ("librsvg" ,librsvg))) (native-inputs `(("texinfo" ,texinfo) ("pkg-config" ,pkg-config))) (home-page "https://www.gnu.org/software/xboard") (synopsis "Graphical user interface for chess programs") (description "GNU XBoard is a graphical board for all varieties of chess, including international chess, xiangqi (Chinese chess), shogi (Japanese chess) and Makruk. Several lesser-known variants are also supported. It presents a fully interactive graphical interface and it can load and save games in the Portable Game Notation.") (license license:gpl3+))) (define-public xboing (package (name "xboing") (version "2.4") (source (origin (method url-fetch) (uri (string-append "http://www.techrescue.org/xboing/xboing" version ".tar.gz")) (sha256 (base32 "16m2si8wmshxpifk861vhpqviqxgcg8bxj6wfw8hpnm4r2w9q0b7")))) (arguments `(#:tests? #f #:phases (alist-replace 'configure (lambda* (#:key outputs #:allow-other-keys) (substitute* "Imakefile" (("XPMINCLUDE[\t ]*= -I/usr/X11/include/X11") (string-append "XPMINCLUDE = -I" (assoc-ref %build-inputs "libxpm") "/include/X11"))) (substitute* "Imakefile" (("XBOING_DIR = \\.") "XBOING_DIR=$(PROJECTROOT)")) ;; FIXME: HIGH_SCORE_FILE should be set to somewhere writeable (zero? (system* "xmkmf" "-a" (string-append "-DProjectRoot=" (assoc-ref outputs "out"))))) (alist-replace 'install (lambda* (#:key outputs #:allow-other-keys) (and (zero? (system* "make" "install.man")) (zero? (system* "make" "install")))) %standard-phases)))) (inputs `(("libx11" ,libx11) ("libxext" ,libxext) ("libxpm" ,libxpm))) (native-inputs `(("imake" ,imake) ("inetutils" ,inetutils) ("makedepend" ,makedepend))) (build-system gnu-build-system) (home-page "http://www.techrescue.org/xboing") (synopsis "Ball and paddle game") (description "XBoing is a blockout type game where you have a paddle which you control to bounce a ball around the game zone destroying blocks with a proton ball. Each block carries a different point value. The more blocks you destroy, the better your score. The person with the highest score wins.") (license (license:x11-style "file://COPYING" "Very similar to the X11 licence.")))) (define-public gtypist (package (name "gtypist") (version "2.9.5") (source (origin (method url-fetch) (uri (string-append "mirror://gnu/gtypist/gtypist-" version ".tar.xz")) (sha256 (base32 "0xzrkkmj0b1dw3yr0m9hml2y634cc4h61im6zwcq57s7285z8fn1")) (modules '((guix build utils))) (snippet ;; We do not provide `ncurses.h' within an `ncursesw' ;; sub-directory, so patch the source accordingly. See ;; . '(for-each (lambda (file) (substitute* file (("ncursesw/ncurses.h") "ncurses.h"))) (find-files "." "configure$|\\.c$"))))) (build-system gnu-build-system) (inputs `(("ncurses" ,ncurses) ("perl" ,perl))) (home-page "http://www.gnu.org/software/gtypist/") (synopsis "Typing tutor") (description "GNU Typist is a universal typing tutor. It can be used to learn and practice touch-typing. Several tutorials are included; in addition to tutorials for the standard QWERTY layout, there are also tutorials for the alternative layouts Dvorak and Colemak, as well as for the numpad. Tutorials are primarily in English, however some in other languages are provided.") (license license:gpl3+))) (define-public irrlicht (package (name "irrlicht") (version "1.8.4") (source (origin (method url-fetch) (uri (string-append "mirror://sourceforge/irrlicht/Irrlicht%20SDK/" (version-major+minor version) "/" version "/irrlicht-" version ".zip")) (sha256 (base32 "0cz4z4dwrv5ypl19ll67wl6jjpy5k6ly4vr042w4br88qq5jhazl")))) (build-system gnu-build-system) (arguments `(#:phases (alist-cons-after 'unpack 'fix-build-env (lambda* (#:key outputs #:allow-other-keys) (let ((out (assoc-ref outputs "out"))) (substitute* "Makefile" (("INSTALL_DIR = /usr/local/lib") (string-append "INSTALL_DIR = " out "/lib"))) ;; The Makefile assumes these directories exist. (mkdir-p (string-append out "/lib")) (mkdir-p (string-append out "/include")))) (alist-replace 'unpack (lambda* (#:key source #:allow-other-keys) (and (zero? (system* "unzip" source)) ;; The actual source is buried a few directories deep. (chdir (string-append "irrlicht-" ,version "/source/Irrlicht/")))) ;; No configure script (alist-delete 'configure %standard-phases))) #:tests? #f ; no check target #:make-flags '("CC=gcc" "sharedlib"))) (native-inputs `(("unzip" ,unzip))) (inputs `(("mesa" ,mesa) ("glu" ,glu))) (synopsis "3D game engine written in C++") (description "The Irrlicht Engine is a high performance realtime 3D engine written in C++. Features include an OpenGL renderer, extensible materials, scene graph management, character animation, particle and other special effects, support for common mesh file formats, and collision detection.") (home-page "http://irrlicht.sourceforge.net/") (license license:zlib))) (define-public mars ;; The latest release on SourceForge relies on an unreleased version of SFML ;; with a different API, so we take the latest version from the official ;; repository on Github. (let ((commit "c855d044094a1d92317e38935d81ba938946132e") (revision "1")) (package (name "mars") (version (string-append "0.7.5." revision "." (string-take commit 7) )) (source (origin (method git-fetch) (uri (git-reference (url "https://github.com/thelaui/M.A.R.S..git") (commit commit))) (file-name (string-append name "-" version)) (sha256 (base32 "1r4c5gap1z2zsv4yjd34qriqkxaq4lb4rykapyzkkdf4g36lc3nh")) (patches (search-patches "mars-sfml-2.3.patch" "mars-install.patch")))) (build-system cmake-build-system) (arguments `(#:tests? #f ; There are no tests #:phases (modify-phases %standard-phases (add-after 'unpack 'fix-install-path (lambda _ (substitute* "src/CMakeLists.txt" (("\\$\\{CMAKE_INSTALL_PREFIX\\}/games") "${CMAKE_INSTALL_PREFIX}/bin")) #t)) (add-after 'unpack 'fix-data-path (lambda* (#:key outputs #:allow-other-keys) (substitute* "src/System/settings.cpp" (("C_dataPath = \"./data/\";") (string-append "C_dataPath = \"" (assoc-ref outputs "out") "/share/games/marsshooter/\";"))) #t))))) (inputs `(("mesa" ,mesa) ("fribidi" ,fribidi) ("taglib" ,taglib) ("sfml" ,sfml))) (home-page "http://marsshooter.org") (synopsis "2D space shooter") (description "M.A.R.S. is a 2D space shooter with pretty visual effects and attractive physics. Players can battle each other or computer controlled enemies in different game modes such as space ball, death match, team death match, cannon keep, and grave-itation pit.") (license license:gpl3+)))) (define minetest-data (package (name "minetest-data") (version "0.4.15") (source (origin (method url-fetch) (uri (string-append "https://github.com/minetest/minetest_game/archive/" version ".tar.gz")) (file-name (string-append name "-" version ".tar.gz")) (sha256 (base32 "12kxklcd1b5n0f369zf3xxhvkrizxj4d9xv0dh8crfqiymaym0zm")))) (build-system trivial-build-system) (native-inputs `(("source" ,source) ("tar" ,tar) ("gzip" ,(@ (gnu packages compression) gzip)))) (arguments `(#:modules ((guix build utils)) #:builder (begin (use-modules (guix build utils)) (let ((tar (string-append (assoc-ref %build-inputs "tar") "/bin/tar")) (install-dir (string-append %output "/share/minetest/games/minetest_game")) (path (string-append (assoc-ref %build-inputs "gzip") "/bin"))) (setenv "PATH" path) (system* tar "xvf" (assoc-ref %build-inputs "source")) (chdir (string-append "minetest_game-" ,version)) (mkdir-p install-dir) (copy-recursively "." install-dir))))) (synopsis "Main game data for the Minetest game engine") (description "Game data for the Minetest infinite-world block sandox game.") (home-page "http://minetest.net") (license license:lgpl2.1+))) (define-public minetest (package (name "minetest") (version "0.4.15") (source (origin (method url-fetch) (uri (string-append "https://github.com/minetest/minetest/archive/" version ".tar.gz")) (file-name (string-append name "-" version ".tar.gz")) (sha256 (base32 "1ag3jcj7kpq3ph12zirk1c0mj9i0g50wmw932f8gi11liq8yd12n")))) (build-system cmake-build-system) (arguments '(#:configure-flags (list "-DRUN_IN_PLACE=0" "-DENABLE_FREETYPE=1" "-DENABLE_GETTEXT=1" (string-append "-DIRRLICHT_INCLUDE_DIR=" (assoc-ref %build-inputs "irrlicht") "/include/irrlicht") (string-append "-DCURL_INCLUDE_DIR=" (assoc-ref %build-inputs "curl") "/include/curl")) #:tests? #f)) ; no check target (native-search-paths (list (search-path-specification (variable "MINETEST_SUBGAME_PATH") (files '("share/minetest/games"))))) (native-inputs `(("pkg-config" ,pkg-config))) (inputs `(("irrlicht" ,irrlicht) ("libpng" ,libpng) ("libjpeg" ,libjpeg) ("libxxf86vm" ,libxxf86vm) ("mesa" ,mesa) ("libogg" ,libogg) ("libvorbis" ,libvorbis) ("openal" ,openal) ("freetype" ,(@ (gnu packages fontutils) freetype)) ("curl" ,curl) ("luajit" ,luajit) ("gettext" ,gettext-minimal) ("sqlite" ,sqlite))) (propagated-inputs `(("minetest-data" ,minetest-data))) (synopsis "Infinite-world block sandbox game") (description "Minetest is a sandbox construction game. Players can create and destroy various types of blocks in a three-dimensional open world. This allows forming structures in every possible creation, on multiplayer servers or as a single player. Mods and texture packs allow players to personalize the game in different ways.") (home-page "http://minetest.net") (license license:lgpl2.1+))) (define glkterm (package (name "glkterm") (version "1.0.4") (source (origin (method url-fetch) (uri (string-append "http://www.ifarchive.org/if-archive/programming/" "glk/implementations/glkterm-104.tar.gz")) (sha256 (base32 "0zlj9nlnkdlvgbiliczinirqygiq8ikg5hzh5vgcmnpg9pvnwga7")))) (build-system gnu-build-system) (propagated-inputs `(("ncurses" ,ncurses))) ; required by Make.glkterm (arguments '(#:tests? #f ; no check target #:phases (alist-replace 'install (lambda* (#:key outputs #:allow-other-keys) (let* ((out (assoc-ref outputs "out")) (inc (string-append out "/include"))) (mkdir-p inc) (for-each (lambda (file) (copy-file file (string-append inc "/" file))) '("glk.h" "glkstart.h" "gi_blorb.h" "gi_dispa.h" "Make.glkterm")) (mkdir (string-append out "/lib")) (copy-file "libglkterm.a" (string-append out "/lib/libglkterm.a")))) (alist-delete 'configure %standard-phases)))) (home-page "http://www.eblong.com/zarf/glk/") (synopsis "Curses Implementation of the Glk API") (description "Glk defines a portable API for applications with text UIs. It was primarily designed for interactive fiction, but it should be suitable for many interactive text utilities, particularly those based on a command line. This is an implementation of the Glk library which runs in a terminal window, using the curses.h library for screen control.") (license (license:fsf-free "file://README")))) (define-public glulxe (package (name "glulxe") (version "0.5.2") (source (origin (method url-fetch) (uri (string-append "http://www.ifarchive.org/if-archive/programming/" "glulx/interpreters/glulxe/glulxe-052.tar.gz")) (sha256 (base32 "19iw6kl8ncqcy9pv4gsqfh3xsa1n94zd234rqavvmxccnf3nj19g")))) (build-system gnu-build-system) (inputs `(("glk" ,glkterm))) (arguments '(#:tests? #f ; no check target #:make-flags (let* ((glk (assoc-ref %build-inputs "glk"))) (list (string-append "GLKINCLUDEDIR=" glk "/include") (string-append "GLKLIBDIR=" glk "/lib") (string-append "GLKMAKEFILE=" "Make.glkterm"))) #:phases (alist-replace 'install (lambda* (#:key outputs #:allow-other-keys) (let ((bin (string-append (assoc-ref outputs "out") "/bin"))) (mkdir-p bin) (copy-file "glulxe" (string-append bin "/glulxe")))) (alist-delete 'configure %standard-phases)))) (home-page "http://www.eblong.com/zarf/glulx/") (synopsis "Interpreter for Glulx VM") (description "Glulx is a 32-bit portable virtual machine intended for writing and playing interactive fiction. It was designed by Andrew Plotkin to relieve some of the restrictions in the venerable Z-machine format. This is the reference interpreter, using Glk API.") (license (license:fsf-free "file://README")))) (define-public fizmo (package (name "fizmo") (version "0.7.9") (source (origin (method url-fetch) (uri (string-append "https://christoph-ender.de/fizmo/source/" name "-" version ".tar.gz")) (sha256 (base32 "1w7cgyjrhgkadjrazijzhq7zh0pl5bfc6wl7mdpgh020y4kp46d7")))) (build-system gnu-build-system) (arguments '(#:configure-flags (let ((libjpeg (assoc-ref %build-inputs "libjpeg")) (ncurses (assoc-ref %build-inputs "ncurses"))) (list (string-append "jpeg_CFLAGS=-I" libjpeg "/include") (string-append "jpeg_LIBS=-ljpeg") (string-append "ncursesw_CFLAGS=-I" ncurses "/include") (string-append "ncursesw_LIBS=-lncursesw"))))) (native-inputs `(("pkg-config" ,pkg-config))) (inputs `(("libjpeg" ,libjpeg) ("libpng" ,libpng) ("libsndfile" ,libsndfile) ("libxml2" ,libxml2) ("ncurses" ,ncurses) ("sdl" ,sdl))) (home-page "https://christoph-ender.de/fizmo/") (synopsis "Z-machine interpreter") (description "Fizmo is a console-based Z-machine interpreter. It is used to play interactive fiction, also known as text adventures, which were implemented either by Infocom or created using the Inform compiler.") (license license:bsd-3))) (define-public retroarch (package (name "retroarch") (version "1.3.6") (source (origin (method url-fetch) (uri (string-append "https://github.com/libretro/RetroArch/archive/v" version ".tar.gz")) (file-name (string-append name "-" version ".tar.gz")) (sha256 (base32 "1xar0wagcz50clwwkvjg4zq9m1sjqw47vw3xx44pisdj94g21m5y")))) (build-system gnu-build-system) (arguments '(#:tests? #f ; no tests #:phases (alist-replace 'configure (lambda _ (substitute* "qb/qb.libs.sh" (("/bin/true") (which "true"))) (zero? (system* "./configure" (string-append "--prefix=" %output) (string-append "--global-config-dir=" %output "/etc")))) %standard-phases))) (inputs `(("alsa-lib" ,alsa-lib) ("ffmpeg" ,ffmpeg) ("freetype" ,freetype) ("libxinerama" ,libxinerama) ("libxkbcommon" ,libxkbcommon) ("libxml2" ,libxml2) ("libxv" ,libxv) ("mesa" ,mesa) ("openal" ,openal) ("pulseaudio" ,pulseaudio) ("python" ,python) ("sdl" ,sdl2) ("udev" ,eudev) ("zlib" ,zlib))) (native-inputs `(("pkg-config" ,pkg-config) ("which" ,which))) (home-page "http://www.libretro.com/") (synopsis "Reference frontend for the libretro API") (description "Libretro is a simple but powerful development interface that allows for the easy creation of emulators, games and multimedia applications that can plug straight into any libretro-compatible frontend. RetroArch is the official reference frontend for the libretro API, currently used by most as a modular multi-system game/emulator system.") (license license:gpl3+))) (define-public gnugo (package (name "gnugo") (version "3.8") (source (origin (method url-fetch) (uri (string-append "mirror://gnu/gnugo/gnugo-" version ".tar.gz")) (sha256 (base32 "0wkahvqpzq6lzl5r49a4sd4p52frdmphnqsfdv7gdp24bykdfs6s")))) (build-system gnu-build-system) (inputs `(("readline" ,readline))) (synopsis "Play the game of Go") (description "GNU Go is a program that plays the game of Go, in which players place stones on a grid to form territory or capture other stones. While it can be played directly from the terminal, rendered in ASCII characters, it is also possible to play GNU Go with 3rd party graphical interfaces or even in Emacs. It supports the standard game storage format (SGF, Smart Game Format) and inter-process communication format (GMP, Go Modem Protocol).") (home-page "http://www.gnu.org/software/gnugo/") (license license:gpl3+))) (define-public extremetuxracer (package (name "extremetuxracer") (version "0.7.4") (source (origin (method url-fetch) (uri (string-append "mirror://sourceforge/extremetuxracer/releases/" version "/etr-" version ".tar.xz")) (sha256 (base32 "0d2j4ybdjmimg67v2fndgahgq4fvgz3fpfb3a4l1ar75n6hy776s")))) (build-system gnu-build-system) (native-inputs `(("pkg-config" ,pkg-config))) (inputs `(("glu" ,glu) ("sfml" ,sfml))) (synopsis "High speed arctic racing game based on Tux Racer") ;; Snarfed straight from Debian (description "Extreme Tux Racer, or etracer as it is called for short, is a simple OpenGL racing game featuring Tux, the Linux mascot. The goal of the game is to slide down a snow- and ice-covered mountain as quickly as possible, avoiding the trees and rocks that will slow you down. Collect herrings and other goodies while sliding down the hill, but avoid fish bones. This game is based on the GPL version of the famous game TuxRacer.") (home-page "https://sourceforge.net/projects/extremetuxracer/") (license license:gpl2+))) (define-public supertuxkart (package (name "supertuxkart") (version "0.9.2") (source (origin (method url-fetch) (uri (string-append "mirror://sourceforge/supertuxkart/SuperTuxKart/" version "/supertuxkart-" version "-src.tar.xz")) (sha256 (base32 "10l2ljmd7mv8f9ylarqmxxryicdnph2qkm3g5maxnsm2k2q0n20b")) (modules '((guix build utils))) (snippet ;; Delete bundled library sources '(begin ;; FIXME: try to unbundle enet, and angelscript (for-each delete-file-recursively '("lib/zlib" "lib/libpng" "lib/jpeglib" "lib/glew" "lib/wiiuse")) (substitute* "CMakeLists.txt" ;; Supertuxkart uses modified versions of the Irrlicht engine ;; and the bullet library. The developers gave an explanation here: ;; http://forum.freegamedev.net/viewtopic.php?f=17&t=3906 (("add_subdirectory\\(.*/(glew|zlib)\"\\)") "")) #t)))) (build-system cmake-build-system) (arguments `(#:tests? #f ; no check target #:configure-flags (list "-DUSE_WIIUSE=0" ;; Do not use the bundled zlib "-DNO_IRR_COMPILE_WITH_ZLIB_=TRUE" ;; Irrlicht returns an integer instead of a boolean "-DCMAKE_C_FLAGS=-fpermissive") #:phases (modify-phases %standard-phases (add-after 'unpack 'unbundle (lambda* (#:key inputs #:allow-other-keys) (substitute* "CMakeLists.txt" (("glew") (string-append (assoc-ref inputs "glew") "/lib/libGLEW.a")) (("include_directories\\(\"\\$\\{PROJECT_SOURCE_DIR\\}/lib/glew/include\"\\)") (string-append "include_directories(\"" (assoc-ref inputs "glew") "/include\")"))) #t))))) (inputs `(("glew" ,glew) ("zlib" ,zlib) ("openal" ,openal) ("libvorbis" ,libvorbis) ("freetype" ,freetype) ("fribidi" ,fribidi) ("mesa" ,mesa) ("libx11" ,libx11) ("libxrandr" ,libxrandr) ("curl" ,curl) ;; The following input is needed to build the bundled and modified ;; version of irrlicht. ("libjpeg" ,libjpeg))) (native-inputs `(("pkg-config" ,pkg-config))) (home-page "http://supertuxkart.net") (synopsis "3D kart racing game") (description "SuperTuxKart is a 3D kart racing game, with a focus on having fun over realism. You can play with up to 4 friends on one PC, racing against each other or just trying to beat the computer; single-player mode is also available.") (license license:gpl3+))) (define-public gnujump (package (name "gnujump") (version "1.0.8") (source (origin (method url-fetch) (uri (string-append "mirror://gnu/gnujump/gnujump-" version ".tar.gz")) (sha256 (base32 "05syy9mzbyqcfnm0hrswlmhwlwx54f0l6zhcaq8c1c0f8dgzxhqk")))) (build-system gnu-build-system) (arguments '(#:phases (modify-phases %standard-phases (add-before 'configure 'link-libm (lambda _ (setenv "LIBS" "-lm")))))) (inputs `(("glu" ,glu) ("mesa" ,mesa) ("sdl" ,sdl) ("sdl-image" ,sdl-image) ("sdl-mixer" ,sdl-mixer))) (home-page "http://gnujump.es.gnu.org/") (synopsis "Game of jumping to the next floor, trying not to fall") (description "GNUjump is a simple, yet addictive game in which you must jump from platform to platform to avoid falling, while the platforms drop at faster rates the higher you go. The game features multiplayer, unlimited FPS, smooth floor falling, themeable graphics and sounds, and replays.") (license license:gpl3+))) (define-public wesnoth (package (name "wesnoth") (version "1.12.6") (source (origin (method url-fetch) (uri (string-append "mirror://sourceforge/wesnoth/wesnoth-" (version-major+minor version) "/wesnoth-" version "/" name "-" version ".tar.bz2")) (sha256 (base32 "0kifp6g1dsr16m6ngjq2hx19h851fqg326ps3krnhpyix963h3x5")))) (build-system cmake-build-system) (arguments '(#:tests? #f ; no check target #:configure-flags ;; XXX: Failed to compile with '-Werror=old-style-cast'. ;; boost/mpl/assert.hpp:313:58: error: ;; use of old-style cast [-Werror=old-style-cast] ;; [...] ;; cc1plus: all warnings being treated as errors '("-DENABLE_STRICT_COMPILATION=OFF"))) (native-inputs `(("gettext" ,gettext-minimal) ("pkg-config" ,pkg-config))) (inputs `(("boost" ,boost) ("dbus" ,dbus) ("fribidi" ,fribidi) ("libvorbis" ,libvorbis) ("pango" ,pango) ("sdl-image" ,sdl-image) ("sdl-mixer" ,sdl-mixer) ("sdl-net" ,sdl-net) ("sdl-ttf" ,sdl-ttf))) (home-page "http://www.wesnoth.org/") (synopsis "Turn-based strategy game") (description "The Battle for Wesnoth is a fantasy, turn based tactical strategy game, with several single player campaigns, and multiplayer games (both networked and local). Battle for control on a range of maps, using variety of units which have advantages and disadvantages against different types of attacks. Units gain experience and advance levels, and are carried over from one scenario to the next campaign.") (license license:gpl2+))) (define-public dosbox (package (name "dosbox") (version "0.74.svn3947") (source (origin (method svn-fetch) (uri (svn-reference (url "http://svn.code.sf.net/p/dosbox/code-0/dosbox/trunk/") (revision 3947))) (file-name (string-append name "-" version "-checkout")) ;; Use SVN head, since the last release (2010) is incompatible ;; with GCC 4.8+ (see ;; ). (sha256 (base32 "1p918j6090d1nkvgq7ifvmn506zrdmyi32y7p3ms40d5ssqjg8fj")))) (build-system gnu-build-system) (arguments `(#:phases (modify-phases %standard-phases (add-after 'unpack 'autogen.sh (lambda _ (zero? (system* "sh" "autogen.sh"))))))) (native-inputs `(("autoconf" ,autoconf) ("automake" ,automake))) (inputs `(("sdl" ,sdl) ("libpng" ,libpng) ("zlib" ,zlib) ("alsa-lib" ,alsa-lib) ("glu" ,glu) ("mesa" ,mesa))) (home-page "http://www.dosbox.com") (synopsis "X86 emulator with CGA/EGA/VGA/etc. graphics and sound") (description "DOSBox is a DOS-emulator that uses the SDL library. DOSBox also emulates CPU:286/386 realmode/protected mode, Directory FileSystem/XMS/EMS, Tandy/Hercules/CGA/EGA/VGA/VESA graphics, a SoundBlaster/Gravis Ultra Sound card for excellent sound compatibility with older games.") (license license:gpl2+))) (define-public gamine (package (name "gamine") (version "1.4") (source (origin (method url-fetch) (uri (string-append "mirror://sourceforge/gamine-game/" "gamine-" version ".tar.gz")) (sha256 (base32 "1iny959i1kl2ab6z5xi4s66mrvrwcarxyvjfp2k1sx532s8knk8h")))) (build-system gnu-build-system) (native-inputs `(("pkg-config" ,pkg-config) ("intltool" ,intltool))) (inputs `(("gstreamer" ,gstreamer) ("gst-plugins-base" ,gst-plugins-base) ;playbin plugin ("gst-plugins-good" ,gst-plugins-good) ;for wav playback ("gtk+" ,gtk+))) (arguments `(#:tests? #f #:make-flags (let ((out (assoc-ref %outputs "out"))) (list (string-append "PREFIX=" out) (string-append "SYSCONFDIR=" out "/etc"))) #:phases (modify-phases %standard-phases (delete 'configure) (add-after 'install 'wrap-gamine (lambda* (#:key outputs #:allow-other-keys) (let ((out (assoc-ref outputs "out")) (gst-plugin-path (getenv "GST_PLUGIN_SYSTEM_PATH"))) (wrap-program (string-append out "/bin/gamine") `("GST_PLUGIN_SYSTEM_PATH" ":" prefix (,gst-plugin-path)))) #t))))) (home-page "http://gamine-game.sourceforge.net/") (synopsis "Mouse and keyboard discovery for children") (description "Gamine is a game designed for young children who are learning to use the mouse and keyboard. The child uses the mouse to draw colored dots and lines on the screen and keyboard to display letters.") ;; Most files under gpl2+ or gpl3+, but eat.wav under gpl3 (license license:gpl3))) (define-public raincat (package (name "raincat") (version "1.1.1.3") (source (origin (method url-fetch) (uri (string-append "http://hackage.haskell.org/package/Raincat/Raincat-" version ".tar.gz")) (sha256 (base32 "1aalh68h6799mv4vyg30zpskl5jkn6x2j1jza7p4lrflyifxzar8")))) (build-system haskell-build-system) (inputs `(("ghc-extensible-exceptions" ,ghc-extensible-exceptions) ("ghc-mtl" ,ghc-mtl) ("ghc-random" ,ghc-random) ("ghc-glut" ,ghc-glut) ("freeglut" ,freeglut) ("ghc-opengl" ,ghc-opengl) ("ghc-sdl" ,ghc-sdl) ("ghc-sdl-image" ,ghc-sdl-image) ("ghc-sdl-mixer" ,ghc-sdl-mixer))) (home-page "http://www.bysusanlin.com/raincat/") (synopsis "Puzzle game with a cat in lead role") (description "Project Raincat is a game developed by Carnegie Mellon students through GCS during the Fall 2008 semester. Raincat features game play inspired from classics Lemmings and The Incredible Machine. The project proved to be an excellent learning experience for the programmers. Everything is programmed in Haskell.") (license license:bsd-3))) (define-public manaplus (package (name "manaplus") (version "1.7.1.21") (source (origin (method url-fetch) (uri (string-append "http://repo.manaplus.org/manaplus/download/" version "/manaplus-" version ".tar.xz")) (sha256 (base32 "0q9hk9jgz5jja1mmba5iafxwavk6991kjpmdxdkgbam0hk15pqmz")))) (build-system gnu-build-system) (arguments '(#:configure-flags (list (string-append "CPPFLAGS=-I" (assoc-ref %build-inputs "sdl-union") "/include/SDL")))) (native-inputs `(("pkg-config" ,pkg-config))) (inputs `(("glu" ,glu) ("curl" ,curl) ("libxml2" ,libxml2) ("mesa" ,mesa) ("physfs" ,physfs) ("sdl-union" ,(sdl-union)))) (home-page "http://manaplus.org") (synopsis "Client for 'The Mana World' and similar games") (description "ManaPlus is a 2D MMORPG client for game servers. It is the only fully supported client for @uref{http://www.themanaworld.org, The mana world}, @uref{http://evolonline.org, Evol Online} and @uref{http://landoffire.org, Land of fire}.") ;; "src/debug/*" and "src/sdl2gfx/*" are under Zlib. ;; "data/themes/{golden-delicious,jewelry}/*" are under CC-BY-SA. ;; The rest is under GPL2+. (license (list license:gpl2+ license:zlib license:cc-by-sa4.0)))) (define-public mupen64plus-core (package (name "mupen64plus-core") (version "2.5") (source (origin (method url-fetch) (uri (string-append "https://github.com/mupen64plus/mupen64plus-core/archive/" version ".tar.gz")) (file-name (string-append name "-" version ".tar.gz")) (sha256 (base32 "0dg2hksm5qni2hcha93k7n4fqr92888p946f7phb0ndschzfh9kk")))) (build-system gnu-build-system) (native-inputs `(("pkg-config" ,pkg-config) ("which" ,which))) (inputs `(("freetype" ,freetype) ("glu" ,glu) ("libpng" ,libpng) ("mesa" ,mesa) ("sdl2" ,sdl2) ("zlib" ,zlib))) (arguments '(#:phases (modify-phases %standard-phases ;; The mupen64plus build system has no configure phase. (delete 'configure) ;; Makefile is in a subdirectory. (add-before 'build 'cd-to-project-dir (lambda _ (chdir "projects/unix")))) #:make-flags (let ((out (assoc-ref %outputs "out"))) (list "all" (string-append "PREFIX=" out))) ;; There are no tests. #:tests? #f)) ;; As per the Makefile (in projects/unix/Makefile): (supported-systems '("i686-linux" "x86_64-linux")) (home-page "http://www.mupen64plus.org/") (synopsis "Nintendo 64 emulator core library") (description "Mupen64Plus is a cross-platform plugin-based Nintendo 64 (N64) emulator which is capable of accurately playing many games. This package contains the core library.") (license license:gpl2+))) (define-public mupen64plus-audio-sdl (package (name "mupen64plus-audio-sdl") (version "2.5") (source (origin (method url-fetch) (uri (string-append "https://github.com/mupen64plus/mupen64plus-audio-sdl/archive/" version ".tar.gz")) (file-name (string-append name "-" version ".tar.gz")) (sha256 (base32 "0ss6w92n2rpfnazhg9lbq0nvs3fqx93nliz3k3wjxdlx4dpi7h3a")))) (build-system gnu-build-system) (native-inputs `(("pkg-config" ,pkg-config) ("which" ,which))) (inputs `(("mupen64plus-core" ,mupen64plus-core) ("sdl2" ,sdl2))) (arguments '(#:phases (modify-phases %standard-phases ;; The mupen64plus build system has no configure phase. (delete 'configure) ;; Makefile is in a subdirectory. (add-before 'build 'cd-to-project-dir (lambda _ (chdir "projects/unix")))) #:make-flags (let ((out (assoc-ref %outputs "out")) (m64p (assoc-ref %build-inputs "mupen64plus-core"))) (list "all" (string-append "PREFIX=" out) (string-append "APIDIR=" m64p "/include/mupen64plus"))) ;; There are no tests. #:tests? #f)) (home-page "http://www.mupen64plus.org/") (synopsis "Mupen64Plus SDL input plugin") (description "Mupen64Plus is a cross-platform plugin-based Nintendo 64 (N64) emulator which is capable of accurately playing many games. This package contains the SDL audio plugin.") (license license:gpl2+))) (define-public mupen64plus-input-sdl (package (name "mupen64plus-input-sdl") (version "2.5") (source (origin (method url-fetch) (uri (string-append "https://github.com/mupen64plus/mupen64plus-input-sdl/archive/" version ".tar.gz")) (file-name (string-append name "-" version ".tar.gz")) (sha256 (base32 "11sj5dbalp2nrlmki34vy7wy28vc175pnnkdk65p8599hnyq37ri")))) (build-system gnu-build-system) (native-inputs `(("which" ,which))) (inputs `(("mupen64plus-core" ,mupen64plus-core) ("sdl2" ,sdl2))) (arguments '(#:phases (modify-phases %standard-phases ;; The mupen64plus build system has no configure phase. (delete 'configure) ;; Makefile is in a subdirectory. (add-before 'build 'cd-to-project-dir (lambda _ (chdir "projects/unix")))) #:make-flags (let ((out (assoc-ref %outputs "out")) (m64p (assoc-ref %build-inputs "mupen64plus-core"))) (list "all" (string-append "PREFIX=" out) (string-append "APIDIR=" m64p "/include/mupen64plus"))) ;; There are no tests. #:tests? #f)) (home-page "http://www.mupen64plus.org/") (synopsis "Mupen64Plus SDL input plugin") (description "Mupen64Plus is a cross-platform plugin-based Nintendo 64 (N64) emulator which is capable of accurately playing many games. This package contains the SDL input plugin.") (license license:gpl2+))) (define-public mupen64plus-rsp-hle (package (name "mupen64plus-rsp-hle") (version "2.5") (source (origin (method url-fetch) (uri (string-append "https://github.com/mupen64plus/mupen64plus-rsp-hle/archive/" version ".tar.gz")) (file-name (string-append name "-" version ".tar.gz")) (sha256 (base32 "15h7mgz6xd2zjzm6l3f96sbs8kwr3xvbwzgikhnka79m6c69hsxv")))) (build-system gnu-build-system) (inputs `(("mupen64plus-core" ,mupen64plus-core))) (arguments '(#:phases (modify-phases %standard-phases ;; The mupen64plus build system has no configure phase. (delete 'configure) ;; Makefile is in a subdirectory. (add-before 'build 'cd-to-project-dir (lambda _ (chdir "projects/unix")))) #:make-flags (let ((out (assoc-ref %outputs "out")) (m64p (assoc-ref %build-inputs "mupen64plus-core"))) (list "all" (string-append "PREFIX=" out) (string-append "APIDIR=" m64p "/include/mupen64plus"))) ;; There are no tests. #:tests? #f)) (home-page "http://www.mupen64plus.org/") (synopsis "Mupen64Plus SDL input plugin") (description "Mupen64Plus is a cross-platform plugin-based Nintendo 64 (N64) emulator which is capable of accurately playing many games. This package contains the high-level emulation (HLE) RSP processor plugin.") (license license:gpl2+))) (define-public mupen64plus-rsp-z64 (package (name "mupen64plus-rsp-z64") (version "2.0.0") (source (origin (method url-fetch) (uri (string-append "https://github.com/mupen64plus/mupen64plus-rsp-z64/archive/" version ".tar.gz")) (file-name (string-append name "-" version ".tar.gz")) (sha256 (base32 "10jz1w2dhx5slhyk4m8mdqlpsd6cshchslr1fckb2ayzb1ls3ghi")))) (build-system gnu-build-system) (inputs `(("mupen64plus-core" ,mupen64plus-core))) (arguments '(#:phases (modify-phases %standard-phases ;; The mupen64plus build system has no configure phase. (delete 'configure) ;; Makefile is in a subdirectory. (add-before 'build 'cd-to-project-dir (lambda _ (chdir "projects/unix")))) #:make-flags (let ((out (assoc-ref %outputs "out")) (m64p (assoc-ref %build-inputs "mupen64plus-core"))) (list "all" (string-append "PREFIX=" out) (string-append "APIDIR=" m64p "/include/mupen64plus"))) ;; There are no tests. #:tests? #f)) (home-page "http://www.mupen64plus.org/") (synopsis "Mupen64Plus SDL input plugin") (description "Mupen64Plus is a cross-platform plugin-based Nintendo 64 (N64) emulator which is capable of accurately playing many games. This package contains the Z64 RSP processor plugin.") (license license:gpl2+))) (define-public mupen64plus-video-arachnoid (package (name "mupen64plus-video-arachnoid") (version "2.0.0") (source (origin (method url-fetch) (uri (string-append "https://github.com/mupen64plus/mupen64plus-video-arachnoid/archive/" version ".tar.gz")) (file-name (string-append name "-" version ".tar.gz")) (sha256 (base32 "0jjwf144rihznm4lnqbhgigxw664v3v32wy94adaa6imk8z6gslh")))) (build-system gnu-build-system) (native-inputs `(("pkg-config" ,pkg-config) ("which" ,which))) (inputs `(("mesa" ,mesa) ("mupen64plus-core" ,mupen64plus-core))) (arguments '(#:phases (modify-phases %standard-phases ;; The mupen64plus build system has no configure phase. (delete 'configure) ;; Makefile is in a subdirectory. (add-before 'build 'cd-to-project-dir (lambda _ (chdir "projects/unix")))) #:make-flags (let ((out (assoc-ref %outputs "out")) (m64p (assoc-ref %build-inputs "mupen64plus-core"))) (list "all" (string-append "PREFIX=" out) (string-append "APIDIR=" m64p "/include/mupen64plus"))) ;; There are no tests. #:tests? #f)) (home-page "http://www.mupen64plus.org/") (synopsis "Mupen64Plus Rice Video plugin") (description "Mupen64Plus is a cross-platform plugin-based Nintendo 64 (N64) emulator which is capable of accurately playing many games. This package contains the Arachnoid video plugin.") (license license:gpl2+))) (define-public mupen64plus-video-glide64 (package (name "mupen64plus-video-glide64") (version "2.0.0") (source (origin (method url-fetch) (uri (string-append "https://github.com/mupen64plus/mupen64plus-video-glide64/archive/" version ".tar.gz")) (file-name (string-append name "-" version ".tar.gz")) (sha256 (base32 "1rm55dbf6xgsq1blbzs6swa2ajv0qkn38acbljj346abnk6s3dla")))) (build-system gnu-build-system) (native-inputs `(("pkg-config" ,pkg-config) ("which" ,which))) (inputs `(("mesa" ,mesa) ("mupen64plus-core" ,mupen64plus-core) ("sdl2" ,sdl2))) (arguments '(#:phases (modify-phases %standard-phases ;; The mupen64plus build system has no configure phase. (delete 'configure) ;; Makefile is in a subdirectory. (add-before 'build 'cd-to-project-dir (lambda _ (chdir "projects/unix"))) ;; XXX Should be unnecessary with the next release. (add-before 'build 'use-sdl2 (lambda _ (substitute* "Makefile" (("SDL_CONFIG = (.*)sdl-config" all prefix) (string-append "SDL_CONFIG = " prefix "sdl2-config")))))) #:make-flags (let ((out (assoc-ref %outputs "out")) (m64p (assoc-ref %build-inputs "mupen64plus-core"))) (list "all" (string-append "PREFIX=" out) (string-append "APIDIR=" m64p "/include/mupen64plus"))) ;; There are no tests. #:tests? #f)) (home-page "http://www.mupen64plus.org/") (synopsis "Mupen64Plus Rice Video plugin") (description "Mupen64Plus is a cross-platform plugin-based Nintendo 64 (N64) emulator which is capable of accurately playing many games. This package contains the Glide64 video plugin.") (license license:gpl2+))) (define-public mupen64plus-video-glide64mk2 (package (name "mupen64plus-video-glide64mk2") (version "2.5") (source (origin (method url-fetch) (uri (string-append "https://github.com/mupen64plus/mupen64plus-video-glide64mk2/archive/" version ".tar.gz")) (file-name (string-append name "-" version ".tar.gz")) (sha256 (base32 "1ihl4q293d6svba26b4mhapjcdg12p90gibz79b4mx423jlcxxj9")))) (build-system gnu-build-system) (native-inputs `(("pkg-config" ,pkg-config) ("which" ,which))) (inputs `(("boost" ,boost) ("libpng" ,libpng) ("mesa" ,mesa) ("mupen64plus-core" ,mupen64plus-core) ("sdl2" ,sdl2) ("zlib" ,zlib))) (arguments '(#:phases (modify-phases %standard-phases ;; The mupen64plus build system has no configure phase. (delete 'configure) ;; Makefile is in a subdirectory. (add-before 'build 'cd-to-project-dir (lambda _ (chdir "projects/unix")))) #:make-flags (let ((out (assoc-ref %outputs "out")) (m64p (assoc-ref %build-inputs "mupen64plus-core"))) (list "all" (string-append "PREFIX=" out) (string-append "APIDIR=" m64p "/include/mupen64plus"))) ;; There are no tests. #:tests? #f)) (home-page "http://www.mupen64plus.org/") (synopsis "Mupen64Plus Rice Video plugin") (description "Mupen64Plus is a cross-platform plugin-based Nintendo 64 (N64) emulator which is capable of accurately playing many games. This package contains the Glide64MK2 video plugin.") (license license:gpl2+))) (define-public mupen64plus-video-rice (package (name "mupen64plus-video-rice") (version "2.5") (source (origin (method url-fetch) (uri (string-append "https://github.com/mupen64plus/mupen64plus-video-rice/archive/" version ".tar.gz")) (file-name (string-append name "-" version ".tar.gz")) (sha256 (base32 "0rd2scjmh285w61aj3mgx71whg5rqrjbry3cdgicczrnyvf8wdvk")))) (build-system gnu-build-system) (native-inputs `(("pkg-config" ,pkg-config) ("which" ,which))) (inputs `(("libpng" ,libpng) ("mesa" ,mesa) ("mupen64plus-core" ,mupen64plus-core) ("sdl2" ,sdl2))) (arguments '(#:phases (modify-phases %standard-phases ;; The mupen64plus build system has no configure phase. (delete 'configure) ;; Makefile is in a subdirectory. (add-before 'build 'cd-to-project-dir (lambda _ (chdir "projects/unix")))) #:make-flags (let ((out (assoc-ref %outputs "out")) (m64p (assoc-ref %build-inputs "mupen64plus-core"))) (list "all" (string-append "PREFIX=" out) (string-append "APIDIR=" m64p "/include/mupen64plus"))) ;; There are no tests. #:tests? #f)) (home-page "http://www.mupen64plus.org/") (synopsis "Mupen64Plus Rice Video plugin") (description "Mupen64Plus is a cross-platform plugin-based Nintendo 64 (N64) emulator which is capable of accurately playing many games. This package contains the Rice Video plugin.") (license license:gpl2+))) (define-public mupen64plus-video-z64 (package (name "mupen64plus-video-z64") (version "2.0.0") (source (origin (method url-fetch) (uri (string-append "https://github.com/mupen64plus/mupen64plus-video-z64/archive/" version ".tar.gz")) (file-name (string-append name "-" version ".tar.gz")) (sha256 (base32 "1x7wsjs5gx2iwx20p4cjcbf696zsjlh31qxmghwv0ifrq8x58s1b")))) (build-system gnu-build-system) (native-inputs `(("pkg-config" ,pkg-config) ("which" ,which))) (inputs `(("glew" ,glew) ("mupen64plus-core" ,mupen64plus-core) ("sdl2" ,sdl2))) (arguments '(#:phases (modify-phases %standard-phases ;; The mupen64plus build system has no configure phase. (delete 'configure) ;; Makefile is in a subdirectory. (add-before 'build 'cd-to-project-dir (lambda _ (chdir "projects/unix"))) ;; XXX Should be unnecessary with the next release. (add-before 'build 'use-sdl2 (lambda _ (substitute* "Makefile" (("SDL_CONFIG = (.*)sdl-config" all prefix) (string-append "SDL_CONFIG = " prefix "sdl2-config")))))) #:make-flags (let ((out (assoc-ref %outputs "out")) (m64p (assoc-ref %build-inputs "mupen64plus-core"))) (list "all" (string-append "PREFIX=" out) (string-append "APIDIR=" m64p "/include/mupen64plus"))) ;; There are no tests. #:tests? #f)) (home-page "http://www.mupen64plus.org/") (synopsis "Mupen64Plus Z64 video plugin") (description "Mupen64Plus is a cross-platform plugin-based Nintendo 64 (N64) emulator which is capable of accurately playing many games. This package contains the Z64 video plugin.") (license license:gpl2+))) (define-public mupen64plus-ui-console (package (name "mupen64plus-ui-console") (version "2.5") (source (origin (method url-fetch) (uri (string-append "https://github.com/mupen64plus/mupen64plus-ui-console/archive/" version ".tar.gz")) (file-name (string-append name "-" version ".tar.gz")) (sha256 (base32 "04qkpd8ic7xsgnqz7spl00wxdygf79m7d1k8rabbygjk5lg6p8z2")) (patches (search-patches "mupen64plus-ui-console-notice.patch")))) (build-system gnu-build-system) (native-inputs `(("pkg-config" ,pkg-config) ("which" ,which))) (inputs `(("sdl2" ,sdl2))) ;; Mupen64Plus supports a single data directory and a single plugin ;; directory in its configuration, yet we need data and plugin files from ;; a variety of packages. The best way to deal with this is to install ;; all packages from which data and plugin files are needed into one's ;; profile, and point the configuration there. Hence, propagate the most ;; important packages here to save the user from the bother. The patch ;; mupen64plus-ui-console-notice also gives users instructions on what ;; they need to do in order to point the configuration to their profile. (propagated-inputs `(("mupen64plus-core" ,mupen64plus-core) ("mupen64plus-audio-sdl" ,mupen64plus-audio-sdl) ("mupen64plus-input-sdl" ,mupen64plus-input-sdl) ("mupen64plus-rsp-hle" ,mupen64plus-rsp-hle) ("mupen64plus-video-glide64" ,mupen64plus-video-glide64) ("mupen64plus-video-glide64mk2" ,mupen64plus-video-glide64mk2) ("mupen64plus-video-rice" ,mupen64plus-video-rice))) (arguments '(#:phases (modify-phases %standard-phases ;; The mupen64plus build system has no configure phase. (delete 'configure) ;; Makefile is in a subdirectory. (add-before 'build 'cd-to-project-dir (lambda _ (chdir "projects/unix")))) #:make-flags (let ((out (assoc-ref %outputs "out")) (m64p (assoc-ref %build-inputs "mupen64plus-core"))) (list "all" (string-append "PREFIX=" out) (string-append "APIDIR=" m64p "/include/mupen64plus") ;; Trailing slash matters here. (string-append "COREDIR=" m64p "/lib/"))) ;; There are no tests. #:tests? #f)) (home-page "http://www.mupen64plus.org/") (synopsis "Mupen64Plus SDL input plugin") (description "Mupen64Plus is a cross-platform plugin-based Nintendo 64 (N64) emulator which is capable of accurately playing many games. This package contains the command line user interface. Installing this package is the easiest way towards a working Mupen64Plus for casual users.") (license license:gpl2+))) (define-public nestopia-ue (package (name "nestopia-ue") (version "1.47") (source (origin (method url-fetch) (uri (string-append "https://github.com/rdanbrook/nestopia/archive/" version ".tar.gz")) (file-name (string-append name "-" version ".tar.gz")) (sha256 (base32 "1dzrrjmvyqks64q5l5pfly80jb6qcsbj5b3dm40fijd5xnpbapci")) (modules '((guix build utils))) (snippet '(begin ;; We don't need libretro for the GNU/Linux build. (delete-file-recursively "libretro") ;; Use system zlib. (delete-file-recursively "source/zlib") (substitute* "source/core/NstZlib.cpp" (("#include \"../zlib/zlib.h\"") "#include ")))))) (build-system gnu-build-system) (native-inputs `(("pkg-config" ,pkg-config))) (inputs `(("ao" ,ao) ("glu" ,glu) ("gtk+" ,gtk+) ("libarchive" ,libarchive) ("mesa" ,mesa) ("sdl2" ,sdl2) ("zlib" ,zlib))) (arguments '(#:phases (modify-phases %standard-phases ;; The Nestopia build system consists solely of a Makefile. (delete 'configure) (add-before 'build 'remove-xdg-desktop-menu-call (lambda _ (substitute* "Makefile" (("xdg-desktop-menu install .*") "")))) (add-before 'build 'remove-gdkwayland-include (lambda _ (substitute* "source/unix/gtkui/gtkui.h" (("#include ") ""))))) #:make-flags (let ((out (assoc-ref %outputs "out"))) (list "CC=gcc" "CXX=g++" (string-append "PREFIX=" out))) ;; There are no tests. #:tests? #f)) (home-page "http://0ldsk00l.ca/nestopia/") (synopsis "Nintendo Entertainment System (NES/Famicom) emulator") (description "Nestopia UE (Undead Edition) is a fork of the Nintendo Entertainment System (NES/Famicom) emulator Nestopia, with enhancements from members of the emulation community. It provides highly accurate emulation.") (license license:gpl2+))) (define-public emulation-station (let ((commit "646bede3d9ec0acf0ae378415edac136774a66c5")) (package (name "emulation-station") (version "2.0.1") (source (origin (method git-fetch) ; no tarball available (uri (git-reference (url "https://github.com/Aloshi/EmulationStation.git") (commit commit))) ; no version tag (sha256 (base32 "0cm0sq2wri2l9cvab1l0g02za59q7klj0h3p028vr96n6njj4w9v")))) (build-system cmake-build-system) (arguments '(#:tests? #f)) ; no tests (inputs `(("alsa-lib" ,alsa-lib) ("boost" ,boost) ("curl" ,curl) ("eigin" ,eigen) ("freeimage" ,freeimage) ("freetype" ,freetype) ("mesa" ,mesa) ("sdl2" ,sdl2))) (synopsis "Video game console emulator front-end") (description "EmulationStation provides a graphical front-end to a large number of video game console emulators. It features an interface that is usable with any game controller that has at least 4 buttons, theming support, and a game metadata scraper.") (home-page "http://www.emulationstation.org") (license license:expat)))) (define openttd-engine (package (name "openttd-engine") (version "1.6.1") (source (origin (method url-fetch) (uri (string-append "http://binaries.openttd.org/releases/" version "/openttd-" version "-source.tar.xz")) (sha256 (base32 "1ak32fj5xkk2fvmm3g8i7wzmk4bh2ijsp8fzvvw5wj6365p9j24v")) (modules '((guix build utils))) (snippet ;; The DOS port contains proprietary software. '(delete-file-recursively "os/dos")))) (build-system gnu-build-system) (arguments `(#:tests? #f ; no "check" target #:phases (modify-phases %standard-phases ;; The build process fails if the configure script is passed the ;; option "--enable-fast-install". (replace 'configure (lambda* (#:key inputs outputs #:allow-other-keys) (let ((out (assoc-ref outputs "out")) (lzo (assoc-ref inputs "lzo"))) (zero? (system* "./configure" (string-append "--prefix=" out) ;; Provide the "lzo" path. (string-append "--with-liblzo2=" lzo "/lib/liblzo2.a") ;; Put the binary in 'bin' instead of 'games'. "--binary-dir=bin")))))))) (native-inputs `(("pkg-config" ,pkg-config))) (inputs `(("allegro" ,allegro-4) ("fontconfig" ,fontconfig) ("freetype" ,freetype) ("icu4c" ,icu4c) ("libpng" ,libpng) ("lzo" ,lzo) ("sdl" ,sdl) ("xz" ,xz) ("zlib" ,zlib))) (synopsis "Transportation economics simulator") (description "OpenTTD is a game in which you transport goods and passengers by land, water and air. It is a re-implementation of Transport Tycoon Deluxe with many enhancements including multiplayer mode, internationalization support, conditional orders and the ability to clone, autoreplace and autoupdate vehicles. This package only includes the game engine. When you start it you will be prompted to download a graphics set.") (home-page "http://openttd.org/") ;; This package is GPLv2, except for a few files located in ;; "src/3rdparty/" which are under the 3-clause BSD, LGPLv2.1+ and Zlib ;; licenses. In addition, this software contains an in-game downloader ;; from which the user may find non-functional data licensed under ;; different terms. (license (list license:bsd-3 license:gpl2 license:lgpl2.1+ license:zlib)))) ;; TODO Add 'openttd-opengfx' and 'openttd-openmsx' packages and make ;; 'openttd' a wrapper around them. The engine is playable by itself, ;; but it asks a user to download graphics if it's not found. (define-public openttd (package (inherit openttd-engine) (name "openttd"))) (define-public pinball (package (name "pinball") (version "0.3.1") (source (origin (method url-fetch) (uri (string-append "mirror://sourceforge/pinball/pinball/" "pinball-" version "/" "pinball-" version ".tar.gz")) (sha256 (base32 "1f2whlrfidwfh8lvr8cspcyirc6840r5d1ajm7x99qmngygrhixs")) (patches (search-patches "pinball-const-fix.patch" "pinball-cstddef.patch" "pinball-missing-separators.patch" "pinball-src-deps.patch" "pinball-system-ltdl.patch")))) (build-system gnu-build-system) (inputs `(("glu" ,glu) ("mesa" ,mesa) ("sdl" ,sdl) ("sdl-image" ,sdl-image) ("sdl-mixer" ,sdl-mixer))) (arguments '(#:configure-flags (list (string-append "CPPFLAGS=-I" (assoc-ref %build-inputs "sdl-image") "/include/SDL -I" (assoc-ref %build-inputs "sdl-mixer") "/include/SDL")))) (home-page "http://pinball.sourceforge.net") (synopsis "Pinball simulator") (description "The Emilia Pinball Project is a pinball simulator. There are only two levels to play with, but they are very addictive.") (license license:gpl2))) (define-public pioneers (package (name "pioneers") (version "15.4") (source (origin (method url-fetch) (uri (string-append "http://downloads.sourceforge.net/pio/" "pioneers-" version ".tar.gz")) (sha256 (base32 "1p1d18hrfmqcnghip3shkzcs5qkz6j99jvkdkqfi7pqdvjc323cs")))) (build-system gnu-build-system) (inputs `(("gtk+" ,gtk+) ("librsvg" ,librsvg) ("avahi" ,avahi))) (native-inputs `(("intltool" ,intltool) ("pkg-config" ,pkg-config))) (synopsis "Board game inspired by The Settlers of Catan") (description "Pioneers is an emulation of the board game The Settlers of Catan. It can be played on a local network, on the internet, and with AI players.") (home-page "http://pio.sourceforge.net/") (license license:gpl2+))) (define-public desmume (package (name "desmume") (version "0.9.11") (source (origin (method url-fetch) (uri (string-append "mirror://sourceforge/desmume/desmume/" version "/desmume-" version ".tar.gz")) (sha256 (base32 "15l8wdw3q61fniy3h93d84dnm6s4pyadvh95a0j6d580rjk4pcrs")))) (build-system gnu-build-system) (arguments ;; Enable support for WiFi and microphone. `(#:configure-flags '("--enable-wifi" "--enable-openal"))) (native-inputs `(("pkg-config" ,pkg-config) ("intltool" ,intltool))) (inputs `(("zlib" ,zlib) ("sdl" ,sdl) ("glib" ,glib) ("gtk+" ,gtk+-2) ("glu" ,glu))) (home-page "http://desmume.org/") (synopsis "Nintendo DS emulator") (description "DeSmuME is an emulator for the Nintendo DS handheld gaming console.") (license license:gpl2))) (define-public einstein (package (name "einstein") (version "2.0") (source (origin (method url-fetch) (uri (string-append "http://http.debian.net/debian/pool/main/e/" "einstein/einstein_2.0.dfsg.2.orig.tar.gz")) (sha256 (base32 "1hxrlv6n8py48j487i6wbb4n4vd55w0na69r7ccmmr9vmrsw5mlk")) (patches (search-patches "einstein-build.patch")))) (build-system gnu-build-system) (inputs `(("freetype" ,freetype) ("sdl" ,(sdl-union (list sdl sdl-mixer sdl-ttf))) ("zlib" ,zlib))) (native-inputs `(("font-dejavu" ,font-dejavu))) (arguments `(#:tests? #f ; no check target #:phases (modify-phases %standard-phases (replace 'configure (lambda* (#:key outputs inputs #:allow-other-keys) (let ((out (assoc-ref outputs "out")) (dejavu (string-append (assoc-ref inputs "font-dejavu") "/share/fonts/truetype/DejaVuSans.ttf"))) (substitute* "Makefile" (("PREFIX=/usr/local") (string-append "PREFIX=" out))) ;; The patch above registers a free font for use by the binary, ;; but the font is copied during the compile phase into a ;; resources file, so we need to make the ttf file available. (symlink dejavu "res/DejaVuSans.ttf") #t)))))) (synopsis "Logic puzzle game") (description "The goal of this logic game is to open all cards in a 6x6 grid, using a number of hints as to their relative position. The game idea is attributed to Albert Einstein.") ;; The original home page has disappeared. (home-page (string-append "http://web.archive.org/web/20120521062745/" "http://games.flowix.com/en/index.html")) ;; License according to ;; http://web.archive.org/web/20150222180355/http://www.babichev.info/en/projects/index.html ;; The source code is a DFSG-sanitized tarball and does not contain any ;; license information. (license license:gpl3+))) (define-public powwow (package (name "powwow") (version "1.2.17") (source (origin (method url-fetch) (uri (string-append "https://www.hoopajoo.net/static/projects/powwow-" version ".tar.gz")) (file-name (string-append name "-" version ".tar.gz")) (sha256 (base32 "1xmsg2y7qcvj67i9ilnih0mvfxcpni7fzrz343x9rdfnkkzf3pp8")))) (inputs `(("ncurses" ,ncurses))) (build-system gnu-build-system) (home-page "http://www.hoopajoo.net/projects/powwow.html") (synopsis "MUD and telnet client") (description "POWWOW is a client software which can be used for telnet as well as for @dfn{Multi-User Dungeon} (MUD). Additionally it can serve as a nice client for the chat server psyced with the specific config located at http://lavachat.symlynx.com/unix/") (license license:gpl2+))) (define-public red-eclipse (let ((data-sources '(("acerspyro" "0zmg78scrfdv33h7vszqvzylcqjwg7d5b0j2riav3rjfh326j8xx") ("actors" "0l00rsvppqzdpsikm5qpj38jiygirszxlzay2nxp4g4n2qjq0m4a") ("appleflap" "0jhfr7f13hk3nswwxqc4jajriipr6zz6j63v955nv4sgxs7lzbjd") ("blendbrush" "1nk0zaisbqf2khrivq8ls6z2lnh6d51m133m2ppxk7k4c9gq1imq") ("caustics" "1hq08k476wayi0kmk4ps8h6jr75yinq04f1r2p8r79xsdpxq9my5") ("crosshairs" "1gmrmjm7i7n9py0qrzamk7ygi63yx1mr2pp6iwz2vwngprl03n8m") ("dziq" "0gr36ydrv8syjxv7w9dw3ix8waaq201fzxr0klkqp260p8xp215s") ("elyvisions" "05syxlpsap6nfwxnnd0ls7qj1p4vhw2jxi41pi5inwpfifapfphz") ("fonts" "184syks602xc657q08973w5ji50x5zssvd4vp2q2ig8m68iyr51c") ("freezurbern" "020gpgcpy4rqjd9d18npfm96j8f02jcjnccbxcgzk1yb58y687ya") ("john" "0hj5kwlb2gb0gsnl9bk7dkqlk8r7vxcw8gxpgrb3kfn8d9cwcb7k") ("jojo" "0fij06040r7s5p7jksxm7wxi9jqwkhhm8iywys0dagk8j2wcbvsz") ("jwin" "0ysfynjvypc8dszf7rsvk02jgw8fmsli49vy2xpm83zpkrqpddgf") ("luckystrike" "1bm0xdqjv35ry5xwbzw3a3v1xf2gj1jwfg29nyl6w3ch0h6crr11") ("maps" "0c9d1zxmpnngwhchzw6xb6cf84cx8xyycmdqcvyhamrd95d96qma") ("mayhem" "133pdql7ari159skd9qdmw0p1m73x32d1v6jswkz0xwk8vgxmkil") ("mikeplus64" "1d5npn9wlw0mviz9vhzzcsj98jvfh1wbvlh1nyqfj4ws5nfxhs7x") ("misc" "19x2ps6yxnfrz0xdhqdwncaq25ds7i4w2l8sdfi95yh2r7c5k1qn") ("nieb" "15029nipl92cb0jbh46z00k51hf3jk4v05pwx266b6b11bapdz0c") ("nobiax" "0k9apim5z4ihd5ajmnbq4gyh24w872dv0mr5v8wqn31a8gxzahhp") ("particles" "06827r9pnhzjil381xiwcbc93v9nxin7qlr59yrvk9gdzxmklk9m") ("philipk" "1l6fhl6qz471vjn05hvk29bm8dhwnzqbmi2hdylpa9k998nzkfc1") ("projectiles" "03ay8ik52n3vx723swqlnl5gpkzf1v1gadwj3zcnh43ch7nd2bqh") ("props" "1yxz7gfmb79sqqrkyfdzp4ar9rf5f1kpfij4nrkk1l8vbw9liksc") ("skyboxes" "1mm98mhb6yhb006p1hlic91jcwjxhq79mblxciwbqqa9c5g4yki6") ("snipergoth" "1vlpmwlg71g6l5b706gp82bc07i5bbw2zphzynm2fx49za0zdi44") ("sounds" "156g5wh8cvdh6zr33haqm566sd28ylnzdf2h4pqzpxbb2i19vbfg") ("textures" "0wkhl5cgymr9kslzhksi83hs15rb0q01xvax5khi6b4dcl3mrmsh") ("torley" "1xlag6ndjyqafl984n6d9zi96dv9aif7vrc2nvikc3iwgjwlbxav") ("trak" "12x9ix8zkqn9svy56qmdgj4x2814qh25f4srplgq691lqn9qjhvd") ("ulukai" "0gz1hd8hca2biskc85hw4jjacpsmqg9x4w6cwrka8x987xmc92k5") ("unnamed" "09v8fjy6jqypm1i121kilg3z6zpw7dm0i4gxhd9b7ihprvzvy8r7") ("vanities" "0m3vfq9l71pbb80qz4s3k8r5azmm158chqbw8snch09ymxm6h462") ("vegetation" "07yzm9lbzr624j4i652ny5p762p83gadg40c1k8gwff4y7yk55gn") ("weapons" "05fsp17gdrhjqdwia7rwdw9gcijaqwcnny8lf6krms43xmn8cj0x") ("wicked" "0jjgwzdibr5my369gwvmvbklpjlwq939zgf643rv0168xc087xb2")))) (package (name "red-eclipse") (version "1.5.8") (source (origin (method url-fetch) (uri (string-append "https://github.com/red-eclipse/base" "/archive/v" version ".tar.gz")) (file-name (string-append name "-" version ".tar.gz")) (sha256 (base32 "1ah92axwcai0fhgm7pvfb2dxvfdiwwyh8iqyiffndh6782hxz3bc")))) (build-system gnu-build-system) (arguments `(#:tests? #f ; no check target #:make-flags (list "CC=gcc" "-Csrc" (string-append "INSTDIR=" (assoc-ref %outputs "out") "/bin")) #:phases (modify-phases %standard-phases (add-after 'unpack 'unpack-data (lambda* (#:key inputs #:allow-other-keys) (delete-file-recursively "data") (mkdir "data") (for-each (lambda (name) (system* "tar" "-xvf" (assoc-ref inputs name) "-Cdata" "--transform" (string-append "s/" name "-" ,version "/" name "/"))) (list ,@(map car data-sources))) #t)) (delete 'configure) ; no configure script (add-after 'set-paths 'set-sdl-paths (lambda* (#:key inputs #:allow-other-keys) (setenv "CPATH" (string-append (assoc-ref inputs "sdl-union") "/include/SDL2")) #t)) (add-after 'install 'copy-data (lambda* (#:key outputs #:allow-other-keys) (let ((out (assoc-ref outputs "out"))) (copy-recursively "config" (string-append out "/config")) (copy-file "doc/examples/servinit.cfg" (string-append out "/config/servinit.cfg")) (copy-recursively "data" (string-append out "/data"))) #t)) (add-after 'copy-data 'wrap-program (lambda* (#:key inputs outputs #:allow-other-keys) (let* ((out (assoc-ref outputs "out")) (bin (string-append out "/bin"))) (with-directory-excursion bin (rename-file "redeclipse_linux" ".redeclipse_linux-real") (rename-file "redeclipse_server_linux" ".redeclipse_server_linux-real") (call-with-output-file "redeclipse_linux" (lambda (port) (format port "#!~a/bin/sh # Run the thing from its home, otherwise it just bails out. cd \"~a\" exec -a \"$0\" ~a/.redeclipse_linux-real~%" (assoc-ref inputs "bash") ;implicit input (string-append out) (string-append bin)))) (call-with-output-file "redeclipse_server_linux" (lambda (port) (format port "#!~a/bin/sh # Run the thing from its home, otherwise it just bails out. cd \"~a\" exec -a \"$0\" ~a/.redeclipse_server_linux-real~%" (assoc-ref inputs "bash") ;implicit input (string-append out) (string-append bin)))) (chmod "redeclipse_linux" #o555) (chmod "redeclipse_server_linux" #o555))) #t))))) (native-inputs `(("pkg-config" ,pkg-config))) (inputs `(("curl" ,curl) ("glu" ,glu) ("sdl-union" ,(sdl-union (list sdl2 sdl2-image sdl2-mixer))) ;; Create origin records for the many separate data packages. ,@(map (match-lambda ((name hash) (list name (origin (method url-fetch) (uri (string-append "https://github.com/red-eclipse/" name "/archive/v" version ".tar.gz")) (sha256 (base32 hash)) (file-name (string-append name "-" version ".tar.gz")))))) data-sources))) (home-page "http://redeclipse.net/") (synopsis "Arena shooter derived from the Cube 2 engine") (description "Red Eclipse is an arena shooter, created from the Cube2 engine. Offering an innovative parkour system and distinct but all potent weapons, Red Eclipse provides fast paced and accessible gameplay.") ;; The engine is under Zlib; data files are covered by the other ;; licenses. More details at . (license (list license:expat license:zlib license:cc-by-sa3.0 license:cc-by3.0 license:cc0))))) (define-public higan (package (name "higan") (version "101") (source (origin (method url-fetch) (uri (string-append "https://gitlab.com/higan/higan/repository/archive.tar.gz?ref=v" version)) (file-name (string-append name "-" version ".tar.gz")) (sha256 (base32 "0qavwkmzc63p6qplmxii4gc541z5mcs8gjwh3m4y7i576r7rcbk9")) (patches (search-patches "higan-remove-march-native-flag.patch")))) (build-system gnu-build-system) (native-inputs `(("pkg-config" ,pkg-config))) (inputs `(("alsa-lib" ,alsa-lib) ("ao" ,ao) ("eudev" ,eudev) ("gtk+" ,gtk+-2) ("gtksourceview-2" ,gtksourceview-2) ("libxv" ,libxv) ("mesa" ,mesa) ("openal" ,openal) ("pulseaudio" ,pulseaudio) ("sdl" ,sdl))) (arguments '(#:phases (let ((build-phase (assoc-ref %standard-phases 'build)) (install-phase (assoc-ref %standard-phases 'install))) (modify-phases %standard-phases ;; The higan build system has no configure phase. (delete 'configure) (add-before 'build 'chdir-to-higan (lambda _ (chdir "higan"))) (add-before 'install 'create-/share/applications (lambda* (#:key outputs #:allow-other-keys) (let ((out (assoc-ref outputs "out"))) ;; It seems the author forgot to do this in the Makefile. (mkdir-p (string-append out "/share/applications"))))) (add-after 'install 'chdir-to-icarus (lambda _ (chdir "../icarus"))) (add-after 'chdir-to-icarus 'build-icarus build-phase) (add-after 'build-icarus 'install-icarus install-phase) (add-after 'install-icarus 'wrap-higan-executable (lambda* (#:key inputs outputs #:allow-other-keys) (let* ((out (assoc-ref outputs "out")) (bin (string-append out "/bin")) (higan (string-append bin "/higan")) (higan-original (string-append higan "-original")) (bash (string-append (assoc-ref inputs "bash") "/bin/bash")) (coreutils (assoc-ref inputs "coreutils")) (mkdir (string-append coreutils "/bin/mkdir")) (cp (string-append coreutils "/bin/cp")) (cp-r (string-append cp " -r --no-preserve=mode"))) ;; First, have the executable make sure ~/.local/share/higan ;; contains up to date files. Higan insists on looking there ;; for these data files. (rename-file higan higan-original) (with-output-to-file higan (lambda () (display (string-append "#!" bash "\n" ;; higan doesn't respect $XDG_DATA_HOME mkdir " -p ~/.local/share\n" cp-r " " out "/share/higan ~/.local/share\n" "exec " higan-original)))) (chmod higan #o555) ;; Second, make sure higan will find icarus in PATH. (wrap-program higan `("PATH" ":" prefix (,bin)))))))) #:make-flags (list "compiler=g++" (string-append "prefix=" (assoc-ref %outputs "out"))) ;; There is no test suite. #:tests? #f)) (home-page "http://byuu.org/emulation/higan/") (synopsis "Nintendo multi-system emulator") (description "higan (formerly bsnes) is an emulator for multiple Nintendo video game consoles, including the Nintendo Entertainment System (NES/Famicom), Super Nintendo Entertainment System (SNES/Super Famicom), Game Boy, Game Boy Color (GBC), and Game Boy Advance (GBA). It also supports the subsystems Super Game Boy, BS-X Satellaview, and Sufami Turbo.") ;; As noted in these files among more: ;; - icarus/icarus.cpp ;; - higan/emulator/emulator.hpp (license license:gpl3))) (define-public grue-hunter (package (name "grue-hunter") (version "1.0") (source (origin (method url-fetch) (uri (string-append "https://jxself.org/" name ".tar.gz")) (sha256 (base32 "1hjcpy5439qs3v2zykis7hsi0i17zjs62gks3zd8mnfw9ni4i2h3")))) (build-system trivial-build-system) ; no Makefile.PL (arguments `(#:modules ((guix build utils)) #:builder (begin (use-modules (guix build utils)) (use-modules (srfi srfi-1)) (let* ((tarball (assoc-ref %build-inputs "tarball")) (perl (string-append (assoc-ref %build-inputs "perl") "/bin")) (gzip (string-append (assoc-ref %build-inputs "gzip") "/bin/gzip")) (tar (string-append (assoc-ref %build-inputs "tar") "/bin/tar")) (out (assoc-ref %outputs "out")) (bin (string-append out "/bin")) (doc (string-append out "/share/doc"))) (begin (mkdir out) (copy-file tarball "grue-hunter.tar.gz") (zero? (system* gzip "-d" "grue-hunter.tar.gz")) (zero? (system* tar "xvf" "grue-hunter.tar")) (mkdir-p bin) (copy-file "grue-hunter/gh.pl" (string-append bin "/grue-hunter")) (patch-shebang (string-append bin "/grue-hunter") (list perl)) (mkdir-p doc) (copy-file "grue-hunter/AGPLv3.txt" (string-append doc "/grue-hunter"))))))) (inputs `(("perl" ,perl) ("tar" ,tar) ("gzip" ,gzip) ("tarball" ,source))) (home-page "http://jxself.org/grue-hunter.shtml") (synopsis "Text adventure game") (description "Grue Hunter is a text adventure game written in Perl. You must make your way through an underground cave system in search of the Grue. Can you capture it and get out alive?") (license license:agpl3+))) (define-public warzone2100 (package (name "warzone2100") (version "3.2.1") (source (origin (method url-fetch) (uri (string-append "mirror://sourceforge/" name "/releases/" version "/" name "-" version ".tar.xz")) (sha256 (base32 "1nd609s0g4sya3r4amhkz3f4dpdmm94vsd2ii76ap665a1nbfrhg")))) (build-system gnu-build-system) (arguments `(#:phases (modify-phases %standard-phases (add-after 'unpack 'link-tests-with-qt (lambda _ (substitute* "tests/Makefile.in" (("(framework_linktest_LDADD|maptest_LDADD) = " prefix) (string-append prefix "$(QT5_LIBS) "))) #t)) (add-after 'unpack 'remove-reference-to-missing-file (lambda _ (substitute* "icons/Makefile.in" (("\\$\\(INSTALL_DATA\\) \\$\\(srcdir\\)/warzone2100.appdata.xml.*") "")) #t))))) (native-inputs `(("pkg-config" ,pkg-config) ("unzip" ,unzip) ("zip" ,zip))) (inputs `(("fontconfig" ,fontconfig) ("freetype" ,freetype) ("fribidi" ,fribidi) ("glew" ,glew) ("libtheora" ,libtheora) ("libvorbis" ,libvorbis) ("libxrandr" ,libxrandr) ("openal" ,openal) ("physfs" ,physfs) ("qt" ,qt) ("openssl" ,openssl) ("quesoglc" ,quesoglc) ("sdl2" ,sdl2))) (home-page "http://wz2100.net") (synopsis "3D Real-time strategy and real-time tactics game") (description "Warzone 2100 offers campaign, multi-player, and single-player skirmish modes. An extensive tech tree with over 400 different technologies, combined with the unit design system, allows for a wide variety of possible units and tactics.") ; Everything is GPLv2+ unless otherwise specified in COPYING.NONGPL (license (list license:bsd-3 license:cc0 license:cc-by-sa3.0 license:expat license:gpl2+ license:lgpl2.1+)))) (define-public starfighter (package (name "starfighter") (version "1.6") (source (origin (method url-fetch) (uri (string-append "mirror://savannah/starfighter/" (version-major+minor version) "/" name "-" version "-src.tar.gz")) (sha256 (base32 "1qb5nk0b3d0ia5zszmg4a3ydf4fiy39fmymb66vwkqn4djajdhzq")))) (build-system gnu-build-system) (arguments '(#:tests? #f ; no check target #:make-flags (let ((out (assoc-ref %outputs "out"))) (list (string-append "PREFIX=" out) (string-append "BINDIR=" out "/bin/"))) #:phases (modify-phases %standard-phases ;; no configure script (delete 'configure)))) (native-inputs `(("pkg-config" ,pkg-config))) (inputs `(("sdl2" ,sdl2) ("sdl2-image" ,sdl2-image) ("sdl2-mixer" ,sdl2-mixer))) (home-page "http://starfighter.nongnu.org/") (synopsis "2D scrolling shooter game") (description "In the year 2579, the intergalactic weapons corporation, WEAPCO, has dominated the galaxy. Guide Chris Bainfield and his friend Sid Wilson on their quest to liberate the galaxy from the clutches of WEAPCO. Along the way, you will encounter new foes, make new allies, and assist local rebels in strikes against the evil corporation.") ;; gfx and music are under CC-BY 3.0, CC-BY-SA 3.0, CC0 or Public Domain. (license (list license:gpl3+ license:cc-by3.0 license:cc-by-sa3.0 license:cc0 license:public-domain)))) (define-public chromium-bsu (package (name "chromium-bsu") (version "0.9.16.1") (source (origin (method url-fetch) (uri (string-append "mirror://sourceforge/" name "/Chromium B.S.U. source code/" name "-" version ".tar.gz")) (sha256 (base32 "0jk2w5b6s6nkzri585bbz16cif2fhqcnl5l1mq3rd98r9nil3hd1")))) (build-system gnu-build-system) (native-inputs `(("pkg-config" ,pkg-config))) (inputs `(("gettext" ,gettext-minimal) ("glu" ,glu) ("quesoglc" ,quesoglc) ("sdl-union" ,(sdl-union (list sdl sdl-image sdl-mixer))))) (home-page "http://chromium-bsu.sourceforge.net/") (synopsis "Fast-paced, arcade-style, top-scrolling space shooter") (description "In this game you are the captain of the cargo ship Chromium B.S.U. and are responsible for delivering supplies to the troops on the front line. Your ship has a small fleet of robotic fighters which you control from the relative safety of the Chromium vessel.") ;; Clarified Artistic License for everything but sound, which is covered ;; by the Expat License. (license (list license:clarified-artistic license:expat)))) (define-public tuxpaint (package (name "tuxpaint") (version "0.9.22") ;keep VER_DATE below in sync (source (origin (method url-fetch) (uri (string-append "mirror://sourceforge/tuxpaint/tuxpaint/" version "/tuxpaint-" version ".tar.gz")) (sha256 (base32 "1qrbrdck9yxpcg3si6jb9i11w8lw9h4hqad0pfaxgyiniqpr7gca")) (modules '((guix build utils))) (snippet '(begin ;; Remove win32 directory which contains binary dll's and the ;; deprecated visualc directory. (for-each delete-file-recursively '("win32" "visualc")) (substitute* "Makefile" ;; Do not rely on $(GPERF) being an absolute file name (("\\[ -x \\$\\(GPERF\\) \\]") "$(GPERF) --version >/dev/null 2>&1")))) (patches (search-patches "tuxpaint-stamps-path.patch")))) (build-system gnu-build-system) (native-inputs `(("gperf" ,gperf) ("pkg-config" ,pkg-config))) (inputs `(("cairo" ,cairo) ("fribidi" ,fribidi) ("gettext" ,gettext-minimal) ("libpng" ,libpng) ("librsvg" ,librsvg) ("libpaper" ,libpaper) ("netpbm" ,netpbm) ("sdl" ,(sdl-union (list sdl sdl-mixer sdl-ttf sdl-image))))) ;; TODO: Use system fonts rather than those in data/fonts (arguments `(#:make-flags `("VER_DATE=2014-08-23" "GPERF=gperf" "CC=gcc" "SDL_PCNAME=sdl SDL_image SDL_mixer SDL_ttf" ,(string-append "PREFIX=" %output) "GNOME_PREFIX=$(PREFIX)" "COMPLETIONDIR=$(PREFIX)/etc/bash_completion.d") #:tests? #f ;No tests #:phases (modify-phases %standard-phases (delete 'configure) ;no configure phase (add-after 'install 'fix-import (lambda* (#:key inputs outputs #:allow-other-keys) (let* ((out (assoc-ref outputs "out")) (net (assoc-ref inputs "netpbm")) (tpi (string-append out "/bin/tuxpaint-import"))) (substitute* tpi ;; Point to installation prefix so that the default ;; configure file is found. (("/usr/local") out)) ;; tuxpaint-import uses a bunch of programs from ;; netpbm, so make sure it knows where those are (wrap-program tpi `("PATH" ":" prefix (,(string-append net "/bin")))))))))) (native-search-paths (list (search-path-specification (variable "TUXPAINT_STAMPS_PATH") (files '("share/tuxpaint/stamps"))))) (home-page "http://www.tuxpaint.org") (synopsis "Drawing software for children") (description "Tux Paint is a free drawing program designed for young children (kids ages 3 and up). It has a simple, easy-to-use interface; fun sound effects; and an encouraging cartoon mascot who helps guide children as they use the program. It provides a blank canvas and a variety of drawing tools to help your child be creative.") (license license:gpl2+))) (define-public tuxpaint-stamps (package (name "tuxpaint-stamps") (version "2014.08.23") (source (origin (method url-fetch) (uri (string-append "mirror://sourceforge/tuxpaint/tuxpaint-stamps/" (string-map (λ (x) (if (eq? x #\.) #\- x)) version) "/tuxpaint-stamps-" version ".tar.gz")) (sha256 (base32 "0rhlwrjz44wp269v3rid4p8pi0i615pzifm1ym6va64gn1bms06q")))) (build-system trivial-build-system) (native-inputs `(("tar" ,tar) ("gzip" ,gzip))) (arguments `(#:modules ((guix build utils)) #:builder (begin (use-modules (guix build utils)) (setenv "PATH" (string-append (assoc-ref %build-inputs "tar") "/bin" ":" (assoc-ref %build-inputs "gzip") "/bin")) (system* "tar" "xvf" (assoc-ref %build-inputs "source")) (chdir (string-append ,name "-" ,version)) (let ((dir (string-append %output "/share/tuxpaint/stamps"))) (mkdir-p dir) (copy-recursively "stamps" dir))))) (home-page (package-home-page tuxpaint)) (synopsis "Stamp images for Tux Paint") (description "This package contains a set of \"Rubber Stamp\" images which can be used with the \"Stamp\" tool within Tux Paint.") (license license:gpl2+))) (define-public tuxpaint-config (package (name "tuxpaint-config") (version "0.0.13") ;keep VER_DATE below in sync (source (origin (method url-fetch) (uri (string-append "mirror://sourceforge/tuxpaint/tuxpaint-config/" version "/tuxpaint-config-" version ".tar.gz")) (sha256 (base32 "1z12s46mvy87qs3vgq9m0ki9pp21zqc52mmgphahpihw3s7haf6v")))) (build-system gnu-build-system) (native-inputs `(("gettext" ,gettext-minimal))) (inputs `(("fltk" ,fltk) ("libpaper" ,libpaper) ;; TODO: Should the following be propagated by fltk? ("libx11" ,libx11) ("libxft" ,libxft) ("mesa" ,mesa))) (arguments `(#:make-flags `("VER_DATE=2014-08-23" "CONFDIR=/etc/tuxpaint" ;don't write to store ,(string-append "PREFIX=" %output) "GNOME_PREFIX=$(PREFIX)") #:parallel-build? #f ;race conditions #:tests? #f ;no tests #:phases (modify-phases %standard-phases (delete 'configure) ;no configure phase (add-before 'install 'gzip-no-name (lambda* _ (substitute* "Makefile" ;; tuxpaint-config compresses its own documentation; ;; make sure it uses flags for reproducibility. (("gzip") "gzip --no-name")))) (add-before 'install 'make-install-dirs (lambda* (#:key outputs #:allow-other-keys) (let ((out (assoc-ref outputs "out"))) (mkdir-p (string-append out "/bin")) #t)))))) (home-page (package-home-page tuxpaint)) (synopsis "Configure Tux Paint") (description "Tux Paint Config is a graphical configuration editor for Tux Paint.") (license license:gpl2))) ;no "or later" present (define-public supertux (package (name "supertux") (version "0.5.1") (source (origin (method url-fetch) (uri (string-append "https://github.com/SuperTux/supertux/" "releases/download/v" version "/SuperTux-v" version "-Source.tar.gz")) (sha256 (base32 "1i8avad7w7ikj870z519j383ldy29r6f956bs38cbr8wk513pp69")))) (arguments '(#:tests? #f #:configure-flags '("-DINSTALL_SUBDIR_BIN=bin" "-DENABLE_BOOST_STATIC_LIBS=OFF"))) (build-system cmake-build-system) (inputs `(("sdl2" ,sdl2) ("sdl2-image" ,sdl2-image) ("sdl2-mixer" ,sdl2-mixer) ("openal" ,openal) ("mesa" ,mesa) ("glew" ,glew) ("libvorbis" ,libvorbis) ("libogg" ,libogg) ("physfs" ,physfs) ("curl" ,curl) ("boost" ,boost))) (native-inputs `(("pkg-config" ,pkg-config))) (synopsis "2D platformer game") (description "SuperTux is a free classic 2D jump'n run sidescroller game in a style similar to the original Super Mario games covered under the GNU GPL.") (home-page "https://supertuxproject.org/") (license license:gpl3+))) (define-public tintin++ (package (name "tintin++") (version "2.01.2") (source (origin (method url-fetch) (uri (string-append "https://sourceforge.net/projects/tintin" "/files/TinTin++ Source Code/" version "/tintin" "-" version ".tar.gz")) (sha256 (base32 "13h39agyhlhm17zyqlb56bmbbxpimikyf5pana3gd3ylvqy1xq81")))) (inputs `(("gnutls" ,gnutls) ("pcre" ,pcre) ("readline" ,readline) ("zlib" ,zlib))) (arguments '(#:tests? #f ; no test suite #:phases (modify-phases %standard-phases ;; The source is in tt/src. (add-before 'configure 'chdir (lambda _ (chdir "src") #t))))) (build-system gnu-build-system) (home-page "http://tintin.sourceforge.net/") (synopsis "MUD client") (description "TinTin++ is a MUD client which supports MCCP (Mud Client Compression Protocol), MMCP (Mud Master Chat Protocol), xterm 256 colors, most TELNET options used by MUDs, as well as those required to login via telnet on Linux / Mac OS X servers, and an auto mapper with a VT100 map display.") (license license:gpl2+))) (define-public laby (package (name "laby") (version "0.6.4") (source (origin (method url-fetch) (uri (string-append "https://github.com/sgimenez/laby/archive/" name "-" version ".tar.gz")) (sha256 (base32 "0gyrfa95l1qka7gbjf7l6mk7mbfvph00l0c995ia272qdw7rjhyf")) (patches (search-patches "laby-make-install.patch")))) (build-system gnu-build-system) (inputs `(("lablgtk" ,lablgtk) ("ocaml" ,ocaml) ("ocaml-findlib" ,ocaml-findlib))) (arguments '(#:phases (modify-phases %standard-phases (delete 'configure) (add-before 'build 'setenv (lambda* (#:key inputs #:allow-other-keys) (let ((lablgtk (assoc-ref inputs "lablgtk"))) (setenv "LD_LIBRARY_PATH" (string-append lablgtk "/lib/ocaml/stublibs")))))) #:tests? #f ; no 'check' target #:make-flags (list (string-append "PREFIX=" (assoc-ref %outputs "out")) "all"))) (home-page "https://sgimenez.github.io/laby/") (synopsis "Programming game") (description "Learn programming, playing with ants and spider webs ;-) Your robot ant can be programmed in many languages: OCaml, Python, C, C++, Java, Ruby, Lua, JavaScript, Pascal, Perl, Scheme, Vala, Prolog. Experienced programmers may also add their own favorite language.") (license license:gpl3+))) (define-public bambam (package (name "bambam") (version "0.5") (source (origin (method url-fetch) (uri (string-append "https://github.com/porridge/bambam/archive/" version ".tar.gz")) (file-name (string-append name "-" version ".tar.gz")) (sha256 (base32 "10w110mjdwbvddzihh9rganvvjr5jfiz8cs9n7w12zndwwcc3ria")))) (build-system python-build-system) (arguments `(#:python ,python-2 #:tests? #f ; no tests #:phases (modify-phases %standard-phases (delete 'build) (add-before 'install 'patch-data-dir-location (lambda _ (substitute* "bambam.py" (("'data'") "'../share/bambam/data'")) #t)) (replace 'install (lambda* (#:key outputs #:allow-other-keys) (let* ((out (assoc-ref outputs "out")) (bin (string-append out "/bin")) (share (string-append out "/share"))) (mkdir-p bin) (copy-file "bambam.py" (string-append bin "/bambam")) (install-file "bambam.6" (string-append share "/man/man6")) (copy-recursively "data" (string-append share "/bambam/data"))) #t))))) (inputs `(("python-pygame" ,python-pygame))) (home-page "https://github.com/porridge/bambam") (synopsis "Keyboard mashing and doodling game for babies") (description "Bambam is a simple baby keyboard (and gamepad) masher application that locks the keyboard and mouse and instead displays bright colors, pictures, and sounds.") (license license:gpl3+))) (define-public mrrescue (package (name "mrrescue") (version "1.02e") (source (origin (method url-fetch) (uri (string-append "https://github.com/SimonLarsen/mrrescue/releases/" "download/" version "/" name version ".love")) (file-name (string-append name "-" version ".love")) (sha256 (base32 "0jwzbwkgp1l5ia6c7s760gmdirbsncp6nfqp7vqdqsfb63la9gl2")))) (build-system trivial-build-system) (arguments '(#:modules ((guix build utils)) #:builder (begin (use-modules (guix build utils)) (let* ((out (assoc-ref %outputs "out")) (bindir (string-append out "/bin")) (prog (string-append bindir "/mrrescue")) (source (assoc-ref %build-inputs "source")) (bash (string-append (assoc-ref %build-inputs "bash") "/bin/bash")) (love (string-append (assoc-ref %build-inputs "love") "/bin/love"))) (mkdir-p bindir) (with-output-to-file prog (lambda () (format #t "#!~a~%" bash) (format #t "exec -a mrrescue \"~a\" \"~a\"~%" love source))) (chmod prog #o755) #t)))) (inputs `(("bash" ,bash) ("love" ,love))) (home-page "http://tangramgames.dk/games/mrrescue") (synopsis "Arcade-style fire fighting game") (description "Mr. Rescue is an arcade styled 2d action game centered around evacuating civilians from burning buildings. The game features fast paced fire extinguishing action, intense boss battles, a catchy soundtrack and lots of throwing people around in pseudo-randomly generated buildings.") (license (list license:zlib ; for source code license:cc-by-sa3.0)))) ; for graphics and music assets (define-public hyperrogue (package (name "hyperrogue") (version "8.3j") (source (origin (method url-fetch) (uri (string-append "http://www.roguetemple.com/z/hyper/" name "-83j.zip")) (sha256 (base32 "1ag95d84m4j0rqyn9hj7655znixw2j57bpf93nk14nfy02xz1g6p")) (modules '((guix build utils))) ;; Remove .exe and .dll files. (snippet '(for-each delete-file (find-files "." "\\.(exe|dll)$"))))) (build-system gnu-build-system) (arguments '(#:tests? #f ; no check target #:make-flags '("-Csrc") #:phases (modify-phases %standard-phases (add-after 'set-paths 'set-sdl-paths (lambda* (#:key inputs #:allow-other-keys) (setenv "CPATH" (string-append (assoc-ref inputs "sdl-union") "/include/SDL")))) ;; Fix font and music paths. (replace 'configure (lambda* (#:key inputs outputs #:allow-other-keys) (let ((out (assoc-ref outputs "out")) (dejavu-dir (string-append (assoc-ref inputs "font-dejavu") "/share/fonts/truetype")) (dejavu-font "DejaVuSans-Bold.ttf") (music-file "hyperrogue-music.txt")) (with-directory-excursion "src" (substitute* "graph.cpp" ((dejavu-font) (string-append dejavu-dir "/" dejavu-font)) (((string-append "\\./" music-file)) (string-append out "/share/hyperrogue/" music-file))) (substitute* music-file (("\\*/") (string-append out "/share/hyperrogue/"))))) #t)) (replace 'install (lambda* (#:key inputs outputs #:allow-other-keys) (let* ((out (assoc-ref outputs "out")) (bin (string-append out "/bin")) (share-dir (string-append out "/share/hyperrogue"))) (mkdir-p bin) (copy-file "src/hyper" (string-append bin "/hyperrogue")) (mkdir-p share-dir) (copy-file "src/hyperrogue-music.txt" (string-append share-dir "/hyperrogue-music.txt")) (for-each (lambda (file) (copy-file file (string-append share-dir "/" file))) (find-files "." "\\.ogg$"))) #t))))) (inputs `(("font-dejavu" ,font-dejavu) ("glew" ,glew) ("libpng" ,libpng) ("sdl-union" ,(sdl-union (list sdl sdl-gfx sdl-mixer sdl-ttf))))) (home-page "http://www.roguetemple.com/z/hyper/") (synopsis "Non-euclidean graphical rogue-like game") (description "HyperRogue is a game in which the player collects treasures and fights monsters -- rogue-like but for the fact that it is played on the hyperbolic plane and not in euclidean space. In HyperRogue, the player can move through different parts of the world, which are home to particular creatures and may be subject to own rules of \"physics\". While it can use ASCII characters to display the world the classical rogue symbols, the game needs graphics to render the non-euclidean world.") (license (list license:bsd-3 ; src/glew.c, src/mtrand.* license:cc-by-sa3.0 ; *.ogg license:public-domain ; src/direntx.* license:zlib ; src/savepng.* license:gpl2+)))) ; remaining files (define-public kobodeluxe (package (name "kobodeluxe") (version "0.5.1") (source (origin (method url-fetch) (uri (string-append "http://olofson.net/kobodl/download/KoboDeluxe-" version ".tar.bz2")) (sha256 (base32 "0b2wvdpnmaibsy419c16dfwj5kvd3pccby2aaqvm964x74592yqg")) (patches (search-patches "kobodeluxe-const-charp-conversion.patch" "kobodeluxe-enemies-pipe-decl.patch" "kobodeluxe-graphics-window-signed-char.patch" "kobodeluxe-manpage-minus-not-hyphen.patch" "kobodeluxe-midicon-segmentation-fault.patch" "kobodeluxe-paths.patch")))) (build-system gnu-build-system) (arguments '(#:configure-flags (list (string-append "CPPFLAGS=-I" (assoc-ref %build-inputs "sdl-union") "/include/SDL")))) (inputs `(("sdl-union" ,(sdl-union (list sdl sdl-image))))) (synopsis "Shooter with space station destruction") (description "Kobo Deluxe is an enhanced version of Akira Higuchi's XKobo graphical game for Un*x systems with X11.") (home-page "http://olofson.net/kobodl/") (license license:gpl2+))) (define-public freeciv (package (name "freeciv") (version "2.5.6") (source (origin (method url-fetch) (uri (string-append "http://download.gna.org/freeciv/" "stable/freeciv-" version ".tar.bz2")) (sha256 (base32 "16wrnsx5rmbz6rjs03bhy0vn20i6n6g73lx7fjpai98ixhzc5bfg")))) (build-system gnu-build-system) (inputs `(("curl" ,curl) ("cyrus-sasl" ,cyrus-sasl) ("gtk+" ,gtk+) ("sdl-mixer" ,sdl-mixer) ("zlib" ,zlib))) (native-inputs `(("pkg-config" ,pkg-config))) (home-page "http://www.freeciv.org/") (synopsis "Turn based empire building strategy game") (description "Freeciv is a turn based empire building strategy game inspired by the history of human civilization. The game commences in prehistory and your mission is to lead your tribe from the Stone Age to the Space Age.") (license license:gpl2+))) (define-public no-more-secrets (package (name "no-more-secrets") (version "0.3.0") (source (origin (method url-fetch) (uri (string-append "https://github.com/bartobri/no-more-secrets/" "archive/v" version ".tar.gz")) (file-name (string-append name "-" version ".tar.gz")) (sha256 (base32 "038flwqr0kqv55im2v76xjn01zbvvkb3nzb5ridwm2kbnk9cgg4v")))) (build-system gnu-build-system) (arguments `(#:tests? #f #:make-flags (list "CC=gcc" "all-ncurses" (string-append "prefix=" (assoc-ref %outputs "out"))) #:phases (modify-phases %standard-phases (delete 'configure)))) (inputs `(("ncurses" ,ncurses))) (home-page "https://github.com/bartobri/no-more-secrets") (synopsis "Recreation of data decryption effect in \"Sneakers\"") (description "@code{No More Secrets} provides a command line tool called \"nms\" that recreates the famous data decryption effect seen on screen in the 1992 movie \"Sneakers\". This command works on piped data. Pipe any ASCII or UTF-8 text to nms, and it will apply the hollywood effect, initially showing encrypted data, then starting a decryption sequence to reveal the original plaintext characters.") (license license:expat)))