summaryrefslogtreecommitdiff
path: root/gnu/packages/game-development.scm
blob: bb4c1d26bb4c208e7b0b35df3a5524870b8a17ff (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
;;; GNU Guix --- Functional package management for GNU
;;; Copyright © 2014 Tomáš Čech <sleep_walker@suse.cz>
;;; Copyright © 2015 Mark H Weaver <mhw@netris.org>
;;; Copyright © 2015, 2018 Ludovic Courtès <ludo@gnu.org>
;;; Copyright © 2015, 2018 Alex Kost <alezost@gmail.com>
;;; Copyright © 2015, 2016, 2017 David Thompson <davet@gnu.org>
;;; Copyright © 2016, 2017, 2018, 2019 Efraim Flashner <efraim@flashner.co.il>
;;; Copyright © 2016, 2017 Kei Kebreau <kkebreau@posteo.net>
;;; Copyright © 2016, 2018, 2019 Ricardo Wurmus <rekado@elephly.net>
;;; Copyright © 2016, 2017, 2018 Julian Graham <joolean@gmail.com>
;;; Copyright © 2017, 2018, 2019 Tobias Geerinckx-Rice <me@tobias.gr>
;;; Copyright © 2017 Manolis Fragkiskos Ragkousis <manolis837@gmail.com>
;;; Copyright © 2017 Peter Mikkelsen <petermikkelsen10@gmail.com>
;;; Copyright © 2017 Arun Isaac <arunisaac@systemreboot.net>
;;; Copyright © 2017, 2019 Rutger Helling <rhelling@mykolab.com>
;;; Copyright © 2018 Marius Bakke <mbakke@fastmail.com>
;;; Copyright © 2019 Pierre Neidhardt <mail@ambrevar.xyz>
;;;
;;; This file is part of GNU Guix.
;;;
;;; GNU Guix is free software; you can redistribute it and/or modify it
;;; under the terms of the GNU General Public License as published by
;;; the Free Software Foundation; either version 3 of the License, or (at
;;; your option) any later version.
;;;
;;; GNU Guix is distributed in the hope that it will be useful, but
;;; WITHOUT ANY WARRANTY; without even the implied warranty of
;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
;;; GNU General Public License for more details.
;;;
;;; You should have received a copy of the GNU General Public License
;;; along with GNU Guix.  If not, see <http://www.gnu.org/licenses/>.

(define-module (gnu packages game-development)
  #:use-module (srfi srfi-1)
  #:use-module ((guix licenses) #:prefix license:)
  #:use-module (guix packages)
  #:use-module (guix download)
  #:use-module (guix git-download)
  #:use-module (guix svn-download)
  #:use-module (guix utils)
  #:use-module (guix build-system cmake)
  #:use-module (guix build-system gnu)
  #:use-module (guix build-system python)
  #:use-module (guix build-system scons)
  #:use-module (gnu packages)
  #:use-module (gnu packages audio)
  #:use-module (gnu packages autotools)
  #:use-module (gnu packages base)
  #:use-module (gnu packages boost)
  #:use-module (gnu packages compression)
  #:use-module (gnu packages curl)
  #:use-module (gnu packages documentation)
  #:use-module (gnu packages fltk)
  #:use-module (gnu packages fonts)
  #:use-module (gnu packages fontutils)
  #:use-module (gnu packages freedesktop)
  #:use-module (gnu packages fribidi)
  #:use-module (gnu packages dbm)
  #:use-module (gnu packages gl)
  #:use-module (gnu packages glib)
  #:use-module (gnu packages gnome)
  #:use-module (gnu packages gnunet)
  #:use-module (gnu packages graphics)
  #:use-module (gnu packages graphviz)
  #:use-module (gnu packages gtk)
  #:use-module (gnu packages guile)
  #:use-module (gnu packages image)
  #:use-module (gnu packages linux)
  #:use-module (gnu packages lua)
  #:use-module (gnu packages m4)
  #:use-module (gnu packages mp3)
  #:use-module (gnu packages multiprecision)
  #:use-module (gnu packages music)
  #:use-module (gnu packages ncurses)
  #:use-module (gnu packages pkg-config)
  #:use-module (gnu packages pulseaudio)
  #:use-module (gnu packages python)
  #:use-module (gnu packages python-xyz)
  #:use-module (gnu packages qt)
  #:use-module (gnu packages sdl)
  #:use-module (gnu packages stb)
  #:use-module (gnu packages texinfo)
  #:use-module (gnu packages tls)
  #:use-module (gnu packages video)
  #:use-module (gnu packages xdisorg)
  #:use-module (gnu packages xiph)
  #:use-module (gnu packages xml)
  #:use-module (gnu packages xorg))

(define-public bullet
  (package
    (name "bullet")
    (version "2.88")
    (source (origin
              (method git-fetch)
              (uri (git-reference
                     (url "https://github.com/bulletphysics/bullet3/")
                     (commit version)))
              (file-name (git-file-name name version))
              (sha256
               (base32
                "00qkif245yj7n2f262bgjaxv1bz3wmmcsfnjgy3qpzvlpzpns5z8"))
              (modules '((guix build utils)))
              (snippet
               '(begin
                  (for-each delete-file (find-files "build3" "premake*"))
                  (with-directory-excursion "examples/ThirdPartyLibs"
                    (for-each delete-file-recursively
                              '("Gwen" "clsocket" "enet" "glad" "imgui"
                                "lua-5.2.3" "midi" "minizip" "openvr"
                                "optionalX11" "serial" "zlib")))
                  ;; These need files from ThirdPartyLibs
                  (substitute* "Extras/CMakeLists.txt"
                    (("BulletRobotics") "")
                    (("obj2sdf") ""))
                  ;; Tests fail on linking, cannot find -lBussIK
                  (substitute* "test/CMakeLists.txt"
                    ((" InverseDynamics")
                     "../examples/ThirdPartyLibs/BussIK InverseDynamics"))
                  ;  (("SharedMemory") ""))
                  #t))))
    (build-system cmake-build-system)
    (arguments
     '(#:configure-flags (list "-DBUILD_SHARED_LIBS=ON"
                               "-DBUILD_CPU_DEMOS=OFF"
                               "-DBUILD_OPENGL3_DEMOS=OFF"
                               "-DBUILD_BULLET2_DEMOS=OFF"
                               (string-append  "-DCMAKE_CXX_FLAGS=-fPIC "
                                               (or (getenv "CXXFLAGS") "")))
       #:phases
       (modify-phases %standard-phases
         (add-after 'unpack 'remove-failing-tests
           ;; These tests fail specifically after removing 3rd party code
           (lambda _
             (substitute* "test/SharedMemory/CMakeLists.txt"
               (("ADD_TEST") "# ADD_TEST"))
             (substitute* "test/InverseDynamics/CMakeLists.txt"
               (("ADD_TEST\\(Test_BulletInverseForward")
                "# ADD_TEST(Test_BulletInverseForward"))
             #t)))))
    (inputs
     `(("glu" ,glu)
       ("libx11" ,libx11)
       ("mesa" ,mesa)))
    (home-page "https://pybullet.org/wordpress/")
    (synopsis "3D physics engine library")
    (description
     "Bullet is a physics engine library usable for collision detection.  It
is used in some video games and movies.")
    (license license:zlib)))

(define-public deutex
  (package
   (name "deutex")
   (version "5.2.0")
   (source (origin
            (method url-fetch)
            (uri (string-append "https://github.com/Doom-Utils/deutex"
                                "/releases/download/v" version "/"
                                "deutex-" version ".tar.xz"))
            (sha256
             (base32
              "1d536d3i78k4ch8mjg7lqnamnyfpp2x5x7mzx5smqi9ad8lb6hqz"))))
   (build-system gnu-build-system)
   (native-inputs `(("asciidoc" ,asciidoc)))
   (home-page "https://github.com/Doom-Utils/deutex")
   (synopsis "WAD file composer for Doom and related games")
   (description
    "DeuTex is a wad composer for Doom, Heretic, Hexen and Strife. It can be
used to extract the lumps of a wad and save them as individual files.
Conversely, it can also build a wad from separate files.  When extracting a
lump to a file, it does not just copy the raw data, it converts it to an
appropriate format (such as PPM for graphics, Sun audio for samples, etc.).
Conversely, when it reads files for inclusion in pwads, it does the necessary
conversions (for example, from PPM to Doom picture format).  In addition,
DeuTex has functions such as merging wads, etc.")
   (license license:gpl2+)))

(define-public grfcodec
  (package
    (name "grfcodec")
    (version "6.0.6")
    (source (origin
              (method url-fetch)
              (uri (string-append "http://binaries.openttd.org/extra/"
                                  name "/" version "/" name "-" version
                                  "-source.tar.xz"))
              (sha256
               (base32
                "08admgnpqcsifpicbm56apgv360fxapqpbbsp10qyk8i22w1ivsk"))))
    (build-system gnu-build-system)
    (arguments
     '(#:tests? #f ; no check target
       #:phases
      (modify-phases %standard-phases
        (delete 'configure) ; no configure script
        (replace 'install   ; no install target
          (lambda* (#:key outputs #:allow-other-keys)
            (let* ((out (assoc-ref outputs "out"))
                   (bin (string-append out "/bin"))
                   (doc (string-append out "/share/doc"))
                   (man (string-append out "/share/man/man1")))
              (for-each (lambda (file)
                          (install-file file bin))
                        '("grfcodec" "grfid" "grfstrip" "nforenum"))
              (install-file "COPYING" doc)
              (with-directory-excursion "docs"
                (for-each (lambda (file)
                            (install-file (string-append file ".txt") doc))
                          '("auto_correct" "commands" "grf" "grfcodec" "grftut"
                            "readme" "readme.rpn"))
                (for-each (lambda (file)
                            (install-file file man))
                          (find-files "." "\\.1"))))
            #t)))))
    (inputs
     `(("boost" ,boost)
       ("libpng" ,libpng)
       ("zlib" ,zlib)))
    (synopsis "GRF development tools")
    (description
     "The @dfn{Graphics Resource File} (GRF) development tools are a set of
tools for developing (New)GRFs. It includes a number of smaller programs, each
with a specific task:
@enumerate
@item @code{grfcodec} decodes and encodes GRF files for OpenTTD.
@item @code{grfid} extracts the so-called \"GRF ID\" from a GRF.
@item @code{grfstrip} strips all sprites from a GRF.
@item @code{nforenum} checks NFO code for errors, making corrections when
necessary.
@end enumerate")
    (home-page "http://dev.openttdcoop.org/projects/grfcodec")
    ;; GRFCodec, GRFID, and GRFStrip are exclusively under the GPL2.
    ;; NFORenum is under the GPL2+.
    ;; The MD5 implementation contained in GRFID is under the zlib license.
    (license (list license:gpl2 license:gpl2+ license:zlib))))

(define-public catcodec
  (package
    (name "catcodec")
    (version "1.0.5")
    (source
     (origin
       (method url-fetch)
       (uri (string-append "https://binaries.openttd.org/extra/catcodec/"
                           version "/catcodec-" version "-source.tar.xz"))
       (sha256
        (base32
         "1qg0c2i4p29sxj0q6qp2jynlrzm5pphz2xhcjqlxa69ycrnlxzs7"))))
    (build-system gnu-build-system)
    (arguments
     `(#:tests? #f ; no tests
       #:make-flags (list (string-append "prefix=" %output))
       #:phases (modify-phases %standard-phases
                  (delete 'configure))))
    (home-page "http://dev.openttdcoop.org/projects/catcodec")
    (synopsis "Encode/decode OpenTTD sounds")
    (description "catcodec encodes and decodes sounds for OpenTTD.  These
sounds are not much more than some metadata (description and filename) and raw
PCM data.")
    (license license:gpl2)))

(define-public gzochi
  (package
    (name "gzochi")
    (version "0.12")
    (source (origin
              (method url-fetch)
              (uri (string-append "mirror://savannah/gzochi/gzochi-"
                                  version ".tar.gz"))
              (sha256
               (base32
                "0h8yvk7154kd8zdfa9nqy73blrjq2x19kv305jcnwlmm09vvss59"))))
    (build-system gnu-build-system)
    (arguments
     '(#:phases (modify-phases %standard-phases
                  (add-before 'build 'no-Werror
                    (lambda _
                      ;; Don't abort builds due to things like GLib
                      ;; deprecation warnings.
                      (substitute* (find-files "." "^Makefile\\.in$")
                        (("-Werror") ""))
                      #t)))))
    (native-inputs `(("pkgconfig" ,pkg-config)))
    (inputs `(("bdb" ,bdb)
              ("glib" ,glib)
              ("guile" ,guile-2.2)
              ("libmicrohttpd" ,libmicrohttpd)
              ("ncurses" ,ncurses)
              ("sdl" ,sdl)
              ("zlib" ,zlib)))
    (home-page "https://www.nongnu.org/gzochi/")
    (synopsis "Scalable middleware for multiplayer games")
    (description
     "gzochi is a framework for developing massively multiplayer online games.
A server container provides services to deployed games, which are written in
Guile Scheme, that abstract and simplify some of the most challenging and
error-prone aspects of online game development: Concurrency, data persistence,
and network communications.  A very thin client library can be embedded to
provide connectivity for client applications written in any language.")
    (license license:gpl3+)))

(define-public nml
  (package
    (name "nml")
    (version "0.4.5")
    (source
     (origin
       (method url-fetch)
       (uri (string-append "http://bundles.openttdcoop.org/nml/releases/"
                           version "/nml-" version ".tar.gz"))
       (sha256
        (base32
         "1pmvvm3sgnpngfa7884mqhq3fwdjh9sr0ca07ypnidcg0y341w53"))))
    (build-system python-build-system)
    (arguments
     `(#:phases
       (modify-phases %standard-phases
         (add-before 'build 'fix-pillow
           (lambda _
             ;; pillow's version is not in PIL.Image.VERSION anymore
             (substitute* "nml/version_info.py"
               (("from PIL import Image") "import PIL")
               (("Image.VERSION") "PIL.__version__"))
             #t)))))
    (propagated-inputs
     `(("python-pillow" ,python-pillow)
       ("python-ply" ,python-ply)))
    (home-page "https://dev.openttdcoop.org/projects/nml")
    (synopsis "NML compiler")
    (description
     "@dfn{NewGRF Meta Language} (NML) is a python-based compiler, capable of
compiling NML files (along with their associated language, sound and graphic
files) into @file{.grf} and/or @file{.nfo} files.")
    (license license:gpl2+)))

(define-public python-sge-pygame
  (package
    (name "python-sge-pygame")
    (version "1.5.1")
    (source
     (origin
       (method url-fetch)
       (uri (string-append "mirror://savannah/stellarengine/"
                           (version-major+minor version) "/sge-pygame-"
                           version ".tar.gz"))
       (file-name (string-append name "-" version ".tar.gz"))
       (sha256
        (base32
         "1rl3xjzh78sl0sq3xl8rl7cgp9v9v3h7s2pfwn7nj1vrmffzkcpd"))))
    (build-system python-build-system)
    (propagated-inputs
     `(("python-pygame" ,python-pygame)
       ("python-six" ,python-six)
       ("python-uniseg" ,python-uniseg)))
    (home-page "http://stellarengine.nongnu.org")
    (synopsis "2D game engine for Python")
    (description
     "The SGE Game Engine (\"SGE\", pronounced like \"Sage\") is a
general-purpose 2D game engine.  It takes care of several details for you so
you can focus on the game itself.  This makes more rapid game development
possible, and it also makes the SGE easy to learn.")
    (license license:lgpl3+)))

(define-public python2-sge-pygame
  (package-with-python2 python-sge-pygame))

(define-public python-tmx
  (package
    (name "python-tmx")
    (version "1.10")
    (source
     (origin
       (method url-fetch)
       (uri (string-append "mirror://savannah/python-tmx/"
                           (version-major+minor version) "/tmx-"
                           version ".tar.gz"))
       (sha256
        (base32
         "073q0prg1nzlkga2b45vhscz374206qh4x68ccg00mxxwagn64z0"))))
    (build-system python-build-system)
    (propagated-inputs
     `(("python-six" ,python-six)))
    (home-page "http://python-tmx.nongnu.org")
    (synopsis "Python library for the @code{Tiled} TMX format")
    (description
     "Python TMX reads and writes the @code{Tiled} TMX format in a simple way.
This is useful for map editors or generic level editors, and it's also useful
for using a map editor or generic level editor like Tiled to edit your game's
levels.")
    (license (list license:asl2.0
                   ;; Documentation (only available in the source tarball) is
                   ;; under the CC0 license.
                   license:cc0))))

(define-public python2-tmx
  (let ((python2-tmx (package-with-python2 python-tmx)))
    (package
      (inherit python2-tmx)
      (propagated-inputs
       `(("python2-pathlib" ,python2-pathlib)
         ,@(package-propagated-inputs python2-tmx))))))

(define-public python-xsge
  (package
    (name "python-xsge")
    (version "2018.02.26")
    (source (origin
              (method url-fetch)
              (uri (string-append "mirror://savannah/xsge/xsge/xsge-"
                                  version ".tar.gz"))
              (sha256
               (base32
                "0bx93hgf7cgdw2gsygbh59y8vpw37pgsa279rajw3fkdpl8vrc40"))))
    (build-system python-build-system)
    (arguments
     '(#:phases
       (modify-phases %standard-phases
         ;; xSGE's setup.py script does not support one of the Python build
         ;; system's default flags, "--single-version-externally-managed".
         (replace 'install
           (lambda* (#:key outputs #:allow-other-keys)
             (invoke "python" "setup.py" "install"
                     (string-append "--prefix=" (assoc-ref outputs "out"))
                     "--root=/"))))
       #:tests? #f)) ; no check target
    (propagated-inputs
     `(("python-sge-pygame" ,python-sge-pygame)
       ("python-pygame" ,python-pygame)
       ("python-six" ,python-six)
       ("python-tmx" ,python-tmx)))
    (home-page "http://xsge.nongnu.org")
    (synopsis "Extensions for the SGE Game Engine")
    (description
     "xSGE is a collection of modules that make doing certain tasks with the SGE
Game Engine easier.  In addition to SGE's conveniences, the user has access to a
GUI toolkit, lighting and physics frameworks and @code{Tiled} TMX format
support.")
    (license license:gpl3+)))

(define-public python2-xsge
  (package-with-python2 python-xsge))

(define-public tiled
  (package
    (name "tiled")
    (version "1.2.4")
    (source (origin
              (method git-fetch)
              (uri (git-reference
                    (url "https://github.com/bjorn/tiled.git")
                    (commit (string-append "v" version))))
              (file-name (git-file-name name version))
              (sha256
               (base32
                "04v738h298pvcwb70mwd1r2yj7578f6gkfzs0165j9fqy7avwm18"))))
    (build-system gnu-build-system)
    (inputs
     `(("qtbase" ,qtbase)
       ("qtsvg" ,qtsvg)
       ("zlib" ,zlib)))
    (native-inputs
     `(("qttools" ,qttools)))
    (arguments
     '(#:phases
       (modify-phases %standard-phases
         (replace 'configure
           (lambda* (#:key inputs outputs #:allow-other-keys)
             (substitute* "translations/translations.pro"
               (("LRELEASE =.*")
                (string-append "LRELEASE = "
                               (assoc-ref inputs "qttools")
                               "/bin/lrelease\n")))
             (let ((out (assoc-ref outputs "out")))
               (invoke "qmake"
                       (string-append "PREFIX=" out))))))))
    (home-page "https://www.mapeditor.org/")
    (synopsis "Tile map editor")
    (description
     "Tiled is a general purpose tile map editor.  It is meant to be used for
editing maps of any tile-based game, be it an RPG, a platformer or a Breakout
clone.")

    ;; As noted in 'COPYING', part of it is under GPLv2+, while the rest is
    ;; under BSD-2.
    (license license:gpl2+)))

(define-public sfml
  (package
    (name "sfml")
    (version "2.5.1")
    (source (origin
              (method git-fetch)
              ;; Do not fetch the archives from
              ;; http://mirror0.sfml-dev.org/files/ because files there seem
              ;; to be changed in place.
              (uri (git-reference
                    (url "https://github.com/SFML/SFML.git")
                    (commit version)))
              (file-name (git-file-name name version))
              (sha256
               (base32
                "0abr8ri2ssfy9ylpgjrr43m6rhrjy03wbj9bn509zqymifvq5pay"))
              (modules '((guix build utils)))
              (snippet
               '(begin
                  ;; Ensure system libraries are used.
                  (delete-file-recursively "extlibs")
                  #t))))
    (build-system cmake-build-system)
    (arguments
     '(#:configure-flags
       (list "-DSFML_INSTALL_PKGCONFIG_FILES=TRUE"
             "-DSFML_OS_PKGCONFIG_DIR=lib/pkgconfig")
       #:tests? #f)) ; no tests
    (native-inputs
     `(("pkg-config" ,pkg-config)))
    (inputs
     `(("mesa" ,mesa)
       ("glew" ,glew)
       ("libx11" ,libx11)
       ("xcb-util-image" ,xcb-util-image)
       ("libxrandr" ,libxrandr)
       ("eudev" ,eudev)
       ("libjpeg" ,libjpeg)
       ("libsndfile" ,libsndfile)
       ("stb-image" ,stb-image)
       ("stb-image-write" ,stb-image-write)))
    (propagated-inputs
     ;; In Requires.private of pkg-config files.
     `(("flac" ,flac)
       ("freetype" ,freetype)
       ("libvorbis" ,libvorbis)
       ("openal" ,openal)))
    (home-page "https://www.sfml-dev.org")
    (synopsis "Simple and Fast Multimedia Library")
    (description
     "SFML provides a simple interface to the various computer components,
to ease the development of games and multimedia applications.  It is composed
of five modules: system, window, graphics, audio and network.")
    (license license:zlib)))

(define-public sfxr
  (package
    (name "sfxr")
    (version "1.2.1")
    (source (origin
              (method url-fetch)
              (uri (string-append "http://www.drpetter.se/files/sfxr-sdl-1.2.1.tar.gz"))
              (sha256
               (base32
                "0dfqgid6wzzyyhc0ha94prxax59wx79hqr25r6if6by9cj4vx4ya"))))
    (build-system gnu-build-system)
    (arguments
     `(#:phases (modify-phases %standard-phases
                  (delete 'configure) ; no configure script
                  (add-before 'build 'patch-makefile
                    (lambda* (#:key outputs #:allow-other-keys)
                      (let ((out (assoc-ref outputs "out")))
                        (substitute* "Makefile"
                          (("\\$\\(DESTDIR\\)/usr") out))
                        (substitute* "main.cpp"
                          (("/usr/share")
                           (string-append out "/share")))
                        #t))))
       #:tests? #f)) ; no tests
    (native-inputs
     `(("pkg-config" ,pkg-config)
       ("desktop-file-utils" ,desktop-file-utils)))
    (inputs
     `(("sdl" ,sdl)
       ("gtk+" ,gtk+)))
    (synopsis "Simple sound effect generator")
    (description "Sfxr is a tool for quickly generating simple sound effects.
Originally created for use in video game prototypes, it can generate random
sounds from presets such as \"explosion\" or \"powerup\".")
    (home-page "http://www.drpetter.se/project_sfxr.html")
    (license license:expat)))

(define-public physfs
  (package
    (name "physfs")
    (version "3.0.2")
    (source (origin
              (method url-fetch)
              (uri (string-append
                    "https://icculus.org/physfs/downloads/physfs-"
                    version ".tar.bz2"))
              (file-name (string-append name "-" version ".tar.gz"))
              (sha256
               (base32
                "0qzqz4r88gvd8m7sh2z5hvqcr0jfr4wb2f77c19xycyn0rigfk9h"))))
    (build-system cmake-build-system)
    (arguments
     '(#:tests? #f                      ; no check target
       #:phases (modify-phases %standard-phases
                  (add-after 'unpack 'patch-CMakeLists.txt
                    (lambda _
                      (substitute* "CMakeLists.txt"
                        ;; XXX: For some reason CMakeLists.txt disables
                        ;; RUNPATH manipulation when the compiler is GCC.
                        (("CMAKE_COMPILER_IS_GNUCC") "FALSE"))
                      #t)))))
    (inputs
     `(("zlib" ,zlib)))
    (native-inputs
     `(("doxygen" ,doxygen)))
    (home-page "https://icculus.org/physfs")
    (synopsis "File system abstraction library")
    (description
     "PhysicsFS is a library to provide abstract access to various archives.
It is intended for use in video games.  For security, no file writing done
through the PhysicsFS API can leave a defined @emph{write directory}.  For
file reading, a @emph{search path} with archives and directories is defined,
and it becomes a single, transparent hierarchical file system.  So archive
files can be accessed in the same way as you access files directly on a disk,
and it makes it easy to ship a new archive that will override a previous
archive on a per-file basis.")
    (license license:zlib)))

(define-public love
  (package
    (name "love")
    (version "11.1")
    (source (origin
             (method url-fetch)
             (uri (string-append "https://bitbucket.org/rude/love/downloads/"
                                 "love-" version "-linux-src.tar.gz"))
             (sha256
              (base32
               "1pkwiszmjs0xrwk0wqbc5cp9108b1y8gwsid0gqk1s0x09q9lpmw"))))
    (build-system gnu-build-system)
    (native-inputs
     `(("pkg-config" ,pkg-config)))
    (inputs
     `(("devil" ,devil)
       ("freetype" ,freetype)
       ("libmodplug" ,libmodplug)
       ("libtheora" ,libtheora)
       ("libvorbis" ,libvorbis)
       ("luajit" ,luajit)
       ("mesa" ,mesa)
       ("mpg123" ,mpg123)
       ("openal" ,openal)
       ("physfs" ,physfs)
       ("sdl2" ,sdl2)
       ("zlib" ,zlib)))
    (synopsis "2D game framework for Lua")
    (description "LÖVE is a framework for making 2D games in the Lua
programming language.")
    (home-page "https://love2d.org/")
    (license license:zlib)))

(define-public allegro-4
  (package
    (name "allegro")
    (version "4.4.3")
    (source (origin
              (method url-fetch)
              (uri (string-append "https://github.com/liballeg/allegro5/"
                                  "releases/download/" version "/allegro-"
                                  version ".tar.gz"))
              (sha256
               (base32
                "1d5ws3ihvpa6f4qc6a6drq31pajw6bblxifr4kcxzqj9br1nw28y"))))
    (build-system cmake-build-system)
    (arguments
     '(#:phases
       (modify-phases %standard-phases
         (add-after 'unpack 'patch-build-system
           (lambda _
             ;; Build addons as shared libraries.  Trying to set ADDON_LINKAGE
             ;; via a command line option doesn't work because it is
             ;; unconditionally clobbered in the build script.
             (substitute* '("CMakeLists.txt")
               (("ADDON_LINKAGE STATIC")
                "ADDON_LINKAGE SHARED"))
             #t)))))
    (inputs
     `(("glu" ,glu)
       ("libpng" ,libpng)
       ("libvorbis" ,libvorbis)
       ("mesa" ,mesa)
       ("zlib" ,zlib)))
    (synopsis "Game programming library")
    (description "Allegro is a library mainly aimed at video game and
multimedia programming.  It handles common, low-level tasks such as creating
windows, accepting user input, loading data, drawing images, playing sounds,
etc.")
    (home-page "http://liballeg.org")
    (license license:giftware)))

(define-public allegro
  (package
    (name "allegro")
    (version "5.2.5.0")
    (source (origin
              (method url-fetch)
              (uri (string-append "https://github.com/liballeg/allegro5/releases"
                                  "/download/" version "/allegro-"
                                  version ".tar.gz"))
              (sha256
               (base32
                "06dpkfnac8w3pq36834nn2iij3ajz6prladqd0w92lq39aiqv5jr"))))
    (build-system cmake-build-system)
    (arguments `(#:tests? #f))          ; there are no tests
    (inputs
     ;; FIXME: Add the following optional inputs: xinput2, opensl, dumb
     `(("flac" ,flac)
       ("freetype" ,freetype)
       ("glu" ,glu)
       ("gtk" ,gtk+-2)
       ("libjpeg" ,libjpeg)
       ("libpng" ,libpng)
       ("libtheora" ,libtheora)
       ("libvorbis" ,libvorbis)
       ("libxcursor" ,libxcursor)
       ("libxinerama" ,libxinerama)
       ("libxrandr" ,libxrandr)
       ("mesa" ,mesa)
       ("openal" ,openal)
       ("physfs" ,physfs)
       ("zlib" ,zlib)))
    (native-inputs
     `(("pkg-config" ,pkg-config)))
    (synopsis "Game programming library")
    (description "Allegro is a library mainly aimed at video game and
multimedia programming.  It handles common, low-level tasks such as creating
windows, accepting user input, loading data, drawing images, playing sounds,
etc.")
    (home-page "http://liballeg.org")
    (license license:bsd-3)))

(define-public allegro-5.0
  (package (inherit allegro)
    (name "allegro")
    (version "5.0.11")
    (source (origin
              (method url-fetch)
              (uri (string-append "https://github.com/liballeg/allegro5/releases"
                                  "/download/" version "/allegro-"
                                  (if (equal? "0" (string-take-right version 1))
                                    (string-drop-right version 2)
                                    version)
                                  ".tar.gz"))
              (patches (search-patches
                        "allegro-mesa-18.2.5-and-later.patch"))
              (sha256
               (base32
                "0cd51qrh97jrr0xdmnivqgwljpmizg8pixsgvc4blqqlaz4i9zj9"))))))

(define-public aseprite
  (package
    (name "aseprite")
    (version "1.1.7") ; After 1.1.7 the source is no longer distributed under the GPL.
    ;; TODO: Unbundle third party software.
    (source (origin
              (method url-fetch/zipbomb)
              (uri (string-append "https://github.com/aseprite/aseprite"
                                  "/releases/download/v" version
                                  "/Aseprite-v" version "-Source.zip"))
              (sha256
               (base32
                "1plss4i1lfxcznv9p0pip1bkhj7ipw7jlhsh5avd6dzw079l4nvv"))))
    (build-system cmake-build-system)
    (arguments
     '(#:configure-flags
       ;; Use shared libraries instead of building bundled source.
       (list "-DWITH_WEBP_SUPPORT=1"
             "-DUSE_SHARED_CURL=1"
             "-DUSE_SHARED_GIFLIB=1"
             "-DUSE_SHARED_JPEGLIB=1"
             "-DUSE_SHARED_ZLIB=1"
             "-DUSE_SHARED_LIBPNG=1"
             "-DUSE_SHARED_LIBLOADPNG=1"
             "-DUSE_SHARED_LIBWEBP=1"
             "-DUSE_SHARED_TINYXML=1"
             "-DUSE_SHARED_PIXMAN=1"
             "-DUSE_SHARED_FREETYPE=1"
             "-DUSE_SHARED_ALLEGRO4=1"
             "-DENABLE_UPDATER=0" ; no auto-updates
             (string-append "-DFREETYPE_INCLUDE_DIR="
                            (assoc-ref %build-inputs "freetype")
                            "/include/freetype2"))))
    (native-inputs
     `(("pkg-config" ,pkg-config)))
    ;; TODO: Use a patched Allegro 4 that supports window resizing.  This
    ;; patched version is bundled with Aseprite, but the patches should be
    ;; extracted and applied on top of a standalone Allegro 4 package.
    (inputs
     `(("allegro" ,allegro-4)
       ("curl" ,curl)
       ("freetype" ,freetype)
       ("giflib" ,giflib)
       ("libjpeg" ,libjpeg)
       ("libpng" ,libpng)
       ("libwebp" ,libwebp)
       ("libx11" ,libx11)
       ("libxext" ,libxext)
       ("libxxf86vm" ,libxxf86vm)
       ("pixman" ,pixman)
       ("tinyxml" ,tinyxml)
       ("zlib" ,zlib)))
    (synopsis "Animated sprite editor and pixel art tool")
    (description "Aseprite is a tool for creating 2D pixel art for video
games.  In addition to basic pixel editing features, Aseprite can assist in
the creation of animations, tiled graphics, texture atlases, and more.")
    (home-page "https://www.aseprite.org/")
    (license license:gpl2+)))

(define-public qqwing
  (package
    (name "qqwing")
    (version "1.3.4")
    (source (origin
              (method url-fetch)
              (uri (string-append
                    "https://qqwing.com/"
                    name "-" version ".tar.gz"))
              (sha256
               (base32
                "0bw0papyqjg22z6irf36gs54y8236wa37b6gyn2h1spy65n76lqp"))))
    (build-system gnu-build-system)
    (native-inputs
      `(("pkg-config" ,pkg-config)))
    (home-page "https://qqwing.com/")
    (synopsis "Sudoku puzzle solver and generator")
    (description
     "QQWing is a Sudoku puzzle generator and solver.
It offers the following features:
@enumerate
@item Can solve 1000 puzzles in 1 second and generate 1000 puzzles in 25 seconds.
@item Uses logic.  Uses as many solve techniques as possible when solving
  puzzles rather than guessing.
@item Rates puzzles.  Most generators don't give an indication of the difficulty
  of a Sudoku puzzle.  QQwing does.
@item Can print solve instructions for any puzzle.
@item Customizable output style, including a CSV style that is easy to
  import into a database.
@end enumerate")
    (license license:gpl2+)))

(define-public quesoglc
  (package
    (name "quesoglc")
    (version "0.7.2")
    (source (origin
              (method url-fetch)
              (uri (string-append "mirror://sourceforge/" name "/" version "/"
                                  name "-" version "-free.tar.bz2"))
              (sha256
               (base32
                "08ddhywdy2qg17m592ng3yr0p1ih96irg8wg729g75hsxxq9ipks"))))
    (build-system gnu-build-system)
    (native-inputs `(("pkg-config" ,pkg-config)))
    (inputs `(("fontconfig" ,fontconfig)
              ("freeglute" ,freeglut)
              ("fribidi" ,fribidi)
              ("glew" ,glew)))
    (home-page "http://quesoglc.sourceforge.net")
    (synopsis "Implementation of the OpenGL Character Renderer (GLC)")
    (description
     "The OpenGL Character Renderer (GLC) is a state machine that provides
OpenGL programs with character rendering services via an application programming
interface (API).")
    (license (list license:expat license:lgpl2.1+))))

(define-public python-pygame
  (package
    (name "python-pygame")
    (version "1.9.4")
    (source (origin
              (method url-fetch)
              (uri (pypi-uri "pygame" version))
              (sha256
               (base32
                "1dn0nb86jl7yr8709cncxdr0yrmviqakw7zx3g8jbbwrr60if3bh"))))
    (build-system python-build-system)
    (arguments
     `(#:tests? #f                ; tests require pygame to be installed first
       #:phases
       (modify-phases %standard-phases
         ;; Set the paths to the dependencies manually because
         ;; the configure script does not allow passing them as
         ;; parameters.  This also means we can skip the configure
         ;; phase.
         (add-before 'build 'set-library-paths
           (lambda* (#:key inputs outputs #:allow-other-keys)
             (let ((sdl-ref   (assoc-ref inputs "sdl"))
                   (font-ref  (assoc-ref inputs "sdl-ttf"))
                   (image-ref (assoc-ref inputs "sdl-image"))
                   (mixer-ref (assoc-ref inputs "sdl-mixer"))
                   (smpeg-ref (assoc-ref inputs "libsmpeg"))
                   (png-ref   (assoc-ref inputs "libpng"))
                   (jpeg-ref  (assoc-ref inputs "libjpeg"))
                   (freetype-ref (assoc-ref inputs "freetype"))
                   (v4l-ref   (assoc-ref inputs "v4l-utils"))
                   (out-ref   (assoc-ref outputs "out")))
               (substitute* "Setup.in"
                 (("SDL = -I/usr/include/SDL")
                  (string-append "SDL = -I" sdl-ref "/include/SDL -I.")))
               (substitute* "Setup.in"
                 (("FONT = -lSDL_ttf")
                  (string-append "FONT = -I" font-ref "/include/SDL -L"
                                 font-ref "/lib -lSDL_ttf")))
               (substitute* "Setup.in"
                 (("IMAGE = -lSDL_image")
                  (string-append "IMAGE = -I" image-ref "/include/SDL -L"
                                 image-ref "/lib -lSDL_image")))
               (substitute* "Setup.in"
                 (("MIXER = -lSDL_mixer")
                  (string-append "MIXER = -I" mixer-ref "/include/SDL -L"
                                 mixer-ref "/lib -lSDL_mixer")))
               (substitute* "Setup.in"
                 (("SMPEG = -lsmpeg")
                  (string-append "SMPEG = -I" smpeg-ref "/include/smpeg -L"
                                 smpeg-ref "/lib -lsmpeg")))
               (substitute* "Setup.in"
                 (("PNG = -lpng")
                  (string-append "PNG = -I" png-ref "/include -L"
                                 png-ref "/lib -lpng")))
               (substitute* "Setup.in"
                 (("JPEG = -ljpeg")
                  (string-append "JPEG = -I" jpeg-ref "/include -L"
                                 jpeg-ref "/lib -ljpeg")))

               (substitute* "Setup.in"
                 (("FREETYPE = -lfreetype")
                  (string-append "FREETYPE = -I" freetype-ref "/include/freetype2 -L"
                                 freetype-ref "/lib -lfreetype")))

               (substitute* "Setup.in"
                 (("^pypm") "#pypm"))
               ;; Create a path to a header file provided by v4l-utils.
               (system* "mkdir" "linux")
               (system* "ln" "--symbolic"
                        (string-append v4l-ref "/include/libv4l1-videodev.h")
                        "linux/videodev.h")
               (system* "ln" "--symbolic" "Setup.in" "Setup")))))))
    (inputs
     `(("freetype" ,freetype)
       ("sdl" ,sdl)
       ("sdl-image" ,sdl-image)
       ("sdl-mixer" ,sdl-mixer)
       ("sdl-ttf" ,sdl-ttf)
       ("sdl-gfx" ,sdl-gfx)
       ("libjpeg" ,libjpeg)
       ("libpng" ,libpng)
       ("libX11" ,libx11)
       ("libsmpeg" ,libsmpeg)
       ("portmidi" ,portmidi)
       ("v4l-utils" ,v4l-utils)))
    (home-page "https://www.pygame.org")
    (synopsis "SDL wrapper for Python")
    (description "Pygame is a set of Python modules designed for writing games.
Pygame adds functionality on top of the excellent SDL library. This allows you
to create fully featured games and multimedia programs in the python language.")
    (license (list license:bsd-2
                   ;; python numeric license as listed by Debian looks like
                   ;; an Expat-style license with a warranty disclaimer for
                   ;; the U.S. government and the University of California.
                   license:expat
                   license:lgpl2.0+
                   license:lgpl2.1+
                   license:gpl3+
                   license:psfl
                   license:public-domain
                   license:lgpl2.1+))))

(define-public python2-pygame
  (package-with-python2 python-pygame))

(define-public grafx2
  (package
    (name "grafx2")
    (version "2.4")
    (source (origin
              (method url-fetch)
              ;; XXX: There is no URL that contains the version. :(
              (uri "http://pulkomandy.tk/projects/GrafX2/downloads/21")
              (sha256
               (base32
                "0svsy6rqmdj11b400c242i2ixihyz0hds0dgicqz6g6dcgmcl62q"))))
    (build-system gnu-build-system)
    (arguments
     '(#:phases
       (modify-phases %standard-phases
         (delete 'configure) ; no configure script
         (add-before 'build 'change-to-src-directory
           (lambda _
             (chdir "src")
             #t)))
       #:make-flags
       ;; SDL header files are referenced without the preceeding "SDL/".
       (list (string-append "CFLAGS=-I"
                            (assoc-ref %build-inputs "sdl-union")
                            "/include/SDL")
             (string-append "prefix="
                            (assoc-ref %outputs "out")))
       #:tests? #f)) ; no check target
    (native-inputs
     `(("pkg-config" ,pkg-config)))
    (inputs
     `(("libpng" ,libpng)
       ("lua" ,lua-5.1)
       ("sdl-union" ,(sdl-union (list sdl sdl-image sdl-ttf)))))
    (synopsis "Bitmap paint program")
    (description "GrafX2 is a bitmap paint program inspired by the Amiga
programs Deluxe Paint and Brilliance.  Specializing in 256-color drawing, it
includes a very large number of tools and effects that make it particularly
suitable for pixel art, game graphics, and generally any detailed graphics
painted with a mouse.")
    (home-page "http://pulkomandy.tk/projects/GrafX2")
    (license license:gpl2))) ; GPLv2 only

(define-public ois
  (package
    (name "ois")
    (version "1.5")
    (source
     (origin
       (method git-fetch)
       (uri (git-reference
             (url "https://github.com/wgois/OIS.git")
             (commit (string-append "v" version))))
       (file-name (git-file-name name version))
       (sha256
        (base32 "0g8krgq5bdx2rw7ig0xva4kqv4x815672i7z6lljp3n8847wmypa"))))
    (build-system cmake-build-system)
    (arguments
     `(#:tests? #f))                    ; no test suite
    (inputs
     `(("libx11" ,libx11)))
    (synopsis "Object Oriented Input System")
    (description
     "Cross Platform Object Oriented Input Lib System is a cross platform,
simple solution for using all kinds of Input Devices (Keyboards, Mice,
Joysticks, etc) and feedback devices (e.g. force feedback).  Meant to be very
robust and compatible with many systems and operating systems.")
    (home-page "https://github.com/wgois/OIS")
    (license license:zlib)))

(define-public mygui
  (package
    (name "mygui")
    (version "3.2.2")
    (source
     (origin
       (method git-fetch)
       (uri (git-reference
             (url "https://github.com/MyGUI/mygui")
             (commit (string-append "MyGUI" version))))
       (file-name (git-file-name name version))
       (sha256
        (base32
         "1wk7jmwm55rhlqqcyvqsxdmwvl70bysl9azh4kd9n57qlmgk3zmw"))))
    (build-system cmake-build-system)
    (arguments
     '(#:tests? #f                      ; No test target
       #:configure-flags
       (list "-DMYGUI_INSTALL_DOCS=TRUE"
             (string-append "-DOGRE_INCLUDE_DIR="
                            (assoc-ref %build-inputs "ogre")
                            "/include/OGRE")
             ;; Demos and tools are Windows-specific:
             ;; https://github.com/MyGUI/mygui/issues/24.
             "-DMYGUI_BUILD_DEMOS=FALSE"
             "-DMYGUI_BUILD_TOOLS=FALSE")))
    (native-inputs
     `(("boost" ,boost)
       ("doxygen" ,doxygen)
       ("pkg-config" ,pkg-config)))
    (inputs
     `(("font-dejavu" ,font-dejavu)
       ("freetype" ,freetype)
       ("graphviz" ,graphviz)
       ("libx11" ,libx11)
       ("ogre" ,ogre)
       ("ois" ,ois)))
    (synopsis "Fast, flexible and simple GUI")
    (description
     "MyGUI is a library for creating Graphical User Interfaces (GUIs) for games
and 3D applications.  The main goals of mygui are: speed, flexibility and ease
of use.")
    (home-page "http://mygui.info/")
    (license license:expat)))

(define-public mygui-gl
  ;; Closure size is reduced by some 800 MiB.
  (package
    (inherit mygui)
    (name "mygui-gl")
    (version "3.2.2")
    (arguments
     (substitute-keyword-arguments (package-arguments mygui)
       ((#:configure-flags _)
        `(cons* "-DMYGUI_RENDERSYSTEM=4" ; 3 is Ogre, 4 is OpenGL.
                ;; We can't reuse the flags because of the mention to Ogre.
                (list "-DMYGUI_INSTALL_DOCS=TRUE"
                      ;; Demos and tools are Windows-specific:
                      ;; https://github.com/MyGUI/mygui/issues/24.
                      "-DMYGUI_BUILD_DEMOS=FALSE"
                      "-DMYGUI_BUILD_TOOLS=FALSE")))))
    (inputs
     `(("mesa" ,mesa)
       ("glu" ,glu)
       ,@(fold alist-delete (package-inputs mygui)
               '("ogre"))))
    (synopsis "Fast, flexible and simple GUI (OpenGL backend)")))

(define-public openmw
  (package
    (name "openmw")
    (version "0.45.0")
    (source
     (origin
       (method url-fetch)
       (uri
        (string-append "https://github.com/OpenMW/openmw/archive/"
                       "openmw-" version ".tar.gz"))
       (sha256
        (base32
         "0r0wgvv1faan8z8lbply8lks4hcnppifjrcz04l5zvq6yiqzjg5n"))))
    (build-system cmake-build-system)
    (arguments
     `(#:tests? #f                      ; No test target
       #:configure-flags
       (list "-DDESIRED_QT_VERSION=5")))
    (native-inputs
     `(("boost" ,boost)
       ("doxygen" ,doxygen)
       ("pkg-config" ,pkg-config)))
    (inputs
     `(("bullet" ,bullet)
       ("ffmpeg" ,ffmpeg)
       ("libxt" ,libxt)
       ("mygui" ,mygui-gl)              ; OpenMW does not need Ogre.
       ("openal" ,openal)
       ("openscenegraph" ,openscenegraph)
       ("qtbase" ,qtbase)
       ("sdl" ,sdl2)
       ("unshield" ,unshield)))
    (synopsis "Re-implementation of the RPG Morrowind engine")
    (description
     "OpenMW is a game engine which reimplements and extends the one that runs
the 2002 open-world RPG Morrowind.  The engine comes with its own editor,
called OpenMW-CS which allows the user to edit or create their own original
games.")
    (home-page "https://openmw.org")
    (license license:gpl3)))

(define-public godot
  (package
    (name "godot")
    (version "3.0.6")
    (source (origin
              (method git-fetch)
              (uri (git-reference
                    (url "https://github.com/godotengine/godot")
                    (commit (string-append version "-stable"))))
              (file-name (git-file-name name version))
              (sha256
               (base32
                "0g64h0x8dlv6aa9ggfcidk2mknkfl5li7z1phcav8aqp9srj8avf"))
              (modules '((guix build utils)))
              (snippet
               '(begin
                  ;; Drop libraries that we take from Guix.  Note that some
                  ;; of these may be modified; see "thirdparty/README.md".
                  (with-directory-excursion "thirdparty"
                    (for-each delete-file-recursively
                              '("freetype"
                                "libogg"
                                "libpng"
                                "libtheora"
                                "libvorbis"
                                "libvpx"
                                "libwebp"
                                "openssl"
                                "opus"
                                "zlib"))
                    #t)))))
    (build-system scons-build-system)
    (arguments
     `(#:scons ,scons-python2
       #:scons-flags (list "platform=x11"
                           ,@(if (string-prefix? "aarch64" (or (%current-target-system)
                                                               (%current-system)))
                               `("CCFLAGS=-DNO_THREADS")
                               '())
                           ;; Avoid using many of the bundled libs.
                           ;; Note: These options can be found in the SConstruct file.
                           "builtin_freetype=no"
                           "builtin_glew=no"
                           "builtin_libmpdec=no"
                           "builtin_libogg=no"
                           "builtin_libpng=no"
                           "builtin_libtheora=no"
                           "builtin_libvorbis=no"
                           "builtin_libvpx=no"
                           "builtin_libwebp=no"
                           "builtin_openssl=no"
                           "builtin_opus=no"
                           "builtin_zlib=no")
       #:tests? #f ; There are no tests
       #:phases
       (modify-phases %standard-phases
         (add-after 'unpack 'scons-use-env
           (lambda _
             ;; Scons does not use the environment variables by default,
             ;; but this substitution makes it do so.
             (substitute* "SConstruct"
               (("env_base = Environment\\(tools=custom_tools\\)")
                (string-append
                 "env_base = Environment(tools=custom_tools)\n"
                 "env_base = Environment(ENV=os.environ)")))
             #t))
         (replace 'install
           (lambda* (#:key outputs #:allow-other-keys)
             (let* ((out (assoc-ref outputs "out"))
                    (bin (string-append out "/bin")))
               (with-directory-excursion "bin"
                 (if (file-exists? "godot.x11.tools.64")
                     (rename-file "godot.x11.tools.64" "godot")
                     (rename-file "godot.x11.tools.32" "godot"))
                 (install-file "godot" bin))
               #t)))
         (add-after 'install 'install-godot-desktop
           (lambda* (#:key outputs #:allow-other-keys)
             (let* ((out (assoc-ref outputs "out"))
                    (desktop (string-append out "/share/applications"))
                    (icon-dir (string-append out "/share/pixmaps")))
               (rename-file "icon.png" "godot.png")
               (install-file "godot.png" icon-dir)
               (mkdir-p desktop)
               (with-output-to-file
                   (string-append desktop "/godot.desktop")
                 (lambda _
                   (format #t
                           "[Desktop Entry]~@
                           Name=godot~@
                           Comment=The godot game engine~@
                           Exec=~a/bin/godot~@
                           TryExec=~@*~a/bin/godot~@
                           Icon=godot~@
                           Type=Application~%"
                           out)))
               #t))))))
    (native-inputs `(("pkg-config" ,pkg-config)))
    (inputs `(("alsa-lib" ,alsa-lib)
              ("freetype" ,freetype)
              ("glew" ,glew)
              ("glu" ,glu)
              ("libtheora" ,libtheora)
              ("libvorbis" ,libvorbis)
              ("libvpx" ,libvpx)
              ("libwebp" ,libwebp)
              ("libx11" ,libx11)
              ("libxcursor" ,libxcursor)
              ("libxi" ,libxi)
              ("libxinerama" ,libxinerama)
              ("libxrandr" ,libxrandr)
              ("mesa" ,mesa)
              ("openssl" ,openssl)
              ("opusfile" ,opusfile)
              ("pulseaudio" ,pulseaudio)))
    (home-page "https://godotengine.org/")
    (synopsis "Advanced 2D and 3D game engine")
    (description
     "Godot is an advanced multi-platform game engine written in C++.  If
features design tools such as a visual editor, can import 3D models and
provide high-quality 3D rendering, it contains an animation editor, and can be
scripted in a Python-like language.")
    (license license:expat)))

(define-public eureka
  (package
    (name "eureka")
    (version "1.24")
    (source (origin
              (method url-fetch)
              (uri (string-append "mirror://sourceforge/eureka-editor/Eureka/"
                                  version "/eureka-"
                                  ;; version without dots e.g 1.21 => 121
                                  (string-join (string-split version #\.) "")
                                  "-source.tar.gz"))
              (sha256
               (base32
                "1x4idjniz9sma3j9ss6ni7fafmz22zs2jnpsqw4my9rsnmra5d9v"))))
    (build-system gnu-build-system)
    (arguments
     '(#:tests? #f
       #:make-flags
       (let ((out (assoc-ref %outputs "out")))
         (list (string-append "PREFIX=" out)))
       #:phases
       (modify-phases %standard-phases
         (delete 'configure)
         (add-before 'build 'prepare-install-directories
           (lambda* (#:key outputs #:allow-other-keys)
             (let ((out (assoc-ref outputs "out")))
               (mkdir-p (string-append out "/bin"))
               (mkdir-p (string-append out "/share"))

               (with-fluids ((%default-port-encoding #f))
                 (substitute* "./src/main.cc"
                   (("/usr/local") out)))

               (substitute* "Makefile"
                 (("-o root") ""))))))))
    (inputs `(("mesa" ,mesa)
              ("libxft" ,libxft)
              ("libxinerama" ,libxinerama)
              ("libfontconfig" ,fontconfig)
              ("libjpeg" ,libjpeg)
              ("libpng" ,libpng)
              ("fltk" ,fltk)
              ("zlib" ,zlib)))
    (native-inputs `(("pkg-config" ,pkg-config)
                     ("xdg-utils" ,xdg-utils)))
    (synopsis "Doom map editor")
    (description "Eureka is a map editor for the classic DOOM games, and a few
related games such as Heretic and Hexen.  It comes with a 3d preview mode and
a 2D editor view.")
    (home-page "http://eureka-editor.sourceforge.net/")
    (license license:gpl2+)))

(define-public guile-chickadee
  (package
    (name "guile-chickadee")
    (version "0.4.0")
    (source (origin
              (method url-fetch)
              (uri (string-append "https://files.dthompson.us/chickadee/"
                                  "chickadee-" version ".tar.gz"))
              (sha256
               (base32
                "1fdicsgls5cp0yffcm5vjmav67gv9bxhz1s3jvdvinspxb485x7l"))))
    (build-system gnu-build-system)
    (propagated-inputs
     `(("guile-opengl" ,guile-opengl)
       ("guile-sdl2" ,guile-sdl2)))
    (inputs
     `(("guile" ,guile-2.2)))
    (native-inputs
     `(("pkg-config" ,pkg-config)
       ("texinfo" ,texinfo)))
    (home-page "https://dthompson.us/projects/chickadee.html")
    (synopsis "Game development toolkit for Guile Scheme with SDL2 and OpenGL")
    (description "Chickadee is a game development toolkit for Guile Scheme
built on top of SDL2 and OpenGL.  Chickadee aims to provide all the features
that parenthetically inclined game developers need to make 2D (and eventually
3D) games in Scheme, such as:

@enumerate
@item extensible, fixed-timestep game loop
@item OpenGL-based rendering engine
@item keyboard, mouse, controller input
@item REPL-driven development model
@end enumerate\n")
    (license license:gpl3+)))

(define-public bennu-game-development
  (package
    (name "bennu-game-development")
    (version "348")
    (source (origin
              (method svn-fetch)
              (uri (svn-reference
                    (url "http://svn.code.sf.net/p/bennugd/code")
                    (revision (string->number version))))
              (file-name (string-append name "-" version))
              (sha256
               (base32
                "0wpzsbh4zi3931493dnyl5ffmh1b7fj2sx3mzrq304z9zs4d6lqq"))
              (modules '((guix build utils)))
              (snippet
               '(begin
                  (delete-file-recursively "3rdparty") #t))))
    (build-system gnu-build-system)
    (arguments
     '(#:phases
       (modify-phases %standard-phases
         (add-after 'unpack 'patch-configure-to-use-openssl
           (lambda* (#:key outputs #:allow-other-keys)
             (chdir "core")
             (delete-file "configure")
             (substitute* "configure.in"
               (("i\\*86\\)")
                "*)
                COMMON_CFLAGS=\"$COMMON_CFLAGS -DUSE_OPENSSL\"
                COMMON_LDFLAGS=\"$COMMON_LDFLAGS\"
                LIBSSL=\"crypto\"
                USE_OPENSSL=yes
                ;;

            i*86)"))
               #t)))))
    (inputs `(("openssl" ,openssl)
              ("zlib" ,zlib)))
    (native-inputs `(("pkg-config" ,pkg-config)
                     ("autoconf" ,autoconf)
                     ("automake" ,automake)
                     ("libtool" ,libtool)))
    (synopsis "Programming language to create games")
    (description "Bennu Game Development, also known as bennudg, is a
programming language tailored at game development.  It is the successor of
Fenix.")
    (home-page "https://sourceforge.net/projects/bennugd/")
    (license license:zlib)))

(define-public bennu-game-development-modules
  (package
    (inherit bennu-game-development)
    (name "bennu-game-development-modules")
    (arguments
     '(#:phases
       (modify-phases %standard-phases
         (add-after 'unpack 'patch-conflicting-definitions
           (lambda _
             (with-fluids ((%default-port-encoding #f))
               (substitute* "core/include/fmath.h"
                 (("extern fixed fmul\\( int x, int y \\);") "")
                 (("extern fixed fdiv\\( int x, int y \\);") "")))
             (chdir "modules"))))))
    (inputs `(("zlib" ,zlib)
              ("libpng" ,libpng)
              ("openssl" ,openssl)
              ("sdl-mixer" ,sdl-mixer)
              ("bennu-game-development" ,bennu-game-development)))
    (synopsis "Modules for the Bennu Game Development programming language")
    (description "This package contains a collection of modules for the Bennu
Game Development programming language, from CD handling through SDL to
joystick support.")))

(define-public plib
  (package
    (name "plib")
    (version "1.8.5")
    (source (origin
              (method url-fetch)
              (uri (string-append "http://plib.sourceforge.net/dist/"
                                  "plib-" version ".tar.gz"))
              (sha256
               (base32
                "0cha71mflpa10vh2l7ipyqk67dq2y0k5xbafwdks03fwdyzj4ns8"))
              (patches (search-patches "plib-CVE-2011-4620.patch"
                                       "plib-CVE-2012-4552.patch"))))
    (build-system gnu-build-system)
    (inputs
     `(("mesa" ,mesa)
       ("libxi" ,libxi)
       ("libxmu" ,libxmu)))
    (native-inputs
     `(("pkg-config" ,pkg-config)))
    (home-page "http://plib.sourceforge.net/")
    (synopsis "Suite of portable game libraries")
    (description "PLIB is a set of libraries that will permit programmers to
write games and other realtime interactive applications that are 100% portable
across a wide range of hardware and operating systems.  PLIB includes sound
effects, music, a complete 3D engine, font rendering, a simple Windowing
library, a game scripting language, a GUI, networking, 3D math library and a
collection of handy utility functions.  All are 100% portable across nearly
all modern computing platforms.  Each library component is fairly independent
of the others")
    (license license:lgpl2.0+)))

(define-public ioquake3
  ;; We follow master since it seems that there won't be releases after 1.3.6.
  (let ((commit "95b9cab4d644fa3bf757cfff821cc4f7d76e38b0"))
    (package
      (name "ioquake3")
      (version (git-version "1.3.6" "1" commit))
      (source
       (origin
         (method git-fetch)
         (uri (git-reference
               (url "https://github.com/ioquake/ioq3.git")
               (commit commit)))
         (file-name (git-file-name name version))
         (sha256
          (base32
           "1vflk028z9gccg5yfi5451y1k5wxjdh3qbhjf4x6r7w2pzlxh16z"))))
      (build-system gnu-build-system)
      (inputs
       `(("sdl2" ,sdl2)
         ("libjpeg" ,libjpeg)
         ("openal" ,openal)
         ("curl" ,curl)
         ("opusfile" ,opusfile)
         ("opus" ,opus)
         ("libvorbis" ,libvorbis)
         ("freetype" ,freetype)
         ("libogg" ,libogg)))
      (native-inputs
       `(("which" ,which)               ; Else SDL_version.h won't be found.
         ("pkg-config" ,pkg-config)))
      (arguments
       '(#:tests? #f                    ; No tests.
         #:make-flags '("CC=gcc"
                        "USE_INTERNAL_LIBS=0"
                        "USE_FREETYPE=1"
                        "USE_RENDERER_DLOPEN=0"
                        "USE_OPENAL_DLOPEN=0"
                        "USE_CURL_DLOPEN=0")
         #:phases
         (modify-phases %standard-phases
           (delete 'configure)
           (replace 'install
             (lambda* (#:key outputs #:allow-other-keys)
               (invoke "make" "copyfiles" "CC=gcc"
                        "USE_INTERNAL_LIBS=0"
                       (string-append "COPYDIR="
                                      (assoc-ref outputs "out")
                                      "/bin")))))))
      (home-page "https://ioquake3.org/")
      (synopsis "FPS game engine based on Quake 3")
      (description "ioquake3 is a free software first person shooter engine
based on the Quake 3: Arena and Quake 3: Team Arena source code.  Compared to
the original, ioquake3 has been cleaned up, bugs have been fixed and features
added.  The permanent goal is to create the open source Quake 3 distribution
upon which people base their games, ports to new platforms, and other
projects.")
      (license license:gpl2))))

(define-public openvr
  (package
    (name "openvr")
    (version "1.4.18")
    (home-page "https://github.com/ValveSoftware/openvr/")
    (source
     (origin
       (method git-fetch)
       (uri (git-reference
             (url home-page)
             (commit (string-append "v" version))))
       (file-name (git-file-name name version))
       (sha256
        (base32
         "0m92634j6g0f2xybbzklm79cnq20vidbk1jc62pnz12aabwixvyh"))))
    (build-system cmake-build-system)
    (arguments
     ;; No tests.
     '(#:tests? #f
       #:configure-flags (list "-DBUILD_SHARED=1")))
    (synopsis "Virtual reality software development kit")
    (description "OpenVR is an API and runtime that allows access to VR
hardware from multiple vendors without requiring that applications have
specific knowledge of the hardware they are targeting.")
    (license license:bsd-3)))