From 45c552ec516f2c502e9e44f0cde26d73a7ebdb1d Mon Sep 17 00:00:00 2001 From: Nicolas Goaziou Date: Sun, 5 Jan 2020 02:09:33 +0100 Subject: gnu: Add libccd. * gnu/packages/game-development.scm (libccd): New variable. --- gnu/packages/game-development.scm | 31 +++++++++++++++++++++++++++++++ 1 file changed, 31 insertions(+) diff --git a/gnu/packages/game-development.scm b/gnu/packages/game-development.scm index cfe271075a..24c75b1e3e 100644 --- a/gnu/packages/game-development.scm +++ b/gnu/packages/game-development.scm @@ -17,6 +17,7 @@ ;;; Copyright © 2019 Pierre Neidhardt ;;; Copyright © 2019 Leo Prikler ;;; Copyright © 2019 Jethro Cao +;;; Copyright © 2020 Nicolas Goaziou ;;; ;;; This file is part of GNU Guix. ;;; @@ -82,6 +83,7 @@ #:use-module (gnu packages python-xyz) #:use-module (gnu packages qt) #:use-module (gnu packages sdl) + #:use-module (gnu packages sphinx) #:use-module (gnu packages stb) #:use-module (gnu packages texinfo) #:use-module (gnu packages tls) @@ -1956,3 +1958,32 @@ focuses solely on developing a fully accurate XNA4 runtime for the desktop.") license:lgpl2.1 ; LzxDecoder.cs ;; Mono.Xna: license:expat)))) + +(define-public libccd + (package + (name "libccd") + (version "2.1") + (source + (origin + (method git-fetch) + (uri (git-reference + (url "https://github.com/danfis/libccd.git") + (commit (string-append "v" version)))) + (file-name (git-file-name name version)) + (sha256 + (base32 "0sfmn5pd7k5kyhbxnd689xmsa5v843r7sska96dlysqpljd691jc")))) + (build-system cmake-build-system) + (arguments + `(#:configure-flags '("-DBUILD_DOCUMENTATION=ON" + "-DBUILD_TESTING=ON" + "-DENABLE_DOUBLE_PRECISION=ON"))) + (native-inputs + `(("python-sphinx" ,python-sphinx))) + (home-page "https://github.com/danfis/libccd") + (synopsis "Library for collision detection between two convex shapes") + (description "@code{libccd} is library for a collision detection +between two convex shapes. @code{libccd} implements variation on +Gilbert–Johnson–Keerthi algorithm plus Expand Polytope Algorithm (EPA) +and also implements algorithm Minkowski Portal Refinement (MPR, +a.k.a. XenoCollide) as described in Game Programming Gems 7.") + (license license:expat))) -- cgit v1.2.3