diff options
Diffstat (limited to 'gnu')
-rw-r--r-- | gnu/packages/games.scm | 11 | ||||
-rw-r--r-- | gnu/packages/patches/minetest-subgame-env-var.patch | 92 |
2 files changed, 4 insertions, 99 deletions
diff --git a/gnu/packages/games.scm b/gnu/packages/games.scm index 066e0e6c46..82cdbc55c4 100644 --- a/gnu/packages/games.scm +++ b/gnu/packages/games.scm @@ -638,7 +638,7 @@ for common mesh file formats, and collision detection.") (define minetest-data (package (name "minetest-data") - (version "0.4.10") + (version "0.4.11") (source (origin (method url-fetch) (uri (string-append @@ -646,7 +646,7 @@ for common mesh file formats, and collision detection.") version ".tar.gz")) (sha256 (base32 - "09mr71kl7mf4ihszqz1vnwk814p7fvqknad150iic2340a7qzf0i")))) + "0hzb27srv6f2j84dpxx2p0p0aaq9vdp5jvbrfpklb5q5ssdjxvc6")))) (build-system trivial-build-system) (native-inputs `(("source" ,source) @@ -678,7 +678,7 @@ for common mesh file formats, and collision detection.") (define-public minetest (package (name "minetest") - (version "0.4.10") + (version "0.4.11") (source (origin (method url-fetch) (uri (string-append @@ -686,10 +686,7 @@ for common mesh file formats, and collision detection.") version ".tar.gz")) (sha256 (base32 - "1xxv0g83iqszjgwnbdcbsprqg76cb6jnbsh5qhm7lcwx4wy2y2k2")) - ;; This patch will be included in future upstream releases. - ;; See: https://github.com/minetest/minetest/commit/fd5eaae2babb322f8a3e2acab55a12e218814c8e - (patches (list (search-patch "minetest-subgame-env-var.patch"))))) + "0h223svzkvp63b77nqfxy7k8whw4543gahs3kxd3x4myi5ax5z5f")))) (build-system cmake-build-system) (arguments '(#:modules ((guix build utils) diff --git a/gnu/packages/patches/minetest-subgame-env-var.patch b/gnu/packages/patches/minetest-subgame-env-var.patch deleted file mode 100644 index de782284c9..0000000000 --- a/gnu/packages/patches/minetest-subgame-env-var.patch +++ /dev/null @@ -1,92 +0,0 @@ -From fd5eaae2babb322f8a3e2acab55a12e218814c8e Mon Sep 17 00:00:00 2001 -From: David Thompson <dthompson2@worcester.edu> -Date: Sat, 6 Sep 2014 13:21:46 -0400 -Subject: [PATCH] Search for subgames using $MINETEST_SUBGAME_PATH. - ---- - doc/minetest.6 | 6 ++++++ - src/subgame.cpp | 30 ++++++++++++++++++++++++++++++ - 2 files changed, 36 insertions(+) - -diff --git a/doc/minetest.6 b/doc/minetest.6 -index d94c12c..ff54520 100644 ---- a/doc/minetest.6 -+++ b/doc/minetest.6 -@@ -83,6 +83,12 @@ Set world path - Migrate from current map backend to another. Possible values are sqlite3 - and leveldb. Only works when using --server. - -+.SH ENVIRONMENT VARIABLES -+ -+.TP -+MINETEST_SUBGAME_PATH -+Colon delimited list of directories to search for subgames. -+ - .SH BUGS - Please report all bugs to Perttu Ahola <celeron55@gmail.com>. - -diff --git a/src/subgame.cpp b/src/subgame.cpp -index f2465c9..e86655b 100644 ---- a/src/subgame.cpp -+++ b/src/subgame.cpp -@@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc., - #include "filesys.h" - #include "settings.h" - #include "log.h" -+#include "strfnd.h" - #ifndef SERVER - #include "tile.h" // getImagePath - #endif -@@ -59,6 +60,17 @@ struct GameFindPath - {} - }; - -+Strfnd getSubgamePathEnv() { -+ std::string sp; -+ char *subgame_path = getenv("MINETEST_SUBGAME_PATH"); -+ -+ if(subgame_path) { -+ sp = std::string(subgame_path); -+ } -+ -+ return Strfnd(sp); -+} -+ - SubgameSpec findSubgame(const std::string &id) - { - if(id == "") -@@ -66,6 +78,17 @@ SubgameSpec findSubgame(const std::string &id) - std::string share = porting::path_share; - std::string user = porting::path_user; - std::vector<GameFindPath> find_paths; -+ -+ Strfnd search_paths = getSubgamePathEnv(); -+ -+ while(!search_paths.atend()) { -+ std::string path = search_paths.next(":"); -+ find_paths.push_back(GameFindPath( -+ path + DIR_DELIM + id, false)); -+ find_paths.push_back(GameFindPath( -+ path + DIR_DELIM + id + "_game", false)); -+ } -+ - find_paths.push_back(GameFindPath( - user + DIR_DELIM + "games" + DIR_DELIM + id + "_game", true)); - find_paths.push_back(GameFindPath( -@@ -129,6 +152,13 @@ std::set<std::string> getAvailableGameIds() - std::set<std::string> gamespaths; - gamespaths.insert(porting::path_share + DIR_DELIM + "games"); - gamespaths.insert(porting::path_user + DIR_DELIM + "games"); -+ -+ Strfnd search_paths = getSubgamePathEnv(); -+ -+ while(!search_paths.atend()) { -+ gamespaths.insert(search_paths.next(":")); -+ } -+ - for(std::set<std::string>::const_iterator i = gamespaths.begin(); - i != gamespaths.end(); i++){ - std::vector<fs::DirListNode> dirlist = fs::GetDirListing(*i); --- -2.1.1 - |