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-rw-r--r--gnu/packages/game-development.scm74
1 files changed, 74 insertions, 0 deletions
diff --git a/gnu/packages/game-development.scm b/gnu/packages/game-development.scm
index 24527abae1..05e026a846 100644
--- a/gnu/packages/game-development.scm
+++ b/gnu/packages/game-development.scm
@@ -19,6 +19,7 @@
;;; Copyright © 2019 Jethro Cao <jethrocao@gmail.com>
;;; Copyright © 2020 Nicolas Goaziou <mail@nicolasgoaziou.fr>
;;; Copyright © 2020 Timotej Lazar <timotej.lazar@araneo.si>
+;;; Copyright © 2020 Giacomo Leidi <goodoldpaul@autistici.org>
;;;
;;; This file is part of GNU Guix.
;;;
@@ -88,6 +89,7 @@
#:use-module (gnu packages sphinx)
#:use-module (gnu packages stb)
#:use-module (gnu packages texinfo)
+ #:use-module (gnu packages textutils)
#:use-module (gnu packages tls)
#:use-module (gnu packages video)
#:use-module (gnu packages web)
@@ -2114,3 +2116,75 @@ computer games, 3D authoring tools and simulation tools.")
(description "Chipmunk is a simple, lightweight, fast and portable 2D
rigid body physics library written in C.")
(license license:expat)))
+
+(define-public libtcod
+ (package
+ (name "libtcod")
+ (version "1.15.1")
+ (source (origin
+ (method git-fetch)
+ (uri (git-reference
+ (url "https://github.com/libtcod/libtcod.git")
+ (commit version)))
+ (file-name (git-file-name name version))
+ (sha256
+ (base32
+ "0pzr8ajmbqvh43ldjajx962xirj3rf8ayh344p6mqlrmb8gxrfr5"))
+ (modules '((guix build utils)))
+ (snippet '(begin
+ (delete-file-recursively "src/vendor/utf8proc")
+ (delete-file-recursively "src/vendor/zlib")
+ (delete-file "src/vendor/stb_truetype.h")
+ (delete-file "src/vendor/stb_sprintf.h")
+ (delete-file "src/vendor/lodepng.cpp")
+ (delete-file "src/vendor/lodepng.h")
+
+ (substitute* "buildsys/autotools/sources.am"
+ (("\\.\\./\\.\\./src/vendor/lodepng\\.cpp \\\\\n") "")
+ (("\\.\\./\\.\\./src/vendor/stb\\.c \\\\")
+ "../../src/vendor/stb.c")
+ (("\\.\\./\\.\\./src/vendor/utf8proc/utf8proc\\.c") ""))
+
+ (substitute* "src/libtcod/sys_sdl_img_png.cpp"
+ (("\\.\\./vendor/") ""))
+
+ (substitute* '("src/libtcod/color/canvas.cpp"
+ "src/libtcod/sys_sdl_img_png.cpp"
+ "src/libtcod/tileset/truetype.cpp"
+ "src/libtcod/tileset/tilesheet.cpp")
+ (("\\.\\./\\.\\./vendor/") ""))
+
+ (substitute* "src/libtcod/console/printing.cpp"
+ (("\\.\\./\\.\\./vendor/utf8proc/") ""))
+ #t))))
+ (build-system gnu-build-system)
+ (arguments
+ `(#:configure-flags '("--with-gnu-ld"
+ "LIBS=-lutf8proc -llodepng")
+ #:phases
+ (modify-phases %standard-phases
+ (add-after 'unpack 'change-to-build-dir
+ (lambda _
+ (chdir "buildsys/autotools")
+ (patch-shebang "get_version.py")
+ #t)))))
+ (native-inputs
+ `(("autoconf" ,autoconf)
+ ("automake" ,automake)
+ ("libtool" ,libtool)
+ ("python" ,python)
+ ("pkg-config" ,pkg-config)
+ ("stb-sprintf" ,stb-sprintf)
+ ("stb-truetype" ,stb-truetype)))
+ (inputs
+ `(("lodepng" ,lodepng)
+ ("sdl2" ,sdl2)
+ ("utf8proc" ,utf8proc)
+ ("zlib" ,zlib)))
+ (home-page "https://github.com/libtcod/libtcod")
+ (synopsis "Library specifically designed for writing roguelikes")
+ (description
+ "libtcod is a fast, portable and uncomplicated API for roguelike
+developers providing an advanced true color console, input, and lots of other
+utilities frequently used in roguelikes.")
+ (license license:bsd-3)))