diff options
Diffstat (limited to 'gnu/packages')
-rw-r--r-- | gnu/packages/games.scm | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/gnu/packages/games.scm b/gnu/packages/games.scm index cff717b233..7b8d2f1bae 100644 --- a/gnu/packages/games.scm +++ b/gnu/packages/games.scm @@ -146,6 +146,7 @@ #:use-module (gnu packages xml) #:use-module (gnu packages messaging) #:use-module (gnu packages networking) + #:use-module (guix build-system glib-or-gtk) #:use-module (guix build-system gnu) #:use-module (guix build-system go) #:use-module (guix build-system haskell) @@ -5904,3 +5905,43 @@ access to game controllers. It supports the de-facto standard gamepads as defined by the W3C standard Gamepad specification or as implemented by the SDL GameController.") (license license:lgpl2.1+))) + +(define-public quadrapassel + (package + (name "quadrapassel") + (version "3.31.3") + (source (origin + (method url-fetch) + (uri (string-append "mirror://gnome/sources/" name "/" + (version-major+minor version) "/" + name "-" version ".tar.xz")) + (sha256 + (base32 + "08i01nsgfb502xzzrrcxxbs7awb0j1h4c08vmj0j18ipa1sz8vb8")))) + (build-system glib-or-gtk-build-system) + (native-inputs + `(("desktop-file-utils" ,desktop-file-utils) ;for desktop-file-validate + ("gettext" ,gnu-gettext) + ("glib" ,glib "bin") ;for glib-compile-resources + ("itstool" ,itstool) + ("libxml2" ,libxml2) ;for xmllint + ("pkg-config" ,pkg-config) + ("vala" ,vala))) + (inputs + `(("clutter" ,clutter) + ("clutter-gtk" ,clutter-gtk) + ("gtk+" ,gtk+) + ("libcanberra" ,libcanberra) + ("libmanette" ,libmanette) + ("librsvg" ,librsvg))) + (home-page "https://wiki.gnome.org/Apps/Quadrapassel") + (synopsis "GNOME version of Tetris") + (description "Quadrapassel comes from the classic falling-block game, +Tetris. The goal of the game is to create complete horizontal lines of +blocks, which will disappear. The blocks come in seven different shapes made +from four blocks each: one straight, two L-shaped, one square, and two +S-shaped. The blocks fall from the top center of the screen in a random +order. You rotate the blocks and move them across the screen to drop them in +complete lines. You score by dropping blocks fast and completing lines. As +your score gets higher, you level up and the blocks fall faster.") + (license license:gpl2+))) |