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-rw-r--r--gnu/packages/game-development.scm123
1 files changed, 114 insertions, 9 deletions
diff --git a/gnu/packages/game-development.scm b/gnu/packages/game-development.scm
index 25935aafcc..5dd22215b8 100644
--- a/gnu/packages/game-development.scm
+++ b/gnu/packages/game-development.scm
@@ -6,14 +6,15 @@
;;; Copyright © 2015, 2016, 2017 David Thompson <davet@gnu.org>
;;; Copyright © 2016, 2017, 2018, 2019 Efraim Flashner <efraim@flashner.co.il>
;;; Copyright © 2016, 2017 Kei Kebreau <kkebreau@posteo.net>
-;;; Copyright © 2016, 2018 Ricardo Wurmus <rekado@elephly.net>
+;;; Copyright © 2016, 2018, 2019 Ricardo Wurmus <rekado@elephly.net>
;;; Copyright © 2016, 2017, 2018 Julian Graham <joolean@gmail.com>
;;; Copyright © 2017, 2018, 2019 Tobias Geerinckx-Rice <me@tobias.gr>
;;; Copyright © 2017 Manolis Fragkiskos Ragkousis <manolis837@gmail.com>
;;; Copyright © 2017 Peter Mikkelsen <petermikkelsen10@gmail.com>
;;; Copyright © 2017 Arun Isaac <arunisaac@systemreboot.net>
-;;; Copyright © 2017 Rutger Helling <rhelling@mykolab.com>
+;;; Copyright © 2017, 2019 Rutger Helling <rhelling@mykolab.com>
;;; Copyright © 2018 Marius Bakke <mbakke@fastmail.com>
+;;; Copyright © 2019 Pierre Neidhardt <mail@ambrevar.xyz>
;;;
;;; This file is part of GNU Guix.
;;;
@@ -35,6 +36,7 @@
#:use-module (guix packages)
#:use-module (guix download)
#:use-module (guix git-download)
+ #:use-module (guix svn-download)
#:use-module (guix utils)
#:use-module (guix build-system cmake)
#:use-module (guix build-system gnu)
@@ -431,7 +433,7 @@ support.")
(define-public tiled
(package
(name "tiled")
- (version "1.2.2")
+ (version "1.2.3")
(source (origin
(method git-fetch)
(uri (git-reference
@@ -440,7 +442,7 @@ support.")
(file-name (git-file-name name version))
(sha256
(base32
- "0ay4x1b6h5xfax1cqry2fklcmqi6a16klgmci4gkhga7as66lnnn"))))
+ "1nfyigfkl10n9r82p1qxhpr09jn2kwalh9n5r209bcaj8dxspph8"))))
(build-system gnu-build-system)
(inputs
`(("qtbase" ,qtbase)
@@ -567,7 +569,7 @@ sounds from presets such as \"explosion\" or \"powerup\".")
(define-public physfs
(package
(name "physfs")
- (version "3.0.1")
+ (version "3.0.2")
(source (origin
(method url-fetch)
(uri (string-append
@@ -576,7 +578,7 @@ sounds from presets such as \"explosion\" or \"powerup\".")
(file-name (string-append name "-" version ".tar.gz"))
(sha256
(base32
- "1wgj2zqpnfbnyyi1i7bq5pshcc9n5cvwlpzp8im67nb8662ryyxp"))))
+ "0qzqz4r88gvd8m7sh2z5hvqcr0jfr4wb2f77c19xycyn0rigfk9h"))))
(build-system cmake-build-system)
(arguments
'(#:tests? #f ; no check target
@@ -1072,16 +1074,16 @@ of use.")
(define-public openmw
(package
(name "openmw")
- (version "0.44.0")
+ (version "0.45.0")
(source
(origin
(method url-fetch)
(uri
(string-append "https://github.com/OpenMW/openmw/archive/"
- name "-" version ".tar.gz"))
+ "openmw-" version ".tar.gz"))
(sha256
(base32
- "03fgm2f2r7y0aqlgp038pdlnllgvm3jimrp968p4nhz1sffvjzcy"))))
+ "0r0wgvv1faan8z8lbply8lks4hcnppifjrcz04l5zvq6yiqzjg5n"))))
(build-system cmake-build-system)
(arguments
`(#:tests? #f ; No test target
@@ -1329,3 +1331,106 @@ that parenthetically inclined game developers need to make 2D (and eventually
@item REPL-driven development model
@end enumerate\n")
(license license:gpl3+)))
+
+(define-public bennu-game-development
+ (package
+ (name "bennu-game-development")
+ (version "348")
+ (source (origin
+ (method svn-fetch)
+ (uri (svn-reference
+ (url "http://svn.code.sf.net/p/bennugd/code")
+ (revision (string->number version))))
+ (file-name (string-append name "-" version))
+ (sha256
+ (base32
+ "0wpzsbh4zi3931493dnyl5ffmh1b7fj2sx3mzrq304z9zs4d6lqq"))
+ (modules '((guix build utils)))
+ (snippet
+ '(begin
+ (delete-file-recursively "3rdparty") #t))))
+ (build-system gnu-build-system)
+ (arguments
+ '(#:phases
+ (modify-phases %standard-phases
+ (add-after 'unpack 'patch-configure-to-use-openssl
+ (lambda* (#:key outputs #:allow-other-keys)
+ (chdir "core")
+ (delete-file "configure")
+ (substitute* "configure.in"
+ (("i\\*86\\)")
+ "*)
+ COMMON_CFLAGS=\"$COMMON_CFLAGS -DUSE_OPENSSL\"
+ COMMON_LDFLAGS=\"$COMMON_LDFLAGS\"
+ LIBSSL=\"crypto\"
+ USE_OPENSSL=yes
+ ;;
+
+ i*86)"))
+ #t)))))
+ (inputs `(("openssl" ,openssl)
+ ("zlib" ,zlib)))
+ (native-inputs `(("pkg-config" ,pkg-config)
+ ("autoconf" ,autoconf)
+ ("automake" ,automake)
+ ("libtool" ,libtool)))
+ (synopsis "Programming language to create games")
+ (description "Bennu Game Development, also known as bennudg, is a
+programming language tailored at game development. It is the successor of
+Fenix.")
+ (home-page "https://sourceforge.net/projects/bennugd/")
+ (license license:zlib)))
+
+(define-public bennu-game-development-modules
+ (package
+ (inherit bennu-game-development)
+ (name "bennu-game-development-modules")
+ (arguments
+ '(#:phases
+ (modify-phases %standard-phases
+ (add-after 'unpack 'patch-conflicting-definitions
+ (lambda _
+ (with-fluids ((%default-port-encoding #f))
+ (substitute* "core/include/fmath.h"
+ (("extern fixed fmul\\( int x, int y \\);") "")
+ (("extern fixed fdiv\\( int x, int y \\);") "")))
+ (chdir "modules"))))))
+ (inputs `(("zlib" ,zlib)
+ ("libpng" ,libpng)
+ ("openssl" ,openssl)
+ ("sdl-mixer" ,sdl-mixer)
+ ("bennu-game-development" ,bennu-game-development)))
+ (synopsis "Modules for the Bennu Game Development programming language")
+ (description "This package contains a collection of modules for the Bennu
+Game Development programming language, from CD handling through SDL to
+joystick support.")))
+
+(define-public plib
+ (package
+ (name "plib")
+ (version "1.8.5")
+ (source (origin
+ (method url-fetch)
+ (uri (string-append "http://plib.sourceforge.net/dist/"
+ "plib-" version ".tar.gz"))
+ (sha256
+ (base32
+ "0cha71mflpa10vh2l7ipyqk67dq2y0k5xbafwdks03fwdyzj4ns8"))))
+ (build-system gnu-build-system)
+ (inputs
+ `(("mesa" ,mesa)
+ ("libxi" ,libxi)
+ ("libxmu" ,libxmu)))
+ (native-inputs
+ `(("pkg-config" ,pkg-config)))
+ (home-page "http://plib.sourceforge.net/")
+ (synopsis "Suite of portable game libraries")
+ (description "PLIB is a set of libraries that will permit programmers to
+write games and other realtime interactive applications that are 100% portable
+across a wide range of hardware and operating systems. PLIB includes sound
+effects, music, a complete 3D engine, font rendering, a simple Windowing
+library, a game scripting language, a GUI, networking, 3D math library and a
+collection of handy utility functions. All are 100% portable across nearly
+all modern computing platforms. Each library component is fairly independent
+of the others")
+ (license license:lgpl2.0+)))