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-rw-r--r--gnu/packages/game-development.scm34
1 files changed, 0 insertions, 34 deletions
diff --git a/gnu/packages/game-development.scm b/gnu/packages/game-development.scm
index ee9e63ea29..7fc0122faa 100644
--- a/gnu/packages/game-development.scm
+++ b/gnu/packages/game-development.scm
@@ -1109,40 +1109,6 @@ of use.")
'("ogre"))))
(synopsis "Fast, flexible and simple GUI (OpenGL backend)")))
-(define openmw-openscenegraph
- ;; OpenMW prefers its own fork of openscenegraph:
- ;; https://wiki.openmw.org/index.php?title=Development_Environment_Setup#OpenSceneGraph.
- (let ((commit "36a962845a2c87a6671fd822157e0729d164e940"))
- (package
- (inherit openscenegraph)
- (version (git-version "3.6" "1" commit))
- (source
- (origin
- (method git-fetch)
- (uri (git-reference
- (url "https://github.com/OpenMW/osg/")
- (commit commit)))
- (file-name (git-file-name (package-name openscenegraph) version))
- (sha256
- (base32
- "05yhgq3qm5q277y32n5sf36vx5nv5qd3zlhz4csgd3a6190jrnia"))))
- (arguments
- (substitute-keyword-arguments (package-arguments openscenegraph)
- ((#:configure-flags flags)
- ;; As per the above wiki link, the following plugins are enough:
- `(append
- '("-DBUILD_OSG_PLUGINS_BY_DEFAULT=0"
- "-DBUILD_OSG_PLUGIN_OSG=1"
- "-DBUILD_OSG_PLUGIN_DDS=1"
- "-DBUILD_OSG_PLUGIN_TGA=1"
- "-DBUILD_OSG_PLUGIN_BMP=1"
- "-DBUILD_OSG_PLUGIN_JPEG=1"
- "-DBUILD_OSG_PLUGIN_PNG=1"
- "-DBUILD_OSG_DEPRECATED_SERIALIZERS=0"
- ;; The jpeg plugin requires conversion between integers and booleans
- "-DCMAKE_CXX_FLAGS=-fpermissive")
- ,flags)))))))
-
(define-public openmw
(package
(name "openmw")