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author | Ricardo Wurmus <rekado@elephly.net> | 2020-03-14 17:30:33 +0100 |
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committer | Ricardo Wurmus <rekado@elephly.net> | 2020-03-14 17:31:40 +0100 |
commit | abb0ff45487a280d3ab171460b5448620de4b358 (patch) | |
tree | 6354958df3c212586eea4fb2049094c43bccd197 /gnu | |
parent | ad1edd03adb1f4412cc50563c8b8530031c65ed7 (diff) | |
download | patches-abb0ff45487a280d3ab171460b5448620de4b358.tar patches-abb0ff45487a280d3ab171460b5448620de4b358.tar.gz |
gnu: Add guile3.0-chickadee.
* gnu/packages/game-development.scm (guile3.0-chickadee): New variable.
Diffstat (limited to 'gnu')
-rw-r--r-- | gnu/packages/game-development.scm | 36 |
1 files changed, 36 insertions, 0 deletions
diff --git a/gnu/packages/game-development.scm b/gnu/packages/game-development.scm index 7638a545ca..bf3b12ffd3 100644 --- a/gnu/packages/game-development.scm +++ b/gnu/packages/game-development.scm @@ -1774,6 +1774,42 @@ that parenthetically inclined game developers need to make 2D (and eventually @end enumerate\n") (license license:gpl3+))) +(define-public guile3.0-chickadee + (package + (inherit guile-chickadee) + (name "guile-chickadee") + (version "0.4.0") + (source (origin + (method url-fetch) + (uri (string-append "https://files.dthompson.us/chickadee/" + "chickadee-" version ".tar.gz")) + (sha256 + (base32 + "1fdicsgls5cp0yffcm5vjmav67gv9bxhz1s3jvdvinspxb485x7l")))) + (build-system gnu-build-system) + (propagated-inputs + `(("guile-opengl" ,guile3.0-opengl) + ("guile-sdl2" ,guile3.0-sdl2))) + (inputs + `(("guile" ,guile-3.0))) + (native-inputs + `(("pkg-config" ,pkg-config) + ("texinfo" ,texinfo))) + (home-page "https://dthompson.us/projects/chickadee.html") + (synopsis "Game development toolkit for Guile Scheme with SDL2 and OpenGL") + (description "Chickadee is a game development toolkit for Guile Scheme +built on top of SDL2 and OpenGL. Chickadee aims to provide all the features +that parenthetically inclined game developers need to make 2D (and eventually +3D) games in Scheme, such as: + +@enumerate +@item extensible, fixed-timestep game loop +@item OpenGL-based rendering engine +@item keyboard, mouse, controller input +@item REPL-driven development model +@end enumerate\n") + (license license:gpl3+))) + (define-public bennu-game-development (package (name "bennu-game-development") |