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author | Ricardo Wurmus <rekado@elephly.net> | 2017-04-27 10:42:21 +0200 |
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committer | Ricardo Wurmus <rekado@elephly.net> | 2017-04-28 17:46:39 +0200 |
commit | 162a4a03230985bbee2ee53f287459b32d1691c7 (patch) | |
tree | 2bb188d4f252cf17f4d15d5379282a05eb7a9854 /gnu | |
parent | d00d6cea6667f70ef468f3ed011c4f280cfa3be7 (diff) | |
download | patches-162a4a03230985bbee2ee53f287459b32d1691c7.tar patches-162a4a03230985bbee2ee53f287459b32d1691c7.tar.gz |
gnu: Add enigma.
* gnu/packages/games.scm (enigma): New variable.
Diffstat (limited to 'gnu')
-rw-r--r-- | gnu/packages/games.scm | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/gnu/packages/games.scm b/gnu/packages/games.scm index 18ea6148c8..b31bb93db9 100644 --- a/gnu/packages/games.scm +++ b/gnu/packages/games.scm @@ -84,6 +84,7 @@ #:use-module (gnu packages image) #:use-module (gnu packages ncurses) #:use-module (gnu packages netpbm) + #:use-module (gnu packages networking) #:use-module (gnu packages ocaml) #:use-module (gnu packages python) #:use-module (gnu packages readline) @@ -3743,6 +3744,65 @@ settings.link.libs:Add(\"wavpack\")\n")) The Flag. You can even design your own maps!") (license license:bsd-3))) +(define-public enigma + (package + (name "enigma") + (version "1.21") + (source (origin + (method url-fetch) + (uri (string-append "mirror://sourceforge/enigma-game/" + "Release%20" version "/enigma-" + version ".tar.gz")) + (sha256 + (base32 + "00ffh9pypj1948pg3q9sjp1nmiabh52p5c8wpg9n1dcfgl3cywnq")))) + (build-system gnu-build-system) + (arguments + `(#:configure-flags + (list "--with-system-enet") + #:phases + (modify-phases %standard-phases + (add-after 'unpack 'find-sdl + (lambda _ + (substitute* "configure" + (("SDL_ttf.h") "SDL/SDL_ttf.h")) + (substitute* '("tools/ttf2bmf.cc" + "lib-src/enigma-core/ecl_font.cc" + "lib-src/enigma-core/ecl_video.cc" + "lib-src/enigma-core/ecl_buffer.hh" + "src/SoundEngine.cc" + "src/SoundEngine.hh" + "src/MusicManager.cc" + "src/MusicManager.hh" + "src/d_models.cc" + "src/main.cc" + "src/network.cc") + (("#include \"SDL_(image|ttf|mixer|types|syswm|mutex).h\"" line header) + (string-append "#include \"SDL/SDL_" header ".h\""))) + (substitute* "src/main.cc" + (("#include <SDL_(image|ttf|mixer).h>" line header) + (string-append "#include \"SDL/SDL_" header ".h\""))) + #t))))) + (inputs + `(("xerces-c" ,xerces-c) + ("sdl-union" ,(sdl-union (list sdl sdl-image sdl-mixer sdl-ttf))) + ("curl" ,curl) + ("enet" ,enet))) + (native-inputs + `(("pkg-config" ,pkg-config) + ("imagemagick" ,imagemagick))) + (home-page "http://www.nongnu.org/enigma") + (synopsis "Puzzle game with a dexterity component") + (description "Enigma is a puzzle game with 550 unique levels. The object +of the game is to find and uncover pairs of identically colored ‘Oxyd’ stones. +Simple? Yes. Easy? Certainly not! Hidden traps, vast mazes, laser beams, +and most of all, countless hairy puzzles usually block your direct way to the +Oxyd stones. Enigma’s game objects (and there are hundreds of them, lest you +get bored) interact in many unexpected ways, and since many of them follow the +laws of physics (Enigma’s special laws of physics, that is), controlling them +with the mouse isn’t always trivial.") + (license license:gpl2+))) + (define-public fillets-ng (package (name "fillets-ng") |