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author | Pierre Neidhardt <mail@ambrevar.xyz> | 2019-05-23 18:54:27 +0200 |
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committer | Pierre Neidhardt <mail@ambrevar.xyz> | 2019-05-23 18:55:21 +0200 |
commit | e4ff9dffe7cc0902dba87f2ce1d5cb884cf33785 (patch) | |
tree | b2995d005ba4fb00c8222cc8cb52d0fe36e4c556 /gnu | |
parent | cee9b0566d7b1afc425cb103ef31bc752406f280 (diff) | |
download | patches-e4ff9dffe7cc0902dba87f2ce1d5cb884cf33785.tar patches-e4ff9dffe7cc0902dba87f2ce1d5cb884cf33785.tar.gz |
gnu: Add ioquake3.
* gnu/packages/game-development.scm (ioquake3): New variable.
Diffstat (limited to 'gnu')
-rw-r--r-- | gnu/packages/game-development.scm | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/gnu/packages/game-development.scm b/gnu/packages/game-development.scm index 7c47132cce..62f6051e98 100644 --- a/gnu/packages/game-development.scm +++ b/gnu/packages/game-development.scm @@ -46,6 +46,7 @@ #:use-module (gnu packages) #:use-module (gnu packages audio) #:use-module (gnu packages autotools) + #:use-module (gnu packages base) #:use-module (gnu packages boost) #:use-module (gnu packages compression) #:use-module (gnu packages curl) @@ -1463,3 +1464,62 @@ collection of handy utility functions. All are 100% portable across nearly all modern computing platforms. Each library component is fairly independent of the others") (license license:lgpl2.0+))) + +(define-public ioquake3 + ;; We follow master since it seems that there won't be releases after 1.3.6. + (let ((commit "95b9cab4d644fa3bf757cfff821cc4f7d76e38b0")) + (package + (name "ioquake3") + (version (git-version "1.3.6" "1" commit)) + (source + (origin + (method git-fetch) + (uri (git-reference + (url "https://github.com/ioquake/ioq3.git") + (commit commit))) + (file-name (git-file-name name version)) + (sha256 + (base32 + "1vflk028z9gccg5yfi5451y1k5wxjdh3qbhjf4x6r7w2pzlxh16z")))) + (build-system gnu-build-system) + (inputs + `(("sdl2" ,sdl2) + ("libjpeg" ,libjpeg) + ("openal" ,openal) + ("curl" ,curl) + ("opusfile" ,opusfile) + ("opus" ,opus) + ("libvorbis" ,libvorbis) + ("freetype" ,freetype) + ("libogg" ,libogg))) + (native-inputs + `(("which" ,which) ; Else SDL_version.h won't be found. + ("pkg-config" ,pkg-config))) + (arguments + '(#:tests? #f ; No tests. + #:make-flags '("CC=gcc" + "USE_INTERNAL_LIBS=0" + "USE_FREETYPE=1" + "USE_RENDERER_DLOPEN=0" + "USE_OPENAL_DLOPEN=0" + "USE_CURL_DLOPEN=0") + #:phases + (modify-phases %standard-phases + (delete 'configure) + (replace 'install + (lambda* (#:key outputs #:allow-other-keys) + (invoke "make" "copyfiles" "CC=gcc" + "USE_INTERNAL_LIBS=0" + (string-append "COPYDIR=" + (assoc-ref outputs "out") + "/bin"))))))) + (home-page "https://ioquake3.org/") + (synopsis "FPS game engine based on Quake 3") + (description "ioquake3 is a free software first person shooter engine +based on the Quake 3: Arena and Quake 3: Team Arena source code. Compared to +the original, ioquake3 has been cleaned up, bugs have been fixed and features +added. The permanent goal is to create the open source Quake 3 distribution +upon which people base their games, ports to new platforms, and other +projects.") + (supported-systems '("x86_64-linux" "i686-linux")) + (license license:gpl2)))) |