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author | Vitaliy Shatrov <D0dyBo0D0dyBo0@protonmail.com> | 2020-04-24 20:18:31 +0700 |
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committer | Guix Patches Tester <> | 2020-04-24 15:09:16 +0100 |
commit | 55aceef934b8e8165e1653e9fbf80604fda72b65 (patch) | |
tree | 5ad3587ba26025a36662fe8ff572d0142cda00f4 /gnu/packages/patches/bsd-games-gamescreen.h.patch | |
parent | 4ac3461a80338c9596b938b25d6f517af43330f0 (diff) | |
download | patches-55aceef934b8e8165e1653e9fbf80604fda72b65.tar patches-55aceef934b8e8165e1653e9fbf80604fda72b65.tar.gz |
gnu: Add bsd-games.series-3656
* gnu/packages/games.scm (bsd-games): a new variable.
New patches, taken from Arch and Debian:
* gnu/packages/patches/bsd-games-2.17-64bit.patch
* gnu/packages/patches/bsd-games-bad-ntohl-cast.patch
* gnu/packages/patches/bsd-games-fix-number-test.patch
* gnu/packages/patches/bsd-games-gamescreen.h.patch
* gnu/packages/patches/bsd-games-getline.patch
* gnu/packages/patches/bsd-games-null-check.patch
* gnu/packages/patches/bsd-games-number.c.patch
* gnu/packages/patches/bsd-games-stdio.h.patch
New patches:
* gnu/packages/patches/bsd-games-add-configure-config.patch
* gnu/packages/patches/bsd-games-add-word-list.patch
* gnu/packages/patches/bsd-games-add-wrapper.patch
* gnu/packages/patches/bsd-games-dont-install-empty-files.patch
* gnu/packages/patches/bsd-games-use-anthology-style-naming.patch
Diffstat (limited to 'gnu/packages/patches/bsd-games-gamescreen.h.patch')
-rw-r--r-- | gnu/packages/patches/bsd-games-gamescreen.h.patch | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/gnu/packages/patches/bsd-games-gamescreen.h.patch b/gnu/packages/patches/bsd-games-gamescreen.h.patch new file mode 100644 index 0000000000..f74ebcb4be --- /dev/null +++ b/gnu/packages/patches/bsd-games-gamescreen.h.patch @@ -0,0 +1,15 @@ +--- a/dab/gamescreen.h 2004-01-02 23:34:51.000000000 +0530 ++++ b/dab/gamescreen.h 2008-07-31 23:45:19.000000000 +0530 +@@ -70,9 +70,9 @@ + virtual void redraw(void) = 0; // Refresh + virtual int getinput(void) = 0; // Get user input + virtual void bell(void) = 0; // Beep +- virtual void score(size_t p, const PLAYER& p) = 0; // Post current score +- virtual void games(size_t p, const PLAYER& p) = 0; // Post games won +- virtual void total(size_t p, const PLAYER& p) = 0; // Post total score ++ virtual void score(size_t, const PLAYER&) = 0; // Post current score ++ virtual void games(size_t, const PLAYER&) = 0; // Post games won ++ virtual void total(size_t, const PLAYER&) = 0; // Post total score + virtual void ties(const PLAYER& p) = 0; // Post tie games + }; + |