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authorVitaliy Shatrov <D0dyBo0D0dyBo0@protonmail.com>2020-04-24 20:18:31 +0700
committerGuix Patches Tester <>2020-04-24 15:09:16 +0100
commit55aceef934b8e8165e1653e9fbf80604fda72b65 (patch)
tree5ad3587ba26025a36662fe8ff572d0142cda00f4 /gnu/packages/patches/bsd-games-gamescreen.h.patch
parent4ac3461a80338c9596b938b25d6f517af43330f0 (diff)
downloadpatches-55aceef934b8e8165e1653e9fbf80604fda72b65.tar
patches-55aceef934b8e8165e1653e9fbf80604fda72b65.tar.gz
gnu: Add bsd-games.series-3656
* gnu/packages/games.scm (bsd-games): a new variable. New patches, taken from Arch and Debian: * gnu/packages/patches/bsd-games-2.17-64bit.patch * gnu/packages/patches/bsd-games-bad-ntohl-cast.patch * gnu/packages/patches/bsd-games-fix-number-test.patch * gnu/packages/patches/bsd-games-gamescreen.h.patch * gnu/packages/patches/bsd-games-getline.patch * gnu/packages/patches/bsd-games-null-check.patch * gnu/packages/patches/bsd-games-number.c.patch * gnu/packages/patches/bsd-games-stdio.h.patch New patches: * gnu/packages/patches/bsd-games-add-configure-config.patch * gnu/packages/patches/bsd-games-add-word-list.patch * gnu/packages/patches/bsd-games-add-wrapper.patch * gnu/packages/patches/bsd-games-dont-install-empty-files.patch * gnu/packages/patches/bsd-games-use-anthology-style-naming.patch
Diffstat (limited to 'gnu/packages/patches/bsd-games-gamescreen.h.patch')
-rw-r--r--gnu/packages/patches/bsd-games-gamescreen.h.patch15
1 files changed, 15 insertions, 0 deletions
diff --git a/gnu/packages/patches/bsd-games-gamescreen.h.patch b/gnu/packages/patches/bsd-games-gamescreen.h.patch
new file mode 100644
index 0000000000..f74ebcb4be
--- /dev/null
+++ b/gnu/packages/patches/bsd-games-gamescreen.h.patch
@@ -0,0 +1,15 @@
+--- a/dab/gamescreen.h 2004-01-02 23:34:51.000000000 +0530
++++ b/dab/gamescreen.h 2008-07-31 23:45:19.000000000 +0530
+@@ -70,9 +70,9 @@
+ virtual void redraw(void) = 0; // Refresh
+ virtual int getinput(void) = 0; // Get user input
+ virtual void bell(void) = 0; // Beep
+- virtual void score(size_t p, const PLAYER& p) = 0; // Post current score
+- virtual void games(size_t p, const PLAYER& p) = 0; // Post games won
+- virtual void total(size_t p, const PLAYER& p) = 0; // Post total score
++ virtual void score(size_t, const PLAYER&) = 0; // Post current score
++ virtual void games(size_t, const PLAYER&) = 0; // Post games won
++ virtual void total(size_t, const PLAYER&) = 0; // Post total score
+ virtual void ties(const PLAYER& p) = 0; // Post tie games
+ };
+