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author | Marius Bakke <mbakke@fastmail.com> | 2019-09-27 19:11:27 +0200 |
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committer | Marius Bakke <mbakke@fastmail.com> | 2019-09-27 19:11:27 +0200 |
commit | e7f62a41b245ca30404c54f3f77930336627c2f7 (patch) | |
tree | 4b2a24dcc84f137b92ca581dba96cf7abac70439 /gnu/packages/gl.scm | |
parent | 1fdab9d3b3e78b0c90b52567be5535a861a7273d (diff) | |
parent | b48eb1e934f1d457ff6a0fec1c572bb12ed15fab (diff) | |
download | patches-e7f62a41b245ca30404c54f3f77930336627c2f7.tar patches-e7f62a41b245ca30404c54f3f77930336627c2f7.tar.gz |
Merge branch 'master' into core-updates
Diffstat (limited to 'gnu/packages/gl.scm')
-rw-r--r-- | gnu/packages/gl.scm | 80 |
1 files changed, 80 insertions, 0 deletions
diff --git a/gnu/packages/gl.scm b/gnu/packages/gl.scm index 9aaeab6e2c..fe895d3840 100644 --- a/gnu/packages/gl.scm +++ b/gnu/packages/gl.scm @@ -10,6 +10,7 @@ ;;; Copyright © 2017 Arun Isaac <arunisaac@systemreboot.net> ;;; Copyright © 2017, 2018, 2019 Rutger Helling <rhelling@mykolab.com> ;;; Copyright © 2018, 2019 Tobias Geerinckx-Rice <me@tobias.gr> +;;; Copyright © 2019 Pierre Neidhardt <mail@ambrevar.xyz> ;;; ;;; This file is part of GNU Guix. ;;; @@ -52,6 +53,7 @@ #:use-module (gnu packages xorg) #:use-module (guix download) #:use-module (guix git-download) + #:use-module (guix hg-download) #:use-module (guix build-system gnu) #:use-module (guix build-system cmake) #:use-module (guix build-system meson) @@ -809,3 +811,81 @@ applications to 3D accelerator hardware in a dedicated server and displays the rendered output interactively to a thin client located elsewhere on the network.") (license license:wxwindows3.1+))) + +(define-public mojoshader + (let ((changeset "5887634ea695")) + (package + (name "mojoshader") + (version (string-append "20190825" "-" changeset)) + (source + (origin + (method hg-fetch) + (uri (hg-reference + (url "https://hg.icculus.org/icculus/mojoshader/") + (changeset changeset))) + (file-name (git-file-name name version)) + (sha256 + (base32 "0ibl4z1696jiifv9j5drir7jm0b5px0vwkwckbi7cfd46p7p6wcy")))) + (arguments + ;; Tests only for COMPILER_SUPPORT=ON. + `(#:tests? #f + #:configure-flags '("-DBUILD_SHARED=ON" + "-DFLIP_VIEWPORT=ON" + "-DDEPTH_CLIPPING=ON") + #:phases + (modify-phases %standard-phases + (replace 'install + (lambda* (#:key outputs #:allow-other-keys) + (let* ((out (assoc-ref outputs "out")) + (lib (string-append out "/lib")) + (header (string-append out "/include"))) + (install-file "libmojoshader.so" lib) + (for-each (lambda (f) + (install-file f header)) + (find-files "../source" "mojoshader.*\\.h$")) + (let ((profiles-header (string-append header "/profiles"))) + (mkdir-p profiles-header) + (rename-file (string-append header "/mojoshader_profile.h") + (string-append profiles-header "/mojoshader_profile.h")))) + #t))))) + (build-system cmake-build-system) + (home-page "https://www.icculus.org/mojoshader/") + (synopsis "Work with Direct3D shaders on alternate 3D APIs") + (description "MojoShader is a library to work with Direct3D shaders on +alternate 3D APIs and non-Windows platforms. The primary motivation is moving +shaders to OpenGL languages on the fly. The developer deals with \"profiles\" +that represent various target languages, such as GLSL or ARB_*_program. + +This allows a developer to manage one set of shaders, presumably written in +Direct3D HLSL, and use them across multiple rendering backends. This also +means that the developer only has to worry about one (offline) compiler to +manage program complexity, while MojoShader itself deals with the reduced +complexity of the bytecode at runtime. + +MojoShader provides both a simple API to convert bytecode to various profiles, +and (optionally) basic glue to rendering APIs to abstract the management of +the shaders at runtime.") + (license license:zlib)))) + +(define-public mojoshader-with-viewport-flip + ;; Changeset c586d4590241 replaced glProgramViewportFlip with + ;; glProgramViewportInfo. + ;; https://hg.icculus.org/icculus/mojoshader/rev/c586d4590241 + (let ((changeset "2e37299b13d8")) + (package + (inherit mojoshader) + (name "mojoshader-with-viewport-flip") + (version (string-append "20190725" "-" changeset)) + (source + (origin + (method hg-fetch) + (uri (hg-reference + (url "https://hg.icculus.org/icculus/mojoshader/") + (changeset changeset))) + (file-name (git-file-name name version)) + (sha256 + (base32 "0ffws7cqbskxwc3hjsnnzq4r2bbf008kdr3b11pa3kr7dsi50y6i")))) + (synopsis "Work with Direct3D shaders on alternate 3D APIs (with viewport flip)") + (description "This is the last version of the mojoshader library with +the glProgramViewportFlip before it was replaced with glProgramViewportInfo.") + (license license:zlib)))) |