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author | Ricardo Wurmus <rekado@elephly.net> | 2019-04-13 11:06:09 +0200 |
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committer | Ricardo Wurmus <rekado@elephly.net> | 2019-04-13 11:06:33 +0200 |
commit | 472af999502edef5a8cc61b44a363bfa0397f8f1 (patch) | |
tree | 4d943c28e85522d19d3cbb3a6c0c0ae597951c3a /gnu/packages/games.scm | |
parent | 5069baedb8a902c3b1ea9656c11471658a1de56b (diff) | |
download | patches-472af999502edef5a8cc61b44a363bfa0397f8f1.tar patches-472af999502edef5a8cc61b44a363bfa0397f8f1.tar.gz |
gnu: Add marble-marcher.
* gnu/packages/games.scm (marble-marcher): New variable.
Diffstat (limited to 'gnu/packages/games.scm')
-rw-r--r-- | gnu/packages/games.scm | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/gnu/packages/games.scm b/gnu/packages/games.scm index 2afe5b58ba..5c1a8f6792 100644 --- a/gnu/packages/games.scm +++ b/gnu/packages/games.scm @@ -6765,3 +6765,66 @@ a procedurally generated world, the player can explore thousands of rooms in search of powerful artifacts, tools to help them, and to eventually free the Orcus Dome from evil.") (license license:gpl3+))) + +(define-public marble-marcher + (let ((commit "e580460a0c3826f9b28ab404607942a8ecb625d7") + (revision "1")) + (package + (name "marble-marcher") + (version (git-version "0" revision commit)) + (source (origin + (method git-fetch) + (uri (git-reference + (url "https://github.com/HackerPoet/MarbleMarcher.git") + (commit commit))) + (file-name (git-file-name name version)) + (sha256 + (base32 + "0jjv832hl1v170n6gryp2sr3lgqndi9ab841qvgqk68bks8701mx")))) + (build-system cmake-build-system) + (arguments + `(#:tests? #f ; there are none + #:phases + (modify-phases %standard-phases + (add-after 'unpack 'embed-asset-directory + (lambda* (#:key outputs #:allow-other-keys) + (let ((assets (string-append (assoc-ref outputs "out") + "/share/marble-marcher/assets/"))) + ;; Some of the files we're patching are + ;; ISO-8859-1-encoded, so choose it as the default + ;; encoding so the byte encoding is preserved. + (with-fluids ((%default-port-encoding #f)) + (substitute* "src/Resource.rc" + (("../assets/icon.ico") + (string-append assets "icon.ico"))) + (substitute* "src/Res.h" + (("assets/") assets)))) + #t)) + (replace 'install + (lambda* (#:key outputs #:allow-other-keys) + (let* ((out (assoc-ref outputs "out")) + (assets (string-append out "/share/marble-marcher/assets")) + (bin (string-append out "/bin/"))) + (mkdir-p bin) + (mkdir-p assets) + (copy-recursively "../source/assets" assets) + (install-file "MarbleMarcher" bin)) + #t))))) + (inputs + `(("eigen" ,eigen) + ("mesa" ,mesa) + ("sfml" ,sfml))) + (native-inputs + `(("pkg-config" ,pkg-config))) + (home-page "https://codeparade.itch.io/marblemarcher") + (synopsis "Guide a marble across fractal landscapes") + (description "Marble Marcher is a video game that uses a fractal physics +engine and fully procedural rendering to produce beautiful and unique +gameplay. The game is played on the surface of evolving fractals. The goal +of the game is to get your marble to the flag as quickly as possible. But be +careful not to fall off the level or get crushed by the fractal! There are 24 +levels to unlock.") + ;; Code is under GPLv2+, assets are under CC-BY-SA 3.0 and OFL 1.1. + (license (list license:gpl2+ + license:silofl1.1 + license:cc-by-sa3.0))))) |