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author | Marius Bakke <mbakke@fastmail.com> | 2020-02-03 15:45:44 +0100 |
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committer | Marius Bakke <mbakke@fastmail.com> | 2020-02-03 15:45:44 +0100 |
commit | 52665d2b6bd709ba46c1e364a6d6164f5f4824ff (patch) | |
tree | 55fd79b3939c08f6f6e9fe383f0df5e4caa82b57 /gnu/packages/game-development.scm | |
parent | 584d08c5c98cb1893e4f44bd1c4191f405b13f01 (diff) | |
parent | 0a83339bb1429332ee889e9a976aa214ae2ac0db (diff) | |
download | patches-52665d2b6bd709ba46c1e364a6d6164f5f4824ff.tar patches-52665d2b6bd709ba46c1e364a6d6164f5f4824ff.tar.gz |
Merge branch 'staging' into core-updates
Diffstat (limited to 'gnu/packages/game-development.scm')
-rw-r--r-- | gnu/packages/game-development.scm | 85 |
1 files changed, 61 insertions, 24 deletions
diff --git a/gnu/packages/game-development.scm b/gnu/packages/game-development.scm index 54703cf846..f7e0bcfd92 100644 --- a/gnu/packages/game-development.scm +++ b/gnu/packages/game-development.scm @@ -18,6 +18,7 @@ ;;; Copyright © 2019, 2020 Leo Prikler <leo.prikler@student.tugraz.at> ;;; Copyright © 2019 Jethro Cao <jethrocao@gmail.com> ;;; Copyright © 2020 Nicolas Goaziou <mail@nicolasgoaziou.fr> +;;; Copyright © 2020 Timotej Lazar <timotej.lazar@araneo.si> ;;; ;;; This file is part of GNU Guix. ;;; @@ -77,6 +78,7 @@ #:use-module (gnu packages multiprecision) #:use-module (gnu packages music) #:use-module (gnu packages ncurses) + #:use-module (gnu packages pcre) #:use-module (gnu packages pkg-config) #:use-module (gnu packages pulseaudio) #:use-module (gnu packages python) @@ -88,6 +90,7 @@ #:use-module (gnu packages texinfo) #:use-module (gnu packages tls) #:use-module (gnu packages video) + #:use-module (gnu packages web) #:use-module (gnu packages xdisorg) #:use-module (gnu packages xiph) #:use-module (gnu packages xml) @@ -723,7 +726,7 @@ package is the Nuklear bindings for LÖVE created by Kevin Harrison.") multimedia programming. It handles common, low-level tasks such as creating windows, accepting user input, loading data, drawing images, playing sounds, etc.") - (home-page "http://liballeg.org") + (home-page "https://liballeg.org") (license license:giftware))) (define-public allegro @@ -764,7 +767,7 @@ etc.") multimedia programming. It handles common, low-level tasks such as creating windows, accepting user input, loading data, drawing images, playing sounds, etc.") - (home-page "http://liballeg.org") + (home-page "https://liballeg.org") (license license:bsd-3))) (define-public allegro-5.0 @@ -1503,7 +1506,7 @@ games.") (define-public godot (package (name "godot") - (version "3.0.6") + (version "3.2") (source (origin (method git-fetch) (uri (git-reference @@ -1512,25 +1515,42 @@ games.") (file-name (git-file-name name version)) (sha256 (base32 - "0g64h0x8dlv6aa9ggfcidk2mknkfl5li7z1phcav8aqp9srj8avf")) - (modules '((guix build utils))) + "0f15izjl4i2xlz1xj5pcslzl9gm3rmr3c21gh256ynpi2zhhkcdd")) + (modules '((guix build utils) + (ice-9 ftw) + (srfi srfi-1))) (snippet '(begin - ;; Drop libraries that we take from Guix. Note that some - ;; of these may be modified; see "thirdparty/README.md". + ;; Keep only those bundled files we have not (yet) replaced + ;; with Guix versions. Note that some of these may be + ;; modified; see "thirdparty/README.md". (with-directory-excursion "thirdparty" - (for-each delete-file-recursively - '("freetype" - "libogg" - "libpng" - "libtheora" - "libvorbis" - "libvpx" - "libwebp" - "openssl" - "opus" - "zlib")) - #t))))) + (let* ((preserved-files + '("README.md" + "assimp" + "certs" + "cvtt" + "enet" + "etc2comp" + "fonts" + "glad" + "jpeg-compressor" + "libsimplewebm" + "miniupnpc" + "minizip" + "misc" + "nanosvg" + "pvrtccompressor" + "recastnavigation" + "squish" + "tinyexr" + "vhacd" + "xatlas"))) + (for-each delete-file-recursively + (lset-difference string=? + (scandir ".") + (cons* "." ".." preserved-files))))) + #t)))) (build-system scons-build-system) (arguments `(#:scons ,scons-python2 @@ -1541,6 +1561,7 @@ games.") '()) ;; Avoid using many of the bundled libs. ;; Note: These options can be found in the SConstruct file. + "builtin_bullet=no" "builtin_freetype=no" "builtin_glew=no" "builtin_libmpdec=no" @@ -1550,9 +1571,12 @@ games.") "builtin_libvorbis=no" "builtin_libvpx=no" "builtin_libwebp=no" - "builtin_openssl=no" + "builtin_mbedtls=no" "builtin_opus=no" - "builtin_zlib=no") + "builtin_pcre2=no" + "builtin_wslay=no" + "builtin_zlib=no" + "builtin_zstd=no") #:tests? #f ; There are no tests #:phases (modify-phases %standard-phases @@ -1575,6 +1599,10 @@ games.") (rename-file "godot.x11.tools.64" "godot") (rename-file "godot.x11.tools.32" "godot")) (install-file "godot" bin)) + ;; Tell Godot where to find zenity for OS.alert(). + (wrap-program (string-append bin "/godot") + `("PATH" ":" prefix + (,(string-append (assoc-ref %build-inputs "zenity") "/bin")))) #t))) (add-after 'install 'install-godot-desktop (lambda* (#:key outputs #:allow-other-keys) @@ -1599,6 +1627,7 @@ games.") #t)))))) (native-inputs `(("pkg-config" ,pkg-config))) (inputs `(("alsa-lib" ,alsa-lib) + ("bullet" ,bullet) ("freetype" ,freetype) ("glew" ,glew) ("glu" ,glu) @@ -1611,10 +1640,14 @@ games.") ("libxi" ,libxi) ("libxinerama" ,libxinerama) ("libxrandr" ,libxrandr) + ("mbedtls" ,mbedtls-apache) ("mesa" ,mesa) - ("openssl" ,openssl) ("opusfile" ,opusfile) - ("pulseaudio" ,pulseaudio))) + ("pcre2" ,pcre2) + ("pulseaudio" ,pulseaudio) + ("wslay" ,wslay) + ("zenity" ,zenity) + ("zstd" ,zstd "lib"))) (home-page "https://godotengine.org/") (synopsis "Advanced 2D and 3D game engine") (description @@ -1998,7 +2031,11 @@ a.k.a. XenoCollide) as described in Game Programming Gems 7.") #t)))) (build-system cmake-build-system) (arguments - `(#:configure-flags '("-DODE_WITH_LIBCCD_SYSTEM=ON") + ;; Tests fail on all systems but x86_64. + `(#:tests? ,(string-prefix? "x86_64-" + (or (%current-target-system) + (%current-system))) + #:configure-flags '("-DODE_WITH_LIBCCD_SYSTEM=ON") #:phases (modify-phases %standard-phases (add-after 'unpack 'unbundle-libccd |