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author | Efraim Flashner <efraim@flashner.co.il> | 2018-01-20 20:59:06 +0200 |
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committer | Efraim Flashner <efraim@flashner.co.il> | 2018-01-20 22:14:37 +0200 |
commit | d6e8a84e2ac0990b6750b93f47d20e58e8488569 (patch) | |
tree | 376f22bb28ca5f73aceb061bf014ae40d6f7288c | |
parent | e32d302474ce7c24fae6906198032f4cdbab205c (diff) | |
download | patches-d6e8a84e2ac0990b6750b93f47d20e58e8488569.tar patches-d6e8a84e2ac0990b6750b93f47d20e58e8488569.tar.gz |
gnu: godot: Fix building on aarch64-linux.
* gnu/packages/game-development.scm (godot)[arguments]: Add a flag when
building for aarch64-linux to build without threads.
-rw-r--r-- | gnu/packages/game-development.scm | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/gnu/packages/game-development.scm b/gnu/packages/game-development.scm index 4cd3804d19..0b08b04f51 100644 --- a/gnu/packages/game-development.scm +++ b/gnu/packages/game-development.scm @@ -1069,6 +1069,10 @@ games.") (arguments `(#:scons ,scons-python2 #:scons-flags (list "platform=x11" + ,@(if (string-prefix? "aarch64" (or (%current-target-system) + (%current-system))) + `("CCFLAGS=-DNO_THREADS") + '()) ;; Avoid using many of the bundled libs. ;; Note: These options can be found in the SConstruct file. "builtin_freetype=no" |