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authorVitaliy Shatrov <D0dyBo0D0dyBo0@protonmail.com>2020-04-12 11:08:30 +0700
committerGuix Patches Tester <>2020-04-12 05:13:06 +0100
commit03b7d1be4fddcf5871a9a999e78c1d6ccb8dafd5 (patch)
tree7089fabfa5da716ff2bf2ba365e69f36c8e3d18e
parentaec0ae27121d8004b7053def6a2b3fe71877e6ab (diff)
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gnu: Add taisei, and spirv-crossseries-3507
* gnu/packages/games.scm (taisei): new variable * gnu/packages/vulkan.scm (spirv-cross): new variable
-rw-r--r--gnu/packages/games.scm54
-rw-r--r--gnu/packages/vulkan.scm48
2 files changed, 102 insertions, 0 deletions
diff --git a/gnu/packages/games.scm b/gnu/packages/games.scm
index 31e1936795..82b47d4643 100644
--- a/gnu/packages/games.scm
+++ b/gnu/packages/games.scm
@@ -10534,3 +10534,57 @@ and shovers to get to the goal. Race against the clock to collect coins to
earn extra balls. Also included is Neverputt, which is a 3D miniature golf
game.") ;thanks to Debian for description
(license license:gpl2+))))
+
+(define-public taisei
+ (package
+ (name "taisei")
+ (version "1.3.1")
+ (source
+ (origin
+ (method url-fetch)
+ (uri (string-append "https://github.com/taisei-project/"
+ "taisei/releases/download/v" version
+ "/taisei-v" version ".tar.xz"))
+ (sha256
+ (base32
+ "11f9mlqmzy1lszwcc1nsbar9q1hs4ml6pbm52hqfd4q0f4x3ln46"))))
+ (build-system meson-build-system)
+ (arguments
+ `(#:build-type "release" ;comment out for bug-reporting (and cheats)
+ #:configure-flags
+ (list "-Dr_default=gles30"
+ "-Dr_gles20=true"
+ "-Dr_gles30=true"
+ "-Dshader_transpiler=true")))
+ (native-inputs
+ `(("pkg-config" ,pkg-config)
+ ("python" ,python)
+ ("python-docutils" ,python-docutils)
+ ("python-pygments" ,python-pygments)))
+ (inputs
+ `(("freetype" ,freetype)
+ ("libpng" ,libpng)
+ ("libwebp" ,libwebp)
+ ("libzip" ,libzip)
+ ("mesa" ,mesa)
+ ("openssl" ,openssl)
+ ("opusfile" ,opusfile)
+ ("sdl2" ,sdl2)
+ ("sdl2-mixer" ,sdl2-mixer)
+ ("shaderc" ,shaderc)
+ ("spirv-cross" ,spirv-cross)
+ ("zlib" ,zlib)))
+ (home-page "https://taisei-project.org/")
+ (synopsis "Shoot'em up fangame and libre clone of Touhou Project")
+ (description
+ "The player controls a character (one of three: Good, Bad, and Dead),
+dodges the missiles (lots of it cover the screen, but the character's hitbox
+is very small), and shoot at the adversaries that keep appear on the screen.")
+ (license (list ;;game
+ license:expat
+ ;;resources/00-taisei.pkgdir/bgm/
+ ;;atlas/portraits/
+ license:cc-by4.0
+ ;;miscellaneous
+ license:cc0
+ license:public-domain))))
diff --git a/gnu/packages/vulkan.scm b/gnu/packages/vulkan.scm
index 6a2c219aac..f8ab357349 100644
--- a/gnu/packages/vulkan.scm
+++ b/gnu/packages/vulkan.scm
@@ -107,6 +107,54 @@ SPIR-V modules. The project includes an assembler, binary module
parser,disassembler, validator, and optimizer for SPIR-V.")
(license license:asl2.0)))
+(define-public spirv-cross
+ (package
+ (name "spirv-cross")
+ (version "2020-04-03")
+ (source
+ (origin
+ (method git-fetch)
+ (uri (git-reference
+ (url "https://github.com/KhronosGroup/SPIRV-Cross")
+ (commit version)))
+ (sha256
+ (base32
+ "0489s29kqgq20clxqg22y299yxz23p0yjh87yhka705hm9skx4sa"))
+ (file-name (git-file-name name version))))
+ (build-system cmake-build-system)
+ (arguments
+ `(#:tests? #f ;FIXME: Tests fail.
+ #:configure-flags
+ (list "-DSPIRV_CROSS_SHARED=YES")
+ #:phases
+ (modify-phases %standard-phases
+ (add-after 'unpack 'fix-tests-to-find-deps
+ (lambda* (#:key inputs #:allow-other-keys)
+ (substitute* "CMakeLists.txt"
+ (((string-append "PATHS "
+ "\\$\\{CMAKE_CURRENT_SOURCE_DIR\\}"
+ "/external/glslang-build/output/bin"))
+ (string-append "PATHS "
+ (assoc-ref inputs "glslang") "/bin")))
+ (substitute* "CMakeLists.txt"
+ (((string-append "PATHS "
+ "\\$\\{CMAKE_CURRENT_SOURCE_DIR\\}"
+ "/external/spirv-tools-build/output/bin"))
+ (string-append "PATHS "
+ (assoc-ref inputs "spirv-tools") "/bin")))
+ #t)))))
+ (native-inputs `(("glslang" ,glslang)
+ ("python" ,python)
+ ("spirv-headers" ,spirv-headers)
+ ("spirv-tools" ,spirv-tools)))
+ (home-page "https://github.com/KhronosGroup/SPIRV-Cross")
+ (synopsis "Parser for and converter of SPIR-V to other shader languages")
+ (description
+ "SPIRV-Cross tries hard to emit readable and clean output from the
+SPIR-V. The goal is to emit GLSL or MSL that looks like it was written by a
+human and not awkward IR/assembly-like code.")
+ (license license:asl2.0)))
+
(define-public glslang
(package
(name "glslang")