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authorPeter Kreye <kreyepr@gmail.com>2017-10-27 18:31:57 -0500
committerLudovic Courtès <ludo@gnu.org>2017-10-28 10:09:02 +0200
commitcd4abd293dd82f3d4db00946bdb96246e3de4e51 (patch)
tree85c116c7b141d1d6427e1f7f5000202dba8cd937
parentc00233ac166d9668443bab861526614ec87882d4 (diff)
downloadpatches-cd4abd293dd82f3d4db00946bdb96246e3de4e51.tar
patches-cd4abd293dd82f3d4db00946bdb96246e3de4e51.tar.gz
gnu: Add ocaml-zed.
* gnu/packages/ocaml.scm (ocaml-zed): New variable. Signed-off-by: Ludovic Courtès <ludo@gnu.org>
-rw-r--r--gnu/packages/ocaml.scm37
1 files changed, 37 insertions, 0 deletions
diff --git a/gnu/packages/ocaml.scm b/gnu/packages/ocaml.scm
index 2df9cc1a28..5fdc8e09c1 100644
--- a/gnu/packages/ocaml.scm
+++ b/gnu/packages/ocaml.scm
@@ -3591,6 +3591,43 @@ care of most of the low-level details of OCaml compilation. All you have to do
is provide a description of your project and Jbuilder will do the rest.")
(license license:asl2.0)))
+(define-public ocaml-zed
+ (package
+ (name "ocaml-zed")
+ (version "1.5")
+ (source (origin
+ (method url-fetch)
+ (uri (string-append "https://github.com/diml/zed/archive/"
+ version ".tar.gz"))
+ (file-name (string-append name "-" version ".tar.gz"))
+ (sha256
+ (base32
+ "1q281slzwgdrrxalayll75bxgghadswlh2zcvzy08nrywqnlq5y8"))))
+ (build-system ocaml-build-system)
+ (arguments
+ `(#:phases
+ (modify-phases %standard-phases
+ (delete 'configure)
+ (replace 'build
+ (lambda* (#:key #:allow-other-keys)
+ (zero? (system* "jbuilder" "build"))))
+ (delete 'check)
+ (replace 'install
+ (lambda* (#:key outputs #:allow-other-keys)
+ (let ((out (assoc-ref outputs "out")))
+ (zero? (system* "jbuilder" "install" "--prefix" out))))))))
+ (native-inputs
+ `(("jbuilder" ,ocaml-jbuilder)))
+ (propagated-inputs
+ `(("camomile" ,ocaml-camomile)
+ ("react" ,ocaml-react)))
+ (home-page "https://github.com/diml/zed")
+ (synopsis "Abstract engine for text editing in OCaml")
+ (description "Zed is an abstract engine for text edition. It can be used
+to write text editors, edition widgets, readlines, etc. You just have to
+connect an engine to your inputs and rendering functions to get an editor.")
+ (license license:bsd-3)))
+
(define-public coq-flocq
(package
(name "coq-flocq")