From dd88c89e0d0c0a47caff8c4f6fbbfc76a23ee5d9 Mon Sep 17 00:00:00 2001 From: Tobias Geerinckx-Rice Date: Tue, 29 Oct 2019 14:03:18 +0100 Subject: gnu: love: Update to 11.3. * gnu/packages/game-development.scm (love): Update to 11.3. --- gnu/packages/game-development.scm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'gnu/packages/game-development.scm') diff --git a/gnu/packages/game-development.scm b/gnu/packages/game-development.scm index eb92443e0d..526a29a3ce 100644 --- a/gnu/packages/game-development.scm +++ b/gnu/packages/game-development.scm @@ -622,14 +622,14 @@ (define-public physfs (define-public love (package (name "love") - (version "11.1") + (version "11.3") (source (origin (method url-fetch) (uri (string-append "https://bitbucket.org/rude/love/downloads/" "love-" version "-linux-src.tar.gz")) (sha256 (base32 - "1pkwiszmjs0xrwk0wqbc5cp9108b1y8gwsid0gqk1s0x09q9lpmw")))) + "0m8lvlabmcchskx4qpzkdlsm44360f3j0q3vvvj2388cfnvhv7v4")))) (build-system gnu-build-system) (native-inputs `(("pkg-config" ,pkg-config))) -- cgit v1.2.3 From 8476e5857a3fc9eabeeadf21ec7d98bf0b5af197 Mon Sep 17 00:00:00 2001 From: Comrade Yuri Date: Sat, 19 Oct 2019 17:40:27 +0200 Subject: gnu: Add renpy. * gnu/packages/game-development: (python2-pygame-sdl2): New variable. (python2-renpy): New variable. (renpy): New variable. --- gnu/packages/game-development.scm | 324 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 324 insertions(+) (limited to 'gnu/packages/game-development.scm') diff --git a/gnu/packages/game-development.scm b/gnu/packages/game-development.scm index 526a29a3ce..54d2f32f94 100644 --- a/gnu/packages/game-development.scm +++ b/gnu/packages/game-development.scm @@ -15,6 +15,7 @@ ;;; Copyright © 2017, 2019 Rutger Helling ;;; Copyright © 2018 Marius Bakke ;;; Copyright © 2019 Pierre Neidhardt +;;; Copyright © 2019 Comrade Yuri ;;; ;;; This file is part of GNU Guix. ;;; @@ -971,6 +972,329 @@ (define-public python-pygame (define-public python2-pygame (package-with-python2 python-pygame)) +(define-public python2-pygame-sdl2 + (let ((real-version "2.1.0") + (renpy-version "7.3.5")) + (package + (inherit python2-pygame) + (name "python2-pygame-sdl2") + (version (string-append real-version "-for-renpy-" renpy-version)) + (source + (origin + (method url-fetch) + (uri (string-append "https://www.renpy.org/dl/" renpy-version + "/pygame_sdl2-" version ".tar.gz")) + (sha256 (base32 "1bmr7j9mlsc4czpgw70ld15ymyp4wxrk9hdsqad40wjwdxvvg2dr")))) + (build-system python-build-system) + (arguments + `(#:tests? #f ; tests require pygame to be installed first + #:python ,python-2 + #:phases + (modify-phases %standard-phases + (add-after 'set-paths 'set-sdl-vars + (lambda* (#:key inputs #:allow-other-keys) + (setenv "PYGAME_SDL2_CFLAGS" + (string-append "-I" + (assoc-ref inputs "sdl-union") + "/include/SDL2 -D_REENTRANT")) + (setenv "PYGAME_SDL2_LDFLAGS" + (string-append "-L" + (assoc-ref inputs "sdl-union") + "/lib -Wl,-rpath," + (assoc-ref inputs "sdl-union") + "/lib -Wl,--enable-new-dtags -lSDL2")) + #t)) + (add-before 'build 'drop-generated-files + (lambda args + (delete-file-recursively "gen") + (delete-file-recursively "gen3") + #t))))) + (inputs + `(("sdl-union" + ,(sdl-union (list sdl2 sdl2-image sdl2-mixer sdl2-ttf))))) + (native-inputs + `(("python2-cython" ,python2-cython))) + (home-page "http://www.renpy.org/") + (synopsis "Reimplementation of the Pygame API using SDL2") + (description "Pygame_SDL2 reimplements the Pygame API using SDL2, +staying close to the original, but also adding some SDL2-specific features. +While it aims to be used as a drop-in replacement, it appears to be +developed mainly for Ren'py.") + (license (list license:lgpl2.1 license:zlib))))) + +(define-public python2-renpy + (package + (name "python2-renpy") + (version "7.3.5") + (source + (origin + (method url-fetch) + (uri (string-append "https://www.renpy.org/dl/" version + "/renpy-" version "-source.tar.bz2")) + (sha256 (base32 "1anr5cfbvbsbik4v4rvrkdkciwhg700k4lydfbs4n85raimz9mw4")))) + (build-system python-build-system) + (arguments + `(#:tests? #f ; Ren'py doesn't seem to package tests + #:python ,python-2 + #:phases + (modify-phases %standard-phases + (add-after 'unpack 'fix-commands + (lambda _ + (substitute* "renpy/editor.py" + (("xdg-open") + (which "xdg-open"))) + #t)) + (add-after 'set-paths 'set-build-vars + (lambda* (#:key inputs #:allow-other-keys) + (setenv "RENPY_CYTHON" + (string-append (assoc-ref inputs "python2-cython") + "/bin/cython")) + (setenv "RENPY_DEPS_INSTALL" (string-join (map cdr inputs) ":")) + #t)) + (replace 'build + (lambda args + (apply + (lambda* (build-root #:key inputs outputs #:allow-other-keys) + ;; The "module" subdirectory contains a python (really cython) + ;; project, which is built using a script, that is thankfully + ;; named "setup.py". + (chdir "module") + (apply (assoc-ref %standard-phases 'build) args) + ;; the above causes renpy.__init__ to be compiled but does not + ;; compile anything else, hence we do that here + (chdir build-root) + (delete-file "renpy/__init__.pyc") + (invoke "python" "-m" "compileall" "renpy")) + (getcwd) args) + #t)) + (replace 'install + (lambda args + (apply + (lambda* (build-root #:key inputs outputs #:allow-other-keys) + ;; Again, we have to wrap the module installation. + ;; Additionally, we want to install the python code + ;; (both source and compiled) in the same directory. + (let* ((out (assoc-ref outputs "out")) + (site (string-append "/lib/python" + ,(version-major+minor + (package-version python-2)) + "/site-packages"))) + (chdir "module") + (apply (assoc-ref %standard-phases 'install) args) + (chdir build-root) + (copy-recursively "renpy" + (string-append out site "/renpy")))) + (getcwd) args) + #t))))) + (inputs + `(("ffmpeg" ,ffmpeg) + ("freetype" ,freetype) + ("glew" ,glew) + ("libpng" ,libpng) + ("python2-pygame" ,python2-pygame-sdl2) + ("sdl-union" + ,(sdl-union (list sdl2 sdl2-image sdl2-mixer sdl2-ttf))))) + (native-inputs + `(("python2-cython" ,python2-cython) + ("xdg-utils" ,xdg-utils))) + (home-page "http://www.renpy.org/") + (synopsis "Ren'py python module") + (description "This package contains the shared libraries and Python +modules of Ren'py.") + (license license:expat))) + +(define-public renpy + (package + (inherit python2-renpy) + (name "renpy") + (version "7.3.5") + (build-system python-build-system) + (arguments + `(#:tests? #f ; see python2-renpy + #:python ,python-2 + #:phases + (modify-phases %standard-phases + (add-after 'unpack 'fix-commands + (lambda* (#:key outputs #:allow-other-keys) + (substitute* "launcher/game/choose_directory.rpy" + (("/usr/bin/python") (which "python2"))) + (substitute* "launcher/game/front_page.rpy" + (("xdg-open") + (which "xdg-open"))) + (substitute* "launcher/game/project.rpy" + (("cmd = \\[ executable, \"-EO\", sys.argv\\[0\\] \\]") + (string-append "cmd = [ \"" (assoc-ref outputs "out") + "/bin/renpy\" ]")) + ;; Projects are still created in the usual style, so we need + ;; to adjust the path. + (("cmd.append\\(self.path\\)") + "cmd.append(self.path + \"/game\")")) + #t)) + (add-after 'unpack 'drop-game-from-paths + (lambda _ + (substitute* (list "launcher/game/gui7.rpy" + "launcher/game/gui7/images.py") + ((", \"game\",") ",")) + #t)) + (add-before 'build 'start-xserver + (lambda* (#:key inputs #:allow-other-keys) + (let ((xorg-server (assoc-ref inputs "xorg-server"))) + (setenv "HOME" (getcwd)) + (system (format #f "~a/bin/Xvfb :1 &" xorg-server)) + (setenv "DISPLAY" ":1") + #t))) + (replace 'build + (lambda _ + (invoke "python" "renpy.py" "launcher" "quit") + (invoke "python" "renpy.py" "the_question" "quit") + (invoke "python" "renpy.py" "tutorial" "quit") + #t)) + (replace 'install + (lambda* (#:key inputs outputs #:allow-other-keys) + ;; Here we install our custom renpy program. + ;; After finishing this step, "out" will have the following: + ;; |-- bin/renpy + ;; `-- share/renpy ; i.e. path_to_renpy_base() + ;; `-- common + ;; + ;; Note that common is also a de facto unused directory in + ;; python2-renpy. On other systems, renpy_base would point to + ;; site-packages or even somewhere in /opt. + ;; The former approach is not as straightforward as it seems + ;; -- it causes renpy to load files twice for some weird reason -- + ;; and the latter is impossible on Guix. Hence the detour through + ;; share/renpy and the custom renpy program. + ;; + ;; As a convention, other games should be installed as + ;; subdirectories of share/renpy in their respective outputs as + ;; well. This differs from the traditional layout, which is + ;; roughly the following: + ;; `-- Super Awesome Game + ;; |-- game ; <- the folder we actually want + ;; |-- lib ; compiled renpy module and dependencies + ;; |-- renpy ; Ren'py python code (source + compiled) + ;; |-- Super Awesome Game.py + ;; `-- Super Awesome Game.sh + (let* ((out (assoc-ref outputs "out")) + (bin/renpy (string-append out "/bin/renpy"))) + (mkdir-p (string-append out "/bin")) + (copy-recursively "renpy/common" + (string-append out "/share/renpy/common")) + (copy-recursively "gui" + (string-append out "/share/renpy/gui")) + + (call-with-output-file bin/renpy + (lambda (port) + (format port "#!~a~%" (which "python2")) + (format port " +from __future__ import print_function + +import os +import sys +import warnings + +def path_to_common(renpy_base): + return renpy_base + \"/common\" + +def path_to_saves(gamedir, save_directory=None): + import renpy # @UnresolvedImport + + if save_directory is None: + save_directory = renpy.config.save_directory + save_directory = renpy.exports.fsencode(save_directory) + + if not save_directory: + return gamedir + \"/saves\" + + return os.path.expanduser(\"~~/.renpy/\" + save_directory) + +def path_to_renpy_base(): + return \"~a\" + +def main(): + renpy_base = path_to_renpy_base() + try: + import renpy.bootstrap + import renpy.arguments + except ImportError: + print(\"\"\"Could not import renpy.bootstrap. +Please ensure you decompressed Ren'Py correctly, preserving the directory +structure.\"\"\", file=sys.stderr) + raise + + args = renpy.arguments.bootstrap() + if not args.basedir: + print(\"\"\"This Ren'py requires a basedir to launch. +The basedir is the directory, in which .rpy files live -- usually the 'game' +subdirectory of a game packaged by Ren'py. + +If you want the Ren'py launcher, use renpy-launcher instead.\"\"\", + file=sys.stderr) + sys.exit() + + renpy.bootstrap.bootstrap(renpy_base) + +if __name__ == \"__main__\": + main() +" + (string-append out "/share/renpy")))) + (chmod bin/renpy #o755) + #t))) + + (add-after 'install 'install-games + (lambda* (#:key outputs #:allow-other-keys) + (define renpy (assoc-ref outputs "out")) + ;; TODO: We should offer a renpy-build-system to make the + ;; installation of Ren'py games easier. + (define* (install-renpy-game #:key output game name (renpy renpy) + #:allow-other-keys) + (let* ((name (or name (basename game))) + (launcher (string-append output "/bin/renpy-" name)) + (share (string-append output "/share/renpy/" name))) + (copy-recursively (string-append game "/game") share) + (mkdir-p (string-append output "/bin")) + (with-output-to-file launcher + (lambda () + (format #t + "#!~a~%~a ~a \"$@\"" + (which "bash") + (string-append renpy "/bin/renpy") + share))) + (chmod launcher #o755))) + + (install-renpy-game #:output (assoc-ref outputs "out") + #:game "launcher") + + (install-renpy-game #:output (assoc-ref outputs "the-question") + #:game "the_question" + #:name "the-question") + + (install-renpy-game #:output (assoc-ref outputs "tutorial") + #:game "tutorial") + #t)) + (replace 'wrap + (lambda* (#:key inputs outputs #:allow-other-keys) + (wrap-program (string-append (assoc-ref outputs "out") + "/bin/renpy") + `("PYTHONPATH" = (,(getenv "PYTHONPATH")))) + #t))))) + (inputs + `(("python2-tkinter" ,python-2 "tk") + ("python2-pygame" ,python2-pygame-sdl2) + ("python2-renpy" ,python2-renpy) + ("xorg-server" ,xorg-server))) + (outputs + (list "out" "tutorial" "the-question")) + (home-page "http://www.renpy.org/") + (synopsis "Visual Novel Engine") + (description "Ren'Py is a visual novel engine that helps you use words, +images, and sounds to tell interactive stories that run on computers and +mobile devices. These can be both visual novels and life simulation games. +The easy to learn script language allows anyone to efficiently write large +visual novels, while its Python scripting is enough for complex simulation +games.") + (license license:expat))) + (define-public grafx2 (package (name "grafx2") -- cgit v1.2.3