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-rw-r--r--gnu/packages/patches/minetest-add-MINETEST_MOD_PATH.patch156
1 files changed, 156 insertions, 0 deletions
diff --git a/gnu/packages/patches/minetest-add-MINETEST_MOD_PATH.patch b/gnu/packages/patches/minetest-add-MINETEST_MOD_PATH.patch
new file mode 100644
index 0000000000..a74034a2c5
--- /dev/null
+++ b/gnu/packages/patches/minetest-add-MINETEST_MOD_PATH.patch
@@ -0,0 +1,156 @@
+From d10ea2ad7efc2364a8a2007b4c6d3e85511e2f84 Mon Sep 17 00:00:00 2001
+From: Maxime Devos <maximedevos@telenet.be>
+Date: Tue, 3 Aug 2021 01:00:23 +0200
+Subject: [PATCH] Add environment variable MINETEST_MOD_PATH
+
+This adds an environment variable MINETEST_MOD_PATH.
+When it exists, Minetest will look there for mods
+in addition to ~/.minetest/mods/. Mods can still be
+installed to ~/.minetest/mods/ with the built-in installer.
+
+With thanks to Leo Prikler.
+---
+ builtin/mainmenu/pkgmgr.lua | 7 +++----
+ doc/menu_lua_api.txt | 8 +++++++-
+ src/content/subgames.cpp | 11 +++++++++++
+ src/script/lua_api/l_mainmenu.cpp | 23 +++++++++++++++++++++++
+ src/script/lua_api/l_mainmenu.h | 2 ++
+ 5 files changed, 46 insertions(+), 5 deletions(-)
+
+diff --git a/builtin/mainmenu/pkgmgr.lua b/builtin/mainmenu/pkgmgr.lua
+index 787936e31..d8fba0ebe 100644
+--- a/builtin/mainmenu/pkgmgr.lua
++++ b/builtin/mainmenu/pkgmgr.lua
+@@ -682,10 +682,9 @@ function pkgmgr.preparemodlist(data)
+ local game_mods = {}
+
+ --read global mods
+- local modpath = core.get_modpath()
+-
+- if modpath ~= nil and
+- modpath ~= "" then
++ local modpaths = core.get_modpaths()
++ --XXX what was ‘modpath ~= ""’ and ‘modpath ~= nil’ for?
++ for _,modpath in ipairs(modpaths) do
+ get_mods(modpath,global_mods)
+ end
+
+diff --git a/doc/menu_lua_api.txt b/doc/menu_lua_api.txt
+index b3975bc1d..132444b14 100644
+--- a/doc/menu_lua_api.txt
++++ b/doc/menu_lua_api.txt
+@@ -218,7 +218,13 @@ Package - content which is downloadable from the content db, may or may not be i
+ * returns path to global user data,
+ the directory that contains user-provided mods, worlds, games, and texture packs.
+ * core.get_modpath() (possible in async calls)
+- * returns path to global modpath
++ * returns path to global modpath, where mods can be installed
++* core.get_modpaths() (possible in async calls)
++ * returns list of paths to global modpaths, where mods have been installed
++
++ The difference with "core.get_modpath" is that no mods should be installed in these
++ directories by Minetest -- they might be read-only.
++
+ * core.get_clientmodpath() (possible in async calls)
+ * returns path to global client-side modpath
+ * core.get_gamepath() (possible in async calls)
+diff --git a/src/content/subgames.cpp b/src/content/subgames.cpp
+index e9dc609b0..d73f95a1f 100644
+--- a/src/content/subgames.cpp
++++ b/src/content/subgames.cpp
+@@ -61,6 +61,12 @@ std::string getSubgamePathEnv()
+ return subgame_path ? std::string(subgame_path) : "";
+ }
+
++std::string getModPathEnv()
++{
++ char *mod_path = getenv("MINETEST_MOD_PATH");
++ return mod_path ? std::string(mod_path) : "";
++}
++
+ SubgameSpec findSubgame(const std::string &id)
+ {
+ if (id.empty())
+@@ -110,6 +116,11 @@ SubgameSpec findSubgame(const std::string &id)
+ std::set<std::string> mods_paths;
+ if (!user_game)
+ mods_paths.insert(share + DIR_DELIM + "mods");
++
++ Strfnd mod_search_paths(getModPathEnv());
++ while (!mod_search_paths.at_end())
++ mods_paths.insert(mod_search_paths.next(PATH_DELIM));
++
+ if (user != share || user_game)
+ mods_paths.insert(user + DIR_DELIM + "mods");
+
+diff --git a/src/script/lua_api/l_mainmenu.cpp b/src/script/lua_api/l_mainmenu.cpp
+index 3e9709bde..903ac3a22 100644
+--- a/src/script/lua_api/l_mainmenu.cpp
++++ b/src/script/lua_api/l_mainmenu.cpp
+@@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
+ #include "lua_api/l_internal.h"
+ #include "common/c_content.h"
+ #include "cpp_api/s_async.h"
++#include "util/strfnd.h"
+ #include "gui/guiEngine.h"
+ #include "gui/guiMainMenu.h"
+ #include "gui/guiKeyChangeMenu.h"
+@@ -502,6 +503,26 @@ int ModApiMainMenu::l_get_modpath(lua_State *L)
+ return 1;
+ }
+
++/******************************************************************************/
++int ModApiMainMenu::l_get_modpaths(lua_State *L)
++{
++ const char *c_modpath = getenv("MINETEST_MOD_PATH");
++ if (c_modpath == NULL)
++ c_modpath = "";
++ int index = 1;
++ lua_newtable(L);
++ Strfnd mod_search_paths{std::string(c_modpath)};
++ while (!mod_search_paths.at_end()) {
++ std::string component = mod_search_paths.next(PATH_DELIM);
++ lua_pushstring(L, component.c_str());
++ lua_rawseti(L, -2, index);
++ index++;
++ }
++ ModApiMainMenu::l_get_modpath(L);
++ lua_rawseti(L, -2, index);
++ return 1;
++}
++
+ /******************************************************************************/
+ int ModApiMainMenu::l_get_clientmodpath(lua_State *L)
+ {
+@@ -949,6 +970,7 @@ void ModApiMainMenu::Initialize(lua_State *L, int top)
+ API_FCT(get_mapgen_names);
+ API_FCT(get_user_path);
+ API_FCT(get_modpath);
++ API_FCT(get_modpaths);
+ API_FCT(get_clientmodpath);
+ API_FCT(get_gamepath);
+ API_FCT(get_texturepath);
+@@ -983,6 +1005,7 @@ void ModApiMainMenu::InitializeAsync(lua_State *L, int top)
+ API_FCT(get_mapgen_names);
+ API_FCT(get_user_path);
+ API_FCT(get_modpath);
++ API_FCT(get_modpaths);
+ API_FCT(get_clientmodpath);
+ API_FCT(get_gamepath);
+ API_FCT(get_texturepath);
+diff --git a/src/script/lua_api/l_mainmenu.h b/src/script/lua_api/l_mainmenu.h
+index 33ac9e721..a6a54a2cb 100644
+--- a/src/script/lua_api/l_mainmenu.h
++++ b/src/script/lua_api/l_mainmenu.h
+@@ -112,6 +112,8 @@ class ModApiMainMenu: public ModApiBase
+
+ static int l_get_modpath(lua_State *L);
+
++ static int l_get_modpaths(lua_State *L);
++
+ static int l_get_clientmodpath(lua_State *L);
+
+ static int l_get_gamepath(lua_State *L);
+--
+2.32.0
+