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author | Alex Vong <alexvong1995@gmail.com> | 2018-11-12 02:42:25 +0800 |
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committer | Alex Vong <alexvong1995@gmail.com> | 2018-11-22 03:21:29 +0800 |
commit | f9e5caf9bae93fdafbaa6732b3b4eb45f0126656 (patch) | |
tree | 50b1e0fd56851e912c5b0c6eaa06f2915f288e9c /gnu | |
parent | 53367e17b66e84eee0deb77e18df77c1108b3177 (diff) | |
download | guix-f9e5caf9bae93fdafbaa6732b3b4eb45f0126656.tar guix-f9e5caf9bae93fdafbaa6732b3b4eb45f0126656.tar.gz |
gnu: teeworlds: Update to 0.7.0 [fixes CVE-2018-18541].
* gnu/packages/games.scm (teeworlds): Update to 0.7.0.
[source]: Switch to git-fetch. Remove all bundled libraries except md5.
[arguments]: Adjust accordingly.
[inputs]: Use sdl2 instead of sdl and python-wrapper instead of python-2.
Add json-parser and pnglite.
* gnu/packages/patches/teeworlds-use-latest-wavpack.patch: Update it.
Diffstat (limited to 'gnu')
-rw-r--r-- | gnu/packages/games.scm | 116 | ||||
-rw-r--r-- | gnu/packages/patches/teeworlds-use-latest-wavpack.patch | 72 |
2 files changed, 136 insertions, 52 deletions
diff --git a/gnu/packages/games.scm b/gnu/packages/games.scm index bc5d3d581b..b025dfe232 100644 --- a/gnu/packages/games.scm +++ b/gnu/packages/games.scm @@ -35,6 +35,7 @@ ;;; Copyright © 2018 Tim Gesthuizen <tim.gesthuizen@yahoo.de> ;;; Copyright © 2018 Madalin Ionel-Patrascu <madalinionel.patrascu@mdc-berlin.de> ;;; Copyright © 2018 Benjamin Slade <slade@jnanam.net> +;;; Copyright © 2018 Alex Vong <alexvong1995@gmail.com> ;;; ;;; This file is part of GNU Guix. ;;; @@ -4139,31 +4140,54 @@ small robot living in the nano world, repair its maker.") (define-public teeworlds (package (name "teeworlds") - (version "0.6.4") + (version "0.7.0") (source (origin - (method url-fetch) - (uri (string-append "https://github.com/teeworlds/teeworlds/" - "archive/" version "-release.tar.gz")) - (file-name (string-append name "-" version ".tar.gz")) + ;; do not use auto-generated tarballs + (method git-fetch) + (uri (git-reference + (url "https://github.com/teeworlds/teeworlds.git") + (commit version))) + (file-name (git-file-name name version)) (sha256 (base32 - "1mqhp6xjl75l49050cid36wxyjn1qr0vjx1c709dfg1lkvmgs6l3")) - (modules '((guix build utils))) - (snippet - '(begin - (for-each delete-file-recursively - '("src/engine/external/wavpack/" - "src/engine/external/zlib/")) + "0jigg2yikihbivzs7hpljr0mghx1l9v4f1cdr8fbmqv2wb51ah8q")) + (modules '((guix build utils) + (ice-9 ftw) + (ice-9 regex) + (srfi srfi-1) + (srfi srfi-26))) + (snippet ; remove bundled libraries except md5 + '(let ((base-dir "src/engine/external/")) + (for-each (compose (cut delete-file-recursively <>) + (cut string-append base-dir <>)) + (remove (cut string-match "(^.)|(^md5$)" <>) + (scandir base-dir))) #t)) (patches (search-patches "teeworlds-use-latest-wavpack.patch")))) (build-system gnu-build-system) (arguments `(#:tests? #f ; no tests included + #:modules ((guix build gnu-build-system) + (guix build utils) + (srfi srfi-26)) #:phases (modify-phases %standard-phases (replace 'configure (lambda* (#:key outputs #:allow-other-keys) + ;; The bundled json-parser uses an old API. + ;; To use the latest non-bundled version, we need to pass the + ;; length of the data in all 'json_parse_ex' calls. + (define (use-latest-json-parser file) + (substitute* file + (("engine/external/json-parser/json\\.h") + "json-parser/json.h") + (("json_parse_ex\\(&JsonSettings, pFileData, aError\\);") + "json_parse_ex(&JsonSettings, + pFileData, + strlen(pFileData), + aError);"))) + ;; Embed path to assets. (substitute* "src/engine/shared/storage.cpp" (("#define DATA_DIR.*") @@ -4173,50 +4197,68 @@ small robot living in the nano world, repair its maker.") "\""))) ;; Bam expects all files to have a recent time stamp. - (for-each (lambda (file) - (utime file 1 1)) + (for-each (cut utime <> 1 1) (find-files ".")) ;; Do not use bundled libraries. (substitute* "bam.lua" - (("if config.zlib.value == 1 then") - "if true then") - (("wavpack = .*") - "wavpack = {} -settings.link.libs:Add(\"wavpack\")\n")) + (("local json = Compile.+$") + "local json = nil +settings.link.libs:Add(\"jsonparser\")") + (("local png = Compile.+$") + "local png = nil +settings.link.libs:Add(\"pnglite\")") + (("local wavpack = Compile.+$") + "local wavpack = nil +settings.link.libs:Add(\"wavpack\")") + (("if config\\.zlib\\.value == 1") + "if config.zlib.value")) + (substitute* "src/engine/client/graphics_threaded.cpp" + (("engine/external/pnglite/pnglite\\.h") + "pnglite.h")) (substitute* "src/engine/client/sound.cpp" - (("#include <engine/external/wavpack/wavpack.h>") - "#include <wavpack/wavpack.h>")) + (("engine/external/wavpack/wavpack\\.h") + "wavpack/wavpack.h")) + (for-each use-latest-json-parser + '("src/game/client/components/countryflags.cpp" + "src/game/client/components/menus_settings.cpp" + "src/game/client/components/skins.cpp" + "src/game/client/localization.cpp" + "src/game/editor/auto_map.h" + "src/game/editor/editor.cpp")) #t)) (replace 'build (lambda _ - (zero? (system* "bam" "-a" "-v" "release")))) + (invoke "bam" "-a" "-v" "conf=release"))) (replace 'install (lambda* (#:key outputs #:allow-other-keys) - (let* ((out (assoc-ref outputs "out")) - (bin (string-append out "/bin")) - (data (string-append out "/share/teeworlds/data"))) - (mkdir-p bin) - (mkdir-p data) - (for-each (lambda (file) - (install-file file bin)) - '("teeworlds" "teeworlds_srv")) - (copy-recursively "data" data) + (let* ((arch ,(system->linux-architecture + (or (%current-target-system) + (%current-system)))) + (build (string-append "build/" arch "/release/")) + (data-built (string-append build "data/")) + (out (assoc-ref outputs "out")) + (bin (string-append out "/bin/")) + (data (string-append out "/share/teeworlds/data/"))) + (for-each (cut install-file <> bin) + (map (cut string-append build <>) + '("teeworlds" "teeworlds_srv"))) + (copy-recursively data-built data) #t)))))) - ;; FIXME: teeworlds bundles the sources of "pnglite", a two-file PNG - ;; library without a build system. (inputs `(("freetype" ,freetype) ("glu" ,glu) + ("json-parser" ,json-parser) ("mesa" ,mesa) - ("sdl-union" ,(sdl-union (list sdl - sdl-mixer - sdl-image))) + ("pnglite" ,pnglite) + ("sdl2" ,sdl2) + ("sdl2-image" ,sdl2-image) + ("sdl2-mixer" ,sdl2-mixer) ("wavpack" ,wavpack) ("zlib" ,zlib))) (native-inputs `(("bam" ,bam) - ("python" ,python-2) + ("python" ,python-wrapper) ("pkg-config" ,pkg-config))) (home-page "https://www.teeworlds.com") (synopsis "2D retro multiplayer shooter game") diff --git a/gnu/packages/patches/teeworlds-use-latest-wavpack.patch b/gnu/packages/patches/teeworlds-use-latest-wavpack.patch index e9fd991087..3ad1340d2e 100644 --- a/gnu/packages/patches/teeworlds-use-latest-wavpack.patch +++ b/gnu/packages/patches/teeworlds-use-latest-wavpack.patch @@ -1,10 +1,20 @@ -Downloaded from https://anonscm.debian.org/cgit/pkg-games/teeworlds.git/plain/debian/patches/new-wavpack.patch. +Downloaded from https://salsa.debian.org/games-team/teeworlds/raw/master/debian/patches/new-wavpack.patch. -This patch lets us build teeworlds with wavpack 5.1.0. +From: Markus Koschany <apo@debian.org> +Date: Thu, 25 Oct 2018 20:52:27 +0200 +Subject: new-wavpack +Make wavpack compatible with Debian's version. +--- + src/engine/client/sound.cpp | 33 +++++++++++++++------------------ + src/engine/client/sound.h | 4 ---- + 2 files changed, 15 insertions(+), 22 deletions(-) + +diff --git a/src/engine/client/sound.cpp b/src/engine/client/sound.cpp +index 048ec24..80de3c5 100644 --- a/src/engine/client/sound.cpp +++ b/src/engine/client/sound.cpp -@@ -328,17 +328,14 @@ void CSound::RateConvert(int SampleID) +@@ -325,10 +325,6 @@ void CSound::RateConvert(int SampleID) pSample->m_NumFrames = NumFrames; } @@ -12,10 +22,10 @@ This patch lets us build teeworlds with wavpack 5.1.0. -{ - return io_read(ms_File, pBuffer, Size); -} -- - int CSound::LoadWV(const char *pFilename) + + ISound::CSampleHandle CSound::LoadWV(const char *pFilename) { - CSample *pSample; +@@ -336,6 +332,8 @@ ISound::CSampleHandle CSound::LoadWV(const char *pFilename) int SampleID = -1; char aError[100]; WavpackContext *pContext; @@ -24,17 +34,18 @@ This patch lets us build teeworlds with wavpack 5.1.0. // don't waste memory on sound when we are stress testing if(g_Config.m_DbgStress) -@@ -351,19 +348,23 @@ int CSound::LoadWV(const char *pFilename - if(!m_pStorage) - return -1; +@@ -349,25 +347,29 @@ ISound::CSampleHandle CSound::LoadWV(const char *pFilename) + return CSampleHandle(); + lock_wait(m_SoundLock); - ms_File = m_pStorage->OpenFile(pFilename, IOFLAG_READ, IStorage::TYPE_ALL); - if(!ms_File) + File = m_pStorage->OpenFile(pFilename, IOFLAG_READ, IStorage::TYPE_ALL, aWholePath, sizeof(aWholePath)); + if(!File) { dbg_msg("sound/wv", "failed to open file. filename='%s'", pFilename); - return -1; + lock_unlock(m_SoundLock); + return CSampleHandle(); } + else + { @@ -43,7 +54,14 @@ This patch lets us build teeworlds with wavpack 5.1.0. SampleID = AllocID(); if(SampleID < 0) - return -1; + { +- io_close(ms_File); +- ms_File = 0; ++ io_close(File); ++ File = 0; + lock_unlock(m_SoundLock); + return CSampleHandle(); + } pSample = &m_aSamples[SampleID]; - pContext = WavpackOpenFileInput(ReadData, aError); @@ -51,7 +69,29 @@ This patch lets us build teeworlds with wavpack 5.1.0. if (pContext) { int m_aSamples = WavpackGetNumSamples(pContext); -@@ -419,9 +420,6 @@ int CSound::LoadWV(const char *pFilename +@@ -385,8 +387,8 @@ ISound::CSampleHandle CSound::LoadWV(const char *pFilename) + if(pSample->m_Channels > 2) + { + dbg_msg("sound/wv", "file is not mono or stereo. filename='%s'", pFilename); +- io_close(ms_File); +- ms_File = 0; ++ io_close(File); ++ File = 0; + lock_unlock(m_SoundLock); + return CSampleHandle(); + } +@@ -401,8 +403,8 @@ ISound::CSampleHandle CSound::LoadWV(const char *pFilename) + if(BitsPerSample != 16) + { + dbg_msg("sound/wv", "bps is %d, not 16, filname='%s'", BitsPerSample, pFilename); +- io_close(ms_File); +- ms_File = 0; ++ io_close(File); ++ File = 0; + lock_unlock(m_SoundLock); + return CSampleHandle(); + } +@@ -429,9 +431,6 @@ ISound::CSampleHandle CSound::LoadWV(const char *pFilename) dbg_msg("sound/wv", "failed to open %s: %s", pFilename, aError); } @@ -61,14 +101,16 @@ This patch lets us build teeworlds with wavpack 5.1.0. if(g_Config.m_Debug) dbg_msg("sound/wv", "loaded %s", pFilename); -@@ -527,7 +525,5 @@ void CSound::StopAll() - lock_unlock(m_SoundLock); +@@ -560,7 +559,5 @@ bool CSound::IsPlaying(CSampleHandle SampleID) + return Ret; } -IOHANDLE CSound::ms_File = 0; - IEngineSound *CreateEngineSound() { return new CSound; } +diff --git a/src/engine/client/sound.h b/src/engine/client/sound.h +index ff357c0..cec2cde 100644 --- a/src/engine/client/sound.h +++ b/src/engine/client/sound.h @@ -21,10 +21,6 @@ public: @@ -81,4 +123,4 @@ This patch lets us build teeworlds with wavpack 5.1.0. - virtual bool IsSoundEnabled() { return m_SoundEnabled != 0; } - virtual int LoadWV(const char *pFilename); + virtual CSampleHandle LoadWV(const char *pFilename); |