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authorRicardo Wurmus <rekado@elephly.net>2019-04-13 11:06:09 +0200
committerRicardo Wurmus <rekado@elephly.net>2019-04-13 11:06:33 +0200
commit472af999502edef5a8cc61b44a363bfa0397f8f1 (patch)
tree4d943c28e85522d19d3cbb3a6c0c0ae597951c3a /gnu/packages/games.scm
parent5069baedb8a902c3b1ea9656c11471658a1de56b (diff)
downloadgnu-guix-472af999502edef5a8cc61b44a363bfa0397f8f1.tar
gnu-guix-472af999502edef5a8cc61b44a363bfa0397f8f1.tar.gz
gnu: Add marble-marcher.
* gnu/packages/games.scm (marble-marcher): New variable.
Diffstat (limited to 'gnu/packages/games.scm')
-rw-r--r--gnu/packages/games.scm63
1 files changed, 63 insertions, 0 deletions
diff --git a/gnu/packages/games.scm b/gnu/packages/games.scm
index 2afe5b58ba..5c1a8f6792 100644
--- a/gnu/packages/games.scm
+++ b/gnu/packages/games.scm
@@ -6765,3 +6765,66 @@ a procedurally generated world, the player can explore thousands of rooms in
search of powerful artifacts, tools to help them, and to eventually free the
Orcus Dome from evil.")
(license license:gpl3+)))
+
+(define-public marble-marcher
+ (let ((commit "e580460a0c3826f9b28ab404607942a8ecb625d7")
+ (revision "1"))
+ (package
+ (name "marble-marcher")
+ (version (git-version "0" revision commit))
+ (source (origin
+ (method git-fetch)
+ (uri (git-reference
+ (url "https://github.com/HackerPoet/MarbleMarcher.git")
+ (commit commit)))
+ (file-name (git-file-name name version))
+ (sha256
+ (base32
+ "0jjv832hl1v170n6gryp2sr3lgqndi9ab841qvgqk68bks8701mx"))))
+ (build-system cmake-build-system)
+ (arguments
+ `(#:tests? #f ; there are none
+ #:phases
+ (modify-phases %standard-phases
+ (add-after 'unpack 'embed-asset-directory
+ (lambda* (#:key outputs #:allow-other-keys)
+ (let ((assets (string-append (assoc-ref outputs "out")
+ "/share/marble-marcher/assets/")))
+ ;; Some of the files we're patching are
+ ;; ISO-8859-1-encoded, so choose it as the default
+ ;; encoding so the byte encoding is preserved.
+ (with-fluids ((%default-port-encoding #f))
+ (substitute* "src/Resource.rc"
+ (("../assets/icon.ico")
+ (string-append assets "icon.ico")))
+ (substitute* "src/Res.h"
+ (("assets/") assets))))
+ #t))
+ (replace 'install
+ (lambda* (#:key outputs #:allow-other-keys)
+ (let* ((out (assoc-ref outputs "out"))
+ (assets (string-append out "/share/marble-marcher/assets"))
+ (bin (string-append out "/bin/")))
+ (mkdir-p bin)
+ (mkdir-p assets)
+ (copy-recursively "../source/assets" assets)
+ (install-file "MarbleMarcher" bin))
+ #t)))))
+ (inputs
+ `(("eigen" ,eigen)
+ ("mesa" ,mesa)
+ ("sfml" ,sfml)))
+ (native-inputs
+ `(("pkg-config" ,pkg-config)))
+ (home-page "https://codeparade.itch.io/marblemarcher")
+ (synopsis "Guide a marble across fractal landscapes")
+ (description "Marble Marcher is a video game that uses a fractal physics
+engine and fully procedural rendering to produce beautiful and unique
+gameplay. The game is played on the surface of evolving fractals. The goal
+of the game is to get your marble to the flag as quickly as possible. But be
+careful not to fall off the level or get crushed by the fractal! There are 24
+levels to unlock.")
+ ;; Code is under GPLv2+, assets are under CC-BY-SA 3.0 and OFL 1.1.
+ (license (list license:gpl2+
+ license:silofl1.1
+ license:cc-by-sa3.0)))))